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re3/src/weapons
Sergeanur 7d8ffa9ebd Merge remote-tracking branch 'origin/master' into miami
# Conflicts:
#	src/control/RoadBlocks.cpp
#	src/core/Collision.h
#	src/core/Pad.cpp
#	src/core/SurfaceTable.h
#	src/core/main.cpp
#	src/core/re3.cpp
#	src/peds/Population.cpp
#	src/render/Fluff.cpp
#	src/render/Shadows.cpp
#	src/render/Shadows.h
#	src/render/Sprite2d.cpp
#	src/weapons/BulletInfo.cpp
2020-08-07 12:34:41 +03:00
..
BulletInfo.cpp Merge remote-tracking branch 'origin/master' into miami 2020-08-07 12:34:41 +03:00
BulletInfo.h Try to build with mingw 2020-04-20 18:18:46 +02:00
Explosion.cpp CPlane done 2020-07-19 00:56:30 +02:00
Explosion.h CPlane done 2020-07-19 00:56:30 +02:00
ProjectileInfo.cpp Merge remote-tracking branch 'origin/master' into miami 2020-08-07 12:34:41 +03:00
ProjectileInfo.h Weapon layer in Peds 2020-05-15 21:21:25 +03:00
ShotInfo.cpp Merge remote-tracking branch 'origin/master' into miami 2020-08-07 12:34:41 +03:00
ShotInfo.h Try to build with mingw 2020-04-20 18:18:46 +02:00
Weapon.cpp Restored beta police system(disabled), fixes from miami, debug info for CFO crash (#639) 2020-07-01 15:28:43 +03:00
Weapon.h Ducking, shooting vehicle occupants and weapon fixes 2020-06-20 16:23:32 +03:00
WeaponEffects.cpp VC CParticle done 2020-05-27 02:16:31 +03:00
WeaponEffects.h Remove padding fields 2020-04-18 11:31:53 +03:00
WeaponInfo.cpp 64-bit on Windows 2020-07-24 20:26:33 +03:00
WeaponInfo.h fixed compiler errors 2020-05-24 17:27:12 +02:00
WeaponType.h Compatibility with VC weapon.dat + new shotguns 2020-05-23 16:53:20 +03:00