animation
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Use our synonyms for attack anims again
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2021-02-07 21:13:54 +03:00 |
audio
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Fix fuzzy #ifdef
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2021-02-17 15:59:05 +03:00 |
buildings
|
buildings directory
|
2020-12-20 12:40:59 +02:00 |
collision
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Fix some Collision NaN/inf's
|
2021-01-28 00:51:43 +03:00 |
control
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fail
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2021-02-14 20:08:55 +03:00 |
core
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Fix endless vibration in pause menu
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2021-02-17 15:09:16 +02:00 |
entities
|
make building with Codewarrior 7 possible
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2021-01-24 17:08:34 +01:00 |
extras
|
removed some f suffixes from shaders
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2021-02-15 15:06:37 +01:00 |
fakerw
|
Add missing rtpng.h
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2021-02-12 08:46:32 +02:00 |
math
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Sync matrix with master
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2021-01-20 19:20:11 +02:00 |
modelinfo
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modelinfo and visibility plg fixes
|
2021-01-24 23:25:12 +01:00 |
objects
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Use original animation names from VCS
|
2021-01-27 18:50:24 +02:00 |
peds
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fixed attractors
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2021-02-11 13:35:56 +03:00 |
render
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fix mailbox particle
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2021-02-15 21:25:18 +03:00 |
rw
|
fix UB and new renderer crashes
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2021-01-31 01:19:25 +01:00 |
skel
|
Fix FindClose->closedir
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2021-02-16 18:31:00 +03:00 |
vehicles
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Fix RC cars detonation button
|
2021-02-11 18:03:47 +02:00 |
weapons
|
Use original animation names from VCS
|
2021-01-27 18:50:24 +02:00 |
CMakeLists.txt
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Cmake version for hash
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2021-02-12 21:09:46 +03:00 |