re3/src/audio/AudioManager.cpp

5822 lines
176 KiB
C++

#include "common.h"
#include "patcher.h"
#include "AudioManager.h"
#include "Automobile.h"
#include "Camera.h"
#include "DMAudio.h"
#include "Garages.h"
#include "ModelIndices.h"
#include "MusicManager.h"
#include "Ped.h"
#include "Physical.h"
#include "Plane.h"
#include "PlayerPed.h"
#include "Pools.h"
#include "sampman.h"
#include "Stats.h"
#include "Vehicle.h"
#include "World.h"
uint32 *audioLogicTimers = (uint32 *)0x6508A0;
// TODO: where is this used? Is this the right file?
enum eVehicleModel {
LANDSTAL,
IDAHO,
STINGER,
LINERUN,
PEREN,
SENTINEL,
PATRIOT,
FIRETRUK,
TRASH,
STRETCH,
MANANA,
INFERNUS,
BLISTA,
PONY,
MULE,
CHEETAH,
AMBULAN,
FBICAR,
MOONBEAM,
ESPERANT,
TAXI,
KURUMA,
BOBCAT,
MRWHOOP,
BFINJECT,
CORPSE,
POLICE,
ENFORCER,
SECURICA,
BANSHEE,
PREDATOR,
BUS,
RHINO,
BARRACKS,
TRAIN,
CHOPPER,
DODO,
COACH,
CABBIE,
STALLION,
RUMPO,
RCBANDIT,
BELLYUP,
MRWONGS,
MAFIA,
YARDIE,
YAKUZA,
DIABLOS,
COLUMB,
HOODS,
AIRTRAIN,
DEADDODO,
SPEEDER,
REEFER,
PANLANT,
FLATBED,
YANKEE,
ESCAPE,
BORGNINE,
TOYZ,
GHOST,
CAR151,
CAR152,
CAR153,
CAR154,
CAR155,
CAR156,
CAR157,
CAR158,
CAR159,
};
void *cAudioScriptObject::operator new(size_t sz) { return CPools::GetAudioScriptObjectPool()->New(); }
void *cAudioScriptObject::operator new(size_t sz, int handle) { return CPools::GetAudioScriptObjectPool()->New(handle); }
void cAudioScriptObject::operator delete(void *p, size_t sz) { CPools::GetAudioScriptObjectPool()->Delete((cAudioScriptObject*)p); }
void cAudioScriptObject::operator delete(void *p, int handle) { CPools::GetAudioScriptObjectPool()->Delete((cAudioScriptObject*)p); }
cAudioManager &AudioManager = *(cAudioManager *)0x880FC0;
constexpr int totalAudioEntitiesSlots = 200;
constexpr int maxVolume = 127;
char &g_nMissionAudioPlayingStatus = *(char *)0x60ED88;
void
cAudioManager::AddDetailsToRequestedOrderList(uint8 sample)
{
uint32 i = 0;
if(sample != 0) {
for(; i < sample; i++) {
if(m_asSamples[m_bActiveSampleQueue]
[m_abSampleQueueIndexTable[m_bActiveSampleQueue][i]]
.calculatedVolume >
m_asSamples[m_bActiveSampleQueue][sample].calculatedVolume)
break;
}
if(i < sample) {
memmove(&m_abSampleQueueIndexTable[m_bActiveSampleQueue][i + 1],
&m_abSampleQueueIndexTable[m_bActiveSampleQueue][i],
m_bActiveSamples - i - 1);
}
}
m_abSampleQueueIndexTable[m_bActiveSampleQueue][i] = sample;
}
void
cAudioManager::AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 unk1,
uint8 unk2, bool notLooping)
{
m_sQueueSample.m_bVolume = ComputeVolume(emittingVolume, 50.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.field_4 = unk2;
m_sQueueSample.m_nSampleIndex = sample;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.field_16 = 0;
m_sQueueSample.m_nFrequency = freq;
if(notLooping) {
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.field_76 = 8;
} else {
m_sQueueSample.m_nLoopCount = 1;
}
m_sQueueSample.m_bEmittingVolume = emittingVolume;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd =
SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.field_48 = 6.0f;
m_sQueueSample.m_fSoundIntensity = 50.0f;
m_sQueueSample.field_56 = 0;
m_sQueueSample.m_bReverbFlag = 1;
m_sQueueSample.m_bRequireReflection = 0;
AddSampleToRequestedQueue();
}
}
void
cAudioManager::AddReflectionsToRequestedQueue()
{
float reflectionDistance;
int32 noise;
uint8 emittingVolume = emittingVolume =
(m_sQueueSample.m_bVolume >> 1) + (m_sQueueSample.m_bVolume >> 3);
for(uint32 i = 0; i < 5u; i++) {
reflectionDistance = m_afReflectionsDistances[i];
if(reflectionDistance > 0.0f && reflectionDistance < 100.f &&
reflectionDistance < m_sQueueSample.m_fSoundIntensity) {
m_sQueueSample.m_bLoopsRemaining = (reflectionDistance * 500.f / 1029.f);
if(m_sQueueSample.m_bLoopsRemaining > 5u) {
m_sQueueSample.m_fDistance = m_afReflectionsDistances[i];
m_sQueueSample.m_bEmittingVolume = emittingVolume;
m_sQueueSample.m_bVolume =
ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity,
m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume > emittingVolume >> 4) {
m_sQueueSample.field_4 += ((i + 1) << 8);
if(m_sQueueSample.m_nLoopCount) {
noise = RandomDisplacement(
m_sQueueSample.m_nFrequency >> 5);
if(noise <= 0)
m_sQueueSample.m_nFrequency += noise;
else
m_sQueueSample.m_nFrequency -= noise;
}
m_sQueueSample.field_16 += 20;
m_sQueueSample.m_vecPos.x = m_avecReflectionsPos[i].x;
m_sQueueSample.m_vecPos.y = m_avecReflectionsPos[i].y;
m_sQueueSample.m_vecPos.z = m_avecReflectionsPos[i].z;
AddSampleToRequestedQueue();
}
}
}
}
}
#if 1
WRAPPER void
cAudioManager::AddReleasingSounds()
{
EAXJMP(0x57B8D0);
}
#else
void
cAudioManager::AddReleasingSounds()
{
bool isFirstSampleQueue;
int32 calculatedIndex;
tActiveSample *sample;
uint8 field_76;
uint8 field_88;
int sampleQueue;
bool toProcess[44];
isFirstSampleQueue = m_bActiveSampleQueue == 0;
cAudioManager *s = (this + 2484 * isFirstSampleQueue); // wtf
for(uint32 i = 0; i < m_bSampleRequestQueuesStatus[isFirstSampleQueue]; i++) {
calculatedIndex = i + 27 * isFirstSampleQueue;
sample = &s->m_asSamples[m_abSampleQueueIndexTable[calculatedIndex]];
if(!s->m_asSamples[m_abSampleQueueIndexTable[calculatedIndex]].m_bLoopEnded) {
toProcess[i] = 0;
sampleQueue = m_bActiveSampleQueue;
for(uint8 j = 0; j < m_bSampleRequestQueuesStatus[m_bActiveSampleQueue];
j++) {
if(sample->m_nEntityIndex ==
m_asSamples[27 * sampleQueue +
m_abSampleQueueIndexTable[27 * sampleQueue + j]]
.m_nEntityIndex &&
sample->field_4 ==
m_asSamples[27 * sampleQueue +
m_abSampleQueueIndexTable[27 * sampleQueue + j]]
.field_4) {
toProcess[i] = 1;
break;
}
}
if(!toProcess[i]) {
if(sample->field_4 <= 255u || !sample->m_bLoopsRemaining) {
field_76 = sample->field_76;
if(!field_76) continue;
if(!sample->m_nLoopCount) {
uint8 &vol = sample->m_bVolume;
if(sample->field_88 == -1) {
sample->field_88 = vol / field_76;
if(sample->field_88 <= 0)
sample->field_88 = 1;
}
field_88 = sample->field_88;
if(vol <= field_88) {
sample->field_76 = 0;
continue;
}
vol -= field_88;
}
--sample->field_76;
if(field_2) {
if(sample->field_16 < 20u) ++sample->field_16;
}
sample->field_56 = 0;
}
memcpy(&m_sQueueSample, sample, 92);
AddSampleToRequestedQueue();
}
}
}
}
#endif
void
cAudioManager::AddSampleToRequestedQueue()
{
int32 calculatedVolume;
tActiveSample *sample;
uint8 sampleIndex;
bool bReflections;
if(m_sQueueSample.m_nSampleIndex < TOTAL_AUDIO_SAMPLES) {
calculatedVolume = m_sQueueSample.field_16 * (maxVolume - m_sQueueSample.m_bVolume);
sampleIndex = m_bSampleRequestQueuesStatus[m_bActiveSampleQueue];
if(sampleIndex >= m_bActiveSamples) {
sampleIndex =
m_abSampleQueueIndexTable[m_bActiveSampleQueue][m_bActiveSamples - 1];
if(m_asSamples[m_bActiveSampleQueue][sampleIndex].calculatedVolume <=
calculatedVolume)
return;
} else {
++m_bSampleRequestQueuesStatus[m_bActiveSampleQueue];
}
m_sQueueSample.calculatedVolume = calculatedVolume;
m_sQueueSample.m_bLoopEnded = 0;
if(m_sQueueSample.m_bIsDistant) {
m_sQueueSample.m_bRequireReflection = 0;
m_sQueueSample.m_bLoopsRemaining = 0;
}
if(m_bDynamicAcousticModelingStatus && m_sQueueSample.m_nLoopCount) {
bReflections = m_sQueueSample.m_bRequireReflection;
} else {
bReflections = false;
m_sQueueSample.m_bLoopsRemaining = 0;
}
m_sQueueSample.m_bRequireReflection = 0;
if(!m_bDynamicAcousticModelingStatus) m_sQueueSample.m_bReverbFlag = 0;
sample = &m_asSamples[m_bActiveSampleQueue][sampleIndex];
sample->m_nEntityIndex = m_sQueueSample.m_nEntityIndex;
sample->field_4 = m_sQueueSample.field_4;
sample->m_nSampleIndex = m_sQueueSample.m_nSampleIndex;
sample->m_bBankIndex = m_sQueueSample.m_bBankIndex;
sample->m_bIsDistant = m_sQueueSample.m_bIsDistant;
sample->field_16 = m_sQueueSample.field_16;
sample->m_nFrequency = m_sQueueSample.m_nFrequency;
sample->m_bVolume = m_sQueueSample.m_bVolume;
sample->m_fDistance = m_sQueueSample.m_fDistance;
sample->m_nLoopCount = m_sQueueSample.m_nLoopCount;
sample->m_nLoopStart = m_sQueueSample.m_nLoopStart;
sample->m_nLoopEnd = m_sQueueSample.m_nLoopEnd;
sample->m_bEmittingVolume = m_sQueueSample.m_bEmittingVolume;
sample->field_48 = m_sQueueSample.field_48;
sample->m_fSoundIntensity = m_sQueueSample.m_fSoundIntensity;
sample->field_56 = m_sQueueSample.field_56;
sample->m_vecPos = m_sQueueSample.m_vecPos;
sample->m_bReverbFlag = m_sQueueSample.m_bReverbFlag;
sample->m_bLoopsRemaining = m_sQueueSample.m_bLoopsRemaining;
sample->m_bRequireReflection = m_sQueueSample.m_bRequireReflection;
sample->m_bOffset = m_sQueueSample.m_bOffset;
sample->field_76 = m_sQueueSample.field_76;
sample->m_bIsProcessed = m_sQueueSample.m_bIsProcessed;
sample->m_bLoopEnded = m_sQueueSample.m_bLoopEnded;
sample->calculatedVolume = m_sQueueSample.calculatedVolume;
sample->field_88 = m_sQueueSample.field_88;
AddDetailsToRequestedOrderList(sampleIndex);
if(bReflections) AddReflectionsToRequestedQueue();
}
}
WRAPPER
void
cAudioManager::AgeCrimes()
{
EAXJMP(0x580AF0);
}
int8
cAudioManager::GetCurrent3DProviderIndex()
{
if(m_bIsInitialised) return SampleManager.GetCurrent3DProviderIndex();
return -1;
}
void
cAudioManager::CalculateDistance(bool *ptr, float dist)
{
if(*ptr == false) {
m_sQueueSample.m_fDistance = sqrt(dist);
*ptr = true;
}
}
bool
cAudioManager::CheckForAnAudioFileOnCD()
{
return SampleManager.CheckForAnAudioFileOnCD();
}
void
cAudioManager::ClearMissionAudio()
{
if(m_bIsInitialised) {
m_sMissionAudio.m_nSampleIndex = NO_SAMPLE;
m_sMissionAudio.m_bLoadingStatus = 0;
m_sMissionAudio.m_bPlayStatus = 0;
m_sMissionAudio.field_22 = 0;
m_sMissionAudio.m_bIsPlayed = false;
m_sMissionAudio.field_12 = 1;
m_sMissionAudio.field_24 = 0;
}
}
void
cAudioManager::ClearRequestedQueue()
{
for(int32 i = 0; i < m_bActiveSamples; i++) {
m_abSampleQueueIndexTable[m_bActiveSampleQueue][i] = m_bActiveSamples;
}
m_bSampleRequestQueuesStatus[m_bActiveSampleQueue] = 0;
}
int32
cAudioManager::ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2,
float speedMultiplier)
{
uint32 newFreq = oldFreq;
if(!TheCamera.Get_Just_Switched_Status() && speedMultiplier != 0.0f) {
float dist = position2 - position1;
if(dist != 0.0f) {
float speedOfSource = (dist / field_19195) * speedMultiplier;
if(speedOfSound > fabsf(speedOfSource)) {
if(speedOfSource < 0.0f) {
speedOfSource = max(speedOfSource, -1.5f);
} else {
speedOfSource = min(speedOfSource, 1.5f);
}
newFreq = (oldFreq * speedOfSound) / (speedOfSource + speedOfSound);
}
}
}
return newFreq;
}
WRAPPER
int32
cAudioManager::ComputePan(float, CVector *)
{
EAXJMP(0x57AD20);
}
uint32
cAudioManager::ComputeVolume(int emittingVolume, float soundIntensity, float distance)
{
float newSoundIntensity;
if(soundIntensity <= 0.0f) return 0;
if((soundIntensity * 0.2f) <= distance) {
newSoundIntensity = soundIntensity * 0.2f;
emittingVolume =
sq((soundIntensity - distance) / (soundIntensity - newSoundIntensity)) *
emittingVolume;
}
return emittingVolume;
}
int32
cAudioManager::CreateEntity(int32 type, CPhysical *entity)
{
if(!m_bIsInitialised) return -4;
if(!entity) return -2;
if(type >= TOTAL_AUDIO_TYPES) return -1;
for(uint32 i = 0; i < 200; i++) {
if(!m_asAudioEntities[i].m_bIsUsed) {
m_asAudioEntities[i].m_bIsUsed = true;
m_asAudioEntities[i].m_bStatus = 0;
m_asAudioEntities[i].m_nType = (eAudioType)type;
m_asAudioEntities[i].m_pEntity = entity;
m_asAudioEntities[i].m_awAudioEvent[0] = SOUND_TOTAL_PED_SOUNDS;
m_asAudioEntities[i].m_awAudioEvent[1] = SOUND_TOTAL_PED_SOUNDS;
m_asAudioEntities[i].m_awAudioEvent[2] = SOUND_TOTAL_PED_SOUNDS;
m_asAudioEntities[i].m_awAudioEvent[3] = SOUND_TOTAL_PED_SOUNDS;
m_asAudioEntities[i].field_24 = 0;
m_anAudioEntityIndices[m_nAudioEntitiesTotal++] = i;
return i;
}
}
return -3;
}
void
cAudioManager::DestroyAllGameCreatedEntities()
{
cAudioScriptObject *entity;
if(m_bIsInitialised) {
for(uint32 i = 0; i < 200; i++) {
if(m_asAudioEntities[i].m_bIsUsed) {
switch(m_asAudioEntities[i].m_nType) {
case AUDIOTYPE_PHYSICAL:
case AUDIOTYPE_EXPLOSION:
case AUDIOTYPE_WEATHER:
case AUDIOTYPE_CRANE:
case AUDIOTYPE_GARAGE:
case AUDIOTYPE_HYDRANT: cAudioManager::DestroyEntity(i); break;
case AUDIOTYPE_ONE_SHOT:
entity =
(cAudioScriptObject *)m_asAudioEntities[i].m_pEntity;
if(entity) { delete entity; }
DestroyEntity(i);
break;
default: break;
}
}
}
m_nScriptObjectEntityTotal = 0;
}
}
void
cAudioManager::DestroyEntity(int32 id)
{
if(m_bIsInitialised && id >= 0 && id < totalAudioEntitiesSlots &&
m_asAudioEntities[id].m_bIsUsed) {
m_asAudioEntities[id].m_bIsUsed = 0;
for(int32 i = 0; i < m_nAudioEntitiesTotal; ++i) {
if(id == m_anAudioEntityIndices[i]) {
if(i < totalAudioEntitiesSlots - 1)
memmove(&m_anAudioEntityIndices[i],
&m_anAudioEntityIndices[i + 1],
4 * (m_nAudioEntitiesTotal - (i + 1)));
m_anAudioEntityIndices[--m_nAudioEntitiesTotal] =
totalAudioEntitiesSlots;
return;
}
}
}
}
void
cAudioManager::DoPoliceRadioCrackle()
{
m_sQueueSample.m_nEntityIndex = m_nPoliceChannelEntity;
m_sQueueSample.field_4 = 0;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_CRACKLE;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_bIsDistant = 1;
m_sQueueSample.field_16 = 10;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_POLICE_SCANNER_CRACKLE);
m_sQueueSample.m_bVolume = m_anRandomTable[2] % 20u + 15;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bEmittingVolume = m_sQueueSample.m_bVolume;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(188);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(188);
m_sQueueSample.field_56 = 0;
m_sQueueSample.m_bReverbFlag = 0;
m_sQueueSample.m_bOffset = 63;
m_sQueueSample.field_76 = 3;
m_sQueueSample.m_bRequireReflection = 0;
AddSampleToRequestedQueue();
}
void
cAudioManager::GenerateIntegerRandomNumberTable()
{
for(int32 i = 0; i < 5; i++) { m_anRandomTable[i] = rand(); }
}
float
cAudioManager::GetDistanceSquared(CVector *v)
{
const CVector &c = TheCamera.GetPosition();
return sq(v->x - c.x) + sq(v->y - c.y) + sq((v->z - c.z) * 0.2f);
}
void
cAudioManager::TranslateEntity(CVector *v1, CVector *v2)
{
const RwMatrix &cM = TheCamera.GetMatrix().m_matrix;
const CVector &cV = TheCamera.GetPosition();
float a = v1->z - cV.z;
float b = v1->y - cV.y;
float c = v1->x - cV.x;
v2->x = cM.right.y * b + cM.right.x * c + cM.right.z * a;
v2->y = cM.up.y * b + cM.up.x * c + cM.up.z * a;
v2->z = cM.at.y * b + cM.at.x * c + cM.at.z * a;
}
void
cAudioManager::Initialise()
{
if(!m_bIsInitialised) {
PreInitialiseGameSpecificSetup();
m_bIsInitialised = SampleManager.Initialise();
if(m_bIsInitialised) {
m_bActiveSamples = SampleManager.GetMaximumSupportedChannels();
if(m_bActiveSamples <= 1u) {
Terminate();
} else {
--m_bActiveSamples;
PostInitialiseGameSpecificSetup();
InitialisePoliceRadioZones();
InitialisePoliceRadio();
MusicManager.Initialise();
}
}
}
}
void
cAudioManager::PostInitialiseGameSpecificSetup()
{
m_nFireAudioEntity =
CreateEntity(AUDIOTYPE_FIRE,
(CPhysical *)0x8F31D0); // last is addr of firemanager @todo change
if(m_nFireAudioEntity >= 0) SetEntityStatus(m_nFireAudioEntity, 1);
m_nCollisionEntity = CreateEntity(AUDIOTYPE_COLLISION, (CPhysical *)1);
if(m_nCollisionEntity >= 0) SetEntityStatus(m_nCollisionEntity, 1);
m_nFrontEndEntity = CreateEntity(AUDIOTYPE_FRONTEND, (CPhysical *)1);
if(m_nFrontEndEntity >= 0) SetEntityStatus(m_nFrontEndEntity, 1);
m_nProjectileEntity = CreateEntity(AUDIOTYPE_PROJECTILE, (CPhysical *)1);
if(m_nProjectileEntity >= 0) SetEntityStatus(m_nProjectileEntity, 1);
m_nWaterCannonEntity = CreateEntity(AUDIOTYPE_WATER_CANNON, (CPhysical *)1);
if(m_nWaterCannonEntity >= 0) SetEntityStatus(m_nWaterCannonEntity, 1);
m_nPoliceChannelEntity = CreateEntity(AUDIOTYPE_D, (CPhysical *)1);
if(m_nPoliceChannelEntity >= 0) SetEntityStatus(m_nPoliceChannelEntity, 1);
m_nBridgeEntity = CreateEntity(AUDIOTYPE_BRIDGE, (CPhysical *)1);
if(m_nBridgeEntity >= 0) SetEntityStatus(m_nBridgeEntity, 1);
m_sMissionAudio.m_nSampleIndex = NO_SAMPLE;
m_sMissionAudio.m_bLoadingStatus = 0;
m_sMissionAudio.m_bPlayStatus = 0;
m_sMissionAudio.field_22 = 0;
m_sMissionAudio.m_bIsPlayed = 0;
m_sMissionAudio.field_12 = 1;
m_sMissionAudio.field_24 = 0;
ResetAudioLogicTimers((int32)CTimer::GetTimeInMilliseconds);
}
WRAPPER
void
cAudioManager::InitialisePoliceRadioZones()
{
EAXJMP(0x57EAC0);
}
WRAPPER
void
cAudioManager::ResetAudioLogicTimers(int32 timer)
{
EAXJMP(0x569650);
}
void
cAudioManager::Terminate()
{
if(m_bIsInitialised) {
MusicManager.Terminate();
for(uint32 i = 0; i < totalAudioEntitiesSlots; i++) {
m_asAudioEntities[i].m_bIsUsed = 0;
m_anAudioEntityIndices[i] = 200;
}
m_nAudioEntitiesTotal = 0;
m_nScriptObjectEntityTotal = 0;
PreTerminateGameSpecificShutdown();
for(uint32 i = 0; i < 2; i++) {
if(SampleManager.IsSampleBankLoaded(i)) SampleManager.UnloadSampleBank(i);
}
SampleManager.Terminate();
m_bIsInitialised = 0;
PostTerminateGameSpecificShutdown();
}
}
char
cAudioManager::GetMissionScriptPoliceAudioPlayingStatus()
{
return g_nMissionAudioPlayingStatus;
}
bool
cAudioManager::GetMissionAudioLoadingStatus()
{
if(m_bIsInitialised) return m_sMissionAudio.m_bLoadingStatus;
return true;
}
uint8
cAudioManager::GetNum3DProvidersAvailable()
{
if(m_bIsInitialised) return SampleManager.GetNum3DProvidersAvailable();
return 0;
}
bool
cAudioManager::IsMP3RadioChannelAvailable()
{
if(m_bIsInitialised) return SampleManager.IsMP3RadioChannelAvailable();
return 0;
}
uint8
cAudioManager::GetCDAudioDriveLetter()
{
if(m_bIsInitialised) return SampleManager.GetCDAudioDriveLetter();
return 0;
}
void
cAudioManager::SetEffectsMasterVolume(uint8 volume)
{
SampleManager.SetEffectsMasterVolume(volume);
}
void
cAudioManager::SetMusicMasterVolume(uint8 volume)
{
SampleManager.SetMusicMasterVolume(volume);
}
void
cAudioManager::SetEffectsFadeVolume(uint8 volume)
{
SampleManager.SetEffectsFadeVolume(volume);
}
void
cAudioManager::SetMusicFadeVolume(uint8 volume)
{
SampleManager.SetMusicFadeVolume(volume);
}
void
cAudioManager::SetSpeakerConfig(int32 conf)
{
SampleManager.SetSpeakerConfig(conf);
}
WRAPPER
bool cAudioManager::SetupJumboEngineSound(uint8, int32) { EAXJMP(0x56F140); }
int32 *BankStartOffset = (int32 *)0x6FAB70; //[2]
void
cAudioManager::PreInitialiseGameSpecificSetup()
{
BankStartOffset[0] = AUDIO_SAMPLE_VEHICLE_HORN_0;
BankStartOffset[1] = AUDIO_SAMPLE_POLICE_COP_1_ARREST_1;
}
int32 &g_nMissionAudioSfx = *(int32 *)0x60ED84;
void
cAudioManager::SetMissionScriptPoliceAudio(int32 sfx)
{
if(m_bIsInitialised) {
if(g_nMissionAudioPlayingStatus != 1) {
g_nMissionAudioPlayingStatus = 0;
g_nMissionAudioSfx = sfx;
}
}
}
bool
cAudioManager::UsesSiren(int32 model)
{
switch(model) {
case FIRETRUK:
case AMBULAN:
case FBICAR:
case POLICE:
case ENFORCER:
case PREDATOR: return true;
default: return false;
}
}
bool
cAudioManager::UsesSirenSwitching(int32 model)
{
switch(model) {
case AMBULAN:
case POLICE:
case ENFORCER:
case PREDATOR: return true;
default: return false;
}
}
bool
cAudioManager::MissionScriptAudioUsesPoliceChannel(int32 soundMission)
{
switch(soundMission) {
case STREAMED_SOUND_MISSION_J6_D:
case STREAMED_SOUND_MISSION_T4_A:
case STREAMED_SOUND_MISSION_S1_H:
case STREAMED_SOUND_MISSION_S3_B:
case STREAMED_SOUND_MISSION_EL3_A:
case STREAMED_SOUND_MISSION_A3_A:
case STREAMED_SOUND_MISSION_A5_A:
case STREAMED_SOUND_MISSION_K1_A:
case STREAMED_SOUND_MISSION_R1_A:
case STREAMED_SOUND_MISSION_R5_A:
case STREAMED_SOUND_MISSION_LO2_A:
case STREAMED_SOUND_MISSION_LO6_A: return true;
default: return false;
}
}
char *
cAudioManager::Get3DProviderName(uint8 id)
{
if(!m_bIsInitialised) return 0;
if(id >= SampleManager.GetNum3DProvidersAvailable()) return 0;
return SampleManager.Get3DProviderName(id);
}
bool
cAudioManager::SetupJumboFlySound(uint8 emittingVol)
{
int32 vol;
if(m_sQueueSample.m_fDistance >= 440.0) return 0;
vol = ComputeVolume(emittingVol, 440.0f, m_sQueueSample.m_fDistance);
m_sQueueSample.m_bVolume = vol;
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_JUMBO_FLY_SOUND;
m_sQueueSample.field_4 = 0;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.field_16 = 1;
m_sQueueSample.m_bEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_JUMBO_FLY_SOUND);
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSoundIntensity = 440.0f;
m_sQueueSample.field_56 = 0;
m_sQueueSample.field_48 = 4.0;
m_sQueueSample.m_bReverbFlag = 1;
m_sQueueSample.field_76 = 5;
m_sQueueSample.m_nLoopEnd =
SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
AddSampleToRequestedQueue();
}
return 1;
}
bool
cAudioManager::SetupJumboRumbleSound(uint8 emittingVol)
{
if(m_sQueueSample.m_fDistance >= 240.f) return 0;
m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 240.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.field_4 = 5;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_JUMBO_RUMBLE_SOUND;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_bIsDistant = 1;
m_sQueueSample.field_16 = 1;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_JUMBO_RUMBLE_SOUND);
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd =
SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.field_48 = 4.0;
m_sQueueSample.m_fSoundIntensity = 240.0;
m_sQueueSample.field_56 = 0;
m_sQueueSample.field_76 = 12;
m_sQueueSample.m_bOffset = 0;
m_sQueueSample.m_bReverbFlag = 1;
m_sQueueSample.m_bRequireReflection = 0;
AddSampleToRequestedQueue();
m_sQueueSample.field_4 = 6;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_JUMBO_RUMBLE_SOUND;
m_sQueueSample.m_nFrequency += 200;
m_sQueueSample.m_bOffset = 127;
AddSampleToRequestedQueue();
}
return 1;
}
uint8 &gJumboVolOffsetPercentage = *(uint8 *)0x6508ED;
bool
cAudioManager::SetupJumboTaxiSound(uint8 vol)
{
uint8 emittingVol;
if(m_sQueueSample.m_fDistance >= 180.f) return 0;
emittingVol = (vol >> 1) + ((vol >> 1) * m_sQueueSample.m_fDistance * 0.0055556f);
if(m_sQueueSample.m_fDistance * 0.0055556f < 0.7f)
emittingVol -= emittingVol * gJumboVolOffsetPercentage / 100;
m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 180.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.field_4 = 1;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_JUMBO_TAXI_SOUND;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.field_16 = 1;
m_sQueueSample.m_nFrequency = GetJumboTaxiFreq();
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd =
SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.field_48 = 4.0f;
m_sQueueSample.m_fSoundIntensity = 180.0f;
m_sQueueSample.field_56 = 0;
m_sQueueSample.field_76 = 4;
m_sQueueSample.m_bReverbFlag = 1;
m_sQueueSample.m_bRequireReflection = 0;
AddSampleToRequestedQueue();
}
return 1;
}
bool
cAudioManager::SetupJumboWhineSound(uint8 emittingVol, int32 freq)
{
if(m_sQueueSample.m_fDistance >= 170.f) return 0;
m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 170.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.field_4 = 2;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_JUMBO_WHINE_SOUND;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.field_16 = 1;
m_sQueueSample.m_nFrequency = freq;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bEmittingVolume = emittingVol;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd =
SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.field_48 = 4.0f;
m_sQueueSample.m_fSoundIntensity = 170.0f;
m_sQueueSample.field_56 = 0;
m_sQueueSample.field_76 = 4;
m_sQueueSample.m_bReverbFlag = 1;
m_sQueueSample.m_bRequireReflection = 0;
AddSampleToRequestedQueue();
}
return 1;
}
void
cAudioManager::PlayLoadedMissionAudio()
{
if(m_bIsInitialised && m_sMissionAudio.m_nSampleIndex != NO_SAMPLE &&
m_sMissionAudio.m_bLoadingStatus == 1 && !m_sMissionAudio.m_bPlayStatus) {
m_sMissionAudio.m_bIsPlayed = true;
}
}
void
cAudioManager::SetMissionAudioLocation(float x, float y, float z)
{
if(m_bIsInitialised) {
m_sMissionAudio.field_12 = 0;
m_sMissionAudio.m_vecPos.x = x;
m_sMissionAudio.m_vecPos.y = y;
m_sMissionAudio.m_vecPos.z = z;
}
}
void
cAudioManager::ResetPoliceRadio()
{
if(m_bIsInitialised) {
if(SampleManager.GetChannelUsedFlag(28)) SampleManager.StopChannel(28);
InitialisePoliceRadio();
}
}
void
cAudioManager::InterrogateAudioEntities()
{
for(int32 i = 0; i < m_nAudioEntitiesTotal; i++) {
ProcessEntity(m_anAudioEntityIndices[i]);
m_asAudioEntities[m_anAudioEntityIndices[i]].field_24 = 0;
}
}
bool
cAudioManager::UsesReverseWarning(int32 model)
{
return model == LINERUN || model == FIRETRUK || model == TRASH || model == BUS ||
model == COACH; // fix
}
bool
cAudioManager::HasAirBrakes(int32 model)
{
return model == LINERUN || model == FIRETRUK || model == TRASH || model == BUS ||
model == COACH; // fix
}
int32
cAudioManager::GetJumboTaxiFreq()
{
return (60.833f * m_sQueueSample.m_fDistance) + 22050;
}
bool
cAudioManager::IsMissionAudioSampleFinished()
{
if(m_bIsInitialised) return m_sMissionAudio.m_bPlayStatus == 2;
static int32 cPretendFrame = 1;
return (cPretendFrame++ & 63) == 0;
}
WRAPPER
void
cAudioManager::InitialisePoliceRadio()
{
EAXJMP(0x57EEC0);
}
int32
cAudioManager::RandomDisplacement(uint32 seed)
{
int32 value;
static bool bIsEven = true;
static uint32 base = 0;
if(!seed) return 0;
value = m_anRandomTable[(base + seed) % 5] % seed;
base += value;
if(value % 2) { bIsEven = !bIsEven; }
if(!bIsEven) value = -value;
return value;
}
void
cAudioManager::ReleaseDigitalHandle()
{
if(m_bIsInitialised) { SampleManager.ReleaseDigitalHandle(); }
}
void
cAudioManager::ReacquireDigitalHandle()
{
if(m_bIsInitialised) { SampleManager.ReacquireDigitalHandle(); }
}
void
cAudioManager::SetDynamicAcousticModelingStatus(bool status)
{
m_bDynamicAcousticModelingStatus = status;
}
bool
cAudioManager::IsAudioInitialised() const
{
return m_bIsInitialised;
}
void
cAudioManager::SetEntityStatus(int32 id, bool status)
{
if(m_bIsInitialised && id >= 0 && id < totalAudioEntitiesSlots) {
if(m_asAudioEntities[id].m_bIsUsed) { m_asAudioEntities[id].m_bStatus = status; }
}
}
void
cAudioManager::PreTerminateGameSpecificShutdown()
{
if(m_nBridgeEntity >= 0) {
DestroyEntity(m_nBridgeEntity);
m_nBridgeEntity = -5;
}
if(m_nPoliceChannelEntity >= 0) {
DestroyEntity(m_nPoliceChannelEntity);
m_nPoliceChannelEntity = -5;
}
if(m_nWaterCannonEntity >= 0) {
DestroyEntity(m_nWaterCannonEntity);
m_nWaterCannonEntity = -5;
}
if(m_nFireAudioEntity >= 0) {
DestroyEntity(m_nFireAudioEntity);
m_nFireAudioEntity = -5;
}
if(m_nCollisionEntity >= 0) {
DestroyEntity(m_nCollisionEntity);
m_nCollisionEntity = -5;
}
if(m_nFrontEndEntity >= 0) {
DestroyEntity(m_nFrontEndEntity);
m_nFrontEndEntity = -5;
}
if(m_nProjectileEntity >= 0) {
DestroyEntity(m_nProjectileEntity);
m_nProjectileEntity = -5;
}
}
void
cAudioManager::PostTerminateGameSpecificShutdown()
{
;
}
bool &bPlayerJustEnteredCar = *(bool *)0x6508C4;
void
cAudioManager::PlayerJustGotInCar()
{
if(m_bIsInitialised) { bPlayerJustEnteredCar = true; }
}
void
cAudioManager::PlayerJustLeftCar(void)
{
// UNUSED: This is a perfectly empty function.
}
void
cAudioManager::GetPhrase(uint32 *phrase, uint32 *prevPhrase, uint32 sample, uint32 maxOffset)
{
*phrase = sample + m_anRandomTable[m_sQueueSample.m_nEntityIndex & 3] % maxOffset;
// check if the same sfx like last time, if yes, then try use next one,
// if exceeded range, then choose first available sample
if(*phrase == *prevPhrase && ++*phrase >= sample + maxOffset) *phrase = sample;
*prevPhrase = *phrase;
}
uint8 &jumboVolOffset = *(uint8 *)0x6508ED;
void
cAudioManager::DoJumboVolOffset()
{
if(!(m_FrameCounter % (m_anRandomTable[0] % 6u + 3)))
jumboVolOffset = m_anRandomTable[1] % 60u;
}
int32
cAudioManager::GetPedCommentSfx(CPed *ped, int32 sound)
{
if(ped->IsPlayer()) return GetPlayerTalkSfx(sound);
switch(ped->m_modelIndex) {
case MI_COP: return GetCopTalkSfx(sound);
case MI_SWAT: return GetSwatTalkSfx(sound);
case MI_FBI: return GetFBITalkSfx(sound);
case MI_ARMY: return GetArmyTalkSfx(sound);
case MI_MEDIC: return GetMedicTalkSfx(sound);
case MI_FIREMAN: return GetFiremanTalkSfx(sound);
case MI_MALE01: return GetNormalMaleTalkSfx(sound);
case MI_TAXI_D: return GetTaxiDriverTalkSfx(sound);
case MI_PIMP: return GetPimpTalkSfx(sound);
case MI_GANG01:
case MI_GANG02: return GetMafiaTalkSfx(sound);
case MI_GANG03:
case MI_GANG04: return GetTriadTalkSfx(sound);
case MI_GANG05:
case MI_GANG06: return GetDiabloTalkSfx(sound);
case MI_GANG07:
case MI_GANG08: return GetYakuzaTalkSfx(sound);
case MI_GANG09:
case MI_GANG10: return GetYardieTalkSfx(sound);
case MI_GANG11:
case MI_GANG12: return GetColumbianTalkSfx(sound);
case MI_GANG13:
case MI_GANG14: return GetHoodTalkSfx(sound);
case MI_CRIMINAL01: return GetBlackCriminalTalkSfx(sound);
case MI_CRIMINAL02: return GetWhiteCriminalTalkSfx(sound);
case MI_SPECIAL01:
case MI_SPECIAL02:
case MI_SPECIAL03:
case MI_SPECIAL04: return GetSpecialCharacterTalkSfx(ped->m_modelIndex, sound);
case MI_MALE02: return GetMaleNo2TalkSfx(sound);
case MI_MALE03:
case MI_P_MAN1:
case MI_P_MAN2: return GetBlackProjectMaleTalkSfx(sound, ped->m_modelIndex);
case MI_FATMALE01: return GetWhiteFatMaleTalkSfx(sound);
case MI_FATMALE02: return GetBlackFatMaleTalkSfx(sound);
case MI_FEMALE01: return GetBlackCasualFemaleTalkSfx(sound);
case MI_FEMALE02:
case MI_CAS_WOM: return GetWhiteCasualFemaleTalkSfx(sound);
case MI_FEMALE03: return GetFemaleNo3TalkSfx(sound);
case MI_FATFEMALE01: return GetBlackFatFemaleTalkSfx(sound);
case MI_FATFEMALE02: return GetWhiteFatFemaleTalkSfx(sound);
case MI_PROSTITUTE: return GetBlackFemaleProstituteTalkSfx(sound);
case MI_PROSTITUTE2: return GetWhiteFemaleProstituteTalkSfx(sound);
case MI_P_WOM1: return GetBlackProjectFemaleOldTalkSfx(sound);
case MI_P_WOM2: return GetBlackProjectFemaleYoungTalkSfx(sound);
case MI_CT_MAN1: return GetChinatownMaleOldTalkSfx(sound);
case MI_CT_MAN2: return GetChinatownMaleYoungTalkSfx(sound);
case MI_CT_WOM1: return GetChinatownFemaleOldTalkSfx(sound);
case MI_CT_WOM2: return GetChinatownFemaleYoungTalkSfx(sound);
case MI_LI_MAN1:
case MI_LI_MAN2: return GetLittleItalyMaleTalkSfx(sound);
case MI_LI_WOM1: return GetLittleItalyFemaleOldTalkSfx(sound);
case MI_LI_WOM2: return GetLittleItalyFemaleYoungTalkSfx(sound);
case MI_DOCKER1: return GetWhiteDockerMaleTalkSfx(sound);
case MI_DOCKER2: return GetBlackDockerMaleTalkSfx(sound);
case MI_SCUM_MAN: return GetScumMaleTalkSfx(sound);
case MI_SCUM_WOM: return GetScumFemaleTalkSfx(sound);
case MI_WORKER1: return GetWhiteWorkerMaleTalkSfx(sound);
case MI_WORKER2: return GetBlackWorkerMaleTalkSfx(sound);
case MI_B_MAN1:
case MI_B_MAN3: return GetBusinessMaleYoungTalkSfx(sound, ped->m_modelIndex);
case MI_B_MAN2: return GetBusinessMaleOldTalkSfx(sound);
case MI_B_WOM1:
case MI_B_WOM2: return GetWhiteBusinessFemaleTalkSfx(sound, ped->m_modelIndex);
case MI_B_WOM3: return GetBlackBusinessFemaleTalkSfx(sound);
case MI_MOD_MAN: return GetSupermodelMaleTalkSfx(sound);
case MI_MOD_WOM: return GetSupermodelFemaleTalkSfx(sound);
case MI_ST_MAN: return GetStewardMaleTalkSfx(sound);
case MI_ST_WOM: return GetStewardFemaleTalkSfx(sound);
case MI_FAN_MAN1:
case MI_FAN_MAN2: return GetFanMaleTalkSfx(sound, ped->m_modelIndex);
case MI_FAN_WOM: return GetFanFemaleTalkSfx(sound);
case MI_HOS_MAN: return GetHospitalMaleTalkSfx(sound);
case MI_HOS_WOM: return GetHospitalFemaleTalkSfx(sound);
case MI_CONST1: return GetWhiteConstructionWorkerTalkSfx(sound);
case MI_CONST2: return GetBlackConstructionWorkerTalkSfx(sound);
case MI_SHOPPER1:
case MI_SHOPPER2:
case MI_SHOPPER3: return GetShopperFemaleTalkSfx(sound, ped->m_modelIndex);
case MI_STUD_MAN: return GetStudentMaleTalkSfx(sound);
case MI_STUD_WOM: return GetStudentFemaleTalkSfx(sound);
case MI_CAS_MAN: return GetCasualMaleOldTalkSfx(sound);
default: return GetGenericMaleTalkSfx(sound);
}
}
uint32
cAudioManager::GetPlayerTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_DAMAGE:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_DAMAGE_REACTION_1, 11u);
break;
case SOUND_PED_HIT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_HIT_REACTION_1, 10u); break;
case SOUND_PED_LAND: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FALL_REACTION_1, 6u); break;
default: sfx = NO_SAMPLE; break;
}
return sfx;
}
uint32
cAudioManager::GetCopTalkSfx(int16 sound)
{
uint32 sfx;
PedState pedState;
static uint32 lastSfx = NO_SAMPLE;
if(sound == SOUND_PED_ARREST_COP) {
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_POLICE_COP_1_ARREST_1, 6u);
} else {
if(sound != SOUND_PED_PURSUIT_COP) {
return cAudioManager::GetGenericMaleTalkSfx(sound);
}
pedState = FindPlayerPed()->m_nPedState;
if(pedState == PED_ARRESTED || pedState == PED_DEAD || pedState == PED_DIE)
return NO_SAMPLE;
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_POLICE_COP_1_PURSUIT_1, 7u);
}
return 13 * (m_sQueueSample.m_nEntityIndex % 5) + sfx;
}
uint32
cAudioManager::GetSwatTalkSfx(int16 sound)
{
uint32 sfx;
PedState pedState;
static uint32 lastSfx = NO_SAMPLE;
if(sound == SOUND_PED_ARREST_SWAT) {
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_POLICE_SWAT_1_PURSUIT_ARREST_1, 6u);
} else {
if(sound != SOUND_PED_PURSUIT_SWAT) {
return cAudioManager::GetGenericMaleTalkSfx(sound);
}
pedState = FindPlayerPed()->m_nPedState;
if(pedState == PED_ARRESTED || pedState == PED_DEAD || pedState == PED_DIE)
return NO_SAMPLE;
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_POLICE_SWAT_1_PURSUIT_ARREST_1, 6u);
}
return 6 * (m_sQueueSample.m_nEntityIndex % 3) + sfx;
}
uint32
cAudioManager::GetFBITalkSfx(int16 sound)
{
uint32 sfx;
PedState pedState;
static uint32 lastSfx = NO_SAMPLE;
if(sound == SOUND_PED_ARREST_FBI) {
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_POLICE_FBI_1_PURSUIT_ARREST_1, 6u);
} else {
if(sound != SOUND_PED_PURSUIT_FBI) {
return cAudioManager::GetGenericMaleTalkSfx(sound);
}
pedState = FindPlayerPed()->m_nPedState;
if(pedState == PED_ARRESTED || pedState == PED_DEAD || pedState == PED_DIE)
return NO_SAMPLE;
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_POLICE_FBI_1_PURSUIT_ARREST_1, 6u);
}
return 6 * (m_sQueueSample.m_nEntityIndex % 3) + sfx;
}
uint32
cAudioManager::GetArmyTalkSfx(int16 sound)
{
uint32 sfx;
PedState pedState;
static uint32 lastSfx = NO_SAMPLE;
if(sound != SOUND_PED_PURSUIT_ARMY) { return cAudioManager::GetGenericMaleTalkSfx(sound); }
pedState = FindPlayerPed()->m_nPedState;
if(pedState == PED_ARRESTED || pedState == PED_DEAD || pedState == PED_DIE)
return NO_SAMPLE;
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_POLICE_ARMY_1_PURSUIT_1, 15u);
return 15 * (m_sQueueSample.m_nEntityIndex % 1) + sfx;
}
uint32
cAudioManager::GetMedicTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_HANDS_COWER:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MEDIC_1_HANDS_COWER_1, 5u);
break;
case SOUND_PED_CAR_JACKED:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MEDIC_1_CAR_JACKED_1, 5u);
break;
case SOUND_PED_HEALING:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MEDIC_1_HEALING_1, 12u);
break;
case SOUND_PED_LEAVE_VEHICLE:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MEDIC_1_LEAVE_VEHICLE_1, 9u);
break;
case SOUND_PED_FLEE_RUN:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MEDIC_1_FLEE_RUN_1, 6u);
break;
default: return cAudioManager::GetGenericMaleTalkSfx(sound);
}
return 37 * (m_sQueueSample.m_nEntityIndex & 1) + sfx;
}
uint32
cAudioManager::GetFiremanTalkSfx(int16 sound)
{
return cAudioManager::GetGenericMaleTalkSfx(sound);
}
uint32
cAudioManager::GetNormalMaleTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_HANDS_COWER:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_NORMAL_MALE_HANDS_COWER_1, 7u);
break;
case SOUND_PED_CAR_JACKED:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_NORMAL_MALE_CAR_JACKED_1, 7u);
break;
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_NORMAL_MALE_EVADE_1, 9u);
break;
case SOUND_PED_FLEE_RUN:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_NORMAL_MALE_FLEE_RUN_1, 5u);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_NORMAL_MALE_CAR_COLLISION_1, 12u);
break;
case SOUND_PED_CHAT_SEXY:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_NORMAL_MALE_CHAT_SEXY_1, 8u);
break;
case SOUND_PED_CHAT_EVENT:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_NORMAL_MALE_CHAT_EVENT_1, 0xAu);
break;
case SOUND_PED_CHAT:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_NORMAL_MALE_CHAT_1, 25u);
break;
default: return cAudioManager::GetGenericMaleTalkSfx(sound);
}
return sfx;
}
uint32
cAudioManager::GetTaxiDriverTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
if(sound == SOUND_PED_CAR_JACKED) {
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_TAXI_DRIVER_1_CAR_JACKED_1, 7u);
} else {
if(sound != SOUND_PED_CAR_COLLISION)
return cAudioManager::GetGenericMaleTalkSfx(sound);
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_TAXI_DRIVER_1_CAR_COLLISION_1, 6u);
}
return 13 * (m_sQueueSample.m_nEntityIndex & 1) + sfx;
}
uint32
cAudioManager::GetPimpTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_HANDS_UP:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_PIMP_HANDS_UP_1, 7u);
break;
case SOUND_PED_CAR_JACKED:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_PIMP_CAR_JACKED_1, 4u);
break;
case SOUND_PED_DEFEND: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_PIMP_DEFEND_1, 9u); break;
case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_PIMP_EVADE_1, 6u); break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_PIMP_CAR_COLLISION_1, 5u);
break;
case SOUND_PED_CHAT_EVENT:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_PIMP_CHAT_EVENT_1, 2u);
break;
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_PIMP_CHAT_1, 17u); break;
default: return cAudioManager::GetGenericMaleTalkSfx(sound);
}
return sfx;
}
uint32
cAudioManager::GetMafiaTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_CAR_JACKING:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MAFIA_1_CAR_JACKING_1, 2u);
break;
case SOUND_PED_CAR_JACKED:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MAFIA_1_CAR_JACKED_1, 2u);
break;
case SOUND_PED_ATTACK:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MAFIA_1_ATTACK_1, 5u);
break;
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MAFIA_1_EVADE_1, 5u);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MAFIA_1_CAR_COLLISION_1, 6u);
break;
case SOUND_PED_CHAT_SEXY:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MAFIA_1_CHAT_SEXY_1, 3u);
break;
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MAFIA_1_CHAT_1, 7u); break;
default: return cAudioManager::GetGenericMaleTalkSfx(sound);
}
return 30 * (m_sQueueSample.m_nEntityIndex % 3) + sfx;
}
uint32
cAudioManager::GetTriadTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_HANDS_UP:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_TRIAD_1_HANDS_UP_1, 3u);
break;
case SOUND_PED_CAR_JACKING:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_TRIAD_1_CAR_JACKING_1, 2u);
break;
case SOUND_PED_CAR_JACKED:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_TRIAD_1_CAR_JACKED_1, 2u);
break;
case SOUND_PED_ATTACK:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_TRIAD_1_ATTACK_1, 5u);
break;
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_TRIAD_1_EVADE_1, 4u);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_TRIAD_1_CAR_COLLISION_1, 7u);
break;
case SOUND_PED_CHAT_SEXY:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_TRIAD_1_CHAT_SEXY_1, 3u);
break;
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_TRIAD_1_CHAT_1, 8u); break;
default: return cAudioManager::GetGenericMaleTalkSfx(sound);
}
return sfx;
}
uint32
cAudioManager::GetDiabloTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_HANDS_UP:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_DIABLO_1_HANDS_UP_1, 4u);
break;
case SOUND_PED_HANDS_COWER:
sound = SOUND_PED_FLEE_SPRINT;
return cAudioManager::GetGenericMaleTalkSfx(sound);
break;
case SOUND_PED_CAR_JACKING:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_DIABLO_1_CAR_JACKING_1, 2u);
break;
case SOUND_PED_CAR_JACKED:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_DIABLO_1_CAR_JACKED_1, 2u);
break;
case SOUND_PED_ATTACK:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_DIABLO_1_ATTACK_1, 4u);
break;
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_DIABLO_1_EVADE_1, 4u);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_DIABLO_1_CAR_COLLISION_1, 5u);
break;
case SOUND_PED_CHAT_SEXY:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_DIABLO_1_CHAT_SEXY_1, 4u);
break;
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_DIABLO_1_CHAT_1, 5u); break;
default: return cAudioManager::GetGenericMaleTalkSfx(sound);
}
return 30 * (m_sQueueSample.m_nEntityIndex & 1) + sfx;
}
uint32
cAudioManager::GetYakuzaTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_CAR_JACKING:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_YAKUZA_1_CAR_JACKING_1, 2u);
break;
case SOUND_PED_CAR_JACKED:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_YAKUZA_1_CAR_JACKED_1, 2u);
break;
case SOUND_PED_ATTACK:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_YAKUZA_1_ATTACK_1, 5u);
break;
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_YAKUZA_1_EVADE_1, 4u);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_YAKUZA_1_CAR_COLLISION_1, 6u);
break;
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_YAKUZA_1_CHAT_1, 5u); break;
default: return cAudioManager::GetGenericMaleTalkSfx(sound);
}
return 24 * (m_sQueueSample.m_nEntityIndex & 1) + sfx;
}
uint32
cAudioManager::GetYardieTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_HANDS_UP: sfx = AUDIO_SAMPLE_PED_YARDIE_1_HANDS_UP_1; break;
case SOUND_PED_CAR_JACKING:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_YARDIE_1_CAR_JACKING_1, 2u);
break;
case SOUND_PED_CAR_JACKED: sfx = AUDIO_SAMPLE_PED_YARDIE_1_CAR_JACKED_1; break;
case SOUND_PED_ATTACK:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_YARDIE_1_ATTACK_1, 6u);
break;
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_YARDIE_1_EVADE_1, 5u);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_YARDIE_1_CAR_COLLISION_1, 6u);
break;
case SOUND_PED_CHAT_SEXY:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_YARDIE_1_CHAT_SEXY_1, 2u);
break;
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_YARDIE_1_CHAT_1, 8u); break;
default: return cAudioManager::GetGenericMaleTalkSfx(sound);
}
return 31 * (m_sQueueSample.m_nEntityIndex & 1) + sfx;
}
uint32
cAudioManager::GetColumbianTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_CAR_JACKING:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_COLUMB_1_CAR_JACKING_1, 2u);
break;
case SOUND_PED_CAR_JACKED:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_COLUMB_1_CAR_JACKED_1, 2u);
break;
case SOUND_PED_ATTACK:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_COLUMB_1_ATTACK_1, 5u);
break;
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_COLUMB_1_EVADE_1, 5u);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_COLUMB_1_CAR_COLLISION_1, 6u);
break;
case SOUND_PED_CHAT_SEXY:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_COLUMB_1_CHAT_SEXY_1, 2u);
break;
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_COLUMB_1_CHAT_1, 5u); break;
default: return cAudioManager::GetGenericMaleTalkSfx(sound);
}
return 27 * (m_sQueueSample.m_nEntityIndex & 1) + sfx;
}
uint32
cAudioManager::GetHoodTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_HANDS_UP:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_HOODS_1_HANDS_UP_1, 5u);
break;
case SOUND_PED_CAR_JACKING:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_HOODS_1_CAR_JACKING_1, 2u);
break;
case SOUND_PED_CAR_JACKED:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_HOODS_1_CAR_JACKED_1, 2u);
break;
case SOUND_PED_ATTACK:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_HOODS_1_ATTACK_1, 6u);
break;
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_HOODS_1_EVADE_1, 5u);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_HOODS_1_CAR_COLLISION_1, 7u);
break;
case SOUND_PED_CHAT_SEXY:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_HOODS_1_CHAT_SEXY_1, 2u);
break;
case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_HOODS_1_CHAT_1, 6u); break;
default: return cAudioManager::GetGenericMaleTalkSfx(sound); break;
}
return 35 * (m_sQueueSample.m_nEntityIndex & 1) + sfx;
}
uint32
cAudioManager::GetBlackCriminalTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_HANDS_UP:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CRIMINAL_1_HANDS_UP_1, 4u);
break;
case SOUND_PED_CAR_JACKING: sfx = AUDIO_SAMPLE_PED_BLACK_CRIMINAL_1_CAR_JACKING_1; break;
case SOUND_PED_MUGGING:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CRIMINAL_1_MUGGING_1, 2u);
break;
case SOUND_PED_ATTACK:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CRIMINAL_1_ATTACK_1, 5u);
break;
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CRIMINAL_1_EVADE_1, 6u);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CRIMINAL_1_CAR_COLLISION_1, 5u);
break;
default: return cAudioManager::GetGenericMaleTalkSfx(sound); break;
}
return sfx;
}
uint32
cAudioManager::GetWhiteCriminalTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_HANDS_UP:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_CRIMINAL_1_HANDS_UP_1, 3u);
break;
case SOUND_PED_CAR_JACKING: sfx = AUDIO_SAMPLE_PED_WHITE_CRIMINAL_1_CAR_JACKING_1; break;
case SOUND_PED_MUGGING:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_CRIMINAL_1_MUGGING_1, 2u);
break;
case SOUND_PED_ATTACK:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_CRIMINAL_1_ATTACK_1, 4u);
break;
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_CRIMINAL_1_EVADE_1, 5u);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_CRIMINAL_1_CAR_COLLISION_1, 4u);
break;
default: return cAudioManager::GetGenericMaleTalkSfx(sound); break;
}
return sfx;
}
uint32
cAudioManager::GetMaleNo2TalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_CAR_JACKED:
cAudioManager::GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MALE_NO_2_CAR_JACKED_1,
3u);
break;
case SOUND_PED_ROBBED:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MALE_NO_2_ROBBED_1, 4u);
break;
case SOUND_PED_ATTACK:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MALE_NO_2_ATTACK_1, 4u);
break;
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MALE_NO_2_EVADE_1, 4u);
break;
case SOUND_PED_CAR_COLLISION:
cAudioManager::GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MALE_NO_2_CAR_COLLISION_1,
7u);
break;
case SOUND_PED_CHAT_SEXY:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MALE_NO_2_CHAT_SEXY_1, 5u);
break;
case SOUND_PED_CHAT:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MALE_NO_2_CHAT_1, 7u);
break;
default: return cAudioManager::GetGenericMaleTalkSfx(sound);
}
return sfx;
}
uint32
cAudioManager::GetBlackProjectMaleTalkSfx(int16 sound, int32 model)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_HANDS_UP:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_MALE_1_HANDS_UP_1, 3u);
break;
case SOUND_PED_CAR_JACKED:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_MALE_1_CAR_JACKED_1, 2u);
break;
case SOUND_PED_ROBBED:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_MALE_1_ROBBED_1, 2u);
break;
case SOUND_PED_ATTACK:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_MALE_1_ATTACK_1, 6u);
break;
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_MALE_1_EVADE_1, 5u);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_MALE_1_CAR_COLLISION_1,
7u);
break;
case SOUND_PED_CHAT_SEXY:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_MALE_1_CHAT_SEXY_1, 3u);
break;
case SOUND_PED_CHAT:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_MALE_1_CHAT_1, 6u);
default: return GetGenericMaleTalkSfx(sound);
}
if(model == MI_P_MAN2) sfx += 34;
return sfx;
}
uint32
cAudioManager::GetWhiteFatMaleTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_CAR_JACKED:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FAT_MALE_1_CAR_JACKED_1, 3u);
break;
case SOUND_PED_ROBBED:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FAT_MALE_1_ROBBED_1, 3u);
break;
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FAT_MALE_1_EVADE_1, 9u);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FAT_MALE_1_CAR_COLLISION_1, 9u);
break;
case SOUND_PED_WAIT_DOUBLEBACK:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FAT_MALE_1_WAIT_DOUBLEBACK_1, 2u);
break;
case SOUND_PED_CHAT:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FAT_MALE_1_CHAT_1, 9u);
default: return GetGenericMaleTalkSfx(sound);
}
return sfx;
}
uint32
cAudioManager::GetBlackFatMaleTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_CAR_JACKED:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FAT_MALE_1_CAR_JACKED_1, 4u);
break;
case SOUND_PED_ROBBED:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FAT_MALE_1_ROBBED_1, 3u);
break;
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FAT_MALE_1_EVADE_1, 7u);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FAT_MALE_1_CAR_COLLISION_1, 6u);
break;
case SOUND_PED_WAIT_DOUBLEBACK:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FAT_MALE_1_WAIT_DOUBLEBACK_1, 3u);
break;
case SOUND_PED_CHAT:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FAT_MALE_1_CHAT_1, 8u);
break;
default: return GetGenericMaleTalkSfx(sound);
}
return sfx;
}
uint32
cAudioManager::GetBlackCasualFemaleTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_HANDS_COWER:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CASUAL_FEMALE_1_HANDS_COWER_1, 2u);
break;
case SOUND_PED_CAR_JACKED:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CASUAL_FEMALE_1_CAR_JACKED_1, 2u);
break;
case SOUND_PED_ROBBED:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CASUAL_FEMALE_1_ROBBED_1, 3u);
break;
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CASUAL_FEMALE_1_EVADE_1, 6u);
break;
case SOUND_PED_FLEE_RUN:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CASUAL_FEMALE_1_FLEE_RUN_1, 2u);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CASUAL_FEMALE_1_CAR_COLLISION_1,
7u);
break;
case SOUND_PED_CHAT_EVENT:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CASUAL_FEMALE_1_CHAT_EVENT_1, 4u);
break;
case SOUND_PED_CHAT:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CASUAL_FEMALE_1_CHAT_1, 8u);
break;
default: return GetGenericFemaleTalkSfx(sound);
}
return sfx;
}
uint32
cAudioManager::GetWhiteCasualFemaleTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_HANDS_COWER:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_CASUAL_FEMALE_1_HANDS_COWER_1, 2u);
break;
case SOUND_PED_CAR_JACKED:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_CASUAL_FEMALE_1_CAR_JACKED_1, 2u);
break;
case SOUND_PED_ROBBED: sfx = AUDIO_SAMPLE_PED_WHITE_CASUAL_FEMALE_1_ROBBED_1; break;
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_CASUAL_FEMALE_1_EVADE_1, 3u);
break;
case SOUND_PED_FLEE_RUN:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_CASUAL_FEMALE_1_FLEE_RUN_1, 2u);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_CASUAL_FEMALE_1_CAR_COLLISION_1,
8u);
break;
case SOUND_PED_CHAT_EVENT:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_CASUAL_FEMALE_1_CHAT_EVENT_1, 2u);
break;
case SOUND_PED_CHAT:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_CASUAL_FEMALE_1_CHAT_1, 4u);
break;
default: return GetGenericFemaleTalkSfx(sound);
}
return sfx;
}
uint32
cAudioManager::GetFemaleNo3TalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_HANDS_COWER:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FEMALE_NO_3_HANDS_COWER_1, 5u);
break;
case SOUND_PED_CAR_JACKED:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FEMALE_NO_3_CAR_JACKED_1, 3u);
break;
case SOUND_PED_ROBBED:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FEMALE_NO_3_ROBBED_1, 3u);
break;
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FEMALE_NO_3_EVADE_1, 6u);
break;
case SOUND_PED_FLEE_RUN:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FEMALE_NO_3_FLEE_RUN_1, 4u);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FEMALE_NO_3_CAR_COLLISION_1, 6u);
break;
case SOUND_PED_CHAT_EVENT:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FEMALE_NO_3_CHAT_EVENT_1, 4u);
break;
case SOUND_PED_CHAT:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FEMALE_NO_3_CHAT_1, 5u);
break;
default: return GetGenericFemaleTalkSfx(sound);
}
return sfx;
}
uint32
cAudioManager::GetBlackFatFemaleTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_HANDS_COWER:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FAT_FEMALE_1_HANDS_COWER_1, 4u);
break;
case SOUND_PED_CAR_JACKED:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FAT_FEMALE_1_CAR_JACKED_1, 2u);
break;
case SOUND_PED_ROBBED:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FAT_FEMALE_1_ROBBED_1, 2u);
break;
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FAT_FEMALE_1_EVADE_1, 5u);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FAT_FEMALE_1_CAR_COLLISION_1, 6u);
break;
case SOUND_PED_CHAT_EVENT:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FAT_FEMALE_1_CHAT_EVENT_1, 5u);
break;
case SOUND_PED_CHAT:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FAT_FEMALE_1_CHAT_1, 7u);
break;
default: return GetGenericFemaleTalkSfx(sound);
}
return sfx;
}
uint32
cAudioManager::GetWhiteFatFemaleTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_CAR_JACKED:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FAT_FEMALE_1_CAR_JACKED_1, 2u);
break;
case SOUND_PED_ROBBED:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FAT_FEMALE_1_ROBBED_1, 2u);
break;
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FAT_FEMALE_1_EVADE_1, 6u);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FAT_FEMALE_1_CAR_COLLISION_1, 8u);
break;
case SOUND_PED_WAIT_DOUBLEBACK:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FAT_FEMALE_1_WAIT_DOUBLEBACK_1,
2u);
break;
case SOUND_PED_CHAT_EVENT:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FAT_FEMALE_1_CHAT_EVENT_1, 4u);
break;
case SOUND_PED_CHAT:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FAT_FEMALE_1_CHAT_1, 8u);
break;
default: return GetGenericFemaleTalkSfx(sound);
}
return sfx;
}
uint32
cAudioManager::GetBlackFemaleProstituteTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_HANDS_UP:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FEMALE_PROSTITUTE_1_HANDS_UP_1,
4u);
break;
case SOUND_PED_ROBBED: sfx = AUDIO_SAMPLE_PED_BLACK_FEMALE_PROSTITUTE_1_ROBBED_1; break;
case SOUND_PED_ATTACK:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FEMALE_PROSTITUTE_1_ATTACK_1, 4u);
break;
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FEMALE_PROSTITUTE_1_EVADE_1, 3u);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx,
AUDIO_SAMPLE_PED_BLACK_FEMALE_PROSTITUTE_1_CAR_COLLISION_1, 4u);
break;
case SOUND_PED_SOLICIT:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FEMALE_PROSTITUTE_1_SOLICIT_1, 8u);
break;
case SOUND_PED_CHAT:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FEMALE_PROSTITUTE_1_CHAT_1, 4u);
break;
default: return GetGenericFemaleTalkSfx(sound);
}
return 28 * (m_sQueueSample.m_nEntityIndex & 1) + sfx;
}
uint32
cAudioManager::GetWhiteFemaleProstituteTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_ROBBED:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FEMALE_PROSTITUTE_1_ROBBED_1, 2u);
break;
case SOUND_PED_ATTACK:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FEMALE_PROSTITUTE_1_ATTACK_1, 4u);
break;
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FEMALE_PROSTITUTE_1_EVADE_1, 3u);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx,
AUDIO_SAMPLE_PED_WHITE_FEMALE_PROSTITUTE_1_CAR_COLLISION_1, 4u);
break;
case SOUND_PED_SOLICIT:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FEMALE_PROSTITUTE_1_SOLICIT_1, 8u);
break;
case SOUND_PED_CHAT:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FEMALE_PROSTITUTE_1_CHAT_1, 4u);
break;
default: return GetGenericFemaleTalkSfx(sound);
}
return 25 * (m_sQueueSample.m_nEntityIndex & 1) + sfx;
}
uint32
cAudioManager::GetBlackProjectFemaleOldTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_CAR_JACKED:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_FEMALE_OLD_1_CAR_JACKED_1,
6u);
break;
case SOUND_PED_ROBBED:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_FEMALE_OLD_1_ROBBED_1, 2u);
break;
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_FEMALE_OLD_1_EVADE_1, 10u);
break;
case SOUND_PED_FLEE_RUN:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_FEMALE_OLD_1_FLEE_RUN_1,
6u);
break;
case SOUND_PED_CAR_COLLISION:
cAudioManager::GetPhrase(
&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_FEMALE_OLD_1_CAR_COLLISION_1,
7u);
break;
case SOUND_PED_CHAT_EVENT:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_FEMALE_OLD_1_CHAT_EVENT_1,
2u);
break;
case SOUND_PED_CHAT:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_FEMALE_OLD_1_CHAT_1, 10u);
break;
default: return GetGenericFemaleTalkSfx(sound);
}
return sfx;
}
uint32
cAudioManager::GetBlackProjectFemaleYoungTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_HANDS_COWER:
cAudioManager::GetPhrase(
&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_FEMALE_YOUNG_1_HANDS_COWER_1,
4u);
break;
case SOUND_PED_CAR_JACKED:
sfx = AUDIO_SAMPLE_PED_BLACK_PROJECT_FEMALE_YOUNG_1_CAR_JACKED_1;
break;
case SOUND_PED_ROBBED:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_FEMALE_YOUNG_1_ROBBED_1,
2u);
break;
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_FEMALE_YOUNG_1_EVADE_1,
5u);
break;
case SOUND_PED_CAR_COLLISION:
cAudioManager::GetPhrase(
&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_FEMALE_YOUNG_1_CAR_COLLISION_1,
6u);
break;
case SOUND_PED_CHAT_EVENT:
GetPhrase(&sfx, &lastSfx,
AUDIO_SAMPLE_PED_BLACK_PROJECT_FEMALE_YOUNG_1_CHAT_EVENT_1, 5u);
break;
case SOUND_PED_CHAT:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_FEMALE_YOUNG_1_CHAT_1, 7u);
break;
default: return GetGenericFemaleTalkSfx(sound);
}
return sfx;
}
uint32
cAudioManager::GetChinatownMaleOldTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_HANDS_COWER:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_MALE_OLD_HANDS_COWER_1, 3u);
break;
case SOUND_PED_CAR_JACKED:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_MALE_OLD_CAR_JACKED_1, 2u);
break;
case SOUND_PED_ATTACK:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_MALE_OLD_ATTACK_1, 5u);
break;
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_MALE_OLD_EVADE_1, 6u);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_MALE_OLD_CAR_COLLISION_1, 6u);
break;
case SOUND_PED_CHAT_SEXY:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_MALE_OLD_CHAT_SEXY_1, 3u);
break;
case SOUND_PED_CHAT:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_MALE_OLD_CHAT_1, 7u);
break;
default: return GetGenericMaleTalkSfx(sound);
}
return sfx;
}
uint32
cAudioManager::GetChinatownMaleYoungTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_HANDS_COWER:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_MALE_YOUNG_HANDS_COWER_1, 2u);
break;
case SOUND_PED_CAR_JACKED:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_MALE_YOUNG_CAR_JACKED_1, 2u);
break;
case SOUND_PED_ATTACK:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_MALE_YOUNG_ATTACK_1, 6u);
break;
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_MALE_YOUNG_EVADE_1, 5u);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_MALE_YOUNG_CAR_COLLISION_1,
6u);
break;
case SOUND_PED_CHAT_SEXY:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_MALE_YOUNG_CHAT_SEXY_1, 3u);
break;
case SOUND_PED_CHAT:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_MALE_YOUNG_CHAT_1, 6u);
break;
default: return GetGenericMaleTalkSfx(sound);
}
return sfx;
}
uint32
cAudioManager::GetChinatownFemaleOldTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_HANDS_COWER:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_FEMALE_OLD_HANDS_COWER_1, 3u);
break;
case SOUND_PED_ROBBED:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_FEMALE_OLD_ROBBED_1, 2u);
break;
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_FEMALE_OLD_EVADE_1, 5u);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_FEMALE_OLD_CAR_COLLISION_1,
5u);
break;
case SOUND_PED_CHAT_EVENT: sfx = AUDIO_SAMPLE_PED_CHINATOWN_FEMALE_OLD_CHAT_EVENT_1; break;
case SOUND_PED_CHAT:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_FEMALE_OLD_CHAT_1, 6u);
break;
default: return GetGenericFemaleTalkSfx(sound);
}
return sfx;
}
uint32
cAudioManager::GetChinatownFemaleYoungTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_CAR_JACKED:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_FEMALE_YOUNG_CAR_JACKED_1, 2u);
break;
case SOUND_PED_ROBBED:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_FEMALE_YOUNG_ROBBED_1, 2u);
break;
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_FEMALE_YOUNG_EVADE_1, 6u);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_FEMALE_YOUNG_CAR_COLLISION_1,
7u);
break;
case SOUND_PED_CHAT_EVENT:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_FEMALE_YOUNG_CHAT_EVENT_1, 4u);
break;
case SOUND_PED_CHAT:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_FEMALE_YOUNG_CHAT_1, 7u);
break;
default: return GetGenericFemaleTalkSfx(sound);
}
return sfx;
}
uint32
cAudioManager::GetLittleItalyMaleTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_HANDS_COWER:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_MALE_1_HANDS_COWER_1, 3u);
break;
case SOUND_PED_CAR_JACKED:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_MALE_1_CAR_JACKED_1, 2u);
break;
case SOUND_PED_ROBBED:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_MALE_1_ROBBED_1, 2u);
break;
case SOUND_PED_ATTACK:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_MALE_1_ATTACK_1, 5u);
break;
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_MALE_1_EVADE_1, 5u);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_MALE_1_CAR_COLLISION_1, 7u);
break;
case SOUND_PED_CHAT:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_MALE_1_CHAT_1, 6u);
break;
default: return GetGenericMaleTalkSfx(sound);
}
return 30 * (m_sQueueSample.m_nEntityIndex & 1) + sfx;
}
uint32
cAudioManager::GetLittleItalyFemaleOldTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_CAR_JACKED:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_FEMALE_OLD_CAR_JACKED_1,
2u);
break;
case SOUND_PED_ROBBED:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_FEMALE_OLD_ROBBED_1, 2u);
break;
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_FEMALE_OLD_EVADE_1, 6u);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_FEMALE_OLD_CAR_COLLISION_1,
7u);
break;
case SOUND_PED_CHAT_EVENT:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_FEMALE_OLD_CHAT_EVENT_1,
4u);
break;
case SOUND_PED_CHAT:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_FEMALE_OLD_CHAT_1, 7u);
break;
default: return GetGenericFemaleTalkSfx(sound);
}
return sfx;
}
uint32
cAudioManager::GetLittleItalyFemaleYoungTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_CAR_JACKED:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_FEMALE_YOUNG_CAR_JACKED_1,
2u);
break;
case SOUND_PED_ROBBED:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_FEMALE_YOUNG_ROBBED_1, 2u);
break;
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_FEMALE_YOUNG_EVADE_1, 7u);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx,
AUDIO_SAMPLE_PED_LITTLE_ITALY_FEMALE_YOUNG_CAR_COLLISION_1, 6u);
break;
case SOUND_PED_CHAT_EVENT:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_FEMALE_YOUNG_CHAT_EVENT_1,
4u);
break;
case SOUND_PED_CHAT:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_FEMALE_YOUNG_CHAT_1, 6u);
break;
default: return GetGenericFemaleTalkSfx(sound);
}
return sfx;
}
uint32
cAudioManager::GetWhiteDockerMaleTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_HANDS_COWER:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_DOCKER_MALE_HANDS_COWER_1, 2u);
break;
case SOUND_PED_ATTACK:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_DOCKER_MALE_ATTACK_1, 3u);
break;
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_DOCKER_MALE_EVADE_1, 4u);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_DOCKER_MALE_CAR_COLLISION_1, 4u);
break;
case SOUND_PED_CHAT_SEXY:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_DOCKER_MALE_CHAT_SEXY_1, 3u);
break;
case SOUND_PED_CHAT:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_DOCKER_MALE_CHAT_1, 5u);
break;
default: return GetGenericMaleTalkSfx(sound);
}
return sfx;
}
uint32
cAudioManager::GetBlackDockerMaleTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_HANDS_COWER:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_DOCKER_MALE_HANDS_COWER_1, 3u);
break;
case SOUND_PED_ATTACK:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_DOCKER_MALE_ATTACK_1, 5u);
break;
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_DOCKER_MALE_EVADE_1, 5u);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_DOCKER_MALE_CAR_COLLISION_1, 6u);
break;
case SOUND_PED_CHAT_SEXY:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_DOCKER_MALE_CHAT_SEXY_1, 3u);
break;
case SOUND_PED_CHAT:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_DOCKER_MALE_CHAT_1, 5u);
break;
default: return GetGenericMaleTalkSfx(sound);
}
return sfx;
}
uint32
cAudioManager::GetScumMaleTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_HANDS_COWER:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SCUM_MALE_HANDS_COWER_1, 5u);
break;
case SOUND_PED_ROBBED: sfx = AUDIO_SAMPLE_PED_SCUM_MALE_ROBBED_1; break;
case SOUND_PED_ATTACK:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SCUM_MALE_ATTACK_1, 0xAu);
break;
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SCUM_MALE_EVADE_1, 5u);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SCUM_MALE_CAR_COLLISION_1, 6u);
break;
case SOUND_PED_WAIT_DOUBLEBACK:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SCUM_MALE_WAIT_DOUBLEBACK_1, 3u);
break;
case SOUND_PED_CHAT_SEXY:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SCUM_MALE_CHAT_SEXY_1, 5u);
break;
case SOUND_PED_CHAT:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SCUM_MALE_CHAT_1, 9u);
break;
default: return GetGenericMaleTalkSfx(sound);
}
return sfx;
}
uint32
cAudioManager::GetScumFemaleTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_HANDS_COWER:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SCUM_FEMALE_HANDS_COWER_1, 4u);
break;
case SOUND_PED_ROBBED:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SCUM_FEMALE_ROBBED_1, 2u);
break;
case SOUND_PED_ATTACK:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SCUM_FEMALE_ATTACK_1, 4u);
break;
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SCUM_FEMALE_EVADE_1, 8u);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SCUM_FEMALE_CAR_COLLISION_1, 5u);
break;
case SOUND_PED_CHAT:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SCUM_FEMALE_CHAT_1, 13u);
break;
default: return GetGenericFemaleTalkSfx(sound);
}
return sfx;
}
uint32
cAudioManager::GetWhiteWorkerMaleTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_HANDS_COWER:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_WORKER_MALE_HANDS_COWER_1, 3u);
break;
case SOUND_PED_ATTACK:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_WORKER_MALE_ATTACK_1, 3u);
break;
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_WORKER_MALE_EVADE_1, 4u);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_WORKER_MALE_CAR_COLLISION_1, 6u);
break;
case SOUND_PED_CHAT_SEXY:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_WORKER_MALE_CHAT_SEXY_1, 2u);
break;
case SOUND_PED_CHAT:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_WORKER_MALE_CHAT_1, 6u);
break;
default: return GetGenericMaleTalkSfx(sound);
}
return sfx;
}
uint32
cAudioManager::GetBlackWorkerMaleTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_HANDS_COWER:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_WORKER_MALE_HANDS_COWER_1, 4u);
break;
case SOUND_PED_ATTACK:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_WORKER_MALE_ATTACK_1, 3u);
break;
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_WORKER_MALE_EVADE_1, 3u);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_WORKER_MALE_CAR_COLLISION_1, 4u);
break;
case SOUND_PED_CHAT_SEXY:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_WORKER_MALE_CHAT_SEXY_1, 3u);
break;
case SOUND_PED_CHAT:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_WORKER_MALE_CHAT_1, 4u);
break;
default: return GetGenericMaleTalkSfx(sound);
}
return sfx;
}
uint32
cAudioManager::GetBusinessMaleYoungTalkSfx(int16 sound, int32 model)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_HANDS_COWER:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_MALE_YOUNG_1_HANDS_COWER_1, 3u);
break;
case SOUND_PED_CAR_JACKED:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_MALE_YOUNG_1_CAR_JACKED_1, 2u);
break;
case SOUND_PED_ROBBED:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_MALE_YOUNG_1_ROBBED_1, 2u);
break;
case SOUND_PED_ATTACK:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_MALE_YOUNG_1_ATTACK_1, 4u);
break;
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_MALE_YOUNG_1_EVADE_1, 4u);
break;
case SOUND_PED_FLEE_RUN:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_MALE_YOUNG_1_FLEE_RUN_1, 5u);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_MALE_YOUNG_1_CAR_COLLISION_1,
6u);
break;
case SOUND_PED_CHAT:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_MALE_YOUNG_1_CHAT_1, 6u);
break;
default: return GetGenericMaleTalkSfx(sound);
}
if(model == 61) sfx += 32;
return sfx;
}
uint32
cAudioManager::GetBusinessMaleOldTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_HANDS_COWER:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_MALE_OLD_1_HANDS_COWER_1, 3u);
break;
case SOUND_PED_CAR_JACKED:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_MALE_OLD_1_CAR_JACKED_1, 2u);
break;
case SOUND_PED_ROBBED:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_MALE_OLD_1_ROBBED_1, 2u);
break;
case SOUND_PED_ATTACK:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_MALE_OLD_1_ATTACK_1, 5u);
break;
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_MALE_OLD_1_EVADE_1, 4u);
break;
case SOUND_PED_FLEE_RUN:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_MALE_OLD_1_FLEE_RUN_1, 5u);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_MALE_OLD_1_CAR_COLLISION_1, 5u);
break;
case SOUND_PED_CHAT:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_MALE_OLD_1_CHAT_1, 5u);
break;
default: return GetGenericMaleTalkSfx(sound);
}
return sfx;
}
uint32
cAudioManager::GetWhiteBusinessFemaleTalkSfx(int16 sound, int32 model)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_HANDS_COWER:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_WOMAN_1_HANDS_COWER_1, 4u);
break;
case SOUND_PED_CAR_JACKED:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_WOMAN_1_CAR_JACKED_1, 2u);
break;
case SOUND_PED_ROBBED:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_WOMAN_1_ROBBED_1, 2u);
break;
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_WOMAN_1_EVADE_1, 6u);
break;
case SOUND_PED_FLEE_RUN:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_WOMAN_1_FLEE_RUN_1, 4u);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_WOMAN_1_CAR_COLLISION_1, 5u);
break;
case SOUND_PED_CHAT_EVENT:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_WOMAN_1_CHAT_EVENT_1, 4u);
break;
case SOUND_PED_CHAT:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_WOMAN_1_CHAT_1, 7u);
break;
default: return GetGenericFemaleTalkSfx(sound);
}
if(model == MI_B_WOM2) sfx += 34;
return sfx;
}
uint32
cAudioManager::GetBlackBusinessFemaleTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_HANDS_COWER:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_BUSINESS_FEMALE_HANDS_COWER_1, 5u);
break;
case SOUND_PED_CAR_JACKED:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_BUSINESS_FEMALE_CAR_JACKED_1, 4u);
break;
case SOUND_PED_ROBBED:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_BUSINESS_FEMALE_ROBBED_1, 3u);
break;
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_BUSINESS_FEMALE_EVADE_1, 6u);
break;
case SOUND_PED_FLEE_RUN:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_BUSINESS_FEMALE_FLEE_RUN_1, 6u);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_BUSINESS_FEMALE_CAR_COLLISION_1,
7u);
break;
case SOUND_PED_CHAT_EVENT:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_BUSINESS_FEMALE_CHAT_EVENT_1, 4u);
break;
case SOUND_PED_CHAT:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_BUSINESS_FEMALE_CHAT_1, 7u);
break;
default: return GetGenericFemaleTalkSfx(sound);
}
return sfx;
}
uint32
cAudioManager::GetSupermodelMaleTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_CAR_JACKED:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SUPERMODEL_MALE_CAR_JACKED_1, 2u);
break;
case SOUND_PED_ROBBED:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SUPERMODEL_MALE_ROBBED_1, 2u);
break;
case SOUND_PED_ATTACK:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SUPERMODEL_MALE_ATTACK_1, 5u);
break;
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SUPERMODEL_MALE_EVADE_1, 6u);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SUPERMODEL_MALE_CAR_COLLISION_1, 6u);
break;
case SOUND_PED_CHAT_SEXY:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SUPERMODEL_MALE_CHAT_SEXY_1, 3u);
break;
case SOUND_PED_CHAT:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SUPERMODEL_MALE_CHAT_1, 6u);
break;
default: return GetGenericMaleTalkSfx(sound);
}
return sfx;
}
uint32
cAudioManager::GetSupermodelFemaleTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_HANDS_COWER:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SUPERMODEL_FEMALE_HANDS_COWER_1, 4u);
break;
case SOUND_PED_ROBBED:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SUPERMODEL_FEMALE_ROBBED_1, 3u);
break;
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SUPERMODEL_FEMALE_EVADE_1, 4u);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SUPERMODEL_FEMALE_CAR_COLLISION_1, 7u);
break;
case SOUND_PED_CHAT_EVENT:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SUPERMODEL_FEMALE_CHAT_EVENT_1, 5u);
break;
case SOUND_PED_CHAT:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SUPERMODEL_FEMALE_CHAT_1, 8u);
break;
default: return GetGenericFemaleTalkSfx(sound);
}
return sfx;
}
uint32
cAudioManager::GetStewardMaleTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_HANDS_COWER:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STEWARD_MALE_HANDS_COWER_1, 3u);
break;
case SOUND_PED_ATTACK:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STEWARD_MALE_ATTACK_1, 4u);
break;
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STEWARD_MALE_EVADE_1, 3u);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STEWARD_MALE_CAR_COLLISION_1, 5u);
break;
case SOUND_PED_CHAT:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STEWARD_MALE_CHAT_1, 4u);
break;
default: return GetGenericMaleTalkSfx(sound);
}
return sfx;
}
uint32
cAudioManager::GetStewardFemaleTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_HANDS_COWER:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STEWARD_FEMALE_1_HANDS_COWER_1, 3u);
break;
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STEWARD_FEMALE_1_EVADE_1, 5u);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STEWARD_FEMALE_1_CAR_COLLISION_1, 5u);
break;
case SOUND_PED_CHAT:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STEWARD_FEMALE_1_CHAT_1, 5u);
break;
default: return GetGenericFemaleTalkSfx(sound);
}
return 18 * (m_sQueueSample.m_nEntityIndex & 1) + sfx;
}
uint32
cAudioManager::GetFanMaleTalkSfx(int16 sound, int32 model)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_ATTACK:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FAN_MALE_1_ATTACK_1, 3u);
break;
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FAN_MALE_1_EVADE_1, 4u);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FAN_MALE_1_CAR_COLLISION_1, 5u);
break;
case SOUND_PED_CHAT_EVENT:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FAN_MALE_1_CHAT_EVENT_1, 2u);
break;
case SOUND_PED_CHAT:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FAN_MALE_1_CHAT_1, 6u);
break;
default: return GetGenericMaleTalkSfx(sound);
}
if(model == MI_FAN_MAN2) sfx += 20;
return sfx;
}
uint32
cAudioManager::GetFanFemaleTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_ROBBED: sfx = AUDIO_SAMPLE_PED_FAN_FEMALE_1_ROBBED_1; break;
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FAN_FEMALE_1_EVADE_1, 4u);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FAN_FEMALE_1_CAR_COLLISION_1, 5u);
break;
case SOUND_PED_CHAT_EVENT:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FAN_FEMALE_1_CHAT_EVENT_1, 2u);
break;
case SOUND_PED_CHAT:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FAN_FEMALE_1_CHAT_1, 6u);
break;
default: return GetGenericFemaleTalkSfx(sound);
}
return 18 * (m_sQueueSample.m_nEntityIndex & 1) + sfx;
}
uint32
cAudioManager::GetHospitalMaleTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_HANDS_COWER:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_HOSPITAL_MALE_HANDS_COWER_1, 4u);
break;
case SOUND_PED_ATTACK:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_HOSPITAL_MALE_ATTACK_1, 4u);
break;
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_HOSPITAL_MALE_EVADE_1, 4u);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_HOSPITAL_MALE_CAR_COLLISION_1, 5u);
break;
case SOUND_PED_CHAT:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_HOSPITAL_MALE_CHAT_1, 5u);
break;
default: return GetGenericMaleTalkSfx(sound);
}
return sfx;
}
uint32
cAudioManager::GetHospitalFemaleTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_HOSPITAL_FEMALE_EVADE_1, 5u);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_HOSPITAL_FEMALE_CAR_COLLISION_1, 6u);
break;
case SOUND_PED_CHAT:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_HOSPITAL_FEMALE_CHAT_1, 6u);
break;
default: return GetGenericFemaleTalkSfx(sound);
}
return sfx;
}
uint32
cAudioManager::GetWhiteConstructionWorkerTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_HANDS_COWER:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_CONSTRUCTION_WORKER_HANDS_COWER_1,
3u);
break;
case SOUND_PED_CAR_JACKED:
sfx = AUDIO_SAMPLE_PED_WHITE_CONSTRUCTION_WORKER_CAR_JACKED_1;
break;
case SOUND_PED_ATTACK:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_CONSTRUCTION_WORKER_ATTACK_1, 5u);
break;
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_CONSTRUCTION_WORKER_EVADE_1, 5u);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx,
AUDIO_SAMPLE_PED_WHITE_CONSTRUCTION_WORKER_CAR_COLLISION_1, 4u);
break;
case SOUND_PED_CHAT_SEXY:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_CONSTRUCTION_WORKER_CHAT_SEXY_1,
3u);
break;
case SOUND_PED_CHAT:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_CONSTRUCTION_WORKER_CHAT_1, 7u);
break;
default: return GetGenericMaleTalkSfx(sound);
}
return sfx;
}
uint32
cAudioManager::GetBlackConstructionWorkerTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_HANDS_COWER:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CONSTRUCTION_WORKER_HANDS_COWER_1,
3u);
break;
case SOUND_PED_CAR_JACKED:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CONSTRUCTION_WORKER_CAR_JACKED_1,
2u);
break;
case SOUND_PED_ATTACK:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CONSTRUCTION_WORKER_ATTACK_1, 5u);
break;
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CONSTRUCTION_WORKER_EVADE_1, 5u);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx,
AUDIO_SAMPLE_PED_BLACK_CONSTRUCTION_WORKER_CAR_COLLISION_1, 5u);
break;
case SOUND_PED_CHAT_SEXY:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CONSTRUCTION_WORKER_CHAT_SEXY_1,
4u);
break;
case SOUND_PED_CHAT:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CONSTRUCTION_WORKER_CHAT_1, 4u);
break;
default: return GetGenericMaleTalkSfx(sound);
}
return sfx;
}
uint32
cAudioManager::GetShopperFemaleTalkSfx(int16 sound, int32 model)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_CAR_JACKED:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SHOPPER_FEMALE_1_CAR_JACKED_1, 2u);
break;
case SOUND_PED_ROBBED:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SHOPPER_FEMALE_1_ROBBED_1, 2u);
break;
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SHOPPER_FEMALE_1_EVADE_1, 6u);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SHOPPER_FEMALE_1_CAR_COLLISION_1, 7u);
break;
case SOUND_PED_CHAT_EVENT:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SHOPPER_FEMALE_1_CHAT_EVENT_1, 4u);
break;
case SOUND_PED_CHAT:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SHOPPER_FEMALE_1_CHAT_1, 7u);
break;
default: return GetGenericFemaleTalkSfx(sound);
}
if(model == MI_SHOPPER2) {
sfx += 28;
} else if(model == MI_SHOPPER3) {
sfx += 56;
}
return sfx;
}
uint32
cAudioManager::GetStudentMaleTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_HANDS_COWER:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STUDENT_MALE_HANDS_COWER_1, 2u);
break;
case SOUND_PED_ROBBED:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STUDENT_MALE_ROBBED_1, 2u);
break;
case SOUND_PED_ATTACK:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STUDENT_MALE_ATTACK_1, 4u);
break;
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STUDENT_MALE_EVADE_1, 4u);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STUDENT_MALE_CAR_COLLISION_1, 4u);
break;
case SOUND_PED_CHAT_EVENT:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STUDENT_MALE_CHAT_EVENT_1, 3u);
break;
case SOUND_PED_CHAT:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STUDENT_MALE_CHAT_1, 5u);
break;
default: return GetGenericMaleTalkSfx(sound);
}
return sfx;
}
uint32
cAudioManager::GetStudentFemaleTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_HANDS_COWER:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STUDENT_FEMALE_HANDS_COWER_1, 4u);
break;
case SOUND_PED_ROBBED:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STUDENT_FEMALE_ROBBED_1, 2u);
break;
case SOUND_PED_ATTACK:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STUDENT_FEMALE_ATTACK_1, 4u);
break;
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STUDENT_FEMALE_EVADE_1, 4u);
break;
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STUDENT_FEMALE_CAR_COLLISION_1, 4u);
break;
case SOUND_PED_CHAT_EVENT:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STUDENT_FEMALE_CHAT_EVENT_1, 2u);
break;
case SOUND_PED_CHAT:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STUDENT_FEMALE_CHAT_1, 4u);
break;
default: return GetGenericFemaleTalkSfx(sound);
}
return sfx;
}
uint32
cAudioManager::GetCasualMaleOldTalkSfx(int16 sound)
{
return GetGenericMaleTalkSfx(sound);
}
uint32
cAudioManager::GetSpecialCharacterTalkSfx(int32 modelIndex, int32 sound)
{
char *modelName = CModelInfo::GetModelInfo(modelIndex)->GetName();
if(strcmp(modelName, "eight") == 0 || strcmp(modelName, "eight2") == 0) {
return GetEightTalkSfx(sound);
}
if(strcmp(modelName, "frankie") == 0) { return GetFrankieTalkSfx(sound); }
if(strcmp(modelName, "misty") == 0) { return GetMistyTalkSfx(sound); }
if(strcmp(modelName, "ojg") == 0 || strcmp(modelName, "ojg_p") == 0) {
return GetOJGTalkSfx(sound);
}
if(strcmp(modelName, "cat") == 0) { return GetCatatalinaTalkSfx(sound); }
if(strcmp(modelName, "bomber") == 0) { return GetBomberTalkSfx(sound); }
if(strcmp(modelName, "s_guard") == 0) { return GetSecurityGuardTalkSfx(sound); }
if(strcmp(modelName, "chunky") == 0) { return GetChunkyTalkSfx(sound); }
if(strcmp(modelName, "asuka") == 0) { return GetGenericFemaleTalkSfx(sound); }
if(strcmp(modelName, "maria") == 0) { return GetGenericFemaleTalkSfx(sound); }
return GetGenericMaleTalkSfx(sound);
}
uint32
cAudioManager::GetEightTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_HANDS_UP:
cAudioManager::GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_EIGHT_HANDS_UP_1, 2u);
break;
case SOUND_PED_ROBBED:
cAudioManager::GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_EIGHT_ROBBED_1, 2u);
break;
case SOUND_PED_ATTACK:
cAudioManager::GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_EIGHT_ATTACK_1, 6u);
break;
case SOUND_PED_EVADE:
cAudioManager::GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_EIGHT_EVADE_1, 7u);
break;
default: return GetGenericMaleTalkSfx(sound);
}
return sfx;
}
uint32
cAudioManager::GetFrankieTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_HANDS_UP:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FRANKIE_HANDS_UP_1, 4u);
break;
case SOUND_PED_ROBBED:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FRANKIE_ROBBED_1, 2u);
break;
case SOUND_PED_ATTACK:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FRANKIE_ATTACK_1, 6u);
break;
case SOUND_PED_EVADE:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FRANKIE_EVADE_1, 3u);
break;
default: return GetGenericMaleTalkSfx(sound);
}
return sfx;
}
uint32
cAudioManager::GetMistyTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_HANDS_UP:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MISTY_HANDS_UP_1, 5u);
break;
case SOUND_PED_ROBBED:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MISTY_ROBBED_1, 2u);
break;
case SOUND_PED_ATTACK:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MISTY_ATTACK_1, 4u);
break;
case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MISTY_EVADE_1, 5u); break;
case SOUND_PED_TAXI_CALL:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MISTY_THUMB_LIFT_1, 4u);
break;
default: return GetGenericFemaleTalkSfx(sound); break;
}
return sfx;
}
uint32
cAudioManager::GetOJGTalkSfx(int16 sound)
{
return GetGenericMaleTalkSfx(sound);
}
uint32
cAudioManager::GetCatatalinaTalkSfx(int16 sound)
{
return GetGenericFemaleTalkSfx(sound);
}
uint32
cAudioManager::GetBomberTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
if(sound != SOUND_PED_BOMBER) return GetGenericMaleTalkSfx(sound);
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BOMBER_THREAT_1, 7u);
return sfx;
}
uint32
cAudioManager::GetSecurityGuardTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_HANDS_UP:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SECURITY_GUARD_HANDS_UP_1, 2u);
break;
case SOUND_PED_HANDS_COWER: sfx = AUDIO_SAMPLE_PED_SECURITY_GUARD_HANDS_COWER_1; break;
case SOUND_PED_CAR_JACKED:
case SOUND_PED_CAR_COLLISION:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SECURITY_GUARD_CAR_EVENT_1, 6u);
break;
case SOUND_PED_ATTACK:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SECURITY_GUARD_ATTACK_1, 2u);
break;
case SOUND_PED_FLEE_RUN:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SECURITY_GUARD_CAR_EVENT_1, 12u);
break;
default: return GetGenericMaleTalkSfx(sound);
}
return sfx;
}
uint32
cAudioManager::GetChunkyTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
if(sound == SOUND_PED_DEATH) return AUDIO_SAMPLE_PED_CHUNKY_DEATH_1;
if(sound != SOUND_PED_FLEE_RUN) return GetGenericMaleTalkSfx(sound);
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHUNKY_FLEE_RUN_1, 5u);
return sfx;
}
uint32
cAudioManager::GetGenericMaleTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_DEATH: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MALE_DEATH_1, 8u); break;
case SOUND_PED_BULLET_HIT:
case SOUND_PED_DEFEND:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_INJURED_PED_MALE_OUCH_1, 15u);
break;
case SOUND_PED_BURNING:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MALE_BURNING_1, 8u);
break;
case SOUND_PED_FLEE_SPRINT:
GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MALE_FLEE_SPRINT_1, 6u);
break;
default: return NO_SAMPLE;
}
return sfx;
}
uint32
cAudioManager::GetGenericFemaleTalkSfx(int16 sound)
{
uint32 sfx;
static uint32 lastSfx = NO_SAMPLE;
switch(sound) {
case SOUND_PED_DEATH:
cAudioManager::GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FEMALE_DEATH_1, 10u);
break;
case SOUND_PED_BULLET_HIT:
case SOUND_PED_DEFEND:
cAudioManager::GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_INJURED_PED_FEMALE_OUCH_1,
11u);
break;
case SOUND_PED_BURNING:
cAudioManager::GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FEMALE_BURNING_1, 9u);
break;
case SOUND_PED_FLEE_SPRINT:
cAudioManager::GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FEMALE_FLEE_SPRINT_1, 8u);
break;
default: return NO_SAMPLE;
}
return sfx;
}
#if 1
WRAPPER
void
cAudioManager::ProcessActiveQueues()
{
EAXJMP(0x57BA60);
}
#else
void
cAudioManager::ProcessActiveQueues()
{
int v3; // ecx
cAudioManager *v4; // edx
tActiveSample *v5; // ebx
cAudioManager *v6; // edi
tActiveSample *v7; // esi
char v8; // al
unsigned __int8 v9; // dl
double v10; // st7
double v11; // st6
float a4; // ST08_4
float a3; // ST04_4
int activeSampleFreq; // ecx
int freq; // edi
int newFreq; // ecx
int v17; // eax
char v18; // al
unsigned __int8 v19; // al
float v20; // ST0C_4
int v21; // edx
unsigned __int8 v22; // bl
cAudioManager *v23; // ebp
int v24; // ecx
cAudioManager *v25; // edx
tActiveSample *v26; // ebx
cAudioManager *v27; // ebp
unsigned int v28; // edi
unsigned int v29; // eax
unsigned __int8 v30; // cl
double v31; // st4
double v32; // st7
double v33; // st6
double v34; // st5
float v35; // ST0C_4
float v36; // ST08_4
float v37; // ST04_4
float v38; // ST0C_4
int v39; // edx
int v40; // [esp+Ch] [ebp-58h]
int v41; // [esp+Ch] [ebp-58h]
unsigned int v42; // [esp+10h] [ebp-54h]
int v43; // [esp+10h] [ebp-54h]
char v44; // [esp+14h] [ebp-50h]
unsigned __int8 v45; // [esp+14h] [ebp-50h]
unsigned __int8 l; // [esp+24h] [ebp-40h]
unsigned __int8 j; // [esp+28h] [ebp-3Ch]
unsigned __int8 k; // [esp+34h] [ebp-30h]
unsigned __int8 i; // [esp+38h] [ebp-2Ch]
CVector a2; // [esp+48h] [ebp-1Ch]
for(uint32 i = 0; i < m_bActiveSamples; i++) {
m_asSamples[m_bActiveSampleQueue][i].m_bIsProcessed = 0;
m_asActiveSamples[i].m_bIsProcessed = 0;
}
for(i = 0;; ++i) {
v21 = m_bActiveSampleQueue;
if(i >= m_bSampleRequestQueuesStatus[v21]) break;
v3 = i + 27 * v21;
v4 = (this + 2484 * v21);
v5 = &v4->m_asSamples[m_abSampleQueueIndexTable[v3]];
if(v4->m_asSamples[m_abSampleQueueIndexTable[v3]].m_nSampleIndex != NO_SAMPLE) {
v6 = this;
for(j = 0;; ++j) {
if(j >= m_bActiveSamples) goto LABEL_58;
v7 = m_asActiveSamples;
if(v5->m_nEntityIndex == m_asActiveSamples[0].m_nEntityIndex &&
v5->field_4 == m_asActiveSamples[0].field_4 &&
v5->m_nSampleIndex == m_asActiveSamples[0].m_nSampleIndex) {
break;
}
LABEL_56:
v6 = (v6 + 92);
}
if(v5->m_nLoopCount) {
if(m_FrameCounter & 1) {
if(!(j & 1)) {
v8 = 0;
goto LABEL_17;
}
LABEL_16:
v8 = 1;
} else {
if(!(j & 1)) goto LABEL_16;
v8 = 0;
}
LABEL_17:
if(v8 && !SampleManager.GetChannelUsedFlag(j)) {
v5->m_bLoopEnded = 1;
m_asActiveSamples[0].m_bLoopEnded = 1;
m_asActiveSamples[0].m_nSampleIndex = NO_SAMPLE;
v7->m_nEntityIndex = -5;
goto LABEL_56;
}
}
v5->m_bIsProcessed = 1;
m_asActiveSamples[0].m_bIsProcessed = 1;
v5->field_88 = -1;
if(!v5->field_56) {
if(v5->m_bIsDistant) {
if(field_4) {
v9 = v5->m_bEmittingVolume;
if(v9 >= 63u)
v42 = 63;
else
v42 = v9;
v43 = 2 * v42;
} else {
v43 = v5->m_bEmittingVolume;
}
SampleManager.SetChannelFrequency(j, v5->m_nFrequency);
SampleManager.SetChannelEmittingVolume(j, v43);
} else {
v10 = m_asActiveSamples[0].m_fDistance;
v11 = v5->m_fDistance;
m_asActiveSamples[0].m_fDistance = v5->m_fDistance;
a4 = v11;
a3 = v10;
v5->m_nFrequency = ComputeDopplerEffectedFrequency(
v5->m_nFrequency, a3, a4, v5->field_48);
activeSampleFreq = m_asActiveSamples[0].m_nFrequency;
freq = v5->m_nFrequency;
if(freq != activeSampleFreq) {
if(freq <= activeSampleFreq) {
if(activeSampleFreq - 6000 > freq)
freq = activeSampleFreq - 6000;
newFreq = freq;
} else if(activeSampleFreq + 6000 >= freq) {
newFreq = v5->m_nFrequency;
} else {
newFreq = activeSampleFreq + 6000;
}
v7->m_nFrequency = newFreq;
SampleManager.SetChannelFrequency(j, newFreq);
}
v40 = v7->m_bEmittingVolume;
v17 = v5->m_bEmittingVolume;
if(v17 != v40) {
if(v17 <= v40) {
if(v40 - 10 > v17) v17 = v40 - 10;
v41 = v17;
} else if(v40 + 10 >= v17) {
v41 = v5->m_bEmittingVolume;
} else {
v41 = v40 + 10;
}
if(field_4) {
if(v41 >= 63)
v18 = 63;
else
v18 = v41;
v19 = 2 * v18;
} else {
v19 = v41;
}
SampleManager.SetChannelEmittingVolume(j, v19);
v7->m_bEmittingVolume = v41;
}
TranslateEntity(&v5->m_vecPos, &a2);
SampleManager.SetChannel3DPosition(j, a2.x, a2.y, a2.z);
v20 = 0.25f * v5->m_fSoundIntensity;
SampleManager.SetChannel3DDistances(
j, v5->m_fSoundIntensity, v20);
}
SampleManager.SetChannelReverbFlag(j, v5->m_bReverbFlag);
continue;
}
v5->m_bIsProcessed = 0;
m_asActiveSamples[0].m_bIsProcessed = 0;
goto LABEL_56;
}
LABEL_58:;
}
v22 = 0;
v23 = this;
for(uint32 i = 0; v22 < m_bActiveSamples; i++) {
if(v23->m_asActiveSamples[0].m_nSampleIndex != NO_SAMPLE &&
!v23->m_asActiveSamples[0].m_bIsProcessed) {
SampleManager.StopChannel(i);
v23->m_asActiveSamples[0].m_nSampleIndex = NO_SAMPLE;
v23->m_asActiveSamples[0].m_nEntityIndex = -5;
}
v23 = (v23 + 92);
}
for(k = 0; k < m_bSampleRequestQueuesStatus[m_bActiveSampleQueue]; ++k) {
v24 = k + 27 * v39;
v25 = (this + 2484 * v39);
v26 = &v25->m_asSamples[m_abSampleQueueIndexTable[v24]];
if(!v25->m_asSamples[m_abSampleQueueIndexTable[v24]].m_bIsProcessed &&
!v25->m_asSamples[m_abSampleQueueIndexTable[v24]].m_bLoopEnded &&
m_asAudioEntities[v26->m_nEntityIndex].m_bIsUsed &&
v25->m_asSamples[m_abSampleQueueIndexTable[v24]].m_nSampleIndex < NO_SAMPLE) {
if(v25->m_asSamples[m_abSampleQueueIndexTable[v24]].field_4 > 255u &&
v25->m_asSamples[m_abSampleQueueIndexTable[v24]].m_nLoopCount &&
v25->m_asSamples[m_abSampleQueueIndexTable[v24]].m_bLoopsRemaining) {
--v25->m_asSamples[m_abSampleQueueIndexTable[v24]]
.m_bLoopsRemaining;
v26->field_76 = 1;
} else {
v27 = this;
for(l = 0; l < m_bActiveSamples; ++l) {
if(!v27->m_asActiveSamples[0].m_bIsProcessed) {
if(!v26->m_nLoopCount) goto LABEL_80;
v28 = v26->m_nFrequency / field_19192;
v29 = v26->m_nLoopCount *
SampleManager.GetSampleLength(
v26->m_nSampleIndex);
if(v28) {
v26->field_76 = v29 / v28 + 1;
LABEL_80:
memcpy(v27->m_asActiveSamples, v26, 92);
if(!v27->m_asActiveSamples[0].m_bIsDistant)
TranslateEntity(
&v27->m_asActiveSamples[0]
.m_vecPos,
&a2);
if(field_4) {
if(v27->m_asActiveSamples[0]
.m_bEmittingVolume >= 63u)
v44 = 63;
else
v44 =
v27
->m_asActiveSamples
[0]
.m_bEmittingVolume;
v45 = 2 * v44;
} else {
v45 = v27->m_asActiveSamples[0]
.m_bEmittingVolume;
}
if(SampleManager.InitialiseChannel(
l,
v27->m_asActiveSamples[0]
.m_nSampleIndex,
v27->m_asActiveSamples[0]
.m_bBankIndex)) {
SampleManager.SetChannelFrequency(
l, v27->m_asActiveSamples[0]
.m_nFrequency);
cSampleManager
.SetChannelEmittingVolume(l,
v45);
SampleManager.SetChannelLoopPoints(
l,
v27->m_asActiveSamples[0]
.m_nLoopStart,
v27->m_asActiveSamples[0]
.m_nLoopEnd);
SampleManager.SetChannelLoopCount(
l, v27->m_asActiveSamples[0]
.m_nLoopCount);
SampleManager.SetChannelReverbFlag(
l, v27->m_asActiveSamples[0]
.m_bReverbFlag);
if(v27->m_asActiveSamples[0]
.m_bIsDistant) {
v30 = v27->m_asActiveSamples
[0]
.m_bOffset;
if(v30 == 63) {
v31 = 0.0f;
} else if(v30 >= 63u) {
v31 = (v30 - 63) *
15.873f;
} else {
v31 = -((63 - v30) *
15.873f);
}
v32 = v31;
v33 = 0.0f;
v34 = 0.0f;
v27->m_asActiveSamples[0]
.m_fSoundIntensity =
100000.0f;
} else {
v32 = a2.x;
v33 = a2.y;
v34 = a2.z;
}
v35 = v34;
v36 = v33;
v37 = v32;
SampleManager.SetChannel3DPosition(
l, v37, v36, v35);
v38 = 0.25f *
v27->m_asActiveSamples[0]
.m_fSoundIntensity;
cSampleManager
.SetChannel3DDistances(
l,
v27->m_asActiveSamples[0]
.m_fSoundIntensity,
v38);
SampleManager.StartChannel(l);
}
v27->m_asActiveSamples[0].m_bIsProcessed =
1;
v26->m_bIsProcessed = 1;
v26->field_88 = -1;
break;
}
}
v27 = (v27 + 92);
}
}
}
}
}
#endif
bool
cAudioManager::ProcessAirBrakes(cVehicleParams *params)
{
CAutomobile *automobile;
uint8 rand;
if(params->m_fDistance > 900.0f) return 0;
automobile = (CAutomobile *)params->m_pVehicle;
if(!automobile->bEngineOn) return 1;
if((automobile->m_fVelocityChangeForAudio < 0.025f ||
params->m_fVelocityChange >= 0.025f) &&
(automobile->m_fVelocityChangeForAudio > -0.025f || params->m_fVelocityChange <= 0.025f))
return 1;
CalculateDistance((bool *)params, params->m_fDistance);
rand = m_anRandomTable[0] % 10u + 70;
m_sQueueSample.m_bVolume = ComputeVolume(rand, 30.0f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.field_4 = 13;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_VEHICLE_AIR_BRAKES;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_VEHICLE_AIR_BRAKES);
m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4);
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.field_16 = 10;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.m_bEmittingVolume = rand;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.field_48 = 0.0f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.field_56 = 1;
m_sQueueSample.m_bReverbFlag = 1;
m_sQueueSample.m_bRequireReflection = 0;
AddSampleToRequestedQueue();
}
return 1;
}
void
cAudioManager::ProcessAirportScriptObject(uint8 sound)
{
float dist;
float distSquared;
float maxDist;
static uint8 counter = 0;
uint32 time = CTimer::GetTimeInMilliseconds();
if(time > audioLogicTimers[3]) {
switch(sound) {
case SCRIPT_SOUND_AIRPORT_LOOP_S:
maxDist = 900.f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
break;
case SCRIPT_SOUND_AIRPORT_LOOP_L:
maxDist = 6400.f;
m_sQueueSample.m_fSoundIntensity = 80.0f;
break;
default: break;
}
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
if(distSquared < maxDist) {
dist = sqrt(distSquared);
m_sQueueSample.m_fDistance = dist;
m_sQueueSample.m_bVolume = ComputeVolume(
110u, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_nSampleIndex =
(m_anRandomTable[1] & 3) + AUDIO_SAMPLE_AIRPORT_1;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
m_sQueueSample.m_nSampleIndex);
m_sQueueSample.field_4 = counter++;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.field_56 = 1;
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_48 = 2.0f;
m_sQueueSample.m_bEmittingVolume = 110;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_bReverbFlag = 1;
m_sQueueSample.m_bRequireReflection = 0;
AddSampleToRequestedQueue();
audioLogicTimers[3] = time + 10000 + m_anRandomTable[3] % 20000u;
}
}
}
}
WRAPPER
bool
cAudioManager::ProcessBoatEngine(cVehicleParams *params)
{
EAXJMP(0x56DE80);
}
WRAPPER
bool
cAudioManager::ProcessBoatMovingOverWater(cVehicleParams *params)
{
EAXJMP(0x56E500);
}
WRAPPER
void
cAudioManager::ProcessBridge()
{
EAXJMP(0x5790D0);
}
void
cAudioManager::ProcessBridgeMotor()
{
if(m_sQueueSample.m_fDistance < 400.f) {
m_sQueueSample.m_bVolume = ComputeVolume(127, 400.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.field_4 = 1;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_MOTOR;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.field_16 = 1;
m_sQueueSample.m_nFrequency = 5500;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bEmittingVolume = 127;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd =
SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.field_48 = 2.0f;
m_sQueueSample.m_fSoundIntensity = 400.0f;
m_sQueueSample.field_56 = 0;
m_sQueueSample.field_76 = 3;
m_sQueueSample.m_bReverbFlag = 0;
AddSampleToRequestedQueue();
}
}
}
WRAPPER
void
cAudioManager::ProcessBridgeOneShots()
{
EAXJMP(0x579310);
}
void
cAudioManager::ProcessBridgeWarning()
{
if(CStats::CommercialPassed && m_sQueueSample.m_fDistance < 450.f) {
m_sQueueSample.m_bVolume = ComputeVolume(100u, 450.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.field_4 = 0;
m_sQueueSample.m_nSampleIndex = 457;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.field_16 = 1;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_BRIDGE_WARNING);
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bEmittingVolume = 100;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd =
SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.field_48 = 2.0f;
m_sQueueSample.m_fSoundIntensity = 450.0f;
m_sQueueSample.field_56 = 0;
m_sQueueSample.field_76 = 8;
m_sQueueSample.m_bReverbFlag = 0;
m_sQueueSample.m_bRequireReflection = 0;
AddSampleToRequestedQueue();
}
}
}
WRAPPER
bool
cAudioManager::ProcessCarBombTick(void *)
{
EAXJMP(0x56CC20);
}
WRAPPER
void
cAudioManager::ProcessCesna(void *)
{
EAXJMP(0x56ADF0);
}
void
cAudioManager::ProcessCinemaScriptObject(uint8 sound)
{
uint8 rand;
float distSquared;
float maxDist;
static uint8 counter = 0;
uint32 time = CTimer::GetTimeInMilliseconds();
if(time > audioLogicTimers[4]) {
switch(sound) {
case SCRIPT_SOUND_CINEMA_LOOP_S:
maxDist = 900.f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
break;
case SCRIPT_SOUND_CINEMA_LOOP_L:
maxDist = 6400.f;
m_sQueueSample.m_fSoundIntensity = 80.0f;
break;
default: break;
}
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
if(distSquared < maxDist) {
m_sQueueSample.m_fDistance = sqrt(distSquared);
rand = m_anRandomTable[0] % 90u + 30;
m_sQueueSample.m_bVolume = ComputeVolume(
rand, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_nSampleIndex = counter % 3 + AUDIO_SAMPLE_CINEMA_1;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nFrequency +=
RandomDisplacement(m_sQueueSample.m_nFrequency >> 2);
m_sQueueSample.field_4 = counter++;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.field_56 = 1;
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_48 = 2.0f;
m_sQueueSample.m_bEmittingVolume = rand;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_bReverbFlag = 1;
m_sQueueSample.m_bRequireReflection = 0;
AddSampleToRequestedQueue();
audioLogicTimers[4] = time + 1000 + m_anRandomTable[3] % 4000u;
}
}
}
}
WRAPPER
void
cAudioManager::ProcessCrane()
{
EAXJMP(0x578910);
}
void
cAudioManager::ProcessDocksScriptObject(uint8 sound)
{
uint32 time;
uint8 rand;
float distSquared;
float maxDist;
static uint32 counter = 0;
time = CTimer::GetTimeInMilliseconds();
if(time > audioLogicTimers[5]) {
switch(sound) {
case SCRIPT_SOUND_DOCKS_LOOP_S:
maxDist = 900.f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
break;
case SCRIPT_SOUND_DOCKS_LOOP_L:
maxDist = 6400.f;
m_sQueueSample.m_fSoundIntensity = 80.0f;
break;
default: break;
}
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
if(distSquared < maxDist) {
m_sQueueSample.m_fDistance = sqrt(distSquared);
rand = m_anRandomTable[0] % 60u + 40;
m_sQueueSample.m_bVolume = ComputeVolume(
rand, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_DOCKS;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_DOCKS);
m_sQueueSample.m_nFrequency +=
RandomDisplacement(m_sQueueSample.m_nFrequency >> 3);
m_sQueueSample.field_4 = counter++;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.field_56 = 1;
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_48 = 2.0f;
m_sQueueSample.m_bEmittingVolume = rand;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_bReverbFlag = 1;
m_sQueueSample.m_bRequireReflection = 0;
AddSampleToRequestedQueue();
audioLogicTimers[5] = time + 10000 + m_anRandomTable[3] % 40000u;
}
}
}
}
void
cAudioManager::ProcessEntity(int32 id)
{
if(m_asAudioEntities[id].m_bStatus) {
m_sQueueSample.m_nEntityIndex = id;
switch(m_asAudioEntities[id].m_nType) {
case AUDIOTYPE_PHYSICAL:
if(!m_bUserPause) {
m_sQueueSample.m_bReverbFlag = 1;
cAudioManager::ProcessPhysical(id);
}
break;
case AUDIOTYPE_EXPLOSION:
if(!m_bUserPause) {
m_sQueueSample.m_bReverbFlag = 1;
cAudioManager::ProcessExplosions(id);
}
break;
case AUDIOTYPE_FIRE:
if(!m_bUserPause) {
m_sQueueSample.m_bReverbFlag = 1;
cAudioManager::ProcessFires(id);
}
break;
case AUDIOTYPE_WEATHER:
if(!m_bUserPause) {
m_sQueueSample.m_bReverbFlag = 1;
cAudioManager::ProcessWeather(id);
}
break;
case AUDIOTYPE_CRANE:
if(!m_bUserPause) {
m_sQueueSample.m_bReverbFlag = 1;
cAudioManager::ProcessCrane();
}
break;
case AUDIOTYPE_ONE_SHOT:
if(!m_bUserPause) {
m_sQueueSample.m_bReverbFlag = 1;
cAudioManager::ProcessScriptObject(id);
}
break;
case AUDIOTYPE_BRIDGE:
if(!m_bUserPause) {
m_sQueueSample.m_bReverbFlag = 1;
cAudioManager::ProcessBridgeOneShots();
}
break;
case AUDIOTYPE_FRONTEND:
m_sQueueSample.m_bReverbFlag = 0;
cAudioManager::ProcessFrontEnd();
break;
case AUDIOTYPE_PROJECTILE:
if(!m_bUserPause) {
m_sQueueSample.m_bReverbFlag = 1;
cAudioManager::ProcessProjectiles();
}
break;
case AUDIOTYPE_GARAGE:
if(!m_bUserPause) cAudioManager::ProcessGarages();
break;
case AUDIOTYPE_HYDRANT:
if(!m_bUserPause) {
m_sQueueSample.m_bReverbFlag = 1;
cAudioManager::ProcessFireHydrant();
}
break;
case AUDIOTYPE_WATER_CANNON:
if(!m_bUserPause) {
m_sQueueSample.m_bReverbFlag = 1;
cAudioManager::ProcessWaterCannon(id);
}
break;
default: return;
}
}
}
WRAPPER
void
cAudioManager::ProcessExplosions(int32 explosion)
{
EAXJMP(0x575AC0);
}
void
cAudioManager::ProcessFireHydrant()
{
float distSquared;
bool something = false;
m_sQueueSample.m_vecPos =
*(CVector *)((size_t)m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity + 52);
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
if(distSquared < 1225.f) {
CalculateDistance(&something, distSquared);
m_sQueueSample.m_bVolume = ComputeVolume(40u, 35.f, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.field_4 = 0;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_JUMBO_TAXI_SOUND;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.field_16 = 4;
m_sQueueSample.m_nFrequency = 15591;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_bEmittingVolume = 40;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd =
SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.field_48 = 2.0f;
m_sQueueSample.m_fSoundIntensity = 35.0f;
m_sQueueSample.field_56 = 0;
m_sQueueSample.field_76 = 3;
m_sQueueSample.m_bReverbFlag = 1;
m_sQueueSample.m_bRequireReflection = 0;
AddSampleToRequestedQueue();
}
}
}
WRAPPER
void
cAudioManager::ProcessFires(int32 entity)
{
EAXJMP(0x575CD0);
}
void
cAudioManager::ProcessFrontEnd()
{
bool processed;
int16 sample;
static uint32 counter = 0;
for(uint32 i = 0; i < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].field_24; i++) {
processed = 0;
switch(
m_asAudioEntities[0].m_awAudioEvent[i + 20 * m_sQueueSample.m_nEntityIndex]) {
case SOUND_WEAPON_SNIPER_SHOT_NO_ZOOM:
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_SNIPER_NO_ZOOM;
break;
case SOUND_WEAPON_ROCKET_SHOT_NO_ZOOM:
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_ROCKET_NO_ZOOM;
break;
case SOUND_GARAGE_NO_MONEY:
case SOUND_GARAGE_BAD_VEHICLE:
case SOUND_3C:
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PICKUP_FAIL_1;
processed = 1;
break;
case SOUND_GARAGE_OPENING:
case SOUND_GARAGE_BOMB1_SET:
case SOUND_GARAGE_BOMB2_SET:
case SOUND_GARAGE_BOMB3_SET:
case SOUND_41:
case SOUND_GARAGE_VEHICLE_DECLINED:
case SOUND_GARAGE_VEHICLE_ACCEPTED:
case SOUND_PICKUP_HEALTH:
case SOUND_4B:
case SOUND_PICKUP_ADRENALINE:
case SOUND_PICKUP_ARMOUR:
case SOUND_EVIDENCE_PICKUP:
case SOUND_UNLOAD_GOLD:
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PICKUP_SUCCESS_1;
processed = 1;
break;
case SOUND_PICKUP_WEAPON_BOUGHT:
case SOUND_PICKUP_WEAPON:
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PICKUP_NEUTRAL_1;
processed = 1;
break;
case SOUND_4A:
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PICKUP_FAIL_1;
processed = 1;
break;
case SOUND_PICKUP_BONUS:
case SOUND_PICKUP_MONEY:
case SOUND_PICKUP_HIDDEN_PACKAGE:
case SOUND_PICKUP_PACMAN_PILL:
case SOUND_PICKUP_PACMAN_PACKAGE:
case SOUND_PICKUP_FLOAT_PACKAGE:
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PICKUP_SUCCESS_3;
processed = 1;
break;
case SOUND_PAGER: m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PAGER; break;
case SOUND_RACE_START_3:
case SOUND_RACE_START_2:
case SOUND_RACE_START_1:
case SOUND_CLOCK_TICK:
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_FRONTEND_CLOCK_TICK;
break;
case SOUND_RACE_START_GO:
m_sQueueSample.m_nSampleIndex =
AUDIO_SAMPLE_FRONTEND_PART_MISSION_COMPLETED;
break;
case SOUND_PART_MISSION_COMPLETE:
m_sQueueSample.m_nSampleIndex =
AUDIO_SAMPLE_FRONTEND_PART_MISSION_COMPLETED;
break;
case SOUND_FRONTEND_MENU_STARTING:
processed = 1;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_FRONTEND_MENU_STARTING_1;
break;
case SOUND_FRONTEND_MENU_COMPLETED:
processed = 1;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_FRONTEND_MENU_COMPLETED_1;
break;
case SOUND_FRONTEND_MENU_DENIED:
processed = 1;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_FRONTEND_MENU_DENIED_1;
break;
case SOUND_FRONTEND_MENU_SUCCESS:
processed = 1;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_FRONTEND_MENU_SUCCESS_1;
break;
case SOUND_FRONTEND_EXIT:
processed = 1;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_FRONTEND_MENU_EXIT_1;
break;
case SOUND_9A:
processed = 1;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_380;
break;
case SOUND_9B: m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_382; break;
case SOUND_FRONTEND_AUDIO_TEST:
m_sQueueSample.m_nSampleIndex =
m_anRandomTable[0] % 3u + AUDIO_SAMPLE_FRONTEND_MENU_AUDIO_TEST_1;
break;
case SOUND_FRONTEND_FAIL:
processed = 1;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_FRONTEND_MENU_FAIL_1;
break;
case SOUND_FRONTEND_NO_RADIO:
case SOUND_FRONTEND_RADIO_CHANGE:
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_FRONTEND_GAMEPLAY_FAIL;
break;
case SOUND_A0:
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_FRONTEND_GAMEPLAY_SUCCESS;
break;
default: continue;
}
sample =
m_asAudioEntities[0].m_awAudioEvent[i + 20 * m_sQueueSample.m_nEntityIndex];
if(sample == AUDIO_SAMPLE_COLLISION_LOOPING_GRASS) {
m_sQueueSample.m_nFrequency = 28509;
} else if(sample == AUDIO_SAMPLE_PICKUP_NEUTRAL_1) {
if(1.f ==
m_asAudioEntities[0].m_afVolume[i + 10 * m_sQueueSample.m_nEntityIndex])
m_sQueueSample.m_nFrequency = 32000;
else
m_sQueueSample.m_nFrequency = 48000;
} else {
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
}
m_sQueueSample.m_bVolume = 110;
m_sQueueSample.field_4 = counter++;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.field_56 = 1;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.field_16 = 0;
m_sQueueSample.m_bIsDistant = 1;
m_sQueueSample.m_bEmittingVolume = m_sQueueSample.m_bVolume;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
if(processed)
m_sQueueSample.m_bOffset = m_anRandomTable[0] & 0x1F;
else
m_sQueueSample.m_bOffset = 63;
m_sQueueSample.m_bReverbFlag = 0;
m_sQueueSample.m_bRequireReflection = 0;
AddSampleToRequestedQueue();
if(processed) {
++m_sQueueSample.m_nSampleIndex;
m_sQueueSample.field_4 = counter++;
m_sQueueSample.m_bOffset = 127 - m_sQueueSample.m_bOffset;
AddSampleToRequestedQueue();
}
}
}
WRAPPER
void
cAudioManager::ProcessGarages()
{
EAXJMP(0x578C20);
}
void
cAudioManager::ProcessHomeScriptObject(uint8 sound)
{
uint32 time;
uint8 rand;
float dist;
float maxDist;
static uint8 counter = 0;
time = CTimer::GetTimeInMilliseconds();
if(time > audioLogicTimers[6]) {
switch(sound) {
case SCRIPT_SOUND_HOME_LOOP_S:
maxDist = 900.f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
break;
case SCRIPT_SOUND_HOME_LOOP_L:
maxDist = 6400.f;
m_sQueueSample.m_fSoundIntensity = 80.0f;
break;
default: break;
}
dist = GetDistanceSquared(&m_sQueueSample.m_vecPos);
if(dist < maxDist) {
m_sQueueSample.m_fDistance = sqrt(dist);
rand = m_anRandomTable[0] % 30u + 40;
m_sQueueSample.m_bVolume = ComputeVolume(
rand, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_nSampleIndex =
m_anRandomTable[0] % 5u + AUDIO_SAMPLE_HOME_1;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nFrequency +=
RandomDisplacement(m_sQueueSample.m_nFrequency >> 4);
m_sQueueSample.field_4 = counter++;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.field_56 = 1;
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_48 = 0.0f;
m_sQueueSample.m_bEmittingVolume = rand;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_bReverbFlag = 1;
m_sQueueSample.m_bRequireReflection = 1;
AddSampleToRequestedQueue();
audioLogicTimers[6] = time + 1000 + m_anRandomTable[3] % 4000u;
}
}
}
}
float *PlanePathPosition = (float *)0x8F5FC8;
float &LandingPoint = *(float *)0x8F2C7C;
float &TakeOffPoint = *(float *)0x8E28A4;
void
cAudioManager::ProcessJumbo(cVehicleParams *params)
{
CPlane *plane;
float position;
if(params->m_fDistance < 193600.0f) {
CalculateDistance((bool *)params, params->m_fDistance);
plane = (CPlane *)params->m_pVehicle;
DoJumboVolOffset();
position = PlanePathPosition[plane->m_wIndex];
if(position <= TakeOffPoint) {
if(plane->field_656 <= 0.10334f) {
ProcessJumboTaxi();
return;
}
ProcessJumboAccel(plane);
} else if(300.0f + TakeOffPoint >= position) {
ProcessJumboTakeOff(plane);
} else if(LandingPoint - 350.0f >= position) {
ProcessJumboFlying();
} else {
if(position > LandingPoint) {
if(plane->field_656 > 0.10334f) {
ProcessJumboDecel(plane);
return;
}
ProcessJumboTaxi();
return;
}
ProcessJumboLanding(plane);
}
}
}
void
cAudioManager::ProcessJumboAccel(CPlane *plane)
{
int32 engineFreq;
int32 vol;
float whineSoundFreq;
float modificator;
if(SetupJumboFlySound(20u)) {
modificator = (plane->field_656 - 0.10334f) * 1.676f;
if(modificator > 1.0f) modificator = 1.0f;
if(cAudioManager::SetupJumboRumbleSound(maxVolume * modificator) &&
SetupJumboTaxiSound((1.0f - modificator) * 75.f)) {
if(modificator < 0.2f) {
whineSoundFreq = modificator * 5.f * 14600.0f + 29500;
vol = modificator * 5.f * maxVolume;
engineFreq = modificator * 5.f * 6050.f + 16000;
} else {
whineSoundFreq = 44100;
engineFreq = 22050;
vol = maxVolume;
}
SetupJumboEngineSound(vol, engineFreq);
SetupJumboWhineSound(18u, whineSoundFreq);
}
}
}
void
cAudioManager::ProcessJumboDecel(CPlane *plane)
{
float modificator;
if(SetupJumboFlySound(20u) && SetupJumboTaxiSound(75u)) {
modificator = (plane->field_656 - 0.10334f) * 1.676f;
if(modificator > 1.0f) modificator = 1.0f;
SetupJumboEngineSound(maxVolume * modificator, 6050.f * modificator + 16000);
SetupJumboWhineSound(18u, 29500);
}
}
void
cAudioManager::ProcessJumboFlying()
{
if(SetupJumboFlySound(127u)) SetupJumboEngineSound(63u, 22050);
}
void
cAudioManager::ProcessJumboLanding(CPlane *plane)
{
float modificator = (LandingPoint - PlanePathPosition[plane->m_wIndex]) * 0.0028571f;
if(SetupJumboFlySound(107.f * modificator + 20)) {
if(SetupJumboTaxiSound(75.f * (1.f - modificator))) {
SetupJumboEngineSound(maxVolume, 22050);
SetupJumboWhineSound(18.f * (1.f - modificator),
14600.f * modificator + 29500);
}
}
}
void
cAudioManager::ProcessJumboTakeOff(CPlane *plane)
{
double modificator = (PlanePathPosition[plane->m_wIndex] - TakeOffPoint) * 0.0033333f;
if(cAudioManager::SetupJumboFlySound((107.f * modificator) + 20) &&
cAudioManager::SetupJumboRumbleSound(maxVolume * (1.f - modificator))) {
if(cAudioManager::SetupJumboEngineSound(127u, 22050))
cAudioManager::SetupJumboWhineSound(18.f * (1.f - modificator), 44100);
}
}
void
cAudioManager::ProcessJumboTaxi()
{
if(SetupJumboFlySound(20u)) {
if(SetupJumboTaxiSound(75u)) SetupJumboWhineSound(18u, 29500);
}
}
void
cAudioManager::ProcessLaunderetteScriptObject(uint8 sound)
{
float maxDist;
float distSquared;
switch(sound) {
case SCRIPT_SOUND_LAUNDERETTE_LOOP_S:
case SCRIPT_SOUND_LAUNDERETTE_LOOP_L:
maxDist = 900.f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
break;
default: break;
}
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
if(distSquared < maxDist) {
m_sQueueSample.m_fDistance = sqrt(distSquared);
m_sQueueSample.m_bVolume = ComputeVolume(45u, m_sQueueSample.m_fSoundIntensity,
m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_LAUNDERETTE_1;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_LAUNDERETTE_1);
m_sQueueSample.field_4 = 0;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.field_56 = 0;
m_sQueueSample.field_16 = 5;
m_sQueueSample.field_48 = 2.0f;
m_sQueueSample.m_bEmittingVolume = 45;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd =
SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_bReverbFlag = 1;
m_sQueueSample.m_bRequireReflection = 0;
AddSampleToRequestedQueue();
}
m_sQueueSample.m_bVolume = ComputeVolume(110u, m_sQueueSample.m_fSoundIntensity,
m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_LAUNDERETTE_2;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_LAUNDERETTE_2);
m_sQueueSample.field_4 = 1;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.field_56 = 0;
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_48 = 2.0f;
m_sQueueSample.m_bEmittingVolume = 110;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd =
SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_bReverbFlag = 1;
m_sQueueSample.m_bRequireReflection = 0;
AddSampleToRequestedQueue();
}
}
}
void
cAudioManager::ProcessLoopingScriptObject(uint8 sound)
{
uint8 emittingVolume;
float maxDist;
float distSquared;
switch(sound) {
case SCRIPT_SOUND_PARTY_1_LOOP_S:
maxDist = 900.f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_1;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = 127;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_1);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
break;
case SCRIPT_SOUND_PARTY_1_LOOP_L:
maxDist = 6400.f;
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_1;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = 127;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_1);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
break;
case SCRIPT_SOUND_PARTY_2_LOOP_S:
maxDist = 900.f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_2;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = 127;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_2);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
break;
case SCRIPT_SOUND_PARTY_2_LOOP_L:
maxDist = 6400.f;
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_2;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = 127;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_2);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
break;
case SCRIPT_SOUND_PARTY_3_LOOP_S:
maxDist = 900.f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_3;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = 127;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_3);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
break;
case SCRIPT_SOUND_PARTY_3_LOOP_L:
maxDist = 6400.f;
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_3;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = 127;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_3);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
break;
case SCRIPT_SOUND_PARTY_4_LOOP_S:
maxDist = 900.f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_4;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = 127;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_4);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
break;
case SCRIPT_SOUND_PARTY_4_LOOP_L:
maxDist = 6400.f;
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_4;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = 127;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_4);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
break;
case SCRIPT_SOUND_PARTY_5_LOOP_S:
maxDist = 900.f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_5;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = 127;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_5);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
break;
case SCRIPT_SOUND_PARTY_5_LOOP_L:
maxDist = 6400.f;
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_5;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = 127;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_5);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
break;
case SCRIPT_SOUND_PARTY_6_LOOP_S:
maxDist = 900.f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_6;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = 127;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_6);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
break;
case SCRIPT_SOUND_PARTY_6_LOOP_L:
maxDist = 6400.f;
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_6;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = 127;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_6);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
break;
case SCRIPT_SOUND_PARTY_7_LOOP_S:
maxDist = 900.f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_7;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = 127;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_7);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
break;
case SCRIPT_SOUND_PARTY_7_LOOP_L:
maxDist = 6400.f;
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_7;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = 127;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_7);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
break;
case SCRIPT_SOUND_PARTY_8_LOOP_S:
maxDist = 900.f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_8;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = 127;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_8);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
break;
case SCRIPT_SOUND_PARTY_8_LOOP_L:
maxDist = 6400.f;
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_8;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = 127;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_8);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
break;
case SCRIPT_SOUND_PARTY_9_LOOP_S:
maxDist = 900.f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_9;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = 127;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_9);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
break;
case SCRIPT_SOUND_PARTY_9_LOOP_L:
maxDist = 6400.f;
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_9;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = 127;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_9);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
break;
case SCRIPT_SOUND_PARTY_10_LOOP_S:
maxDist = 900.f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_10;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = 127;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_10);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
break;
case SCRIPT_SOUND_PARTY_10_LOOP_L:
maxDist = 6400.f;
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_10;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = 127;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_10);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
break;
case SCRIPT_SOUND_PARTY_11_LOOP_S:
maxDist = 900.f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_11;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = 127;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_11);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
break;
case SCRIPT_SOUND_PARTY_11_LOOP_L:
maxDist = 6400.f;
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_11;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = 127;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_11);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
break;
case SCRIPT_SOUND_PARTY_12_LOOP_S:
maxDist = 900.f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_12;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = 127;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_12);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
break;
case SCRIPT_SOUND_PARTY_12_LOOP_L:
maxDist = 6400.f;
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_12;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = 127;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_12);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
break;
case SCRIPT_SOUND_PARTY_13_LOOP_S:
maxDist = 900.f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_13;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = 127;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_13);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
break;
case SCRIPT_SOUND_PARTY_13_LOOP_L:
maxDist = 6400.f;
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_13;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = 127;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_13);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
break;
case SCRIPT_SOUND_STRIP_CLUB_LOOP_1_S:
maxDist = 900.f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_STRIP_CLUB_1;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = 127;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_STRIP_CLUB_1);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
break;
case SCRIPT_SOUND_STRIP_CLUB_LOOP_1_L:
maxDist = 6400.f;
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_STRIP_CLUB_1;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = 127;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_STRIP_CLUB_1);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
break;
case SCRIPT_SOUND_STRIP_CLUB_LOOP_2_S:
maxDist = 900.f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_STRIP_CLUB_2;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = 127;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_STRIP_CLUB_2);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
break;
case SCRIPT_SOUND_STRIP_CLUB_LOOP_2_L:
maxDist = 6400.f;
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_STRIP_CLUB_2;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = 127;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_STRIP_CLUB_2);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
break;
case SCRIPT_SOUND_WORK_SHOP_LOOP_S:
case SCRIPT_SOUND_WORK_SHOP_LOOP_L:
cAudioManager::ProcessWorkShopScriptObject(sound);
return;
case SCRIPT_SOUND_SAWMILL_LOOP_S:
case SCRIPT_SOUND_SAWMILL_LOOP_L: cAudioManager::ProcessSawMillScriptObject(sound); return;
case SCRIPT_SOUND_38:
maxDist = 900.f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_409;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = 110;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_409);
m_sQueueSample.field_16 = 6;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
break;
case SCRIPT_SOUND_39:
maxDist = 6400.f;
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_409;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = 110;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_409);
m_sQueueSample.field_16 = 6;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
break;
case SCRIPT_SOUND_LAUNDERETTE_LOOP_S:
case SCRIPT_SOUND_LAUNDERETTE_LOOP_L: ProcessLaunderetteScriptObject(sound); return;
case SCRIPT_SOUND_CHINATOWN_RESTAURANT_S:
maxDist = 900.f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_CHINATOWN_RESTAURANT;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = 110;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_CHINATOWN_RESTAURANT);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
break;
case SCRIPT_SOUND_CHINATOWN_RESTAURANT_L:
maxDist = 6400.f;
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_CHINATOWN_RESTAURANT;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = 110;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_CHINATOWN_RESTAURANT);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
break;
case SCRIPT_SOUND_CIPRIANI_RESAURANT_S:
maxDist = 900.f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_CIPRIANI_RESTAURANT;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = 110;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_CIPRIANI_RESTAURANT);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
break;
case SCRIPT_SOUND_CIPRIANI_RESAURANT_L:
maxDist = 6400.f;
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_CIPRIANI_RESTAURANT;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = 110;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_CIPRIANI_RESTAURANT);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
break;
case SCRIPT_SOUND_46:
maxDist = 900.f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_414;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = 110;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_414);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
break;
case SCRIPT_SOUND_47:
maxDist = 6400.f;
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_414;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = 110;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_414);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
break;
case SCRIPT_SOUND_MARCO_BISTRO_S:
maxDist = 900.f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_MARCO_BISTRO;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = 110;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_MARCO_BISTRO);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
break;
case SCRIPT_SOUND_MARCO_BISTRO_L:
maxDist = 6400.f;
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_MARCO_BISTRO;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = 110;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_MARCO_BISTRO);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
break;
case SCRIPT_SOUND_AIRPORT_LOOP_S:
case SCRIPT_SOUND_AIRPORT_LOOP_L: ProcessAirportScriptObject(sound); return;
case SCRIPT_SOUND_SHOP_LOOP_S:
case SCRIPT_SOUND_SHOP_LOOP_L: ProcessShopScriptObject(sound); return;
case SCRIPT_SOUND_CINEMA_LOOP_S:
case SCRIPT_SOUND_CINEMA_LOOP_L: ProcessCinemaScriptObject(sound); return;
case SCRIPT_SOUND_DOCKS_LOOP_S:
case SCRIPT_SOUND_DOCKS_LOOP_L: cAudioManager::ProcessDocksScriptObject(sound); return;
case SCRIPT_SOUND_HOME_LOOP_S:
case SCRIPT_SOUND_HOME_LOOP_L: cAudioManager::ProcessHomeScriptObject(sound); return;
case SCRIPT_SOUND_FRANKIE_PIANO:
maxDist = 900.f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_FRANKIE_PIANO;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = 127;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_FRANKIE_PIANO);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
break;
case SCRIPT_SOUND_PARTY_1_LOOP:
maxDist = 6400.f;
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_1;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = 127;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_1);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
break;
case SCRIPT_SOUND_PORN_CINEMA_1_S:
case SCRIPT_SOUND_PORN_CINEMA_1_L:
case SCRIPT_SOUND_PORN_CINEMA_2_S:
case SCRIPT_SOUND_PORN_CINEMA_2_L:
case SCRIPT_SOUND_PORN_CINEMA_3_S:
case SCRIPT_SOUND_PORN_CINEMA_3_L:
case SCRIPT_SOUND_MISTY_SEX_S:
case SCRIPT_SOUND_MISTY_SEX_L: ProcessPornCinema(sound); return;
case SCRIPT_SOUND_BANK_ALARM_LOOP_S:
maxDist = 900.f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_BANK_ALARM;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = 90;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_BANK_ALARM);
m_sQueueSample.field_16 = 2;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
break;
case SCRIPT_SOUND_BANK_ALARM_LOOP_L:
maxDist = 6400.f;
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_BANK_ALARM;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = 90;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_BANK_ALARM);
m_sQueueSample.field_16 = 2;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
break;
case SCRIPT_SOUND_POLICE_BALL_LOOP_S:
maxDist = 900.f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_POLICE_BALL;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = 127;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_POLICE_BALL);
m_sQueueSample.field_16 = 2;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
break;
case SCRIPT_SOUND_POLICE_BALL_LOOP_L:
maxDist = 6400.f;
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_POLICE_BALL;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = 127;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_POLICE_BALL);
m_sQueueSample.field_16 = 2;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
break;
case SCRIPT_SOUND_RAVE_LOOP_INDUSTRIAL_S:
maxDist = 900.f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_RAVE_INDUSTRIAL;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = 127;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_RAVE_INDUSTRIAL);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
break;
case SCRIPT_SOUND_RAVE_LOOP_INDUSTRIAL_L:
maxDist = 6400.f;
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_RAVE_INDUSTRIAL;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = 127;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_RAVE_INDUSTRIAL);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
break;
case SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_S:
case SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_L:
cAudioManager::ProcessPoliceCellBeatingScriptObject(sound);
return;
case SCRIPT_SOUND_RAVE_1_LOOP_S:
case SCRIPT_SOUND_RAVE_2_LOOP_S:
maxDist = 900.f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_RAVE_1;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = 127;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
break;
case SCRIPT_SOUND_RAVE_1_LOOP_L:
case SCRIPT_SOUND_RAVE_2_LOOP_L:
maxDist = 6400.f;
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_RAVE_1;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = 127;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
break;
case SCRIPT_SOUND_RAVE_3_LOOP_S:
maxDist = 900.f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_RAVE_2;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = 127;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_RAVE_2);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
break;
case SCRIPT_SOUND_RAVE_3_LOOP_L:
maxDist = 6400.f;
m_sQueueSample.m_fSoundIntensity = 80.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_RAVE_2;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = 127;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_RAVE_2);
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_76 = 3;
m_sQueueSample.field_48 = 2.0f;
break;
case SCRIPT_SOUND_PRETEND_FIRE_LOOP:
maxDist = 2500.f;
m_sQueueSample.m_fSoundIntensity = 50.0f;
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_FIRE_ENTITY;
m_sQueueSample.m_bBankIndex = 0;
emittingVolume = 80;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_FIRE_ENTITY);
m_sQueueSample.field_16 = 8;
m_sQueueSample.field_76 = 10;
m_sQueueSample.field_48 = 2.0f;
break;
default: return;
}
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
if(distSquared < maxDist) {
m_sQueueSample.m_fDistance = Sqrt(distSquared);
m_sQueueSample.m_bVolume = ComputeVolume(
emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.field_4 = 0;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.field_56 = 0;
m_sQueueSample.m_bReverbFlag = 1;
m_sQueueSample.m_bEmittingVolume = emittingVolume;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd =
SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_bRequireReflection = 0;
AddSampleToRequestedQueue();
}
}
}
WRAPPER
void
cAudioManager::ProcessPed(CPhysical *)
{
EAXJMP(0x56F450);
}
void
cAudioManager::ProcessPhysical(int32 id)
{
CPhysical *entity = (CPhysical *)m_asAudioEntities[id].m_pEntity;
if(entity) {
switch(entity->m_type & 7) {
case ENTITY_TYPE_VEHICLE:
ProcessVehicle((CVehicle *)m_asAudioEntities[id].m_pEntity);
break;
case ENTITY_TYPE_PED:
ProcessPed((CPhysical *)m_asAudioEntities[id].m_pEntity);
break;
default: return;
}
}
}
WRAPPER
void
cAudioManager::ProcessPlane(void *ptr)
{
EAXJMP(0x56E860);
}
WRAPPER
void
cAudioManager::ProcessPoliceCellBeatingScriptObject(uint8 sound)
{
EAXJMP(0x578190);
}
void
cAudioManager::ProcessPornCinema(uint8 sound)
{
eAudioSamples sample;
uint32 time;
int32 rand;
float distSquared;
float maxDist;
switch(sound) {
case SCRIPT_SOUND_PORN_CINEMA_1_S:
case SCRIPT_SOUND_MISTY_SEX_S:
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PORN_CINEMA_1_BACKGROUND_1;
m_sQueueSample.m_bBankIndex = 0;
maxDist = 400.f;
sample = AUDIO_SAMPLE_PORN_CINEMA_1_SEX_1;
m_sQueueSample.m_fSoundIntensity = 20.0f;
break;
case SCRIPT_SOUND_PORN_CINEMA_1_L:
case SCRIPT_SOUND_MISTY_SEX_L:
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PORN_CINEMA_1_BACKGROUND_1;
m_sQueueSample.m_bBankIndex = 0;
maxDist = 6400.f;
sample = AUDIO_SAMPLE_PORN_CINEMA_1_SEX_1;
m_sQueueSample.m_fSoundIntensity = 80.0f;
break;
case SCRIPT_SOUND_PORN_CINEMA_2_S:
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PORN_CINEMA_2_BACKGROUND_2;
m_sQueueSample.m_bBankIndex = 0;
maxDist = 400.f;
sample = AUDIO_SAMPLE_PORN_CINEMA_2_SEX_1;
m_sQueueSample.m_fSoundIntensity = 20.0f;
break;
case SCRIPT_SOUND_PORN_CINEMA_2_L:
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PORN_CINEMA_2_BACKGROUND_2;
m_sQueueSample.m_bBankIndex = 0;
maxDist = 6400.f;
sample = AUDIO_SAMPLE_PORN_CINEMA_2_SEX_1;
m_sQueueSample.m_fSoundIntensity = 80.0f;
break;
case SCRIPT_SOUND_PORN_CINEMA_3_S:
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PORN_CINEMA_3_BACKGROUND_3;
m_sQueueSample.m_bBankIndex = 0;
maxDist = 400.f;
m_sQueueSample.m_fSoundIntensity = 20.0f;
sample = AUDIO_SAMPLE_PORN_CINEMA_3_SEX_1;
break;
case SCRIPT_SOUND_PORN_CINEMA_3_L:
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PORN_CINEMA_3_BACKGROUND_3;
m_sQueueSample.m_bBankIndex = 0;
maxDist = 6400.f;
m_sQueueSample.m_fSoundIntensity = 80.0f;
sample = AUDIO_SAMPLE_PORN_CINEMA_3_SEX_1;
break;
default: break;
}
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
if(distSquared < maxDist) {
m_sQueueSample.m_fDistance = sqrt(distSquared);
if(sound != SCRIPT_SOUND_MISTY_SEX_S && sound != SCRIPT_SOUND_MISTY_SEX_L) {
m_sQueueSample.m_bVolume =
ComputeVolume(maxVolume, m_sQueueSample.m_fSoundIntensity,
m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
m_sQueueSample.m_nSampleIndex);
m_sQueueSample.field_4 = 0;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.field_56 = 0;
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_48 = 2.0f;
m_sQueueSample.m_bEmittingVolume = maxVolume;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(
m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(
m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_bReverbFlag = 1;
m_sQueueSample.m_bRequireReflection = 0;
AddSampleToRequestedQueue();
}
}
time = CTimer::GetTimeInMilliseconds();
if(time > audioLogicTimers[0]) {
m_sQueueSample.m_bVolume = ComputeVolume(
90u, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
rand = m_anRandomTable[1] & 1;
m_sQueueSample.m_nSampleIndex = rand + sample;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nFrequency +=
RandomDisplacement(m_sQueueSample.m_nFrequency >> 4);
m_sQueueSample.field_4 = rand + 1;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.field_56 = 1;
m_sQueueSample.field_16 = 6;
m_sQueueSample.field_48 = 0.0f;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_bReverbFlag = 1;
m_sQueueSample.m_bRequireReflection = 0;
AddSampleToRequestedQueue();
audioLogicTimers[0] = time + 2000 + m_anRandomTable[3] % 6000u;
}
}
}
}
WRAPPER
void
cAudioManager::ProcessProjectiles()
{
EAXJMP(0x578A80);
}
void
cAudioManager::ProcessSawMillScriptObject(uint8 sound)
{
uint32 time;
float distSquared;
float maxDist;
switch(sound) {
case SCRIPT_SOUND_SAWMILL_LOOP_S:
case SCRIPT_SOUND_SAWMILL_LOOP_L:
maxDist = 900.f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
break;
default: break;
}
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
if(distSquared < maxDist) {
m_sQueueSample.m_fDistance = sqrt(distSquared);
m_sQueueSample.m_bVolume = cAudioManager::ComputeVolume(
30u, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_SAWMILL_1;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_SAWMILL_1);
m_sQueueSample.field_4 = 0;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.field_56 = 0;
m_sQueueSample.field_16 = 5;
m_sQueueSample.field_48 = 2.0f;
m_sQueueSample.m_bEmittingVolume = 30;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd =
SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_bReverbFlag = 1;
m_sQueueSample.m_bRequireReflection = 0;
AddSampleToRequestedQueue();
}
time = CTimer::GetTimeInMilliseconds();
if(time > audioLogicTimers[1]) {
m_sQueueSample.m_bVolume = cAudioManager::ComputeVolume(
70u, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_SAWMILL_2;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
m_sQueueSample.m_nSampleIndex);
m_sQueueSample.field_4 = 1;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.field_56 = 1;
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_48 = 2.0f;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_bReverbFlag = 1;
m_sQueueSample.m_bRequireReflection = 0;
AddSampleToRequestedQueue();
audioLogicTimers[1] = time + 2000 + m_anRandomTable[3] % 4000u;
}
}
}
}
WRAPPER
void
cAudioManager::ProcessScriptObject(int32 id)
{
EAXJMP(0x576070);
}
void
cAudioManager::ProcessShopScriptObject(uint8 sound)
{
uint32 time;
int32 rand;
float distSquared;
float maxDist;
switch(sound) {
case SCRIPT_SOUND_SHOP_LOOP_S:
case SCRIPT_SOUND_SHOP_LOOP_L:
maxDist = 900.f;
m_sQueueSample.m_fSoundIntensity = 30.0f;
break;
default: break;
}
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
if(distSquared < maxDist) {
m_sQueueSample.m_fDistance = sqrt(distSquared);
m_sQueueSample.m_bVolume = ComputeVolume(30u, m_sQueueSample.m_fSoundIntensity,
m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_SHOP_1;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_SHOP_1);
m_sQueueSample.field_4 = 0;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.field_56 = 0;
m_sQueueSample.field_16 = 5;
m_sQueueSample.field_48 = 2.0f;
m_sQueueSample.m_bEmittingVolume = 30;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd =
SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_bReverbFlag = 1;
m_sQueueSample.m_bRequireReflection = 0;
cAudioManager::AddSampleToRequestedQueue();
}
time = CTimer::GetTimeInMilliseconds();
if(time > audioLogicTimers[2]) {
m_sQueueSample.m_bVolume = ComputeVolume(
70u, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
rand = m_anRandomTable[1] & 1;
m_sQueueSample.m_nSampleIndex = rand + AUDIO_SAMPLE_SHOP_2;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(
m_sQueueSample.m_nSampleIndex);
m_sQueueSample.field_4 = rand + 1;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.m_nLoopCount = 1;
m_sQueueSample.field_56 = 1;
m_sQueueSample.field_16 = 3;
m_sQueueSample.field_48 = 2.0f;
m_sQueueSample.m_bEmittingVolume = 70;
m_sQueueSample.m_nLoopStart = 0;
m_sQueueSample.m_nLoopEnd = -1;
m_sQueueSample.m_bReverbFlag = 1;
m_sQueueSample.m_bRequireReflection = 0;
AddSampleToRequestedQueue();
audioLogicTimers[2] = time + 3000 + m_anRandomTable[3] % 7000u;
}
}
}
}
void
cAudioManager::ProcessSpecial()
{
if(m_bUserPause) {
if(!m_bPreviousUserPause) {
MusicManager.ChangeMusicMode(0);
SampleManager.SetEffectsFadeVolume(maxVolume);
SampleManager.SetMusicFadeVolume(maxVolume);
}
} else {
if(m_bPreviousUserPause) {
MusicManager.StopFrontEndTrack();
MusicManager.ChangeMusicMode(1u);
}
CPlayerPed *playerPed = FindPlayerPed();
if(playerPed) {
const PedState &state = playerPed->m_nPedState;
if(state != PED_ENTER_CAR && state != PED_STEAL_CAR &&
!playerPed->bInVehicle)
SampleManager.StopChannel(m_bActiveSamples);
}
}
}
#if 1
WRAPPER
void
cAudioManager::ProcessVehicle(CVehicle *)
{
EAXJMP(0x569A00);
}
#else
void
cAudioManager::ProcessVehicle(CVehicle *)
{
EAXJMP(0x569A00);
}
#endif
WRAPPER
void cAudioManager::ProcessWaterCannon(int32) { EAXJMP(0x575F30); }
WRAPPER
void
cAudioManager::ProcessWeather(int32 id)
{
EAXJMP(0x578370);
}
void
cAudioManager::ProcessWorkShopScriptObject(uint8 sound)
{
float distSquared;
float maxDist;
switch(sound) {
case SCRIPT_SOUND_WORK_SHOP_LOOP_S:
case SCRIPT_SOUND_WORK_SHOP_LOOP_L:
maxDist = 400.f;
m_sQueueSample.m_fSoundIntensity = 20.0;
break;
default: break;
}
distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos);
if(distSquared < maxDist) {
m_sQueueSample.m_fDistance = sqrt(distSquared);
m_sQueueSample.m_bVolume = ComputeVolume(30u, m_sQueueSample.m_fSoundIntensity,
m_sQueueSample.m_fDistance);
if(m_sQueueSample.m_bVolume) {
m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WORK_SHOP;
m_sQueueSample.m_bBankIndex = 0;
m_sQueueSample.m_nFrequency =
SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_WORK_SHOP);
m_sQueueSample.field_4 = 0;
m_sQueueSample.m_bIsDistant = 0;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.field_56 = 0;
m_sQueueSample.field_16 = 5;
m_sQueueSample.field_48 = 2.0;
m_sQueueSample.m_bEmittingVolume = 30;
m_sQueueSample.m_nLoopStart =
SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd =
SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_bReverbFlag = 1;
m_sQueueSample.m_bRequireReflection = 0;
AddSampleToRequestedQueue();
}
}
}
WRAPPER void
cAudioManager::Service()
{
EAXJMP(0x57A2A0);
}
STARTPATCHES
InjectHook(0x57B210, &cAudioManager::AddDetailsToRequestedOrderList, PATCH_JUMP);
InjectHook(0x56AD30, &cAudioManager::AddPlayerCarSample, PATCH_JUMP);
InjectHook(0x57B300, &cAudioManager::AddReflectionsToRequestedQueue, PATCH_JUMP);
// InjectHook(0x57B8D0, &cAudioManager::AddReleasingSounds, PATCH_JUMP);
InjectHook(0x57B070, &cAudioManager::AddSampleToRequestedQueue, PATCH_JUMP);
InjectHook(0x57A8F0, &cAudioManager::GetCurrent3DProviderIndex, PATCH_JUMP);
// InjectHook(0x580AF0, &cAudioManager::AgeCrimes, PATCH_JUMP);
InjectHook(0x5697A0, &cAudioManager::CalculateDistance, PATCH_JUMP);
InjectHook(0x57AA10, &cAudioManager::CheckForAnAudioFileOnCD, PATCH_JUMP);
InjectHook(0x5796A0, &cAudioManager::ClearMissionAudio, PATCH_JUMP);
InjectHook(0x57C120, &cAudioManager::ClearRequestedQueue, PATCH_JUMP);
InjectHook(0x57AE00, &cAudioManager::ComputeDopplerEffectedFrequency, PATCH_JUMP);
InjectHook(0x57ABB0, &cAudioManager::ComputeVolume, PATCH_JUMP);
InjectHook(0x57A310, &cAudioManager::CreateEntity, PATCH_JUMP);
InjectHook(0x57A830, &cAudioManager::DestroyAllGameCreatedEntities, PATCH_JUMP);
InjectHook(0x57A400, &cAudioManager::DestroyEntity, PATCH_JUMP);
InjectHook(0x57F060, &cAudioManager::DoPoliceRadioCrackle, PATCH_JUMP);
InjectHook(0x57C290, &cAudioManager::GenerateIntegerRandomNumberTable, PATCH_JUMP);
InjectHook(0x569750, &cAudioManager::GetDistanceSquared, PATCH_JUMP);
InjectHook(0x57AC60, &cAudioManager::TranslateEntity, PATCH_JUMP);
InjectHook(0x57A0E0, &cAudioManager::Initialise, PATCH_JUMP);
InjectHook(0x569420, &cAudioManager::PostInitialiseGameSpecificSetup, PATCH_JUMP);
// InjectHook(0x57EAC0, &cAudioManager::InitialisePoliceRadioZones, PATCH_JUMP);
// InjectHook(0x569650, &cAudioManager::ResetAudioLogicTimers, PATCH_JUMP);
InjectHook(0x57A150, &cAudioManager::Terminate, PATCH_JUMP);
InjectHook(0x57F050, &cAudioManager::GetMissionScriptPoliceAudioPlayingStatus, PATCH_JUMP);
InjectHook(0x5795D0, &cAudioManager::GetMissionAudioLoadingStatus, PATCH_JUMP);
InjectHook(0x57A8A0, &cAudioManager::GetNum3DProvidersAvailable, PATCH_JUMP);
InjectHook(0x57A9C0, &cAudioManager::IsMP3RadioChannelAvailable, PATCH_JUMP);
InjectHook(0x57AA30, &cAudioManager::GetCDAudioDriveLetter, PATCH_JUMP);
InjectHook(0x57A730, &cAudioManager::SetEffectsMasterVolume, PATCH_JUMP);
InjectHook(0x57A750, &cAudioManager::SetMusicMasterVolume, PATCH_JUMP);
InjectHook(0x57A770, &cAudioManager::SetEffectsFadeVolume, PATCH_JUMP);
InjectHook(0x57A790, &cAudioManager::SetMusicFadeVolume, PATCH_JUMP);
InjectHook(0x57A9A0, &cAudioManager::SetSpeakerConfig, PATCH_JUMP);
InjectHook(0x569400, &cAudioManager::PreInitialiseGameSpecificSetup, PATCH_JUMP);
InjectHook(0x57F020, &cAudioManager::SetMissionScriptPoliceAudio, PATCH_JUMP);
InjectHook(0x56C3C0, &cAudioManager::UsesSiren, PATCH_JUMP);
InjectHook(0x56C3F0, &cAudioManager::UsesSirenSwitching, PATCH_JUMP);
InjectHook(0x579520, &cAudioManager::MissionScriptAudioUsesPoliceChannel, PATCH_JUMP);
InjectHook(0x57A8C0, &cAudioManager::Get3DProviderName, PATCH_JUMP);
InjectHook(0x56F230, &cAudioManager::SetupJumboFlySound, PATCH_JUMP);
InjectHook(0x56F310, &cAudioManager::SetupJumboRumbleSound, PATCH_JUMP);
InjectHook(0x56EF20, &cAudioManager::SetupJumboTaxiSound, PATCH_JUMP);
InjectHook(0x56F070, &cAudioManager::SetupJumboWhineSound, PATCH_JUMP);
InjectHook(0x579620, &cAudioManager::PlayLoadedMissionAudio, PATCH_JUMP);
InjectHook(0x5795F0, &cAudioManager::SetMissionAudioLocation, PATCH_JUMP);
InjectHook(0x57EFF0, &cAudioManager::ResetPoliceRadio, PATCH_JUMP);
InjectHook(0x57B030, &cAudioManager::InterrogateAudioEntities, PATCH_JUMP);
InjectHook(0x56C600, &cAudioManager::UsesReverseWarning, PATCH_JUMP);
InjectHook(0x56CAB0, &cAudioManager::HasAirBrakes, PATCH_JUMP);
InjectHook(0x56F410, &cAudioManager::GetJumboTaxiFreq, PATCH_JUMP);
InjectHook(0x579650, &cAudioManager::IsMissionAudioSampleFinished, PATCH_JUMP);
InjectHook(0x57AF90, &cAudioManager::RandomDisplacement, PATCH_JUMP);
InjectHook(0x57A9E0, &cAudioManager::ReleaseDigitalHandle, PATCH_JUMP);
InjectHook(0x57A9F0, &cAudioManager::ReacquireDigitalHandle, PATCH_JUMP);
InjectHook(0x57AA00, &cAudioManager::SetDynamicAcousticModelingStatus, PATCH_JUMP);
InjectHook(0x57AA50, &cAudioManager::IsAudioInitialised, PATCH_JUMP);
InjectHook(0x57A4C0, &cAudioManager::SetEntityStatus, PATCH_JUMP);
InjectHook(0x569570, &cAudioManager::PreTerminateGameSpecificShutdown, PATCH_JUMP);
InjectHook(0x569640, &cAudioManager::PostTerminateGameSpecificShutdown, PATCH_JUMP);
InjectHook(0x56AD10, &cAudioManager::PlayerJustGotInCar, PATCH_JUMP);
InjectHook(0x56AD20, &cAudioManager::PlayerJustLeftCar, PATCH_JUMP);
InjectHook(0x570DB0, &cAudioManager::GetPhrase, PATCH_JUMP);
// Get ped sfx stuff
InjectHook(0x570960, &cAudioManager::GetPedCommentSfx, PATCH_JUMP);
InjectHook(0x570E00, &cAudioManager::GetPlayerTalkSfx, PATCH_JUMP);
InjectHook(0x570EA0, &cAudioManager::GetCopTalkSfx, PATCH_JUMP);
InjectHook(0x570F80, &cAudioManager::GetSwatTalkSfx, PATCH_JUMP);
InjectHook(0x571040, &cAudioManager::GetFBITalkSfx, PATCH_JUMP);
InjectHook(0x571110, &cAudioManager::GetArmyTalkSfx, PATCH_JUMP);
InjectHook(0x5711C0, &cAudioManager::GetMedicTalkSfx, PATCH_JUMP);
InjectHook(0x5712B0, &cAudioManager::GetFiremanTalkSfx, PATCH_JUMP);
InjectHook(0x575340, &cAudioManager::GetNormalMaleTalkSfx, PATCH_JUMP);
InjectHook(0x575190, &cAudioManager::GetTaxiDriverTalkSfx, PATCH_JUMP);
InjectHook(0x575240, &cAudioManager::GetPimpTalkSfx, PATCH_JUMP);
InjectHook(0x571510, &cAudioManager::GetMafiaTalkSfx, PATCH_JUMP);
InjectHook(0x571650, &cAudioManager::GetTriadTalkSfx, PATCH_JUMP);
InjectHook(0x571770, &cAudioManager::GetDiabloTalkSfx, PATCH_JUMP);
InjectHook(0x5718D0, &cAudioManager::GetYakuzaTalkSfx, PATCH_JUMP);
InjectHook(0x5719E0, &cAudioManager::GetYardieTalkSfx, PATCH_JUMP);
InjectHook(0x571B00, &cAudioManager::GetColumbianTalkSfx, PATCH_JUMP);
InjectHook(0x571C30, &cAudioManager::GetHoodTalkSfx, PATCH_JUMP);
InjectHook(0x571D80, &cAudioManager::GetBlackCriminalTalkSfx, PATCH_JUMP);
InjectHook(0x571E60, &cAudioManager::GetWhiteCriminalTalkSfx, PATCH_JUMP);
InjectHook(0x571F40, &cAudioManager::GetMaleNo2TalkSfx, PATCH_JUMP);
InjectHook(0x572AF0, &cAudioManager::GetBlackProjectMaleTalkSfx, PATCH_JUMP);
InjectHook(0x5725D0, &cAudioManager::GetWhiteFatMaleTalkSfx, PATCH_JUMP);
InjectHook(0x5726C0, &cAudioManager::GetBlackFatMaleTalkSfx, PATCH_JUMP);
InjectHook(0x572050, &cAudioManager::GetBlackCasualFemaleTalkSfx, PATCH_JUMP);
InjectHook(0x572170, &cAudioManager::GetWhiteCasualFemaleTalkSfx, PATCH_JUMP);
InjectHook(0x572280, &cAudioManager::GetFemaleNo3TalkSfx, PATCH_JUMP);
InjectHook(0x5724D0, &cAudioManager::GetBlackFatFemaleTalkSfx, PATCH_JUMP);
InjectHook(0x5727B0, &cAudioManager::GetWhiteFatFemaleTalkSfx, PATCH_JUMP);
InjectHook(0x5728B0, &cAudioManager::GetBlackFemaleProstituteTalkSfx, PATCH_JUMP);
InjectHook(0x5729D0, &cAudioManager::GetWhiteFemaleProstituteTalkSfx, PATCH_JUMP);
InjectHook(0x572C20, &cAudioManager::GetBlackProjectFemaleOldTalkSfx, PATCH_JUMP);
InjectHook(0x572D20, &cAudioManager::GetBlackProjectFemaleYoungTalkSfx, PATCH_JUMP);
InjectHook(0x572E10, &cAudioManager::GetChinatownMaleOldTalkSfx, PATCH_JUMP);
InjectHook(0x572F10, &cAudioManager::GetChinatownMaleYoungTalkSfx, PATCH_JUMP);
InjectHook(0x573010, &cAudioManager::GetChinatownFemaleOldTalkSfx, PATCH_JUMP);
InjectHook(0x5730F0, &cAudioManager::GetChinatownFemaleYoungTalkSfx, PATCH_JUMP);
InjectHook(0x5731E0, &cAudioManager::GetLittleItalyMaleTalkSfx, PATCH_JUMP);
InjectHook(0x573310, &cAudioManager::GetLittleItalyFemaleOldTalkSfx, PATCH_JUMP);
InjectHook(0x573400, &cAudioManager::GetLittleItalyFemaleYoungTalkSfx, PATCH_JUMP);
InjectHook(0x5734F0, &cAudioManager::GetWhiteDockerMaleTalkSfx, PATCH_JUMP);
InjectHook(0x5735E0, &cAudioManager::GetBlackDockerMaleTalkSfx, PATCH_JUMP);
InjectHook(0x5736D0, &cAudioManager::GetScumMaleTalkSfx, PATCH_JUMP);
InjectHook(0x5737E0, &cAudioManager::GetScumFemaleTalkSfx, PATCH_JUMP);
InjectHook(0x5738D0, &cAudioManager::GetWhiteWorkerMaleTalkSfx, PATCH_JUMP);
InjectHook(0x5739C0, &cAudioManager::GetBlackWorkerMaleTalkSfx, PATCH_JUMP);
InjectHook(0x5713E0, &cAudioManager::GetBusinessMaleYoungTalkSfx, PATCH_JUMP);
InjectHook(0x5712C0, &cAudioManager::GetBusinessMaleOldTalkSfx, PATCH_JUMP);
InjectHook(0x5723A0, &cAudioManager::GetWhiteBusinessFemaleTalkSfx, PATCH_JUMP);
InjectHook(0x573AB0, &cAudioManager::GetBlackBusinessFemaleTalkSfx, PATCH_JUMP);
InjectHook(0x573BD0, &cAudioManager::GetSupermodelMaleTalkSfx, PATCH_JUMP);
InjectHook(0x573CD0, &cAudioManager::GetSupermodelFemaleTalkSfx, PATCH_JUMP);
InjectHook(0x573DC0, &cAudioManager::GetStewardMaleTalkSfx, PATCH_JUMP);
InjectHook(0x573E90, &cAudioManager::GetStewardFemaleTalkSfx, PATCH_JUMP);
InjectHook(0x573F60, &cAudioManager::GetFanMaleTalkSfx, PATCH_JUMP);
InjectHook(0x574040, &cAudioManager::GetFanFemaleTalkSfx, PATCH_JUMP);
InjectHook(0x574120, &cAudioManager::GetHospitalMaleTalkSfx, PATCH_JUMP);
InjectHook(0x5741F0, &cAudioManager::GetHospitalFemaleTalkSfx, PATCH_JUMP);
InjectHook(0x574290, &cAudioManager::GetWhiteConstructionWorkerTalkSfx, PATCH_JUMP);
InjectHook(0x574380, &cAudioManager::GetBlackConstructionWorkerTalkSfx, PATCH_JUMP);
InjectHook(0x574480, &cAudioManager::GetShopperFemaleTalkSfx, PATCH_JUMP);
InjectHook(0x574590, &cAudioManager::GetStudentMaleTalkSfx, PATCH_JUMP);
InjectHook(0x574690, &cAudioManager::GetStudentFemaleTalkSfx, PATCH_JUMP);
InjectHook(0x572040, &cAudioManager::GetCasualMaleOldTalkSfx, PATCH_JUMP);
InjectHook(0x574790, &cAudioManager::GetSpecialCharacterTalkSfx, PATCH_JUMP);
InjectHook(0x574DA0, &cAudioManager::GetEightTalkSfx, PATCH_JUMP);
InjectHook(0x574E50, &cAudioManager::GetFrankieTalkSfx, PATCH_JUMP);
InjectHook(0x574F00, &cAudioManager::GetMistyTalkSfx, PATCH_JUMP);
InjectHook(0x574FD0, &cAudioManager::GetOJGTalkSfx, PATCH_JUMP);
InjectHook(0x574FE0, &cAudioManager::GetCatatalinaTalkSfx, PATCH_JUMP);
InjectHook(0x574FF0, &cAudioManager::GetBomberTalkSfx, PATCH_JUMP);
InjectHook(0x575060, &cAudioManager::GetSecurityGuardTalkSfx, PATCH_JUMP);
InjectHook(0x575120, &cAudioManager::GetChunkyTalkSfx, PATCH_JUMP);
InjectHook(0x575460, &cAudioManager::GetGenericMaleTalkSfx, PATCH_JUMP);
InjectHook(0x575510, &cAudioManager::GetGenericFemaleTalkSfx, PATCH_JUMP);
// Process stuff
// InjectHook(0x57BA60, &cAudioManager::ProcessActiveQueues, PATCH_JUMP);
InjectHook(0x56C940, &cAudioManager::ProcessAirBrakes, PATCH_JUMP);
InjectHook(0x577B30, &cAudioManager::ProcessAirportScriptObject, PATCH_JUMP);
InjectHook(0x579250, &cAudioManager::ProcessBridgeMotor, PATCH_JUMP);
InjectHook(0x579170, &cAudioManager::ProcessBridgeWarning, PATCH_JUMP);
InjectHook(0x577CA0, &cAudioManager::ProcessCinemaScriptObject, PATCH_JUMP);
InjectHook(0x577E50, &cAudioManager::ProcessDocksScriptObject, PATCH_JUMP);
InjectHook(0x569870, &cAudioManager::ProcessEntity, PATCH_JUMP);
InjectHook(0x578FD0, &cAudioManager::ProcessFireHydrant, PATCH_JUMP);
InjectHook(0x5785E0, &cAudioManager::ProcessFrontEnd, PATCH_JUMP);
InjectHook(0x577FE0, &cAudioManager::ProcessHomeScriptObject, PATCH_JUMP);
InjectHook(0x56E8F0, &cAudioManager::ProcessJumbo, PATCH_JUMP);
InjectHook(0x56EA40, &cAudioManager::ProcessJumboAccel, PATCH_JUMP);
InjectHook(0x56EE40, &cAudioManager::ProcessJumboDecel, PATCH_JUMP);
InjectHook(0x56ECF0, &cAudioManager::ProcessJumboFlying, PATCH_JUMP);
InjectHook(0x56ED10, &cAudioManager::ProcessJumboLanding, PATCH_JUMP);
InjectHook(0x56EC00, &cAudioManager::ProcessJumboTakeOff, PATCH_JUMP);
InjectHook(0x56EA10, &cAudioManager::ProcessJumboTaxi, PATCH_JUMP);
InjectHook(0x5777E0, &cAudioManager::ProcessLaunderetteScriptObject, PATCH_JUMP);
InjectHook(0x576770, &cAudioManager::ProcessLoopingScriptObject, PATCH_JUMP);
InjectHook(0x5699C0, &cAudioManager::ProcessPhysical, PATCH_JUMP);
InjectHook(0x577280, &cAudioManager::ProcessPornCinema, PATCH_JUMP);
InjectHook(0x577630, &cAudioManager::ProcessSawMillScriptObject, PATCH_JUMP);
InjectHook(0x577970, &cAudioManager::ProcessShopScriptObject, PATCH_JUMP);
InjectHook(0x5697D0, &cAudioManager::ProcessSpecial, PATCH_JUMP);
InjectHook(0x577530, &cAudioManager::ProcessWorkShopScriptObject, PATCH_JUMP);
ENDPATCHES