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21 lines
501 B
HLSL
21 lines
501 B
HLSL
sampler2D tex0 : register(s0);
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float glossMult : register(c1);
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struct VS_out
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{
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float4 Position : POSITION;
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float3 TexCoord0 : TEXCOORD0;
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float3 Normal : COLOR0;
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float3 Light : COLOR1;
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};
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float4 main(VS_out input) : COLOR
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{
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float4 color = tex2D(tex0, input.TexCoord0.xy);
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float3 n = 2.0*input.Normal-1.0; // unpack
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float3 v = 2.0*input.Light-1.0; //
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float s = dot(n, v);
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return s*s*s*s*s*s*s*s*color*input.TexCoord0.z*glossMult;
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}
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