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179 lines
3.8 KiB
C++
179 lines
3.8 KiB
C++
#pragma once
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// Index into the PedType array
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enum ePedType
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{
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PEDTYPE_PLAYER1,
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PEDTYPE_PLAYER2,
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PEDTYPE_PLAYER3,
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PEDTYPE_PLAYER4,
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PEDTYPE_CIVMALE,
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PEDTYPE_CIVFEMALE,
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PEDTYPE_COP,
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PEDTYPE_GANG1,
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PEDTYPE_GANG2,
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PEDTYPE_GANG3,
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PEDTYPE_GANG4,
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PEDTYPE_GANG5, // Security - hardcoded
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PEDTYPE_GANG6,
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PEDTYPE_GANG7, // Vercetti gang - hardcoded
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PEDTYPE_GANG8,
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PEDTYPE_GANG9,
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PEDTYPE_EMERGENCY,
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PEDTYPE_FIREMAN,
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PEDTYPE_CRIMINAL,
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PEDTYPE_UNUSED1,
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PEDTYPE_PROSTITUTE,
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PEDTYPE_SPECIAL,
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PEDTYPE_UNUSED2,
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NUM_PEDTYPES
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};
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enum
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{
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PED_FLAG_PLAYER1 = 1 << 0,
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PED_FLAG_PLAYER2 = 1 << 1,
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PED_FLAG_PLAYER3 = 1 << 2,
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PED_FLAG_PLAYER4 = 1 << 3,
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PED_FLAG_CIVMALE = 1 << 4,
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PED_FLAG_CIVFEMALE = 1 << 5,
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PED_FLAG_COP = 1 << 6,
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PED_FLAG_GANG1 = 1 << 7,
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PED_FLAG_GANG2 = 1 << 8,
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PED_FLAG_GANG3 = 1 << 9,
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PED_FLAG_GANG4 = 1 << 10,
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PED_FLAG_GANG5 = 1 << 11,
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PED_FLAG_GANG6 = 1 << 12,
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PED_FLAG_GANG7 = 1 << 13,
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PED_FLAG_GANG8 = 1 << 14,
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PED_FLAG_GANG9 = 1 << 15,
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PED_FLAG_EMERGENCY = 1 << 16,
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PED_FLAG_PROSTITUTE = 1 << 17,
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PED_FLAG_CRIMINAL = 1 << 18,
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PED_FLAG_SPECIAL = 1 << 19,
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PED_FLAG_GUN = 1 << 20,
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PED_FLAG_COP_CAR = 1 << 21,
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PED_FLAG_FAST_CAR = 1 << 22,
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PED_FLAG_EXPLOSION = 1 << 23,
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PED_FLAG_FIREMAN = 1 << 24,
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PED_FLAG_DEADPEDS = 1 << 25,
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};
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class CPedType
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{
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uint32 m_flag;
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float unknown1;
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float unknown2;
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float unknown3;
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float unknown4;
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float unknown5;
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uint32 m_threats;
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uint32 m_avoid;
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static CPedType *ms_apPedType[NUM_PEDTYPES];
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public:
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static void Initialise(void);
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static void Shutdown(void);
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static void LoadPedData(void);
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static ePedType FindPedType(char *type);
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static uint32 FindPedFlag(char *type);
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static void Save(uint8 *buf, uint32 *size);
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static void Load(uint8 *buf, uint32 size);
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static uint32 GetFlag(int type) { return ms_apPedType[type]->m_flag; }
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static uint32 GetAvoid(int type) { return ms_apPedType[type]->m_avoid; }
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static uint32 GetThreats(int type) { return ms_apPedType[type]->m_threats; }
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static void SetThreats(int type, uint32 threat) { ms_apPedType[type]->m_threats = threat; }
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static void AddThreat(int type, int threat) { ms_apPedType[type]->m_threats |= threat; }
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static void RemoveThreat(int type, int threat) { ms_apPedType[type]->m_threats &= ~threat; }
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static bool IsThreat(int type, int threat) { return ms_apPedType[type]->m_threats & threat; }
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};
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VALIDATE_SIZE(CPedType, 0x20);
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enum ePedStats
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{
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PEDSTAT_PLAYER,
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PEDSTAT_COP,
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PEDSTAT_MEDIC,
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PEDSTAT_FIREMAN,
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PEDSTAT_GANG1,
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PEDSTAT_GANG2,
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PEDSTAT_GANG3,
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PEDSTAT_GANG4,
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PEDSTAT_GANG5,
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PEDSTAT_GANG6,
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PEDSTAT_GANG7,
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PEDSTAT_STREET_GUY,
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PEDSTAT_SUIT_GUY,
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PEDSTAT_SENSIBLE_GUY,
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PEDSTAT_GEEK_GUY,
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PEDSTAT_OLD_GUY,
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PEDSTAT_TOUGH_GUY,
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PEDSTAT_STREET_GIRL,
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PEDSTAT_SUIT_GIRL,
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PEDSTAT_SENSIBLE_GIRL,
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PEDSTAT_GEEK_GIRL,
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PEDSTAT_OLD_GIRL,
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PEDSTAT_TOUGH_GIRL,
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PEDSTAT_TRAMP_MALE,
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PEDSTAT_TRAMP_FEMALE,
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PEDSTAT_TOURIST,
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PEDSTAT_PROSTITUTE,
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PEDSTAT_CRIMINAL,
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PEDSTAT_BUSKER,
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PEDSTAT_TAXIDRIVER,
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PEDSTAT_PSYCHO,
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PEDSTAT_STEWARD,
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PEDSTAT_SPORTSFAN,
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PEDSTAT_SHOPPER,
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PEDSTAT_OLDSHOPPER,
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PEDSTAT_BEACH_GUY,
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PEDSTAT_BEACH_GIRL,
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PEDSTAT_SKATER,
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PEDSTAT_STD_MISSION,
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PEDSTAT_COWARD,
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NUM_PEDSTATS
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};
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// flags
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enum
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{
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STAT_PUNCH_ONLY = 1,
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STAT_CAN_KNEE_HEAD = 2,
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STAT_CAN_KICK = 4,
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STAT_CAN_ROUNDHOUSE = 8,
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STAT_NO_DIVE = 0x10,
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STAT_ONE_HIT_KNOCKDOWN = 0x20,
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STAT_SHOPPING_BAGS = 0x40,
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STAT_GUN_PANIC = 0x80
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};
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class CPedStats
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{
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public:
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ePedStats m_type;
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char m_name[24];
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float m_fleeDistance;
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float m_headingChangeRate;
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int8 m_fear;
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int8 m_temper;
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int8 m_lawfulness;
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int8 m_sexiness;
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float m_attackStrength;
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float m_defendWeakness;
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int16 m_flags;
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static CPedStats *ms_apPedStats[NUM_PEDSTATS];
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static void Initialise(void);
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static void Shutdown(void);
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static void LoadPedStats(void);
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static ePedStats GetPedStatType(char *name);
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};
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VALIDATE_SIZE(CPedStats, 0x34);
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