#pragma once class CWeaponEffects { public: bool m_bCrosshair; int8 gap_1[3]; CVector m_vecPos; int8 field_16; int8 field_17; int8 field_18; int8 field_19; float field_20; int32 field_24; RwTexture *m_pTexture; RwRaster *m_pRaster; public: static void Render(void); static void ClearCrosshair(); };