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re3/src
2020-04-28 15:11:22 +03:00
..
animation real names (from LCS) 2020-04-25 14:03:20 +02:00
audio Changing prefixes for some audio fields 2020-04-28 14:00:38 +03:00
control Fix use of integers instead of enum/bool/nil 2020-04-27 12:41:34 +03:00
core Merge remote-tracking branch 'upstream/master' 2020-04-28 12:16:50 +03:00
entities pools compatibility 2020-04-27 00:54:43 +03:00
extras tried to fix some half-pixel bugs 2020-04-26 21:50:52 +02:00
fakerw little support for gl3 textures; txd.img enabled again 2020-04-27 20:56:44 +02:00
math implemented skinned peds, no cutscene hands yet 2020-04-24 11:42:38 +02:00
modelinfo Merge remote-tracking branch 'upstream/master' 2020-04-25 12:15:29 +03:00
objects Changing prefixes for some audio fields 2020-04-28 14:00:38 +03:00
peds Audio structs moved to their AudioManager.h 2020-04-27 20:06:54 +03:00
render fix (temporary?) for black bullet traces 2020-04-27 12:31:38 +02:00
rw fixes for glfw 2020-04-26 20:16:31 +02:00
save Changing prefixes for some audio fields 2020-04-28 14:00:38 +03:00
skel removed cpuid stuff from glfw as they caused a crash by clobbering registers. what to do about win.cpp? 2020-04-28 10:56:30 +02:00
text Initial GLFW support 2020-04-26 13:29:50 +03:00
vehicles Audio structs moved to their AudioManager.h 2020-04-27 20:06:54 +03:00
weapons Changing prefixes for some audio fields 2020-04-28 14:00:38 +03:00