.. |
AutoPilot.cpp
|
CAutoPilot and CCurves
|
2019-09-15 13:29:38 +03:00 |
AutoPilot.h
|
blunder
|
2019-10-12 13:42:34 +03:00 |
Bridge.cpp
|
Remove unneeded double to float casts
|
2020-03-22 17:30:54 +01:00 |
Bridge.h
|
CCopPed done and #include cleanup
|
2020-03-28 18:52:25 +03:00 |
CarAI.cpp
|
CCopPed done and #include cleanup
|
2020-03-28 18:52:25 +03:00 |
CarAI.h
|
car AI
|
2019-10-06 14:25:13 +03:00 |
CarCtrl.cpp
|
CCopPed done and #include cleanup
|
2020-03-28 18:52:25 +03:00 |
CarCtrl.h
|
script 800-899
|
2020-01-03 19:48:13 +03:00 |
CarGen.cpp
|
Fix CCarGenerator Load/Save
|
2019-10-10 17:18:19 +03:00 |
CarGen.h
|
Fix CCarGenerator Load/Save
|
2019-10-10 17:18:19 +03:00 |
Cranes.cpp
|
Add Load/Save functions
|
2020-03-10 20:26:07 -07:00 |
Cranes.h
|
Implement ProcessCrane
|
2020-03-22 17:30:54 +01:00 |
Curves.cpp
|
CAutoPilot and CCurves
|
2019-09-15 13:29:38 +03:00 |
Curves.h
|
CCarCtrl::GenerateOneRandomVehicle!
|
2019-08-07 00:32:19 +03:00 |
Darkel.cpp
|
CCopPed done and #include cleanup
|
2020-03-28 18:52:25 +03:00 |
Darkel.h
|
CCopPed done and #include cleanup
|
2020-03-28 18:52:25 +03:00 |
GameLogic.cpp
|
CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* names
|
2020-03-28 23:55:23 +03:00 |
GameLogic.h
|
Full CGameLogic
|
2019-10-08 17:13:23 +03:00 |
Gangs.cpp
|
CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* names
|
2020-03-28 23:55:23 +03:00 |
Gangs.h
|
CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* names
|
2020-03-28 23:55:23 +03:00 |
Garages.cpp
|
CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* names
|
2020-03-28 23:55:23 +03:00 |
Garages.h
|
CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* names
|
2020-03-28 23:55:23 +03:00 |
OnscreenTimer.cpp
|
some changes
|
2020-02-23 13:12:44 +03:00 |
OnscreenTimer.h
|
Added enum to OnscreenTimer, fixed mistakes in CCarCtrl::SteerAIBoatWithPhysicsHeadingForTarget
|
2020-02-01 18:40:54 +02:00 |
PathFind.cpp
|
CCopPed 2 and fixes
|
2020-03-26 18:54:03 +03:00 |
PathFind.h
|
CCopPed 2 and fixes
|
2020-03-26 18:54:03 +03:00 |
Phones.cpp
|
CCopPed done and #include cleanup
|
2020-03-28 18:52:25 +03:00 |
Phones.h
|
CPhone, CPlayerInfo, CFire, CWorld
|
2019-12-06 00:55:23 +03:00 |
Pickups.cpp
|
CCopPed done and #include cleanup
|
2020-03-28 18:52:25 +03:00 |
Pickups.h
|
some not fully tested stuff
|
2020-01-01 02:35:54 +03:00 |
PowerPoints.cpp
|
PowerPoints
|
2020-01-20 18:59:28 +02:00 |
PowerPoints.h
|
PowerPoints
|
2020-01-20 18:59:28 +02:00 |
Record.cpp
|
CGame::Initialise
|
2020-03-22 17:23:40 +03:00 |
Record.h
|
CGame::Initialise
|
2020-03-22 17:23:40 +03:00 |
Remote.cpp
|
CRemote
|
2020-01-31 12:23:15 +02:00 |
Remote.h
|
fixed remote
|
2019-07-26 10:44:56 +03:00 |
Replay.cpp
|
CCopPed done and #include cleanup
|
2020-03-28 18:52:25 +03:00 |
Replay.h
|
CCopPed done and #include cleanup
|
2020-03-28 18:52:25 +03:00 |
Restart.cpp
|
Fixed iteration typo
|
2019-10-12 17:28:38 +03:00 |
Restart.h
|
Full CRestart
|
2019-10-11 01:54:08 +03:00 |
RoadBlocks.cpp
|
CCopPed 2 and fixes
|
2020-03-26 18:54:03 +03:00 |
RoadBlocks.h
|
CCopPed 2 and fixes
|
2020-03-26 18:54:03 +03:00 |
SceneEdit.cpp
|
implemented some unused PS2 cams
|
2020-03-27 18:21:46 +01:00 |
SceneEdit.h
|
implemented some unused PS2 cams
|
2020-03-27 18:21:46 +01:00 |
Script.cpp
|
CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* names
|
2020-03-28 23:55:23 +03:00 |
Script.h
|
CWeaponEffects(autoaim crosshair) done, CGame done. restored some original R* names
|
2020-03-28 23:55:23 +03:00 |
ScriptCommands.h
|
script 1000-1154
|
2020-02-16 23:08:54 +03:00 |
TrafficLights.cpp
|
CGame::Process() && CGame::ReloadIPLs
|
2019-10-19 01:23:40 +03:00 |
TrafficLights.h
|
CGame::Process() && CGame::ReloadIPLs
|
2019-10-19 01:23:40 +03:00 |