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animation
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Use original names
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2021-01-08 21:50:59 +02:00 |
audio
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audio: only use #pragma comment(lib, xxx.lib) on MSVC
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2021-01-11 01:12:44 +01:00 |
buildings
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buildings directory
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2020-12-20 12:39:44 +02:00 |
collision
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PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixes
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2020-12-18 02:57:54 +02:00 |
control
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more securom fixes
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2021-01-13 00:28:07 +01:00 |
core
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Fix build without FIX_BUGS, divide to 0 fixes
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2021-01-13 14:22:31 +03:00 |
entities
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Fix build without FIX_BUGS, divide to 0 fixes
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2021-01-13 14:22:31 +03:00 |
extras
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moved new renderer, fixed a bug
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2021-01-09 18:22:02 +01:00 |
fakerw
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Fixes from miami Entity/Physical proof-read 1
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2021-01-04 16:28:30 +03:00 |
math
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Merge branch 'master' of https://github.com/GTAmodding/re3
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2020-12-19 22:33:17 +03:00 |
modelinfo
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fix CreateInstance virtual overload order
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2021-01-12 23:25:12 +01:00 |
objects
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fix CObject::DeleteAllTempObjectsInArea
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2020-12-08 23:15:59 +01:00 |
peds
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fix !FREE_CAM build
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2021-01-13 10:48:55 +01:00 |
render
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move stuff back into class; securom comments
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2021-01-13 00:18:34 +01:00 |
rw
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Fix build without FIX_BUGS, divide to 0 fixes
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2021-01-13 14:22:31 +03:00 |
save
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Fix MemoryCard.cpp
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2020-11-02 18:17:37 +02:00 |
skel
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Fix language initialization call order
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2020-12-14 02:50:34 +03:00 |
text
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Fix build without FIX_BUGS, divide to 0 fixes
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2021-01-13 14:22:31 +03:00 |
vehicles
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more securom fixes
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2021-01-13 00:28:07 +01:00 |
weapons
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Fix UB in ProjectileInfo.cpp
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2020-12-31 16:33:34 +01:00 |
CMakeLists.txt
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Make cmake files more generic
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2021-01-13 12:15:22 +01:00 |