animation
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real names (from LCS)
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2020-04-25 14:03:20 +02:00 |
audio
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Audio structs moved to their AudioManager.h
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2020-04-27 20:06:54 +03:00 |
control
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Fix use of integers instead of enum/bool/nil
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2020-04-27 12:41:34 +03:00 |
core
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Merge pull request #489 from Nick007J/master
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2020-04-27 00:53:54 +03:00 |
entities
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Merge remote-tracking branch 'upstream/master'
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2020-04-25 12:26:37 +03:00 |
extras
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tried to fix some half-pixel bugs
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2020-04-26 21:50:52 +02:00 |
fakerw
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fixes for glfw
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2020-04-26 20:16:31 +02:00 |
math
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implemented skinned peds, no cutscene hands yet
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2020-04-24 11:42:38 +02:00 |
modelinfo
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Merge remote-tracking branch 'upstream/master'
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2020-04-25 12:15:29 +03:00 |
objects
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implemented skinned peds, no cutscene hands yet
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2020-04-24 11:42:38 +02:00 |
peds
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Audio structs moved to their AudioManager.h
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2020-04-27 20:06:54 +03:00 |
render
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fix (temporary?) for black bullet traces
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2020-04-27 12:31:38 +02:00 |
rw
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fixes for glfw
|
2020-04-26 20:16:31 +02:00 |
save
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Crossplatform work continues
|
2020-04-22 05:24:02 +03:00 |
skel
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Merge pull request #489 from Nick007J/master
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2020-04-27 00:53:54 +03:00 |
text
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Initial GLFW support
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2020-04-26 13:29:50 +03:00 |
vehicles
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Audio structs moved to their AudioManager.h
|
2020-04-27 20:06:54 +03:00 |
weapons
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Merge remote-tracking branch 'upstream/master'
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2020-04-25 16:48:03 +03:00 |