.. |
AnimationId.h
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Weapon fixes and thingies
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2020-05-17 21:01:52 +03:00 |
AnimBlendAssocGroup.cpp
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some debug changes
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2020-05-18 00:34:24 +03:00 |
AnimBlendAssocGroup.h
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most of animation system done; little stuff here and there
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2020-05-08 15:59:57 +02:00 |
AnimBlendAssociation.cpp
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RpAnimBlend and frame updates
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2020-05-10 23:47:53 +02:00 |
AnimBlendAssociation.h
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Weapon fixes and thingies
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2020-05-17 21:01:52 +03:00 |
AnimBlendClumpData.cpp
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most of animation system done; little stuff here and there
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2020-05-08 15:59:57 +02:00 |
AnimBlendClumpData.h
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Merge branch 'master' into miami
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2020-05-11 21:07:12 +03:00 |
AnimBlendHierarchy.cpp
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most of animation system done; little stuff here and there
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2020-05-08 15:59:57 +02:00 |
AnimBlendHierarchy.h
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Merge branch 'master' into miami
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2020-05-11 21:07:12 +03:00 |
AnimBlendList.h
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more small fixes
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2020-05-08 20:58:40 +02:00 |
AnimBlendNode.cpp
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more small fixes
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2020-05-08 20:58:40 +02:00 |
AnimBlendNode.h
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Merge branch 'master' into miami
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2020-05-11 21:07:12 +03:00 |
AnimBlendSequence.cpp
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most of animation system done; little stuff here and there
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2020-05-08 15:59:57 +02:00 |
AnimBlendSequence.h
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Merge branch 'master' into miami
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2020-05-11 21:07:12 +03:00 |
AnimManager.cpp
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only one sunbathe anim group
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2020-05-18 22:25:06 +02:00 |
AnimManager.h
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Weapon layer in Peds
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2020-05-15 21:21:25 +03:00 |
Bones.cpp
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accidentally swapped reft and light
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2020-05-09 17:29:13 +02:00 |
Bones.h
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peds starting to work
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2020-05-09 17:05:26 +02:00 |
CutsceneMgr.cpp
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Support of original mp3/wav/adf
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2020-05-27 03:29:54 +03:00 |
CutsceneMgr.h
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removed cutscene heads
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2020-05-09 13:00:39 +02:00 |
FrameUpdate.cpp
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Merge branch 'master' into miami
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2020-05-13 00:55:52 +03:00 |
RpAnimBlend.cpp
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few fixes
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2020-05-11 09:18:41 +02:00 |
RpAnimBlend.h
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RpAnimBlend and frame updates
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2020-05-10 23:47:53 +02:00 |