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On Wayland, clients cannot move the mouse pointer. Mouse constraints, as required for 3D camera movement, are an explicit specific thing, and glfw supports it with GLFW_CURSOR_DISABLED. Use DISABLED, unless we're in a menu in windowed mode, where HIDDEN is still appropriate. |
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animation | ||
audio | ||
control | ||
core | ||
entities | ||
extras | ||
fakerw | ||
math | ||
modelinfo | ||
objects | ||
peds | ||
render | ||
rw | ||
save | ||
skel | ||
text | ||
vehicles | ||
weapons |