.. |
2dEffect.h
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finished CEntity
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2019-06-30 21:06:55 +02:00 |
Antennas.cpp
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added CAntennas
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2019-05-30 11:13:06 +02:00 |
Antennas.h
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added CAntennas
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2019-05-30 11:13:06 +02:00 |
Clouds.cpp
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Cleanup
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2019-08-27 22:29:23 +02:00 |
Clouds.h
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misc classes finished
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2019-07-06 12:27:21 +02:00 |
Coronas.cpp
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Corona streaks fix
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2019-10-07 01:59:38 +03:00 |
Coronas.h
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CAutomobile::PreRender; whole class finished
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2019-07-28 13:14:08 +02:00 |
Credits.cpp
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Fixed credits not working
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2019-10-27 16:05:47 +02:00 |
Credits.h
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Fixed credits not working
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2019-10-27 16:05:47 +02:00 |
Draw.cpp
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AnimViewer!
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2019-08-15 17:51:39 +03:00 |
Draw.h
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AnimViewer!
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2019-08-15 17:51:39 +03:00 |
Fluff.cpp
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MLO, XtraCompsModelInfo, MovingThing, Solid
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2020-01-20 22:58:13 +02:00 |
Fluff.h
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MLO, XtraCompsModelInfo, MovingThing, Solid
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2020-01-20 22:58:13 +02:00 |
Font.cpp
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CPlayerPed & CMenuManager (#286)
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2020-01-07 17:23:09 +03:00 |
Font.h
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CPlayerPed & CMenuManager (#286)
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2020-01-07 17:23:09 +03:00 |
Glass.cpp
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CGame::Process() && CGame::ReloadIPLs
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2019-10-19 01:23:40 +03:00 |
Glass.h
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CGame::Process() && CGame::ReloadIPLs
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2019-10-19 01:23:40 +03:00 |
Hud.cpp
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Added enum to OnscreenTimer, fixed mistakes in CCarCtrl::SteerAIBoatWithPhysicsHeadingForTarget
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2020-02-01 18:40:54 +02:00 |
Hud.h
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Fixed a bunch of calculation mistakes in CHud
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2019-10-05 22:26:29 +03:00 |
Lights.cpp
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Cleanup
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2019-08-27 22:29:23 +02:00 |
Lights.h
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more RW lights
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2019-06-01 12:02:31 +02:00 |
Lines.cpp
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implemented col line rendering
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2019-07-19 13:58:19 +02:00 |
Lines.h
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implemented col line rendering
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2019-07-19 13:58:19 +02:00 |
MBlur.cpp
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Cleanup project a bit
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2019-06-30 12:56:50 +02:00 |
MBlur.h
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Update Frontend.
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2019-07-03 17:30:26 +02:00 |
Particle.cpp
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CCivilianPed done & restore peds running to phone
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2019-11-26 02:35:05 +03:00 |
Particle.h
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Fixes&Peds
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2019-10-25 22:17:55 +03:00 |
ParticleMgr.cpp
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Cleanup
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2019-08-27 22:29:23 +02:00 |
ParticleMgr.h
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got rid of upper case types
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2019-06-17 00:23:19 +02:00 |
PointLights.cpp
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Cleanup
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2019-08-27 22:29:23 +02:00 |
PointLights.h
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shadows done
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2019-07-24 19:55:43 +03:00 |
RenderBuffer.cpp
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shadows done
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2019-07-24 19:55:43 +03:00 |
RenderBuffer.h
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shadows done
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2019-07-24 19:55:43 +03:00 |
Renderer.cpp
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Some fixes and some cosmetic things
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2020-02-02 16:58:52 +03:00 |
Renderer.h
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Frontend, Peds & logic and overflow fixes
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2019-11-12 23:34:28 +01:00 |
Rubbish.cpp
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script 900-999
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2020-02-15 14:53:42 +03:00 |
Rubbish.h
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script 900-999
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2020-02-15 14:53:42 +03:00 |
Shadows.cpp
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Shadow/blood fade and scale fix
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2019-11-28 00:22:38 +03:00 |
Shadows.h
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CAutomobile::PreRender; whole class finished
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2019-07-28 13:14:08 +02:00 |
Skidmarks.cpp
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CGame::Process() && CGame::ReloadIPLs
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2019-10-19 01:23:40 +03:00 |
Skidmarks.h
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CGame::Process() && CGame::ReloadIPLs
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2019-10-19 01:23:40 +03:00 |
SpecialFX.cpp
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merge + bug fix
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2020-02-22 15:53:41 +03:00 |
SpecialFX.h
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removed extra include
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2020-02-22 17:19:56 +03:00 |
Sprite.cpp
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added wrappers around math functions
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2019-07-10 17:18:26 +02:00 |
Sprite.h
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added CCoronas
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2019-06-01 01:58:19 +02:00 |
Sprite2d.cpp
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Triangular radar blips
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2019-10-05 17:32:01 +03:00 |
Sprite2d.h
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Triangular radar blips
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2019-10-05 17:32:01 +03:00 |
Timecycle.cpp
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Cleanup
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2019-08-27 22:29:23 +02:00 |
Timecycle.h
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shadows done
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2019-07-24 19:55:43 +03:00 |
VisibilityPlugins.cpp
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CullZone fix
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2020-02-04 22:21:45 +02:00 |
VisibilityPlugins.h
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finished some classes
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2019-06-13 12:25:55 +02:00 |
WaterCannon.cpp
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Fixes for nitpicks
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2019-10-26 13:05:00 +02:00 |
WaterCannon.h
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Fixes for nitpicks
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2019-10-26 13:05:00 +02:00 |
WaterLevel.cpp
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Cleanup
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2019-08-27 22:29:23 +02:00 |
WaterLevel.h
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Partial CBoat
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2020-01-24 10:41:40 +02:00 |
WeaponEffects.cpp
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CPlayerPed continues (#294)
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2020-01-23 23:21:50 +03:00 |
WeaponEffects.h
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CPlayerPed continues (#294)
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2020-01-23 23:21:50 +03:00 |
Weather.cpp
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merge
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2019-10-26 17:20:31 +03:00 |
Weather.h
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merge
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2019-10-26 17:20:31 +03:00 |