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re3/src
Greg V 0205960a2f Use GLFW_CURSOR_DISABLED (glfw's native mouse restriction)
On Wayland, clients cannot move the mouse pointer.
Mouse constraints, as required for 3D camera movement, are an explicit specific thing,
and glfw supports it with GLFW_CURSOR_DISABLED.
Use DISABLED, unless we're in a menu in windowed mode, where HIDDEN is still appropriate.
2020-09-28 04:53:15 +03:00
..
animation small fix 2020-08-24 21:56:34 +03:00
audio Fixes: PS2/PS2-like menu, Hud, new sliding text found 2020-09-27 19:22:21 +03:00
control bug fixed 2020-09-26 21:25:40 +03:00
core Fixes: PS2/PS2-like menu, Hud, new sliding text found 2020-09-27 19:22:21 +03:00
entities fixed hanim for 64 bit 2020-07-24 23:28:55 +02:00
extras CFO fixes 2020-08-25 03:27:38 +03:00
fakerw synch fakerw with reVC; update librw 2020-07-29 09:50:06 +02:00
math Fix RotateY 2020-09-15 00:31:57 +03:00
modelinfo Merge pull request #688 from aap/master 2020-08-19 14:36:38 +02:00
objects fixes for CPhysical and friends 2020-05-22 14:34:44 +02:00
peds Fixes from miami 2020-09-10 03:14:50 +03:00
render Fixes: PS2/PS2-like menu, Hud, new sliding text found 2020-09-27 19:22:21 +03:00
rw small fixes 2020-08-20 12:55:41 +02:00
save Island loading cleanup and fix 2020-08-19 03:31:42 +03:00
skel Use GLFW_CURSOR_DISABLED (glfw's native mouse restriction) 2020-09-28 04:53:15 +03:00
text 64-bit on Windows 2020-07-22 18:51:28 +03:00
vehicles silentpatch fixes 2020-09-26 13:30:22 +03:00
weapons silentpatch fixes 2020-09-26 13:30:22 +03:00