mirror of
https://git.rip/DMCA_FUCKER/re3.git
synced 2024-11-05 11:35:54 +00:00
830 lines
14 KiB
C++
830 lines
14 KiB
C++
#include "common.h"
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#include "Pad.h"
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#include "ControllerConfig.h"
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#include "Frontend.h"
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#include "Camera.h"
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#include "rwcore.h"
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#include "skeleton.h"
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#include "events.h"
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/*
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*****************************************************************************
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*/
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static RsEventStatus
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HandleKeyDown(RsKeyStatus *keyStatus)
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{
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CPad *pad0 = CPad::GetPad(0);
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CPad *pad1 = CPad::GetPad(1);
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RwInt32 c = keyStatus->keyCharCode;
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if ( c != rsNULL )
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{
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switch (c)
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{
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case rsESC:
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{
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CPad::TempKeyState.ESC = 255;
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break;
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}
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case rsINS:
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{
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CPad::TempKeyState.INS = 255;
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break;
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}
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case rsDEL:
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{
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CPad::TempKeyState.DEL = 255;
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break;
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}
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case rsHOME:
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{
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CPad::TempKeyState.HOME = 255;
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break;
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}
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case rsEND:
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{
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CPad::TempKeyState.END = 255;
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break;
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}
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case rsPGUP:
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{
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CPad::TempKeyState.PGUP = 255;
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break;
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}
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case rsPGDN:
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{
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CPad::TempKeyState.PGDN = 255;
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break;
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}
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case rsUP:
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{
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CPad::TempKeyState.UP = 255;
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break;
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}
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case rsDOWN:
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{
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CPad::TempKeyState.DOWN = 255;
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break;
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}
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case rsLEFT:
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{
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CPad::TempKeyState.LEFT = 255;
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break;
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}
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case rsRIGHT:
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{
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CPad::TempKeyState.RIGHT = 255;
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break;
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}
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case rsNUMLOCK:
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{
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CPad::TempKeyState.NUMLOCK = 255;
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break;
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}
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case rsPADDEL:
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{
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CPad::TempKeyState.DECIMAL = 255;
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break;
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}
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case rsPADEND:
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{
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CPad::TempKeyState.NUM1 = 255;
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break;
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}
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case rsPADDOWN:
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{
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CPad::TempKeyState.NUM2 = 255;
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break;
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}
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case rsPADPGDN:
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{
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CPad::TempKeyState.NUM3 = 255;
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break;
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}
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case rsPADLEFT:
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{
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CPad::TempKeyState.NUM4 = 255;
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break;
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}
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case rsPAD5:
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{
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CPad::TempKeyState.NUM5 = 255;
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break;
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}
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case rsPADRIGHT:
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{
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CPad::TempKeyState.NUM6 = 255;
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break;
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}
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case rsPADHOME:
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{
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CPad::TempKeyState.NUM7 = 255;
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break;
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}
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case rsPADUP:
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{
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CPad::TempKeyState.NUM8 = 255;
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break;
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}
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case rsPADPGUP:
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{
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CPad::TempKeyState.NUM9 = 255;
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break;
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}
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case rsPADINS:
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{
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CPad::TempKeyState.NUM0 = 255;
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break;
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}
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case rsDIVIDE:
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{
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CPad::TempKeyState.DIV = 255;
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break;
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}
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case rsTIMES:
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{
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CPad::TempKeyState.MUL = 255;
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break;
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}
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case rsMINUS:
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{
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CPad::TempKeyState.SUB = 255;
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break;
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}
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case rsPADENTER:
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{
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CPad::TempKeyState.ENTER = 255;
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break;
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}
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case rsPLUS:
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{
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CPad::TempKeyState.ADD = 255;
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break;
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}
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case rsENTER:
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{
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CPad::TempKeyState.EXTENTER = 255;
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break;
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}
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case rsSCROLL:
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{
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CPad::TempKeyState.SCROLLLOCK = 255;
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break;
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}
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case rsPAUSE:
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{
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CPad::TempKeyState.PAUSE = 255;
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break;
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}
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case rsBACKSP:
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{
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CPad::TempKeyState.BACKSP = 255;
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break;
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}
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case rsTAB:
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{
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CPad::TempKeyState.TAB = 255;
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break;
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}
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case rsCAPSLK:
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{
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CPad::TempKeyState.CAPSLOCK = 255;
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break;
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}
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case rsLSHIFT:
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{
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CPad::TempKeyState.LSHIFT = 255;
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break;
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}
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case rsSHIFT:
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{
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CPad::TempKeyState.SHIFT = 255;
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break;
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}
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case rsRSHIFT:
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{
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CPad::TempKeyState.RSHIFT = 255;
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break;
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}
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case rsLCTRL:
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{
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CPad::TempKeyState.LCTRL = 255;
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break;
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}
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case rsRCTRL:
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{
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CPad::TempKeyState.RCTRL = 255;
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break;
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}
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case rsLALT:
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{
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CPad::TempKeyState.LALT = 255;
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break;
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}
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case rsRALT:
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{
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CPad::TempKeyState.RALT = 255;
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break;
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}
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case rsLWIN:
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{
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CPad::TempKeyState.LWIN = 255;
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break;
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}
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case rsRWIN:
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{
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CPad::TempKeyState.RWIN = 255;
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break;
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}
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case rsAPPS:
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{
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CPad::TempKeyState.APPS = 255;
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break;
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}
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case rsF1:
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case rsF2:
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case rsF3:
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case rsF4:
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case rsF5:
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case rsF6:
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case rsF7:
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case rsF8:
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case rsF9:
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case rsF10:
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case rsF11:
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case rsF12:
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{
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CPad::TempKeyState.F[c - rsF1] = 255;
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break;
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}
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default:
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{
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if ( c < 255 )
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{
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CPad::TempKeyState.VK_KEYS[c] = 255;
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pad0->AddToPCCheatString(c);
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}
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break;
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}
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}
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if ( CPad::m_bMapPadOneToPadTwo )
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{
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if ( c == 'D' ) pad1->PCTempKeyState.LeftStickX = 128;
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if ( c == 'A' ) pad1->PCTempKeyState.LeftStickX = -128;
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if ( c == 'W' ) pad1->PCTempKeyState.LeftStickY = 128;
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if ( c == 'S' ) pad1->PCTempKeyState.LeftStickY = -128;
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if ( c == 'J' ) pad1->PCTempKeyState.RightStickX = 128;
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if ( c == 'G' ) pad1->PCTempKeyState.RightStickX = -128;
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if ( c == 'Y' ) pad1->PCTempKeyState.RightStickY = 128;
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if ( c == 'H' ) pad1->PCTempKeyState.RightStickY = -128;
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if ( c == 'Z' ) pad1->PCTempKeyState.LeftShoulder1 = 255;
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if ( c == 'X' ) pad1->PCTempKeyState.LeftShoulder2 = 255;
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if ( c == 'C' ) pad1->PCTempKeyState.RightShoulder1 = 255;
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if ( c == 'V' ) pad1->PCTempKeyState.RightShoulder2 = 255;
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if ( c == 'O' ) pad1->PCTempKeyState.DPadUp = 255;
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if ( c == 'L' ) pad1->PCTempKeyState.DPadDown = 255;
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if ( c == 'K' ) pad1->PCTempKeyState.DPadLeft = 255;
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if ( c == ';' ) pad1->PCTempKeyState.DPadRight = 255;
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if ( c == 'B' ) pad1->PCTempKeyState.Start = 255;
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if ( c == 'N' ) pad1->PCTempKeyState.Select = 255;
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if ( c == 'M' ) pad1->PCTempKeyState.Square = 255;
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if ( c == ',' ) pad1->PCTempKeyState.Triangle = 255;
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if ( c == '.' ) pad1->PCTempKeyState.Cross = 255;
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if ( c == '/' ) pad1->PCTempKeyState.Circle = 255;
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if ( c == rsRSHIFT ) pad1->PCTempKeyState.LeftShock = 255;
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if ( c == rsRCTRL ) pad1->PCTempKeyState.RightShock = 255;
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}
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}
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return rsEVENTPROCESSED;
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}
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static RsEventStatus
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HandleKeyUp(RsKeyStatus *keyStatus)
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{
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CPad *pad0 = CPad::GetPad(0);
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CPad *pad1 = CPad::GetPad(1);
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RwInt32 c = keyStatus->keyCharCode;
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if ( c != rsNULL )
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{
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switch (c)
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{
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case rsESC:
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{
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CPad::TempKeyState.ESC = 0;
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break;
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}
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case rsINS:
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{
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CPad::TempKeyState.INS = 0;
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break;
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}
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case rsDEL:
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{
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CPad::TempKeyState.DEL = 0;
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break;
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}
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case rsHOME:
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{
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CPad::TempKeyState.HOME = 0;
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break;
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}
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case rsEND:
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{
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CPad::TempKeyState.END = 0;
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break;
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}
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case rsPGUP:
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{
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CPad::TempKeyState.PGUP = 0;
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break;
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}
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case rsPGDN:
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{
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CPad::TempKeyState.PGDN = 0;
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break;
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}
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case rsUP:
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{
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CPad::TempKeyState.UP = 0;
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break;
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}
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case rsDOWN:
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{
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CPad::TempKeyState.DOWN = 0;
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break;
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}
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case rsLEFT:
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{
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CPad::TempKeyState.LEFT = 0;
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break;
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}
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case rsRIGHT:
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{
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CPad::TempKeyState.RIGHT = 0;
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break;
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}
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case rsNUMLOCK:
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{
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CPad::TempKeyState.NUMLOCK = 0;
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break;
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}
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case rsPADDEL:
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{
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CPad::TempKeyState.DECIMAL = 0;
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break;
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}
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case rsPADEND:
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{
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CPad::TempKeyState.NUM1 = 0;
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break;
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}
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case rsPADDOWN:
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{
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CPad::TempKeyState.NUM2 = 0;
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break;
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}
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case rsPADPGDN:
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{
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CPad::TempKeyState.NUM3 = 0;
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break;
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}
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case rsPADLEFT:
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{
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CPad::TempKeyState.NUM4 = 0;
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break;
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}
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case rsPAD5:
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{
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CPad::TempKeyState.NUM5 = 0;
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break;
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}
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case rsPADRIGHT:
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{
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CPad::TempKeyState.NUM6 = 0;
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break;
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}
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case rsPADHOME:
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{
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CPad::TempKeyState.NUM7 = 0;
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break;
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}
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case rsPADUP:
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{
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CPad::TempKeyState.NUM8 = 0;
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break;
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}
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case rsPADPGUP:
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{
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CPad::TempKeyState.NUM9 = 0;
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break;
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}
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case rsPADINS:
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{
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CPad::TempKeyState.NUM0 = 0;
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break;
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}
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case rsDIVIDE:
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{
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CPad::TempKeyState.DIV = 0;
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break;
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}
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case rsTIMES:
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{
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CPad::TempKeyState.MUL = 0;
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break;
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}
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case rsMINUS:
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{
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CPad::TempKeyState.SUB = 0;
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break;
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}
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case rsPADENTER:
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{
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CPad::TempKeyState.ENTER = 0;
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break;
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}
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case rsPLUS:
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{
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CPad::TempKeyState.ADD = 0;
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break;
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}
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case rsENTER:
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{
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CPad::TempKeyState.EXTENTER = 0;
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break;
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}
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case rsSCROLL:
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{
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CPad::TempKeyState.SCROLLLOCK = 0;
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break;
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}
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case rsPAUSE:
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{
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CPad::TempKeyState.PAUSE = 0;
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break;
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}
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case rsBACKSP:
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{
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CPad::TempKeyState.BACKSP = 0;
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break;
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}
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case rsTAB:
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{
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CPad::TempKeyState.TAB = 0;
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break;
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}
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case rsCAPSLK:
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{
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CPad::TempKeyState.CAPSLOCK = 0;
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break;
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}
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case rsLSHIFT:
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{
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CPad::TempKeyState.LSHIFT = 0;
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break;
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}
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case rsSHIFT:
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{
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CPad::TempKeyState.SHIFT = 0;
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break;
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}
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case rsRSHIFT:
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{
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CPad::TempKeyState.RSHIFT = 0;
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break;
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}
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case rsLCTRL:
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{
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CPad::TempKeyState.LCTRL = 0;
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break;
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}
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case rsRCTRL:
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{
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CPad::TempKeyState.RCTRL = 0;
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break;
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}
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case rsLALT:
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{
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CPad::TempKeyState.LALT = 0;
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break;
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}
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case rsRALT:
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{
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CPad::TempKeyState.RALT = 0;
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break;
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}
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case rsLWIN:
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{
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CPad::TempKeyState.LWIN = 0;
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break;
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}
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case rsRWIN:
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{
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CPad::TempKeyState.RWIN = 0;
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break;
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}
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case rsAPPS:
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{
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CPad::TempKeyState.APPS = 0;
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break;
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}
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case rsF1:
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case rsF2:
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case rsF3:
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case rsF4:
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case rsF5:
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case rsF6:
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case rsF7:
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case rsF8:
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case rsF9:
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case rsF10:
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case rsF11:
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case rsF12:
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{
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CPad::TempKeyState.F[c - rsF1] = 0;
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break;
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}
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default:
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{
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if ( c < 255 )
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{
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CPad::TempKeyState.VK_KEYS[c] = 0;
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}
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break;
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}
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}
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if ( CPad::m_bMapPadOneToPadTwo )
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{
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if ( c == 'D' ) pad1->PCTempKeyState.LeftStickX = 0;
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if ( c == 'A' ) pad1->PCTempKeyState.LeftStickX = 0;
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if ( c == 'W' ) pad1->PCTempKeyState.LeftStickY = 0;
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if ( c == 'S' ) pad1->PCTempKeyState.LeftStickY = 0;
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if ( c == 'J' ) pad1->PCTempKeyState.RightStickX = 0;
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if ( c == 'G' ) pad1->PCTempKeyState.RightStickX = 0;
|
|
if ( c == 'Y' ) pad1->PCTempKeyState.RightStickY = 0;
|
|
if ( c == 'H' ) pad1->PCTempKeyState.RightStickY = 0;
|
|
if ( c == 'Z' ) pad1->PCTempKeyState.LeftShoulder1 = 0;
|
|
if ( c == 'X' ) pad1->PCTempKeyState.LeftShoulder2 = 0;
|
|
if ( c == 'C' ) pad1->PCTempKeyState.RightShoulder1 = 0;
|
|
if ( c == 'V' ) pad1->PCTempKeyState.RightShoulder2 = 0;
|
|
if ( c == 'O' ) pad1->PCTempKeyState.DPadUp = 0;
|
|
if ( c == 'L' ) pad1->PCTempKeyState.DPadDown = 0;
|
|
if ( c == 'K' ) pad1->PCTempKeyState.DPadLeft = 0;
|
|
if ( c == ';' ) pad1->PCTempKeyState.DPadRight = 0;
|
|
if ( c == 'B' ) pad1->PCTempKeyState.Start = 0;
|
|
if ( c == 'N' ) pad1->PCTempKeyState.Select = 0;
|
|
if ( c == 'M' ) pad1->PCTempKeyState.Square = 0;
|
|
if ( c == ',' ) pad1->PCTempKeyState.Triangle = 0;
|
|
if ( c == '.' ) pad1->PCTempKeyState.Cross = 0;
|
|
if ( c == '/' ) pad1->PCTempKeyState.Circle = 0;
|
|
if ( c == rsRSHIFT ) pad1->PCTempKeyState.LeftShock = 0;
|
|
if ( c == rsRCTRL ) pad1->PCTempKeyState.RightShock = 0;
|
|
}
|
|
}
|
|
|
|
return rsEVENTPROCESSED;
|
|
}
|
|
|
|
|
|
/*
|
|
*****************************************************************************
|
|
*/
|
|
static RsEventStatus
|
|
KeyboardHandler(RsEvent event, void *param)
|
|
{
|
|
/*
|
|
* ...then the application events, if necessary...
|
|
*/
|
|
switch( event )
|
|
{
|
|
case rsKEYDOWN:
|
|
{
|
|
return HandleKeyDown((RsKeyStatus *)param);
|
|
}
|
|
|
|
case rsKEYUP:
|
|
{
|
|
return HandleKeyUp((RsKeyStatus *)param);
|
|
}
|
|
|
|
default:
|
|
{
|
|
return rsEVENTNOTPROCESSED;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
*****************************************************************************
|
|
*/
|
|
static RsEventStatus
|
|
HandlePadButtonDown(RsPadButtonStatus *padButtonStatus)
|
|
{
|
|
bool bPadTwo = false;
|
|
int32 padNumber = padButtonStatus->padID;
|
|
|
|
CPad *pad = CPad::GetPad(padNumber);
|
|
|
|
if ( CPad::m_bMapPadOneToPadTwo )
|
|
padNumber = 1;
|
|
|
|
if ( padNumber == 1 )
|
|
bPadTwo = true;
|
|
|
|
ControlsManager.UpdateJoyButtonState(padNumber);
|
|
|
|
for ( int32 i = 0; i < _TODOCONST(16); i++ )
|
|
{
|
|
RsPadButtons btn = rsPADNULL;
|
|
if ( ControlsManager.m_aButtonStates[i] == TRUE )
|
|
btn = (RsPadButtons)(i + 1);
|
|
|
|
if ( FrontEndMenuManager.m_bMenuActive || bPadTwo )
|
|
ControlsManager.UpdateJoyInConfigMenus_ButtonDown(btn, padNumber);
|
|
else
|
|
ControlsManager.AffectControllerStateOn_ButtonDown(btn, JOYSTICK);
|
|
}
|
|
|
|
return rsEVENTPROCESSED;
|
|
}
|
|
|
|
|
|
/*
|
|
*****************************************************************************
|
|
*/
|
|
static RsEventStatus
|
|
HandlePadButtonUp(RsPadButtonStatus *padButtonStatus)
|
|
{
|
|
bool bPadTwo = false;
|
|
int32 padNumber = padButtonStatus->padID;
|
|
|
|
CPad *pad = CPad::GetPad(padNumber);
|
|
|
|
if ( CPad::m_bMapPadOneToPadTwo )
|
|
padNumber = 1;
|
|
|
|
if ( padNumber == 1 )
|
|
bPadTwo = true;
|
|
|
|
bool bCam = false;
|
|
int16 mode = TheCamera.Cams[TheCamera.ActiveCam].Mode;
|
|
if ( mode == CCam::MODE_FLYBY || mode == CCam::MODE_FIXED )
|
|
bCam = true;
|
|
|
|
ControlsManager.UpdateJoyButtonState(padNumber);
|
|
|
|
for ( int32 i = 1; i < _TODOCONST(16); i++ )
|
|
{
|
|
RsPadButtons btn = rsPADNULL;
|
|
if ( ControlsManager.m_aButtonStates[i] == FALSE )
|
|
btn = (RsPadButtons)(i + 1); // bug ?, cycle begins from 1(not zero), 1+1==2==rsPADBUTTON2, so we skip rsPADBUTTON1, right ?
|
|
|
|
if ( FrontEndMenuManager.m_bMenuActive || bPadTwo || bCam )
|
|
ControlsManager.UpdateJoyInConfigMenus_ButtonUp(btn, padNumber);
|
|
else
|
|
ControlsManager.AffectControllerStateOn_ButtonUp(btn, JOYSTICK);
|
|
}
|
|
|
|
return rsEVENTPROCESSED;
|
|
}
|
|
|
|
/*
|
|
*****************************************************************************
|
|
*/
|
|
static RsEventStatus
|
|
PadHandler(RsEvent event, void *param)
|
|
{
|
|
switch( event )
|
|
{
|
|
case rsPADBUTTONDOWN:
|
|
{
|
|
return HandlePadButtonDown((RsPadButtonStatus *)param);
|
|
}
|
|
|
|
case rsPADBUTTONUP:
|
|
{
|
|
return HandlePadButtonUp((RsPadButtonStatus *)param);
|
|
}
|
|
|
|
default:
|
|
{
|
|
return rsEVENTNOTPROCESSED;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
*****************************************************************************
|
|
*/
|
|
RwBool
|
|
AttachInputDevices(void)
|
|
{
|
|
RsInputDeviceAttach(rsKEYBOARD, KeyboardHandler);
|
|
|
|
RsInputDeviceAttach(rsPAD, PadHandler);
|
|
|
|
return TRUE;
|
|
}
|