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re3/src/control
2020-03-28 23:55:23 +03:00
..
AutoPilot.cpp CAutoPilot and CCurves 2019-09-15 13:29:38 +03:00
AutoPilot.h blunder 2019-10-12 13:42:34 +03:00
Bridge.cpp Remove unneeded double to float casts 2020-03-22 17:30:54 +01:00
Bridge.h CCopPed done and #include cleanup 2020-03-28 18:52:25 +03:00
CarAI.cpp CCopPed done and #include cleanup 2020-03-28 18:52:25 +03:00
CarAI.h car AI 2019-10-06 14:25:13 +03:00
CarCtrl.cpp CCopPed done and #include cleanup 2020-03-28 18:52:25 +03:00
CarCtrl.h script 800-899 2020-01-03 19:48:13 +03:00
CarGen.cpp Fix CCarGenerator Load/Save 2019-10-10 17:18:19 +03:00
CarGen.h Fix CCarGenerator Load/Save 2019-10-10 17:18:19 +03:00
Cranes.cpp Add Load/Save functions 2020-03-10 20:26:07 -07:00
Cranes.h Implement ProcessCrane 2020-03-22 17:30:54 +01:00
Curves.cpp CAutoPilot and CCurves 2019-09-15 13:29:38 +03:00
Curves.h CCarCtrl::GenerateOneRandomVehicle! 2019-08-07 00:32:19 +03:00
Darkel.cpp CCopPed done and #include cleanup 2020-03-28 18:52:25 +03:00
Darkel.h CCopPed done and #include cleanup 2020-03-28 18:52:25 +03:00
GameLogic.cpp CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* names 2020-03-28 23:55:23 +03:00
GameLogic.h Full CGameLogic 2019-10-08 17:13:23 +03:00
Gangs.cpp CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* names 2020-03-28 23:55:23 +03:00
Gangs.h CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* names 2020-03-28 23:55:23 +03:00
Garages.cpp CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* names 2020-03-28 23:55:23 +03:00
Garages.h CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* names 2020-03-28 23:55:23 +03:00
OnscreenTimer.cpp some changes 2020-02-23 13:12:44 +03:00
OnscreenTimer.h Added enum to OnscreenTimer, fixed mistakes in CCarCtrl::SteerAIBoatWithPhysicsHeadingForTarget 2020-02-01 18:40:54 +02:00
PathFind.cpp CCopPed 2 and fixes 2020-03-26 18:54:03 +03:00
PathFind.h CCopPed 2 and fixes 2020-03-26 18:54:03 +03:00
Phones.cpp CCopPed done and #include cleanup 2020-03-28 18:52:25 +03:00
Phones.h CPhone, CPlayerInfo, CFire, CWorld 2019-12-06 00:55:23 +03:00
Pickups.cpp CCopPed done and #include cleanup 2020-03-28 18:52:25 +03:00
Pickups.h some not fully tested stuff 2020-01-01 02:35:54 +03:00
PowerPoints.cpp PowerPoints 2020-01-20 18:59:28 +02:00
PowerPoints.h PowerPoints 2020-01-20 18:59:28 +02:00
Record.cpp CGame::Initialise 2020-03-22 17:23:40 +03:00
Record.h CGame::Initialise 2020-03-22 17:23:40 +03:00
Remote.cpp CRemote 2020-01-31 12:23:15 +02:00
Remote.h fixed remote 2019-07-26 10:44:56 +03:00
Replay.cpp CCopPed done and #include cleanup 2020-03-28 18:52:25 +03:00
Replay.h CCopPed done and #include cleanup 2020-03-28 18:52:25 +03:00
Restart.cpp Fixed iteration typo 2019-10-12 17:28:38 +03:00
Restart.h Full CRestart 2019-10-11 01:54:08 +03:00
RoadBlocks.cpp CCopPed 2 and fixes 2020-03-26 18:54:03 +03:00
RoadBlocks.h CCopPed 2 and fixes 2020-03-26 18:54:03 +03:00
SceneEdit.cpp implemented some unused PS2 cams 2020-03-27 18:21:46 +01:00
SceneEdit.h implemented some unused PS2 cams 2020-03-27 18:21:46 +01:00
Script.cpp CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* names 2020-03-28 23:55:23 +03:00
Script.h CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* names 2020-03-28 23:55:23 +03:00
ScriptCommands.h script 1000-1154 2020-02-16 23:08:54 +03:00
TrafficLights.cpp CGame::Process() && CGame::ReloadIPLs 2019-10-19 01:23:40 +03:00
TrafficLights.h CGame::Process() && CGame::ReloadIPLs 2019-10-19 01:23:40 +03:00