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280 lines
6.1 KiB
C++
280 lines
6.1 KiB
C++
#pragma once
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#include "Transmission.h"
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enum tVehicleType
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{
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HANDLING_LANDSTAL,
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HANDLING_IDAHO,
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HANDLING_STINGER,
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HANDLING_LINERUN,
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HANDLING_PEREN,
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HANDLING_SENTINEL,
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HANDLING_PATRIOT,
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HANDLING_FIRETRUK,
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HANDLING_TRASH,
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HANDLING_STRETCH,
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HANDLING_MANANA,
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HANDLING_INFERNUS,
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HANDLING_PONY,
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HANDLING_MULE,
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HANDLING_CHEETAH,
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HANDLING_AMBULAN,
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HANDLING_FBICAR,
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HANDLING_MOONBEAM,
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HANDLING_ESPERANT,
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HANDLING_TAXI,
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HANDLING_KURUMA,
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HANDLING_BOBCAT,
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HANDLING_MRWHOOP,
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HANDLING_BFINJECT,
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HANDLING_POLICE,
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HANDLING_ENFORCER,
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HANDLING_SECURICA,
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HANDLING_BANSHEE,
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HANDLING_BUS,
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HANDLING_RHINO,
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HANDLING_BARRACKS,
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HANDLING_TRAIN,
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HANDLING_HELI,
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HANDLING_DODO,
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HANDLING_COACH,
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HANDLING_CABBIE,
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HANDLING_STALLION,
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HANDLING_RUMPO,
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HANDLING_RCBANDIT,
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HANDLING_MAFIA,
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HANDLING_AIRTRAIN,
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HANDLING_DEADDODO,
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HANDLING_FLATBED,
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HANDLING_YANKEE,
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HANDLING_GOLFCART,
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HANDLING_VOODOO,
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HANDLING_WASHING,
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HANDLING_CUBAN,
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HANDLING_ROMERO,
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HANDLING_PACKER,
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HANDLING_ADMIRAL,
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HANDLING_GANGBUR,
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HANDLING_ZEBRA,
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HANDLING_TOPFUN,
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HANDLING_GLENDALE,
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HANDLING_OCEANIC,
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HANDLING_HERMES,
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HANDLING_SABRE1,
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HANDLING_SABRETUR,
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HANDLING_PHEONIX,
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HANDLING_WALTON,
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HANDLING_REGINA,
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HANDLING_COMET,
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HANDLING_DELUXO,
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HANDLING_BURRITO,
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HANDLING_SPAND,
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HANDLING_BAGGAGE,
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HANDLING_KAUFMAN,
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HANDLING_RANCHER,
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HANDLING_FBIRANCH,
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HANDLING_VIRGO,
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HANDLING_GREENWOO,
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HANDLING_HOTRING,
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HANDLING_SANDKING,
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HANDLING_BLISTAC,
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HANDLING_BOXVILLE,
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HANDLING_BENSON,
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HANDLING_DESPERAD,
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HANDLING_LOVEFIST,
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HANDLING_BLOODRA,
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HANDLING_BLOODRB,
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HANDLING_BIKE,
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HANDLING_MOPED,
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HANDLING_DIRTBIKE,
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HANDLING_ANGEL,
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HANDLING_FREEWAY,
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HANDLING_PREDATOR,
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HANDLING_SPEEDER,
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HANDLING_REEFER,
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HANDLING_RIO,
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HANDLING_SQUALO,
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HANDLING_TROPIC,
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HANDLING_COASTGRD,
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HANDLING_DINGHY,
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HANDLING_MARQUIS,
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HANDLING_CUPBOAT,
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HANDLING_SEAPLANE, // both boat and plane!
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HANDLING_SPARROW,
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HANDLING_SEASPAR,
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HANDLING_MAVERICK,
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HANDLING_COASTMAV,
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HANDLING_POLMAV,
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HANDLING_HUNTER,
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HANDLING_RCBARON,
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HANDLING_RCGOBLIN,
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HANDLING_RCCOPTER,
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NUMHANDLINGS,
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NUMBIKEHANDLINGS = HANDLING_FREEWAY+1 - HANDLING_BIKE,
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NUMFLYINGHANDLINGS = HANDLING_RCCOPTER+1 - HANDLING_SEAPLANE,
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NUMBOATHANDLINGS = HANDLING_SEAPLANE+1 - HANDLING_PREDATOR,
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};
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enum tField // most likely a handling field enum, never used so :shrug:
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{
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};
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enum
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{
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HANDLING_1G_BOOST = 1,
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HANDLING_2G_BOOST = 2,
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HANDLING_REV_BONNET = 4,
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HANDLING_HANGING_BOOT = 8,
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HANDLING_NO_DOORS = 0x10,
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HANDLING_IS_VAN = 0x20,
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HANDLING_IS_BUS = 0x40,
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HANDLING_IS_LOW = 0x80,
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HANDLING_DBL_EXHAUST = 0x100,
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HANDLING_TAILGATE_BOOT = 0x200,
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HANDLING_NOSWING_BOOT = 0x400,
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HANDLING_NONPLAYER_STABILISER = 0x800,
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HANDLING_NEUTRALHANDLING = 0x1000,
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HANDLING_HAS_NO_ROOF = 0x2000,
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HANDLING_IS_BIG = 0x4000,
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HANDLING_HALOGEN_LIGHTS = 0x8000,
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HANDLING_IS_BIKE = 0x10000,
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HANDLING_IS_HELI = 0x20000,
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HANDLING_IS_PLANE = 0x40000,
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HANDLING_IS_BOAT = 0x80000,
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HANDLING_NO_EXHAUST = 0x100000,
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HANDLING_REARWHEEL_1ST = 0x200000,
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HANDLING_HANDBRAKE_TYRE = 0x400000,
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HANDLING_SIT_IN_BOAT = 0x800000,
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HANDLING_FAT_REARW = 0x1000000,
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HANDLING_NARROW_FRONTW = 0x2000000,
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HANDLING_GOOD_INSAND = 0x4000000,
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HANDLING_UNKNOWN = 0x8000000, // something for helis and planes
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};
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struct tHandlingData
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{
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tVehicleType nIdentifier;
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float fMass;
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float fInvMass;
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float fTurnMass;
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CVector Dimension;
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CVector CentreOfMass;
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int8 nPercentSubmerged;
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float fBuoyancy;
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float fTractionMultiplier;
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cTransmission Transmission;
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float fBrakeDeceleration;
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float fBrakeBias;
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int8 bABS;
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float fSteeringLock;
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float fTractionLoss;
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float fTractionBias;
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float fUnused;
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float fSuspensionForceLevel;
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float fSuspensionDampingLevel;
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float fSuspensionUpperLimit;
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float fSuspensionLowerLimit;
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float fSuspensionBias;
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float fSuspensionAntidiveMultiplier;
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float fCollisionDamageMultiplier;
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uint32 Flags;
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float fSeatOffsetDistance;
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int32 nMonetaryValue;
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int8 FrontLights;
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int8 RearLights;
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};
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struct tBikeHandlingData
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{
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tVehicleType nIdentifier;
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float fLeanFwdCOM;
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float fLeanFwdForce;
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float fLeanBakCOM;
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float fLeanBackForce;
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float fMaxLean;
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float fFullAnimLean;
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float fDesLean;
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float fSpeedSteer;
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float fSlipSteer;
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float fNoPlayerCOMz;
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float fWheelieAng;
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float fStoppieAng;
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float fWheelieSteer;
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float fWheelieStabMult;
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float fStoppieStabMult;
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};
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struct tBoatHandlingData
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{
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tVehicleType nIdentifier;
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float fThrustY;
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float fThrustZ;
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float fThrustAppZ;
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float fAqPlaneForce;
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float fAqPlaneLimit;
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float fAqPlaneOffset;
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float fWaveAudioMult;
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float fLook_L_R_BehindCamHeight;
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CVector vecMoveRes;
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CVector vecTurnRes;
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};
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struct tFlyingHandlingData
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{
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tVehicleType nIdentifier;
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float fThrust;
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float fThrustFallOff;
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float fYaw;
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float fYawStab;
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float fSideSlip;
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float fRoll;
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float fRollStab;
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float fPitch;
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float fPitchStab;
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float fFormLift;
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float fAttackLift;
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float fMoveRes;
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CVector vecTurnRes;
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CVector vecSpeedRes;
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};
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class CVehicle;
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class cHandlingDataMgr
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{
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float field_0; // unused it seems
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public:
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float fWheelFriction; // wheel related
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private:
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float field_8; //
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float field_C; // unused it seems
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float field_10; //
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tHandlingData HandlingData[NUMHANDLINGS];
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tBikeHandlingData BikeHandlingData[NUMBIKEHANDLINGS];
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tFlyingHandlingData FlyingHandlingData[NUMFLYINGHANDLINGS];
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tBoatHandlingData BoatHandlingData[NUMBOATHANDLINGS];
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public:
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cHandlingDataMgr(void);
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void Initialise(void);
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void LoadHandlingData(void);
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int FindExactWord(const char *word, const char *words, int wordLen, int numWords);
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void ConvertDataToWorldUnits(tHandlingData *handling);
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void ConvertDataToGameUnits(tHandlingData *handling);
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void ConvertBikeDataToGameUnits(tBikeHandlingData *handling);
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int32 GetHandlingId(const char *name);
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tHandlingData *GetHandlingData(tVehicleType id) { return &HandlingData[id]; }
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tBikeHandlingData *GetBikePointer(uint8 id) { return &BikeHandlingData[id-HANDLING_BIKE]; }
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tFlyingHandlingData *GetFlyingPointer(uint8 id);
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tBoatHandlingData *GetBoatPointer(uint8 id);
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bool HasRearWheelDrive(tVehicleType id) { return HandlingData[id].Transmission.nDriveType == 'R'; }
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bool HasFrontWheelDrive(tVehicleType id) { return HandlingData[id].Transmission.nDriveType == 'F'; }
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};
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extern cHandlingDataMgr mod_HandlingManager;
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