#include "common.h" #include "patcher.h" #include "AudioManager.h" #include "Automobile.h" #include "Camera.h" #include "DMAudio.h" #include "Garages.h" #include "ModelIndices.h" #include "MusicManager.h" #include "Ped.h" #include "Physical.h" #include "Plane.h" #include "PlayerPed.h" #include "Pools.h" #include "sampman.h" #include "Stats.h" #include "Vehicle.h" #include "World.h" uint32 *audioLogicTimers = (uint32 *)0x6508A0; // TODO: where is this used? Is this the right file? enum eVehicleModel { LANDSTAL, IDAHO, STINGER, LINERUN, PEREN, SENTINEL, PATRIOT, FIRETRUK, TRASH, STRETCH, MANANA, INFERNUS, BLISTA, PONY, MULE, CHEETAH, AMBULAN, FBICAR, MOONBEAM, ESPERANT, TAXI, KURUMA, BOBCAT, MRWHOOP, BFINJECT, CORPSE, POLICE, ENFORCER, SECURICA, BANSHEE, PREDATOR, BUS, RHINO, BARRACKS, TRAIN, CHOPPER, DODO, COACH, CABBIE, STALLION, RUMPO, RCBANDIT, BELLYUP, MRWONGS, MAFIA, YARDIE, YAKUZA, DIABLOS, COLUMB, HOODS, AIRTRAIN, DEADDODO, SPEEDER, REEFER, PANLANT, FLATBED, YANKEE, ESCAPE, BORGNINE, TOYZ, GHOST, CAR151, CAR152, CAR153, CAR154, CAR155, CAR156, CAR157, CAR158, CAR159, }; void *cAudioScriptObject::operator new(size_t sz) { return CPools::GetAudioScriptObjectPool()->New(); } void *cAudioScriptObject::operator new(size_t sz, int handle) { return CPools::GetAudioScriptObjectPool()->New(handle); } void cAudioScriptObject::operator delete(void *p, size_t sz) { CPools::GetAudioScriptObjectPool()->Delete((cAudioScriptObject*)p); } void cAudioScriptObject::operator delete(void *p, int handle) { CPools::GetAudioScriptObjectPool()->Delete((cAudioScriptObject*)p); } cAudioManager &AudioManager = *(cAudioManager *)0x880FC0; constexpr int totalAudioEntitiesSlots = 200; constexpr int maxVolume = 127; char &g_nMissionAudioPlayingStatus = *(char *)0x60ED88; void cAudioManager::AddDetailsToRequestedOrderList(uint8 sample) { uint32 i = 0; if(sample != 0) { for(; i < sample; i++) { if(m_asSamples[m_bActiveSampleQueue] [m_abSampleQueueIndexTable[m_bActiveSampleQueue][i]] .calculatedVolume > m_asSamples[m_bActiveSampleQueue][sample].calculatedVolume) break; } if(i < sample) { memmove(&m_abSampleQueueIndexTable[m_bActiveSampleQueue][i + 1], &m_abSampleQueueIndexTable[m_bActiveSampleQueue][i], m_bActiveSamples - i - 1); } } m_abSampleQueueIndexTable[m_bActiveSampleQueue][i] = sample; } void cAudioManager::AddPlayerCarSample(uint8 emittingVolume, int32 freq, uint32 sample, uint8 unk1, uint8 unk2, bool notLooping) { m_sQueueSample.m_bVolume = ComputeVolume(emittingVolume, 50.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.field_4 = unk2; m_sQueueSample.m_nSampleIndex = sample; m_sQueueSample.m_bBankIndex = 0; m_sQueueSample.m_bIsDistant = 0; m_sQueueSample.field_16 = 0; m_sQueueSample.m_nFrequency = freq; if(notLooping) { m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.field_76 = 8; } else { m_sQueueSample.m_nLoopCount = 1; } m_sQueueSample.m_bEmittingVolume = emittingVolume; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.field_48 = 6.0f; m_sQueueSample.m_fSoundIntensity = 50.0f; m_sQueueSample.field_56 = 0; m_sQueueSample.m_bReverbFlag = 1; m_sQueueSample.m_bRequireReflection = 0; AddSampleToRequestedQueue(); } } void cAudioManager::AddReflectionsToRequestedQueue() { float reflectionDistance; int32 noise; uint8 emittingVolume = emittingVolume = (m_sQueueSample.m_bVolume >> 1) + (m_sQueueSample.m_bVolume >> 3); for(uint32 i = 0; i < 5u; i++) { reflectionDistance = m_afReflectionsDistances[i]; if(reflectionDistance > 0.0f && reflectionDistance < 100.f && reflectionDistance < m_sQueueSample.m_fSoundIntensity) { m_sQueueSample.m_bLoopsRemaining = (reflectionDistance * 500.f / 1029.f); if(m_sQueueSample.m_bLoopsRemaining > 5u) { m_sQueueSample.m_fDistance = m_afReflectionsDistances[i]; m_sQueueSample.m_bEmittingVolume = emittingVolume; m_sQueueSample.m_bVolume = ComputeVolume(emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume > emittingVolume >> 4) { m_sQueueSample.field_4 += ((i + 1) << 8); if(m_sQueueSample.m_nLoopCount) { noise = RandomDisplacement( m_sQueueSample.m_nFrequency >> 5); if(noise <= 0) m_sQueueSample.m_nFrequency += noise; else m_sQueueSample.m_nFrequency -= noise; } m_sQueueSample.field_16 += 20; m_sQueueSample.m_vecPos.x = m_avecReflectionsPos[i].x; m_sQueueSample.m_vecPos.y = m_avecReflectionsPos[i].y; m_sQueueSample.m_vecPos.z = m_avecReflectionsPos[i].z; AddSampleToRequestedQueue(); } } } } } #if 1 WRAPPER void cAudioManager::AddReleasingSounds() { EAXJMP(0x57B8D0); } #else void cAudioManager::AddReleasingSounds() { bool isFirstSampleQueue; int32 calculatedIndex; tActiveSample *sample; uint8 field_76; uint8 field_88; int sampleQueue; bool toProcess[44]; isFirstSampleQueue = m_bActiveSampleQueue == 0; cAudioManager *s = (this + 2484 * isFirstSampleQueue); // wtf for(uint32 i = 0; i < m_bSampleRequestQueuesStatus[isFirstSampleQueue]; i++) { calculatedIndex = i + 27 * isFirstSampleQueue; sample = &s->m_asSamples[m_abSampleQueueIndexTable[calculatedIndex]]; if(!s->m_asSamples[m_abSampleQueueIndexTable[calculatedIndex]].m_bLoopEnded) { toProcess[i] = 0; sampleQueue = m_bActiveSampleQueue; for(uint8 j = 0; j < m_bSampleRequestQueuesStatus[m_bActiveSampleQueue]; j++) { if(sample->m_nEntityIndex == m_asSamples[27 * sampleQueue + m_abSampleQueueIndexTable[27 * sampleQueue + j]] .m_nEntityIndex && sample->field_4 == m_asSamples[27 * sampleQueue + m_abSampleQueueIndexTable[27 * sampleQueue + j]] .field_4) { toProcess[i] = 1; break; } } if(!toProcess[i]) { if(sample->field_4 <= 255u || !sample->m_bLoopsRemaining) { field_76 = sample->field_76; if(!field_76) continue; if(!sample->m_nLoopCount) { uint8 &vol = sample->m_bVolume; if(sample->field_88 == -1) { sample->field_88 = vol / field_76; if(sample->field_88 <= 0) sample->field_88 = 1; } field_88 = sample->field_88; if(vol <= field_88) { sample->field_76 = 0; continue; } vol -= field_88; } --sample->field_76; if(field_2) { if(sample->field_16 < 20u) ++sample->field_16; } sample->field_56 = 0; } memcpy(&m_sQueueSample, sample, 92); AddSampleToRequestedQueue(); } } } } #endif void cAudioManager::AddSampleToRequestedQueue() { int32 calculatedVolume; tActiveSample *sample; uint8 sampleIndex; bool bReflections; if(m_sQueueSample.m_nSampleIndex < TOTAL_AUDIO_SAMPLES) { calculatedVolume = m_sQueueSample.field_16 * (maxVolume - m_sQueueSample.m_bVolume); sampleIndex = m_bSampleRequestQueuesStatus[m_bActiveSampleQueue]; if(sampleIndex >= m_bActiveSamples) { sampleIndex = m_abSampleQueueIndexTable[m_bActiveSampleQueue][m_bActiveSamples - 1]; if(m_asSamples[m_bActiveSampleQueue][sampleIndex].calculatedVolume <= calculatedVolume) return; } else { ++m_bSampleRequestQueuesStatus[m_bActiveSampleQueue]; } m_sQueueSample.calculatedVolume = calculatedVolume; m_sQueueSample.m_bLoopEnded = 0; if(m_sQueueSample.m_bIsDistant) { m_sQueueSample.m_bRequireReflection = 0; m_sQueueSample.m_bLoopsRemaining = 0; } if(m_bDynamicAcousticModelingStatus && m_sQueueSample.m_nLoopCount) { bReflections = m_sQueueSample.m_bRequireReflection; } else { bReflections = false; m_sQueueSample.m_bLoopsRemaining = 0; } m_sQueueSample.m_bRequireReflection = 0; if(!m_bDynamicAcousticModelingStatus) m_sQueueSample.m_bReverbFlag = 0; sample = &m_asSamples[m_bActiveSampleQueue][sampleIndex]; sample->m_nEntityIndex = m_sQueueSample.m_nEntityIndex; sample->field_4 = m_sQueueSample.field_4; sample->m_nSampleIndex = m_sQueueSample.m_nSampleIndex; sample->m_bBankIndex = m_sQueueSample.m_bBankIndex; sample->m_bIsDistant = m_sQueueSample.m_bIsDistant; sample->field_16 = m_sQueueSample.field_16; sample->m_nFrequency = m_sQueueSample.m_nFrequency; sample->m_bVolume = m_sQueueSample.m_bVolume; sample->m_fDistance = m_sQueueSample.m_fDistance; sample->m_nLoopCount = m_sQueueSample.m_nLoopCount; sample->m_nLoopStart = m_sQueueSample.m_nLoopStart; sample->m_nLoopEnd = m_sQueueSample.m_nLoopEnd; sample->m_bEmittingVolume = m_sQueueSample.m_bEmittingVolume; sample->field_48 = m_sQueueSample.field_48; sample->m_fSoundIntensity = m_sQueueSample.m_fSoundIntensity; sample->field_56 = m_sQueueSample.field_56; sample->m_vecPos = m_sQueueSample.m_vecPos; sample->m_bReverbFlag = m_sQueueSample.m_bReverbFlag; sample->m_bLoopsRemaining = m_sQueueSample.m_bLoopsRemaining; sample->m_bRequireReflection = m_sQueueSample.m_bRequireReflection; sample->m_bOffset = m_sQueueSample.m_bOffset; sample->field_76 = m_sQueueSample.field_76; sample->m_bIsProcessed = m_sQueueSample.m_bIsProcessed; sample->m_bLoopEnded = m_sQueueSample.m_bLoopEnded; sample->calculatedVolume = m_sQueueSample.calculatedVolume; sample->field_88 = m_sQueueSample.field_88; AddDetailsToRequestedOrderList(sampleIndex); if(bReflections) AddReflectionsToRequestedQueue(); } } WRAPPER void cAudioManager::AgeCrimes() { EAXJMP(0x580AF0); } int8 cAudioManager::GetCurrent3DProviderIndex() { if(m_bIsInitialised) return SampleManager.GetCurrent3DProviderIndex(); return -1; } void cAudioManager::CalculateDistance(bool *ptr, float dist) { if(*ptr == false) { m_sQueueSample.m_fDistance = sqrt(dist); *ptr = true; } } bool cAudioManager::CheckForAnAudioFileOnCD() { return SampleManager.CheckForAnAudioFileOnCD(); } void cAudioManager::ClearMissionAudio() { if(m_bIsInitialised) { m_sMissionAudio.m_nSampleIndex = NO_SAMPLE; m_sMissionAudio.m_bLoadingStatus = 0; m_sMissionAudio.m_bPlayStatus = 0; m_sMissionAudio.field_22 = 0; m_sMissionAudio.m_bIsPlayed = false; m_sMissionAudio.field_12 = 1; m_sMissionAudio.field_24 = 0; } } void cAudioManager::ClearRequestedQueue() { for(int32 i = 0; i < m_bActiveSamples; i++) { m_abSampleQueueIndexTable[m_bActiveSampleQueue][i] = m_bActiveSamples; } m_bSampleRequestQueuesStatus[m_bActiveSampleQueue] = 0; } int32 cAudioManager::ComputeDopplerEffectedFrequency(uint32 oldFreq, float position1, float position2, float speedMultiplier) { uint32 newFreq = oldFreq; if(!TheCamera.Get_Just_Switched_Status() && speedMultiplier != 0.0f) { float dist = position2 - position1; if(dist != 0.0f) { float speedOfSource = (dist / field_19195) * speedMultiplier; if(speedOfSound > fabsf(speedOfSource)) { if(speedOfSource < 0.0f) { speedOfSource = max(speedOfSource, -1.5f); } else { speedOfSource = min(speedOfSource, 1.5f); } newFreq = (oldFreq * speedOfSound) / (speedOfSource + speedOfSound); } } } return newFreq; } WRAPPER int32 cAudioManager::ComputePan(float, CVector *) { EAXJMP(0x57AD20); } uint32 cAudioManager::ComputeVolume(int emittingVolume, float soundIntensity, float distance) { float newSoundIntensity; if(soundIntensity <= 0.0f) return 0; if((soundIntensity * 0.2f) <= distance) { newSoundIntensity = soundIntensity * 0.2f; emittingVolume = sq((soundIntensity - distance) / (soundIntensity - newSoundIntensity)) * emittingVolume; } return emittingVolume; } int32 cAudioManager::CreateEntity(int32 type, CPhysical *entity) { if(!m_bIsInitialised) return -4; if(!entity) return -2; if(type >= TOTAL_AUDIO_TYPES) return -1; for(uint32 i = 0; i < 200; i++) { if(!m_asAudioEntities[i].m_bIsUsed) { m_asAudioEntities[i].m_bIsUsed = true; m_asAudioEntities[i].m_bStatus = 0; m_asAudioEntities[i].m_nType = (eAudioType)type; m_asAudioEntities[i].m_pEntity = entity; m_asAudioEntities[i].m_awAudioEvent[0] = SOUND_TOTAL_PED_SOUNDS; m_asAudioEntities[i].m_awAudioEvent[1] = SOUND_TOTAL_PED_SOUNDS; m_asAudioEntities[i].m_awAudioEvent[2] = SOUND_TOTAL_PED_SOUNDS; m_asAudioEntities[i].m_awAudioEvent[3] = SOUND_TOTAL_PED_SOUNDS; m_asAudioEntities[i].field_24 = 0; m_anAudioEntityIndices[m_nAudioEntitiesTotal++] = i; return i; } } return -3; } void cAudioManager::DestroyAllGameCreatedEntities() { cAudioScriptObject *entity; if(m_bIsInitialised) { for(uint32 i = 0; i < 200; i++) { if(m_asAudioEntities[i].m_bIsUsed) { switch(m_asAudioEntities[i].m_nType) { case AUDIOTYPE_PHYSICAL: case AUDIOTYPE_EXPLOSION: case AUDIOTYPE_WEATHER: case AUDIOTYPE_CRANE: case AUDIOTYPE_GARAGE: case AUDIOTYPE_HYDRANT: cAudioManager::DestroyEntity(i); break; case AUDIOTYPE_ONE_SHOT: entity = (cAudioScriptObject *)m_asAudioEntities[i].m_pEntity; if(entity) { delete entity; } DestroyEntity(i); break; default: break; } } } m_nScriptObjectEntityTotal = 0; } } void cAudioManager::DestroyEntity(int32 id) { if(m_bIsInitialised && id >= 0 && id < totalAudioEntitiesSlots && m_asAudioEntities[id].m_bIsUsed) { m_asAudioEntities[id].m_bIsUsed = 0; for(int32 i = 0; i < m_nAudioEntitiesTotal; ++i) { if(id == m_anAudioEntityIndices[i]) { if(i < totalAudioEntitiesSlots - 1) memmove(&m_anAudioEntityIndices[i], &m_anAudioEntityIndices[i + 1], 4 * (m_nAudioEntitiesTotal - (i + 1))); m_anAudioEntityIndices[--m_nAudioEntitiesTotal] = totalAudioEntitiesSlots; return; } } } } void cAudioManager::DoPoliceRadioCrackle() { m_sQueueSample.m_nEntityIndex = m_nPoliceChannelEntity; m_sQueueSample.field_4 = 0; m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_POLICE_SCANNER_CRACKLE; m_sQueueSample.m_bBankIndex = 0; m_sQueueSample.m_bIsDistant = 1; m_sQueueSample.field_16 = 10; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_POLICE_SCANNER_CRACKLE); m_sQueueSample.m_bVolume = m_anRandomTable[2] % 20u + 15; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = m_sQueueSample.m_bVolume; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(188); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(188); m_sQueueSample.field_56 = 0; m_sQueueSample.m_bReverbFlag = 0; m_sQueueSample.m_bOffset = 63; m_sQueueSample.field_76 = 3; m_sQueueSample.m_bRequireReflection = 0; AddSampleToRequestedQueue(); } void cAudioManager::GenerateIntegerRandomNumberTable() { for(int32 i = 0; i < 5; i++) { m_anRandomTable[i] = rand(); } } float cAudioManager::GetDistanceSquared(CVector *v) { const CVector &c = TheCamera.GetPosition(); return sq(v->x - c.x) + sq(v->y - c.y) + sq((v->z - c.z) * 0.2f); } void cAudioManager::TranslateEntity(CVector *v1, CVector *v2) { const RwMatrix &cM = TheCamera.GetMatrix().m_matrix; const CVector &cV = TheCamera.GetPosition(); float a = v1->z - cV.z; float b = v1->y - cV.y; float c = v1->x - cV.x; v2->x = cM.right.y * b + cM.right.x * c + cM.right.z * a; v2->y = cM.up.y * b + cM.up.x * c + cM.up.z * a; v2->z = cM.at.y * b + cM.at.x * c + cM.at.z * a; } void cAudioManager::Initialise() { if(!m_bIsInitialised) { PreInitialiseGameSpecificSetup(); m_bIsInitialised = SampleManager.Initialise(); if(m_bIsInitialised) { m_bActiveSamples = SampleManager.GetMaximumSupportedChannels(); if(m_bActiveSamples <= 1u) { Terminate(); } else { --m_bActiveSamples; PostInitialiseGameSpecificSetup(); InitialisePoliceRadioZones(); InitialisePoliceRadio(); MusicManager.Initialise(); } } } } void cAudioManager::PostInitialiseGameSpecificSetup() { m_nFireAudioEntity = CreateEntity(AUDIOTYPE_FIRE, (CPhysical *)0x8F31D0); // last is addr of firemanager @todo change if(m_nFireAudioEntity >= 0) SetEntityStatus(m_nFireAudioEntity, 1); m_nCollisionEntity = CreateEntity(AUDIOTYPE_COLLISION, (CPhysical *)1); if(m_nCollisionEntity >= 0) SetEntityStatus(m_nCollisionEntity, 1); m_nFrontEndEntity = CreateEntity(AUDIOTYPE_FRONTEND, (CPhysical *)1); if(m_nFrontEndEntity >= 0) SetEntityStatus(m_nFrontEndEntity, 1); m_nProjectileEntity = CreateEntity(AUDIOTYPE_PROJECTILE, (CPhysical *)1); if(m_nProjectileEntity >= 0) SetEntityStatus(m_nProjectileEntity, 1); m_nWaterCannonEntity = CreateEntity(AUDIOTYPE_WATER_CANNON, (CPhysical *)1); if(m_nWaterCannonEntity >= 0) SetEntityStatus(m_nWaterCannonEntity, 1); m_nPoliceChannelEntity = CreateEntity(AUDIOTYPE_D, (CPhysical *)1); if(m_nPoliceChannelEntity >= 0) SetEntityStatus(m_nPoliceChannelEntity, 1); m_nBridgeEntity = CreateEntity(AUDIOTYPE_BRIDGE, (CPhysical *)1); if(m_nBridgeEntity >= 0) SetEntityStatus(m_nBridgeEntity, 1); m_sMissionAudio.m_nSampleIndex = NO_SAMPLE; m_sMissionAudio.m_bLoadingStatus = 0; m_sMissionAudio.m_bPlayStatus = 0; m_sMissionAudio.field_22 = 0; m_sMissionAudio.m_bIsPlayed = 0; m_sMissionAudio.field_12 = 1; m_sMissionAudio.field_24 = 0; ResetAudioLogicTimers((int32)CTimer::GetTimeInMilliseconds); } WRAPPER void cAudioManager::InitialisePoliceRadioZones() { EAXJMP(0x57EAC0); } WRAPPER void cAudioManager::ResetAudioLogicTimers(int32 timer) { EAXJMP(0x569650); } void cAudioManager::Terminate() { if(m_bIsInitialised) { MusicManager.Terminate(); for(uint32 i = 0; i < totalAudioEntitiesSlots; i++) { m_asAudioEntities[i].m_bIsUsed = 0; m_anAudioEntityIndices[i] = 200; } m_nAudioEntitiesTotal = 0; m_nScriptObjectEntityTotal = 0; PreTerminateGameSpecificShutdown(); for(uint32 i = 0; i < 2; i++) { if(SampleManager.IsSampleBankLoaded(i)) SampleManager.UnloadSampleBank(i); } SampleManager.Terminate(); m_bIsInitialised = 0; PostTerminateGameSpecificShutdown(); } } char cAudioManager::GetMissionScriptPoliceAudioPlayingStatus() { return g_nMissionAudioPlayingStatus; } bool cAudioManager::GetMissionAudioLoadingStatus() { if(m_bIsInitialised) return m_sMissionAudio.m_bLoadingStatus; return true; } uint8 cAudioManager::GetNum3DProvidersAvailable() { if(m_bIsInitialised) return SampleManager.GetNum3DProvidersAvailable(); return 0; } bool cAudioManager::IsMP3RadioChannelAvailable() { if(m_bIsInitialised) return SampleManager.IsMP3RadioChannelAvailable(); return 0; } uint8 cAudioManager::GetCDAudioDriveLetter() { if(m_bIsInitialised) return SampleManager.GetCDAudioDriveLetter(); return 0; } void cAudioManager::SetEffectsMasterVolume(uint8 volume) { SampleManager.SetEffectsMasterVolume(volume); } void cAudioManager::SetMusicMasterVolume(uint8 volume) { SampleManager.SetMusicMasterVolume(volume); } void cAudioManager::SetEffectsFadeVolume(uint8 volume) { SampleManager.SetEffectsFadeVolume(volume); } void cAudioManager::SetMusicFadeVolume(uint8 volume) { SampleManager.SetMusicFadeVolume(volume); } void cAudioManager::SetSpeakerConfig(int32 conf) { SampleManager.SetSpeakerConfig(conf); } WRAPPER bool cAudioManager::SetupJumboEngineSound(uint8, int32) { EAXJMP(0x56F140); } int32 *BankStartOffset = (int32 *)0x6FAB70; //[2] void cAudioManager::PreInitialiseGameSpecificSetup() { BankStartOffset[0] = AUDIO_SAMPLE_VEHICLE_HORN_0; BankStartOffset[1] = AUDIO_SAMPLE_POLICE_COP_1_ARREST_1; } int32 &g_nMissionAudioSfx = *(int32 *)0x60ED84; void cAudioManager::SetMissionScriptPoliceAudio(int32 sfx) { if(m_bIsInitialised) { if(g_nMissionAudioPlayingStatus != 1) { g_nMissionAudioPlayingStatus = 0; g_nMissionAudioSfx = sfx; } } } bool cAudioManager::UsesSiren(int32 model) { switch(model) { case FIRETRUK: case AMBULAN: case FBICAR: case POLICE: case ENFORCER: case PREDATOR: return true; default: return false; } } bool cAudioManager::UsesSirenSwitching(int32 model) { switch(model) { case AMBULAN: case POLICE: case ENFORCER: case PREDATOR: return true; default: return false; } } bool cAudioManager::MissionScriptAudioUsesPoliceChannel(int32 soundMission) { switch(soundMission) { case STREAMED_SOUND_MISSION_J6_D: case STREAMED_SOUND_MISSION_T4_A: case STREAMED_SOUND_MISSION_S1_H: case STREAMED_SOUND_MISSION_S3_B: case STREAMED_SOUND_MISSION_EL3_A: case STREAMED_SOUND_MISSION_A3_A: case STREAMED_SOUND_MISSION_A5_A: case STREAMED_SOUND_MISSION_K1_A: case STREAMED_SOUND_MISSION_R1_A: case STREAMED_SOUND_MISSION_R5_A: case STREAMED_SOUND_MISSION_LO2_A: case STREAMED_SOUND_MISSION_LO6_A: return true; default: return false; } } char * cAudioManager::Get3DProviderName(uint8 id) { if(!m_bIsInitialised) return 0; if(id >= SampleManager.GetNum3DProvidersAvailable()) return 0; return SampleManager.Get3DProviderName(id); } bool cAudioManager::SetupJumboFlySound(uint8 emittingVol) { int32 vol; if(m_sQueueSample.m_fDistance >= 440.0) return 0; vol = ComputeVolume(emittingVol, 440.0f, m_sQueueSample.m_fDistance); m_sQueueSample.m_bVolume = vol; if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_JUMBO_FLY_SOUND; m_sQueueSample.field_4 = 0; m_sQueueSample.m_bBankIndex = 0; m_sQueueSample.m_bIsDistant = 0; m_sQueueSample.field_16 = 1; m_sQueueSample.m_bEmittingVolume = emittingVol; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_JUMBO_FLY_SOUND); m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_fSoundIntensity = 440.0f; m_sQueueSample.field_56 = 0; m_sQueueSample.field_48 = 4.0; m_sQueueSample.m_bReverbFlag = 1; m_sQueueSample.field_76 = 5; m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); AddSampleToRequestedQueue(); } return 1; } bool cAudioManager::SetupJumboRumbleSound(uint8 emittingVol) { if(m_sQueueSample.m_fDistance >= 240.f) return 0; m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 240.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.field_4 = 5; m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_JUMBO_RUMBLE_SOUND; m_sQueueSample.m_bBankIndex = 0; m_sQueueSample.m_bIsDistant = 1; m_sQueueSample.field_16 = 1; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_JUMBO_RUMBLE_SOUND); m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = emittingVol; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.field_48 = 4.0; m_sQueueSample.m_fSoundIntensity = 240.0; m_sQueueSample.field_56 = 0; m_sQueueSample.field_76 = 12; m_sQueueSample.m_bOffset = 0; m_sQueueSample.m_bReverbFlag = 1; m_sQueueSample.m_bRequireReflection = 0; AddSampleToRequestedQueue(); m_sQueueSample.field_4 = 6; m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_JUMBO_RUMBLE_SOUND; m_sQueueSample.m_nFrequency += 200; m_sQueueSample.m_bOffset = 127; AddSampleToRequestedQueue(); } return 1; } uint8 &gJumboVolOffsetPercentage = *(uint8 *)0x6508ED; bool cAudioManager::SetupJumboTaxiSound(uint8 vol) { uint8 emittingVol; if(m_sQueueSample.m_fDistance >= 180.f) return 0; emittingVol = (vol >> 1) + ((vol >> 1) * m_sQueueSample.m_fDistance * 0.0055556f); if(m_sQueueSample.m_fDistance * 0.0055556f < 0.7f) emittingVol -= emittingVol * gJumboVolOffsetPercentage / 100; m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 180.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.field_4 = 1; m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_JUMBO_TAXI_SOUND; m_sQueueSample.m_bBankIndex = 0; m_sQueueSample.m_bIsDistant = 0; m_sQueueSample.field_16 = 1; m_sQueueSample.m_nFrequency = GetJumboTaxiFreq(); m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = emittingVol; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.field_48 = 4.0f; m_sQueueSample.m_fSoundIntensity = 180.0f; m_sQueueSample.field_56 = 0; m_sQueueSample.field_76 = 4; m_sQueueSample.m_bReverbFlag = 1; m_sQueueSample.m_bRequireReflection = 0; AddSampleToRequestedQueue(); } return 1; } bool cAudioManager::SetupJumboWhineSound(uint8 emittingVol, int32 freq) { if(m_sQueueSample.m_fDistance >= 170.f) return 0; m_sQueueSample.m_bVolume = ComputeVolume(emittingVol, 170.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.field_4 = 2; m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_JUMBO_WHINE_SOUND; m_sQueueSample.m_bBankIndex = 0; m_sQueueSample.m_bIsDistant = 0; m_sQueueSample.field_16 = 1; m_sQueueSample.m_nFrequency = freq; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = emittingVol; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.field_48 = 4.0f; m_sQueueSample.m_fSoundIntensity = 170.0f; m_sQueueSample.field_56 = 0; m_sQueueSample.field_76 = 4; m_sQueueSample.m_bReverbFlag = 1; m_sQueueSample.m_bRequireReflection = 0; AddSampleToRequestedQueue(); } return 1; } void cAudioManager::PlayLoadedMissionAudio() { if(m_bIsInitialised && m_sMissionAudio.m_nSampleIndex != NO_SAMPLE && m_sMissionAudio.m_bLoadingStatus == 1 && !m_sMissionAudio.m_bPlayStatus) { m_sMissionAudio.m_bIsPlayed = true; } } void cAudioManager::SetMissionAudioLocation(float x, float y, float z) { if(m_bIsInitialised) { m_sMissionAudio.field_12 = 0; m_sMissionAudio.m_vecPos.x = x; m_sMissionAudio.m_vecPos.y = y; m_sMissionAudio.m_vecPos.z = z; } } void cAudioManager::ResetPoliceRadio() { if(m_bIsInitialised) { if(SampleManager.GetChannelUsedFlag(28)) SampleManager.StopChannel(28); InitialisePoliceRadio(); } } void cAudioManager::InterrogateAudioEntities() { for(int32 i = 0; i < m_nAudioEntitiesTotal; i++) { ProcessEntity(m_anAudioEntityIndices[i]); m_asAudioEntities[m_anAudioEntityIndices[i]].field_24 = 0; } } bool cAudioManager::UsesReverseWarning(int32 model) { return model == LINERUN || model == FIRETRUK || model == TRASH || model == BUS || model == COACH; // fix } bool cAudioManager::HasAirBrakes(int32 model) { return model == LINERUN || model == FIRETRUK || model == TRASH || model == BUS || model == COACH; // fix } int32 cAudioManager::GetJumboTaxiFreq() { return (60.833f * m_sQueueSample.m_fDistance) + 22050; } bool cAudioManager::IsMissionAudioSampleFinished() { if(m_bIsInitialised) return m_sMissionAudio.m_bPlayStatus == 2; static int32 cPretendFrame = 1; return (cPretendFrame++ & 63) == 0; } WRAPPER void cAudioManager::InitialisePoliceRadio() { EAXJMP(0x57EEC0); } int32 cAudioManager::RandomDisplacement(uint32 seed) { int32 value; static bool bIsEven = true; static uint32 base = 0; if(!seed) return 0; value = m_anRandomTable[(base + seed) % 5] % seed; base += value; if(value % 2) { bIsEven = !bIsEven; } if(!bIsEven) value = -value; return value; } void cAudioManager::ReleaseDigitalHandle() { if(m_bIsInitialised) { SampleManager.ReleaseDigitalHandle(); } } void cAudioManager::ReacquireDigitalHandle() { if(m_bIsInitialised) { SampleManager.ReacquireDigitalHandle(); } } void cAudioManager::SetDynamicAcousticModelingStatus(bool status) { m_bDynamicAcousticModelingStatus = status; } bool cAudioManager::IsAudioInitialised() const { return m_bIsInitialised; } void cAudioManager::SetEntityStatus(int32 id, bool status) { if(m_bIsInitialised && id >= 0 && id < totalAudioEntitiesSlots) { if(m_asAudioEntities[id].m_bIsUsed) { m_asAudioEntities[id].m_bStatus = status; } } } void cAudioManager::PreTerminateGameSpecificShutdown() { if(m_nBridgeEntity >= 0) { DestroyEntity(m_nBridgeEntity); m_nBridgeEntity = -5; } if(m_nPoliceChannelEntity >= 0) { DestroyEntity(m_nPoliceChannelEntity); m_nPoliceChannelEntity = -5; } if(m_nWaterCannonEntity >= 0) { DestroyEntity(m_nWaterCannonEntity); m_nWaterCannonEntity = -5; } if(m_nFireAudioEntity >= 0) { DestroyEntity(m_nFireAudioEntity); m_nFireAudioEntity = -5; } if(m_nCollisionEntity >= 0) { DestroyEntity(m_nCollisionEntity); m_nCollisionEntity = -5; } if(m_nFrontEndEntity >= 0) { DestroyEntity(m_nFrontEndEntity); m_nFrontEndEntity = -5; } if(m_nProjectileEntity >= 0) { DestroyEntity(m_nProjectileEntity); m_nProjectileEntity = -5; } } void cAudioManager::PostTerminateGameSpecificShutdown() { ; } bool &bPlayerJustEnteredCar = *(bool *)0x6508C4; void cAudioManager::PlayerJustGotInCar() { if(m_bIsInitialised) { bPlayerJustEnteredCar = true; } } void cAudioManager::PlayerJustLeftCar(void) { // UNUSED: This is a perfectly empty function. } void cAudioManager::GetPhrase(uint32 *phrase, uint32 *prevPhrase, uint32 sample, uint32 maxOffset) { *phrase = sample + m_anRandomTable[m_sQueueSample.m_nEntityIndex & 3] % maxOffset; // check if the same sfx like last time, if yes, then try use next one, // if exceeded range, then choose first available sample if(*phrase == *prevPhrase && ++*phrase >= sample + maxOffset) *phrase = sample; *prevPhrase = *phrase; } uint8 &jumboVolOffset = *(uint8 *)0x6508ED; void cAudioManager::DoJumboVolOffset() { if(!(m_FrameCounter % (m_anRandomTable[0] % 6u + 3))) jumboVolOffset = m_anRandomTable[1] % 60u; } int32 cAudioManager::GetPedCommentSfx(CPed *ped, int32 sound) { if(ped->IsPlayer()) return GetPlayerTalkSfx(sound); switch(ped->m_modelIndex) { case MI_COP: return GetCopTalkSfx(sound); case MI_SWAT: return GetSwatTalkSfx(sound); case MI_FBI: return GetFBITalkSfx(sound); case MI_ARMY: return GetArmyTalkSfx(sound); case MI_MEDIC: return GetMedicTalkSfx(sound); case MI_FIREMAN: return GetFiremanTalkSfx(sound); case MI_MALE01: return GetNormalMaleTalkSfx(sound); case MI_TAXI_D: return GetTaxiDriverTalkSfx(sound); case MI_PIMP: return GetPimpTalkSfx(sound); case MI_GANG01: case MI_GANG02: return GetMafiaTalkSfx(sound); case MI_GANG03: case MI_GANG04: return GetTriadTalkSfx(sound); case MI_GANG05: case MI_GANG06: return GetDiabloTalkSfx(sound); case MI_GANG07: case MI_GANG08: return GetYakuzaTalkSfx(sound); case MI_GANG09: case MI_GANG10: return GetYardieTalkSfx(sound); case MI_GANG11: case MI_GANG12: return GetColumbianTalkSfx(sound); case MI_GANG13: case MI_GANG14: return GetHoodTalkSfx(sound); case MI_CRIMINAL01: return GetBlackCriminalTalkSfx(sound); case MI_CRIMINAL02: return GetWhiteCriminalTalkSfx(sound); case MI_SPECIAL01: case MI_SPECIAL02: case MI_SPECIAL03: case MI_SPECIAL04: return GetSpecialCharacterTalkSfx(ped->m_modelIndex, sound); case MI_MALE02: return GetMaleNo2TalkSfx(sound); case MI_MALE03: case MI_P_MAN1: case MI_P_MAN2: return GetBlackProjectMaleTalkSfx(sound, ped->m_modelIndex); case MI_FATMALE01: return GetWhiteFatMaleTalkSfx(sound); case MI_FATMALE02: return GetBlackFatMaleTalkSfx(sound); case MI_FEMALE01: return GetBlackCasualFemaleTalkSfx(sound); case MI_FEMALE02: case MI_CAS_WOM: return GetWhiteCasualFemaleTalkSfx(sound); case MI_FEMALE03: return GetFemaleNo3TalkSfx(sound); case MI_FATFEMALE01: return GetBlackFatFemaleTalkSfx(sound); case MI_FATFEMALE02: return GetWhiteFatFemaleTalkSfx(sound); case MI_PROSTITUTE: return GetBlackFemaleProstituteTalkSfx(sound); case MI_PROSTITUTE2: return GetWhiteFemaleProstituteTalkSfx(sound); case MI_P_WOM1: return GetBlackProjectFemaleOldTalkSfx(sound); case MI_P_WOM2: return GetBlackProjectFemaleYoungTalkSfx(sound); case MI_CT_MAN1: return GetChinatownMaleOldTalkSfx(sound); case MI_CT_MAN2: return GetChinatownMaleYoungTalkSfx(sound); case MI_CT_WOM1: return GetChinatownFemaleOldTalkSfx(sound); case MI_CT_WOM2: return GetChinatownFemaleYoungTalkSfx(sound); case MI_LI_MAN1: case MI_LI_MAN2: return GetLittleItalyMaleTalkSfx(sound); case MI_LI_WOM1: return GetLittleItalyFemaleOldTalkSfx(sound); case MI_LI_WOM2: return GetLittleItalyFemaleYoungTalkSfx(sound); case MI_DOCKER1: return GetWhiteDockerMaleTalkSfx(sound); case MI_DOCKER2: return GetBlackDockerMaleTalkSfx(sound); case MI_SCUM_MAN: return GetScumMaleTalkSfx(sound); case MI_SCUM_WOM: return GetScumFemaleTalkSfx(sound); case MI_WORKER1: return GetWhiteWorkerMaleTalkSfx(sound); case MI_WORKER2: return GetBlackWorkerMaleTalkSfx(sound); case MI_B_MAN1: case MI_B_MAN3: return GetBusinessMaleYoungTalkSfx(sound, ped->m_modelIndex); case MI_B_MAN2: return GetBusinessMaleOldTalkSfx(sound); case MI_B_WOM1: case MI_B_WOM2: return GetWhiteBusinessFemaleTalkSfx(sound, ped->m_modelIndex); case MI_B_WOM3: return GetBlackBusinessFemaleTalkSfx(sound); case MI_MOD_MAN: return GetSupermodelMaleTalkSfx(sound); case MI_MOD_WOM: return GetSupermodelFemaleTalkSfx(sound); case MI_ST_MAN: return GetStewardMaleTalkSfx(sound); case MI_ST_WOM: return GetStewardFemaleTalkSfx(sound); case MI_FAN_MAN1: case MI_FAN_MAN2: return GetFanMaleTalkSfx(sound, ped->m_modelIndex); case MI_FAN_WOM: return GetFanFemaleTalkSfx(sound); case MI_HOS_MAN: return GetHospitalMaleTalkSfx(sound); case MI_HOS_WOM: return GetHospitalFemaleTalkSfx(sound); case MI_CONST1: return GetWhiteConstructionWorkerTalkSfx(sound); case MI_CONST2: return GetBlackConstructionWorkerTalkSfx(sound); case MI_SHOPPER1: case MI_SHOPPER2: case MI_SHOPPER3: return GetShopperFemaleTalkSfx(sound, ped->m_modelIndex); case MI_STUD_MAN: return GetStudentMaleTalkSfx(sound); case MI_STUD_WOM: return GetStudentFemaleTalkSfx(sound); case MI_CAS_MAN: return GetCasualMaleOldTalkSfx(sound); default: return GetGenericMaleTalkSfx(sound); } } uint32 cAudioManager::GetPlayerTalkSfx(int16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; switch(sound) { case SOUND_PED_DAMAGE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_DAMAGE_REACTION_1, 11u); break; case SOUND_PED_HIT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_HIT_REACTION_1, 10u); break; case SOUND_PED_LAND: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FALL_REACTION_1, 6u); break; default: sfx = NO_SAMPLE; break; } return sfx; } uint32 cAudioManager::GetCopTalkSfx(int16 sound) { uint32 sfx; PedState pedState; static uint32 lastSfx = NO_SAMPLE; if(sound == SOUND_PED_ARREST_COP) { GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_POLICE_COP_1_ARREST_1, 6u); } else { if(sound != SOUND_PED_PURSUIT_COP) { return cAudioManager::GetGenericMaleTalkSfx(sound); } pedState = FindPlayerPed()->m_nPedState; if(pedState == PED_ARRESTED || pedState == PED_DEAD || pedState == PED_DIE) return NO_SAMPLE; GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_POLICE_COP_1_PURSUIT_1, 7u); } return 13 * (m_sQueueSample.m_nEntityIndex % 5) + sfx; } uint32 cAudioManager::GetSwatTalkSfx(int16 sound) { uint32 sfx; PedState pedState; static uint32 lastSfx = NO_SAMPLE; if(sound == SOUND_PED_ARREST_SWAT) { GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_POLICE_SWAT_1_PURSUIT_ARREST_1, 6u); } else { if(sound != SOUND_PED_PURSUIT_SWAT) { return cAudioManager::GetGenericMaleTalkSfx(sound); } pedState = FindPlayerPed()->m_nPedState; if(pedState == PED_ARRESTED || pedState == PED_DEAD || pedState == PED_DIE) return NO_SAMPLE; GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_POLICE_SWAT_1_PURSUIT_ARREST_1, 6u); } return 6 * (m_sQueueSample.m_nEntityIndex % 3) + sfx; } uint32 cAudioManager::GetFBITalkSfx(int16 sound) { uint32 sfx; PedState pedState; static uint32 lastSfx = NO_SAMPLE; if(sound == SOUND_PED_ARREST_FBI) { GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_POLICE_FBI_1_PURSUIT_ARREST_1, 6u); } else { if(sound != SOUND_PED_PURSUIT_FBI) { return cAudioManager::GetGenericMaleTalkSfx(sound); } pedState = FindPlayerPed()->m_nPedState; if(pedState == PED_ARRESTED || pedState == PED_DEAD || pedState == PED_DIE) return NO_SAMPLE; GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_POLICE_FBI_1_PURSUIT_ARREST_1, 6u); } return 6 * (m_sQueueSample.m_nEntityIndex % 3) + sfx; } uint32 cAudioManager::GetArmyTalkSfx(int16 sound) { uint32 sfx; PedState pedState; static uint32 lastSfx = NO_SAMPLE; if(sound != SOUND_PED_PURSUIT_ARMY) { return cAudioManager::GetGenericMaleTalkSfx(sound); } pedState = FindPlayerPed()->m_nPedState; if(pedState == PED_ARRESTED || pedState == PED_DEAD || pedState == PED_DIE) return NO_SAMPLE; GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_POLICE_ARMY_1_PURSUIT_1, 15u); return 15 * (m_sQueueSample.m_nEntityIndex % 1) + sfx; } uint32 cAudioManager::GetMedicTalkSfx(int16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MEDIC_1_HANDS_COWER_1, 5u); break; case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MEDIC_1_CAR_JACKED_1, 5u); break; case SOUND_PED_HEALING: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MEDIC_1_HEALING_1, 12u); break; case SOUND_PED_LEAVE_VEHICLE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MEDIC_1_LEAVE_VEHICLE_1, 9u); break; case SOUND_PED_FLEE_RUN: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MEDIC_1_FLEE_RUN_1, 6u); break; default: return cAudioManager::GetGenericMaleTalkSfx(sound); } return 37 * (m_sQueueSample.m_nEntityIndex & 1) + sfx; } uint32 cAudioManager::GetFiremanTalkSfx(int16 sound) { return cAudioManager::GetGenericMaleTalkSfx(sound); } uint32 cAudioManager::GetNormalMaleTalkSfx(int16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_NORMAL_MALE_HANDS_COWER_1, 7u); break; case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_NORMAL_MALE_CAR_JACKED_1, 7u); break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_NORMAL_MALE_EVADE_1, 9u); break; case SOUND_PED_FLEE_RUN: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_NORMAL_MALE_FLEE_RUN_1, 5u); break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_NORMAL_MALE_CAR_COLLISION_1, 12u); break; case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_NORMAL_MALE_CHAT_SEXY_1, 8u); break; case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_NORMAL_MALE_CHAT_EVENT_1, 0xAu); break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_NORMAL_MALE_CHAT_1, 25u); break; default: return cAudioManager::GetGenericMaleTalkSfx(sound); } return sfx; } uint32 cAudioManager::GetTaxiDriverTalkSfx(int16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; if(sound == SOUND_PED_CAR_JACKED) { GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_TAXI_DRIVER_1_CAR_JACKED_1, 7u); } else { if(sound != SOUND_PED_CAR_COLLISION) return cAudioManager::GetGenericMaleTalkSfx(sound); GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_TAXI_DRIVER_1_CAR_COLLISION_1, 6u); } return 13 * (m_sQueueSample.m_nEntityIndex & 1) + sfx; } uint32 cAudioManager::GetPimpTalkSfx(int16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; switch(sound) { case SOUND_PED_HANDS_UP: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_PIMP_HANDS_UP_1, 7u); break; case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_PIMP_CAR_JACKED_1, 4u); break; case SOUND_PED_DEFEND: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_PIMP_DEFEND_1, 9u); break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_PIMP_EVADE_1, 6u); break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_PIMP_CAR_COLLISION_1, 5u); break; case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_PIMP_CHAT_EVENT_1, 2u); break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_PIMP_CHAT_1, 17u); break; default: return cAudioManager::GetGenericMaleTalkSfx(sound); } return sfx; } uint32 cAudioManager::GetMafiaTalkSfx(int16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; switch(sound) { case SOUND_PED_CAR_JACKING: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MAFIA_1_CAR_JACKING_1, 2u); break; case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MAFIA_1_CAR_JACKED_1, 2u); break; case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MAFIA_1_ATTACK_1, 5u); break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MAFIA_1_EVADE_1, 5u); break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MAFIA_1_CAR_COLLISION_1, 6u); break; case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MAFIA_1_CHAT_SEXY_1, 3u); break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MAFIA_1_CHAT_1, 7u); break; default: return cAudioManager::GetGenericMaleTalkSfx(sound); } return 30 * (m_sQueueSample.m_nEntityIndex % 3) + sfx; } uint32 cAudioManager::GetTriadTalkSfx(int16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; switch(sound) { case SOUND_PED_HANDS_UP: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_TRIAD_1_HANDS_UP_1, 3u); break; case SOUND_PED_CAR_JACKING: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_TRIAD_1_CAR_JACKING_1, 2u); break; case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_TRIAD_1_CAR_JACKED_1, 2u); break; case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_TRIAD_1_ATTACK_1, 5u); break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_TRIAD_1_EVADE_1, 4u); break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_TRIAD_1_CAR_COLLISION_1, 7u); break; case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_TRIAD_1_CHAT_SEXY_1, 3u); break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_TRIAD_1_CHAT_1, 8u); break; default: return cAudioManager::GetGenericMaleTalkSfx(sound); } return sfx; } uint32 cAudioManager::GetDiabloTalkSfx(int16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; switch(sound) { case SOUND_PED_HANDS_UP: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_DIABLO_1_HANDS_UP_1, 4u); break; case SOUND_PED_HANDS_COWER: sound = SOUND_PED_FLEE_SPRINT; return cAudioManager::GetGenericMaleTalkSfx(sound); break; case SOUND_PED_CAR_JACKING: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_DIABLO_1_CAR_JACKING_1, 2u); break; case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_DIABLO_1_CAR_JACKED_1, 2u); break; case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_DIABLO_1_ATTACK_1, 4u); break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_DIABLO_1_EVADE_1, 4u); break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_DIABLO_1_CAR_COLLISION_1, 5u); break; case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_DIABLO_1_CHAT_SEXY_1, 4u); break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_DIABLO_1_CHAT_1, 5u); break; default: return cAudioManager::GetGenericMaleTalkSfx(sound); } return 30 * (m_sQueueSample.m_nEntityIndex & 1) + sfx; } uint32 cAudioManager::GetYakuzaTalkSfx(int16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; switch(sound) { case SOUND_PED_CAR_JACKING: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_YAKUZA_1_CAR_JACKING_1, 2u); break; case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_YAKUZA_1_CAR_JACKED_1, 2u); break; case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_YAKUZA_1_ATTACK_1, 5u); break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_YAKUZA_1_EVADE_1, 4u); break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_YAKUZA_1_CAR_COLLISION_1, 6u); break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_YAKUZA_1_CHAT_1, 5u); break; default: return cAudioManager::GetGenericMaleTalkSfx(sound); } return 24 * (m_sQueueSample.m_nEntityIndex & 1) + sfx; } uint32 cAudioManager::GetYardieTalkSfx(int16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; switch(sound) { case SOUND_PED_HANDS_UP: sfx = AUDIO_SAMPLE_PED_YARDIE_1_HANDS_UP_1; break; case SOUND_PED_CAR_JACKING: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_YARDIE_1_CAR_JACKING_1, 2u); break; case SOUND_PED_CAR_JACKED: sfx = AUDIO_SAMPLE_PED_YARDIE_1_CAR_JACKED_1; break; case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_YARDIE_1_ATTACK_1, 6u); break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_YARDIE_1_EVADE_1, 5u); break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_YARDIE_1_CAR_COLLISION_1, 6u); break; case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_YARDIE_1_CHAT_SEXY_1, 2u); break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_YARDIE_1_CHAT_1, 8u); break; default: return cAudioManager::GetGenericMaleTalkSfx(sound); } return 31 * (m_sQueueSample.m_nEntityIndex & 1) + sfx; } uint32 cAudioManager::GetColumbianTalkSfx(int16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; switch(sound) { case SOUND_PED_CAR_JACKING: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_COLUMB_1_CAR_JACKING_1, 2u); break; case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_COLUMB_1_CAR_JACKED_1, 2u); break; case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_COLUMB_1_ATTACK_1, 5u); break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_COLUMB_1_EVADE_1, 5u); break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_COLUMB_1_CAR_COLLISION_1, 6u); break; case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_COLUMB_1_CHAT_SEXY_1, 2u); break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_COLUMB_1_CHAT_1, 5u); break; default: return cAudioManager::GetGenericMaleTalkSfx(sound); } return 27 * (m_sQueueSample.m_nEntityIndex & 1) + sfx; } uint32 cAudioManager::GetHoodTalkSfx(int16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; switch(sound) { case SOUND_PED_HANDS_UP: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_HOODS_1_HANDS_UP_1, 5u); break; case SOUND_PED_CAR_JACKING: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_HOODS_1_CAR_JACKING_1, 2u); break; case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_HOODS_1_CAR_JACKED_1, 2u); break; case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_HOODS_1_ATTACK_1, 6u); break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_HOODS_1_EVADE_1, 5u); break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_HOODS_1_CAR_COLLISION_1, 7u); break; case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_HOODS_1_CHAT_SEXY_1, 2u); break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_HOODS_1_CHAT_1, 6u); break; default: return cAudioManager::GetGenericMaleTalkSfx(sound); break; } return 35 * (m_sQueueSample.m_nEntityIndex & 1) + sfx; } uint32 cAudioManager::GetBlackCriminalTalkSfx(int16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; switch(sound) { case SOUND_PED_HANDS_UP: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CRIMINAL_1_HANDS_UP_1, 4u); break; case SOUND_PED_CAR_JACKING: sfx = AUDIO_SAMPLE_PED_BLACK_CRIMINAL_1_CAR_JACKING_1; break; case SOUND_PED_MUGGING: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CRIMINAL_1_MUGGING_1, 2u); break; case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CRIMINAL_1_ATTACK_1, 5u); break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CRIMINAL_1_EVADE_1, 6u); break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CRIMINAL_1_CAR_COLLISION_1, 5u); break; default: return cAudioManager::GetGenericMaleTalkSfx(sound); break; } return sfx; } uint32 cAudioManager::GetWhiteCriminalTalkSfx(int16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; switch(sound) { case SOUND_PED_HANDS_UP: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_CRIMINAL_1_HANDS_UP_1, 3u); break; case SOUND_PED_CAR_JACKING: sfx = AUDIO_SAMPLE_PED_WHITE_CRIMINAL_1_CAR_JACKING_1; break; case SOUND_PED_MUGGING: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_CRIMINAL_1_MUGGING_1, 2u); break; case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_CRIMINAL_1_ATTACK_1, 4u); break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_CRIMINAL_1_EVADE_1, 5u); break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_CRIMINAL_1_CAR_COLLISION_1, 4u); break; default: return cAudioManager::GetGenericMaleTalkSfx(sound); break; } return sfx; } uint32 cAudioManager::GetMaleNo2TalkSfx(int16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; switch(sound) { case SOUND_PED_CAR_JACKED: cAudioManager::GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MALE_NO_2_CAR_JACKED_1, 3u); break; case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MALE_NO_2_ROBBED_1, 4u); break; case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MALE_NO_2_ATTACK_1, 4u); break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MALE_NO_2_EVADE_1, 4u); break; case SOUND_PED_CAR_COLLISION: cAudioManager::GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MALE_NO_2_CAR_COLLISION_1, 7u); break; case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MALE_NO_2_CHAT_SEXY_1, 5u); break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MALE_NO_2_CHAT_1, 7u); break; default: return cAudioManager::GetGenericMaleTalkSfx(sound); } return sfx; } uint32 cAudioManager::GetBlackProjectMaleTalkSfx(int16 sound, int32 model) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; switch(sound) { case SOUND_PED_HANDS_UP: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_MALE_1_HANDS_UP_1, 3u); break; case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_MALE_1_CAR_JACKED_1, 2u); break; case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_MALE_1_ROBBED_1, 2u); break; case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_MALE_1_ATTACK_1, 6u); break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_MALE_1_EVADE_1, 5u); break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_MALE_1_CAR_COLLISION_1, 7u); break; case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_MALE_1_CHAT_SEXY_1, 3u); break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_MALE_1_CHAT_1, 6u); default: return GetGenericMaleTalkSfx(sound); } if(model == MI_P_MAN2) sfx += 34; return sfx; } uint32 cAudioManager::GetWhiteFatMaleTalkSfx(int16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; switch(sound) { case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FAT_MALE_1_CAR_JACKED_1, 3u); break; case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FAT_MALE_1_ROBBED_1, 3u); break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FAT_MALE_1_EVADE_1, 9u); break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FAT_MALE_1_CAR_COLLISION_1, 9u); break; case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FAT_MALE_1_WAIT_DOUBLEBACK_1, 2u); break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FAT_MALE_1_CHAT_1, 9u); default: return GetGenericMaleTalkSfx(sound); } return sfx; } uint32 cAudioManager::GetBlackFatMaleTalkSfx(int16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; switch(sound) { case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FAT_MALE_1_CAR_JACKED_1, 4u); break; case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FAT_MALE_1_ROBBED_1, 3u); break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FAT_MALE_1_EVADE_1, 7u); break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FAT_MALE_1_CAR_COLLISION_1, 6u); break; case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FAT_MALE_1_WAIT_DOUBLEBACK_1, 3u); break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FAT_MALE_1_CHAT_1, 8u); break; default: return GetGenericMaleTalkSfx(sound); } return sfx; } uint32 cAudioManager::GetBlackCasualFemaleTalkSfx(int16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CASUAL_FEMALE_1_HANDS_COWER_1, 2u); break; case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CASUAL_FEMALE_1_CAR_JACKED_1, 2u); break; case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CASUAL_FEMALE_1_ROBBED_1, 3u); break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CASUAL_FEMALE_1_EVADE_1, 6u); break; case SOUND_PED_FLEE_RUN: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CASUAL_FEMALE_1_FLEE_RUN_1, 2u); break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CASUAL_FEMALE_1_CAR_COLLISION_1, 7u); break; case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CASUAL_FEMALE_1_CHAT_EVENT_1, 4u); break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CASUAL_FEMALE_1_CHAT_1, 8u); break; default: return GetGenericFemaleTalkSfx(sound); } return sfx; } uint32 cAudioManager::GetWhiteCasualFemaleTalkSfx(int16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_CASUAL_FEMALE_1_HANDS_COWER_1, 2u); break; case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_CASUAL_FEMALE_1_CAR_JACKED_1, 2u); break; case SOUND_PED_ROBBED: sfx = AUDIO_SAMPLE_PED_WHITE_CASUAL_FEMALE_1_ROBBED_1; break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_CASUAL_FEMALE_1_EVADE_1, 3u); break; case SOUND_PED_FLEE_RUN: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_CASUAL_FEMALE_1_FLEE_RUN_1, 2u); break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_CASUAL_FEMALE_1_CAR_COLLISION_1, 8u); break; case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_CASUAL_FEMALE_1_CHAT_EVENT_1, 2u); break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_CASUAL_FEMALE_1_CHAT_1, 4u); break; default: return GetGenericFemaleTalkSfx(sound); } return sfx; } uint32 cAudioManager::GetFemaleNo3TalkSfx(int16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FEMALE_NO_3_HANDS_COWER_1, 5u); break; case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FEMALE_NO_3_CAR_JACKED_1, 3u); break; case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FEMALE_NO_3_ROBBED_1, 3u); break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FEMALE_NO_3_EVADE_1, 6u); break; case SOUND_PED_FLEE_RUN: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FEMALE_NO_3_FLEE_RUN_1, 4u); break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FEMALE_NO_3_CAR_COLLISION_1, 6u); break; case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FEMALE_NO_3_CHAT_EVENT_1, 4u); break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FEMALE_NO_3_CHAT_1, 5u); break; default: return GetGenericFemaleTalkSfx(sound); } return sfx; } uint32 cAudioManager::GetBlackFatFemaleTalkSfx(int16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FAT_FEMALE_1_HANDS_COWER_1, 4u); break; case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FAT_FEMALE_1_CAR_JACKED_1, 2u); break; case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FAT_FEMALE_1_ROBBED_1, 2u); break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FAT_FEMALE_1_EVADE_1, 5u); break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FAT_FEMALE_1_CAR_COLLISION_1, 6u); break; case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FAT_FEMALE_1_CHAT_EVENT_1, 5u); break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FAT_FEMALE_1_CHAT_1, 7u); break; default: return GetGenericFemaleTalkSfx(sound); } return sfx; } uint32 cAudioManager::GetWhiteFatFemaleTalkSfx(int16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; switch(sound) { case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FAT_FEMALE_1_CAR_JACKED_1, 2u); break; case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FAT_FEMALE_1_ROBBED_1, 2u); break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FAT_FEMALE_1_EVADE_1, 6u); break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FAT_FEMALE_1_CAR_COLLISION_1, 8u); break; case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FAT_FEMALE_1_WAIT_DOUBLEBACK_1, 2u); break; case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FAT_FEMALE_1_CHAT_EVENT_1, 4u); break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FAT_FEMALE_1_CHAT_1, 8u); break; default: return GetGenericFemaleTalkSfx(sound); } return sfx; } uint32 cAudioManager::GetBlackFemaleProstituteTalkSfx(int16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; switch(sound) { case SOUND_PED_HANDS_UP: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FEMALE_PROSTITUTE_1_HANDS_UP_1, 4u); break; case SOUND_PED_ROBBED: sfx = AUDIO_SAMPLE_PED_BLACK_FEMALE_PROSTITUTE_1_ROBBED_1; break; case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FEMALE_PROSTITUTE_1_ATTACK_1, 4u); break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FEMALE_PROSTITUTE_1_EVADE_1, 3u); break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FEMALE_PROSTITUTE_1_CAR_COLLISION_1, 4u); break; case SOUND_PED_SOLICIT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FEMALE_PROSTITUTE_1_SOLICIT_1, 8u); break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_FEMALE_PROSTITUTE_1_CHAT_1, 4u); break; default: return GetGenericFemaleTalkSfx(sound); } return 28 * (m_sQueueSample.m_nEntityIndex & 1) + sfx; } uint32 cAudioManager::GetWhiteFemaleProstituteTalkSfx(int16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; switch(sound) { case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FEMALE_PROSTITUTE_1_ROBBED_1, 2u); break; case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FEMALE_PROSTITUTE_1_ATTACK_1, 4u); break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FEMALE_PROSTITUTE_1_EVADE_1, 3u); break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FEMALE_PROSTITUTE_1_CAR_COLLISION_1, 4u); break; case SOUND_PED_SOLICIT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FEMALE_PROSTITUTE_1_SOLICIT_1, 8u); break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_FEMALE_PROSTITUTE_1_CHAT_1, 4u); break; default: return GetGenericFemaleTalkSfx(sound); } return 25 * (m_sQueueSample.m_nEntityIndex & 1) + sfx; } uint32 cAudioManager::GetBlackProjectFemaleOldTalkSfx(int16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; switch(sound) { case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_FEMALE_OLD_1_CAR_JACKED_1, 6u); break; case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_FEMALE_OLD_1_ROBBED_1, 2u); break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_FEMALE_OLD_1_EVADE_1, 10u); break; case SOUND_PED_FLEE_RUN: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_FEMALE_OLD_1_FLEE_RUN_1, 6u); break; case SOUND_PED_CAR_COLLISION: cAudioManager::GetPhrase( &sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_FEMALE_OLD_1_CAR_COLLISION_1, 7u); break; case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_FEMALE_OLD_1_CHAT_EVENT_1, 2u); break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_FEMALE_OLD_1_CHAT_1, 10u); break; default: return GetGenericFemaleTalkSfx(sound); } return sfx; } uint32 cAudioManager::GetBlackProjectFemaleYoungTalkSfx(int16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; switch(sound) { case SOUND_PED_HANDS_COWER: cAudioManager::GetPhrase( &sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_FEMALE_YOUNG_1_HANDS_COWER_1, 4u); break; case SOUND_PED_CAR_JACKED: sfx = AUDIO_SAMPLE_PED_BLACK_PROJECT_FEMALE_YOUNG_1_CAR_JACKED_1; break; case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_FEMALE_YOUNG_1_ROBBED_1, 2u); break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_FEMALE_YOUNG_1_EVADE_1, 5u); break; case SOUND_PED_CAR_COLLISION: cAudioManager::GetPhrase( &sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_FEMALE_YOUNG_1_CAR_COLLISION_1, 6u); break; case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_FEMALE_YOUNG_1_CHAT_EVENT_1, 5u); break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_PROJECT_FEMALE_YOUNG_1_CHAT_1, 7u); break; default: return GetGenericFemaleTalkSfx(sound); } return sfx; } uint32 cAudioManager::GetChinatownMaleOldTalkSfx(int16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_MALE_OLD_HANDS_COWER_1, 3u); break; case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_MALE_OLD_CAR_JACKED_1, 2u); break; case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_MALE_OLD_ATTACK_1, 5u); break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_MALE_OLD_EVADE_1, 6u); break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_MALE_OLD_CAR_COLLISION_1, 6u); break; case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_MALE_OLD_CHAT_SEXY_1, 3u); break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_MALE_OLD_CHAT_1, 7u); break; default: return GetGenericMaleTalkSfx(sound); } return sfx; } uint32 cAudioManager::GetChinatownMaleYoungTalkSfx(int16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_MALE_YOUNG_HANDS_COWER_1, 2u); break; case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_MALE_YOUNG_CAR_JACKED_1, 2u); break; case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_MALE_YOUNG_ATTACK_1, 6u); break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_MALE_YOUNG_EVADE_1, 5u); break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_MALE_YOUNG_CAR_COLLISION_1, 6u); break; case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_MALE_YOUNG_CHAT_SEXY_1, 3u); break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_MALE_YOUNG_CHAT_1, 6u); break; default: return GetGenericMaleTalkSfx(sound); } return sfx; } uint32 cAudioManager::GetChinatownFemaleOldTalkSfx(int16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_FEMALE_OLD_HANDS_COWER_1, 3u); break; case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_FEMALE_OLD_ROBBED_1, 2u); break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_FEMALE_OLD_EVADE_1, 5u); break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_FEMALE_OLD_CAR_COLLISION_1, 5u); break; case SOUND_PED_CHAT_EVENT: sfx = AUDIO_SAMPLE_PED_CHINATOWN_FEMALE_OLD_CHAT_EVENT_1; break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_FEMALE_OLD_CHAT_1, 6u); break; default: return GetGenericFemaleTalkSfx(sound); } return sfx; } uint32 cAudioManager::GetChinatownFemaleYoungTalkSfx(int16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; switch(sound) { case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_FEMALE_YOUNG_CAR_JACKED_1, 2u); break; case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_FEMALE_YOUNG_ROBBED_1, 2u); break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_FEMALE_YOUNG_EVADE_1, 6u); break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_FEMALE_YOUNG_CAR_COLLISION_1, 7u); break; case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_FEMALE_YOUNG_CHAT_EVENT_1, 4u); break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHINATOWN_FEMALE_YOUNG_CHAT_1, 7u); break; default: return GetGenericFemaleTalkSfx(sound); } return sfx; } uint32 cAudioManager::GetLittleItalyMaleTalkSfx(int16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_MALE_1_HANDS_COWER_1, 3u); break; case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_MALE_1_CAR_JACKED_1, 2u); break; case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_MALE_1_ROBBED_1, 2u); break; case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_MALE_1_ATTACK_1, 5u); break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_MALE_1_EVADE_1, 5u); break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_MALE_1_CAR_COLLISION_1, 7u); break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_MALE_1_CHAT_1, 6u); break; default: return GetGenericMaleTalkSfx(sound); } return 30 * (m_sQueueSample.m_nEntityIndex & 1) + sfx; } uint32 cAudioManager::GetLittleItalyFemaleOldTalkSfx(int16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; switch(sound) { case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_FEMALE_OLD_CAR_JACKED_1, 2u); break; case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_FEMALE_OLD_ROBBED_1, 2u); break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_FEMALE_OLD_EVADE_1, 6u); break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_FEMALE_OLD_CAR_COLLISION_1, 7u); break; case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_FEMALE_OLD_CHAT_EVENT_1, 4u); break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_FEMALE_OLD_CHAT_1, 7u); break; default: return GetGenericFemaleTalkSfx(sound); } return sfx; } uint32 cAudioManager::GetLittleItalyFemaleYoungTalkSfx(int16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; switch(sound) { case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_FEMALE_YOUNG_CAR_JACKED_1, 2u); break; case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_FEMALE_YOUNG_ROBBED_1, 2u); break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_FEMALE_YOUNG_EVADE_1, 7u); break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_FEMALE_YOUNG_CAR_COLLISION_1, 6u); break; case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_FEMALE_YOUNG_CHAT_EVENT_1, 4u); break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_LITTLE_ITALY_FEMALE_YOUNG_CHAT_1, 6u); break; default: return GetGenericFemaleTalkSfx(sound); } return sfx; } uint32 cAudioManager::GetWhiteDockerMaleTalkSfx(int16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_DOCKER_MALE_HANDS_COWER_1, 2u); break; case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_DOCKER_MALE_ATTACK_1, 3u); break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_DOCKER_MALE_EVADE_1, 4u); break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_DOCKER_MALE_CAR_COLLISION_1, 4u); break; case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_DOCKER_MALE_CHAT_SEXY_1, 3u); break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_DOCKER_MALE_CHAT_1, 5u); break; default: return GetGenericMaleTalkSfx(sound); } return sfx; } uint32 cAudioManager::GetBlackDockerMaleTalkSfx(int16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_DOCKER_MALE_HANDS_COWER_1, 3u); break; case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_DOCKER_MALE_ATTACK_1, 5u); break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_DOCKER_MALE_EVADE_1, 5u); break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_DOCKER_MALE_CAR_COLLISION_1, 6u); break; case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_DOCKER_MALE_CHAT_SEXY_1, 3u); break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_DOCKER_MALE_CHAT_1, 5u); break; default: return GetGenericMaleTalkSfx(sound); } return sfx; } uint32 cAudioManager::GetScumMaleTalkSfx(int16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SCUM_MALE_HANDS_COWER_1, 5u); break; case SOUND_PED_ROBBED: sfx = AUDIO_SAMPLE_PED_SCUM_MALE_ROBBED_1; break; case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SCUM_MALE_ATTACK_1, 0xAu); break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SCUM_MALE_EVADE_1, 5u); break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SCUM_MALE_CAR_COLLISION_1, 6u); break; case SOUND_PED_WAIT_DOUBLEBACK: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SCUM_MALE_WAIT_DOUBLEBACK_1, 3u); break; case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SCUM_MALE_CHAT_SEXY_1, 5u); break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SCUM_MALE_CHAT_1, 9u); break; default: return GetGenericMaleTalkSfx(sound); } return sfx; } uint32 cAudioManager::GetScumFemaleTalkSfx(int16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SCUM_FEMALE_HANDS_COWER_1, 4u); break; case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SCUM_FEMALE_ROBBED_1, 2u); break; case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SCUM_FEMALE_ATTACK_1, 4u); break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SCUM_FEMALE_EVADE_1, 8u); break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SCUM_FEMALE_CAR_COLLISION_1, 5u); break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SCUM_FEMALE_CHAT_1, 13u); break; default: return GetGenericFemaleTalkSfx(sound); } return sfx; } uint32 cAudioManager::GetWhiteWorkerMaleTalkSfx(int16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_WORKER_MALE_HANDS_COWER_1, 3u); break; case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_WORKER_MALE_ATTACK_1, 3u); break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_WORKER_MALE_EVADE_1, 4u); break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_WORKER_MALE_CAR_COLLISION_1, 6u); break; case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_WORKER_MALE_CHAT_SEXY_1, 2u); break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_WORKER_MALE_CHAT_1, 6u); break; default: return GetGenericMaleTalkSfx(sound); } return sfx; } uint32 cAudioManager::GetBlackWorkerMaleTalkSfx(int16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_WORKER_MALE_HANDS_COWER_1, 4u); break; case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_WORKER_MALE_ATTACK_1, 3u); break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_WORKER_MALE_EVADE_1, 3u); break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_WORKER_MALE_CAR_COLLISION_1, 4u); break; case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_WORKER_MALE_CHAT_SEXY_1, 3u); break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_WORKER_MALE_CHAT_1, 4u); break; default: return GetGenericMaleTalkSfx(sound); } return sfx; } uint32 cAudioManager::GetBusinessMaleYoungTalkSfx(int16 sound, int32 model) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_MALE_YOUNG_1_HANDS_COWER_1, 3u); break; case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_MALE_YOUNG_1_CAR_JACKED_1, 2u); break; case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_MALE_YOUNG_1_ROBBED_1, 2u); break; case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_MALE_YOUNG_1_ATTACK_1, 4u); break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_MALE_YOUNG_1_EVADE_1, 4u); break; case SOUND_PED_FLEE_RUN: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_MALE_YOUNG_1_FLEE_RUN_1, 5u); break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_MALE_YOUNG_1_CAR_COLLISION_1, 6u); break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_MALE_YOUNG_1_CHAT_1, 6u); break; default: return GetGenericMaleTalkSfx(sound); } if(model == 61) sfx += 32; return sfx; } uint32 cAudioManager::GetBusinessMaleOldTalkSfx(int16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_MALE_OLD_1_HANDS_COWER_1, 3u); break; case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_MALE_OLD_1_CAR_JACKED_1, 2u); break; case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_MALE_OLD_1_ROBBED_1, 2u); break; case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_MALE_OLD_1_ATTACK_1, 5u); break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_MALE_OLD_1_EVADE_1, 4u); break; case SOUND_PED_FLEE_RUN: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_MALE_OLD_1_FLEE_RUN_1, 5u); break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_MALE_OLD_1_CAR_COLLISION_1, 5u); break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_MALE_OLD_1_CHAT_1, 5u); break; default: return GetGenericMaleTalkSfx(sound); } return sfx; } uint32 cAudioManager::GetWhiteBusinessFemaleTalkSfx(int16 sound, int32 model) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_WOMAN_1_HANDS_COWER_1, 4u); break; case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_WOMAN_1_CAR_JACKED_1, 2u); break; case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_WOMAN_1_ROBBED_1, 2u); break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_WOMAN_1_EVADE_1, 6u); break; case SOUND_PED_FLEE_RUN: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_WOMAN_1_FLEE_RUN_1, 4u); break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_WOMAN_1_CAR_COLLISION_1, 5u); break; case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_WOMAN_1_CHAT_EVENT_1, 4u); break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BUSINESS_WOMAN_1_CHAT_1, 7u); break; default: return GetGenericFemaleTalkSfx(sound); } if(model == MI_B_WOM2) sfx += 34; return sfx; } uint32 cAudioManager::GetBlackBusinessFemaleTalkSfx(int16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_BUSINESS_FEMALE_HANDS_COWER_1, 5u); break; case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_BUSINESS_FEMALE_CAR_JACKED_1, 4u); break; case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_BUSINESS_FEMALE_ROBBED_1, 3u); break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_BUSINESS_FEMALE_EVADE_1, 6u); break; case SOUND_PED_FLEE_RUN: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_BUSINESS_FEMALE_FLEE_RUN_1, 6u); break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_BUSINESS_FEMALE_CAR_COLLISION_1, 7u); break; case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_BUSINESS_FEMALE_CHAT_EVENT_1, 4u); break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_BUSINESS_FEMALE_CHAT_1, 7u); break; default: return GetGenericFemaleTalkSfx(sound); } return sfx; } uint32 cAudioManager::GetSupermodelMaleTalkSfx(int16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; switch(sound) { case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SUPERMODEL_MALE_CAR_JACKED_1, 2u); break; case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SUPERMODEL_MALE_ROBBED_1, 2u); break; case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SUPERMODEL_MALE_ATTACK_1, 5u); break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SUPERMODEL_MALE_EVADE_1, 6u); break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SUPERMODEL_MALE_CAR_COLLISION_1, 6u); break; case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SUPERMODEL_MALE_CHAT_SEXY_1, 3u); break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SUPERMODEL_MALE_CHAT_1, 6u); break; default: return GetGenericMaleTalkSfx(sound); } return sfx; } uint32 cAudioManager::GetSupermodelFemaleTalkSfx(int16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SUPERMODEL_FEMALE_HANDS_COWER_1, 4u); break; case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SUPERMODEL_FEMALE_ROBBED_1, 3u); break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SUPERMODEL_FEMALE_EVADE_1, 4u); break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SUPERMODEL_FEMALE_CAR_COLLISION_1, 7u); break; case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SUPERMODEL_FEMALE_CHAT_EVENT_1, 5u); break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SUPERMODEL_FEMALE_CHAT_1, 8u); break; default: return GetGenericFemaleTalkSfx(sound); } return sfx; } uint32 cAudioManager::GetStewardMaleTalkSfx(int16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STEWARD_MALE_HANDS_COWER_1, 3u); break; case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STEWARD_MALE_ATTACK_1, 4u); break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STEWARD_MALE_EVADE_1, 3u); break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STEWARD_MALE_CAR_COLLISION_1, 5u); break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STEWARD_MALE_CHAT_1, 4u); break; default: return GetGenericMaleTalkSfx(sound); } return sfx; } uint32 cAudioManager::GetStewardFemaleTalkSfx(int16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STEWARD_FEMALE_1_HANDS_COWER_1, 3u); break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STEWARD_FEMALE_1_EVADE_1, 5u); break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STEWARD_FEMALE_1_CAR_COLLISION_1, 5u); break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STEWARD_FEMALE_1_CHAT_1, 5u); break; default: return GetGenericFemaleTalkSfx(sound); } return 18 * (m_sQueueSample.m_nEntityIndex & 1) + sfx; } uint32 cAudioManager::GetFanMaleTalkSfx(int16 sound, int32 model) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; switch(sound) { case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FAN_MALE_1_ATTACK_1, 3u); break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FAN_MALE_1_EVADE_1, 4u); break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FAN_MALE_1_CAR_COLLISION_1, 5u); break; case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FAN_MALE_1_CHAT_EVENT_1, 2u); break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FAN_MALE_1_CHAT_1, 6u); break; default: return GetGenericMaleTalkSfx(sound); } if(model == MI_FAN_MAN2) sfx += 20; return sfx; } uint32 cAudioManager::GetFanFemaleTalkSfx(int16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; switch(sound) { case SOUND_PED_ROBBED: sfx = AUDIO_SAMPLE_PED_FAN_FEMALE_1_ROBBED_1; break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FAN_FEMALE_1_EVADE_1, 4u); break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FAN_FEMALE_1_CAR_COLLISION_1, 5u); break; case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FAN_FEMALE_1_CHAT_EVENT_1, 2u); break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FAN_FEMALE_1_CHAT_1, 6u); break; default: return GetGenericFemaleTalkSfx(sound); } return 18 * (m_sQueueSample.m_nEntityIndex & 1) + sfx; } uint32 cAudioManager::GetHospitalMaleTalkSfx(int16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_HOSPITAL_MALE_HANDS_COWER_1, 4u); break; case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_HOSPITAL_MALE_ATTACK_1, 4u); break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_HOSPITAL_MALE_EVADE_1, 4u); break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_HOSPITAL_MALE_CAR_COLLISION_1, 5u); break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_HOSPITAL_MALE_CHAT_1, 5u); break; default: return GetGenericMaleTalkSfx(sound); } return sfx; } uint32 cAudioManager::GetHospitalFemaleTalkSfx(int16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; switch(sound) { case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_HOSPITAL_FEMALE_EVADE_1, 5u); break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_HOSPITAL_FEMALE_CAR_COLLISION_1, 6u); break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_HOSPITAL_FEMALE_CHAT_1, 6u); break; default: return GetGenericFemaleTalkSfx(sound); } return sfx; } uint32 cAudioManager::GetWhiteConstructionWorkerTalkSfx(int16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_CONSTRUCTION_WORKER_HANDS_COWER_1, 3u); break; case SOUND_PED_CAR_JACKED: sfx = AUDIO_SAMPLE_PED_WHITE_CONSTRUCTION_WORKER_CAR_JACKED_1; break; case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_CONSTRUCTION_WORKER_ATTACK_1, 5u); break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_CONSTRUCTION_WORKER_EVADE_1, 5u); break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_CONSTRUCTION_WORKER_CAR_COLLISION_1, 4u); break; case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_CONSTRUCTION_WORKER_CHAT_SEXY_1, 3u); break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_WHITE_CONSTRUCTION_WORKER_CHAT_1, 7u); break; default: return GetGenericMaleTalkSfx(sound); } return sfx; } uint32 cAudioManager::GetBlackConstructionWorkerTalkSfx(int16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CONSTRUCTION_WORKER_HANDS_COWER_1, 3u); break; case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CONSTRUCTION_WORKER_CAR_JACKED_1, 2u); break; case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CONSTRUCTION_WORKER_ATTACK_1, 5u); break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CONSTRUCTION_WORKER_EVADE_1, 5u); break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CONSTRUCTION_WORKER_CAR_COLLISION_1, 5u); break; case SOUND_PED_CHAT_SEXY: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CONSTRUCTION_WORKER_CHAT_SEXY_1, 4u); break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BLACK_CONSTRUCTION_WORKER_CHAT_1, 4u); break; default: return GetGenericMaleTalkSfx(sound); } return sfx; } uint32 cAudioManager::GetShopperFemaleTalkSfx(int16 sound, int32 model) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; switch(sound) { case SOUND_PED_CAR_JACKED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SHOPPER_FEMALE_1_CAR_JACKED_1, 2u); break; case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SHOPPER_FEMALE_1_ROBBED_1, 2u); break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SHOPPER_FEMALE_1_EVADE_1, 6u); break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SHOPPER_FEMALE_1_CAR_COLLISION_1, 7u); break; case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SHOPPER_FEMALE_1_CHAT_EVENT_1, 4u); break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SHOPPER_FEMALE_1_CHAT_1, 7u); break; default: return GetGenericFemaleTalkSfx(sound); } if(model == MI_SHOPPER2) { sfx += 28; } else if(model == MI_SHOPPER3) { sfx += 56; } return sfx; } uint32 cAudioManager::GetStudentMaleTalkSfx(int16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STUDENT_MALE_HANDS_COWER_1, 2u); break; case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STUDENT_MALE_ROBBED_1, 2u); break; case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STUDENT_MALE_ATTACK_1, 4u); break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STUDENT_MALE_EVADE_1, 4u); break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STUDENT_MALE_CAR_COLLISION_1, 4u); break; case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STUDENT_MALE_CHAT_EVENT_1, 3u); break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STUDENT_MALE_CHAT_1, 5u); break; default: return GetGenericMaleTalkSfx(sound); } return sfx; } uint32 cAudioManager::GetStudentFemaleTalkSfx(int16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; switch(sound) { case SOUND_PED_HANDS_COWER: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STUDENT_FEMALE_HANDS_COWER_1, 4u); break; case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STUDENT_FEMALE_ROBBED_1, 2u); break; case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STUDENT_FEMALE_ATTACK_1, 4u); break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STUDENT_FEMALE_EVADE_1, 4u); break; case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STUDENT_FEMALE_CAR_COLLISION_1, 4u); break; case SOUND_PED_CHAT_EVENT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STUDENT_FEMALE_CHAT_EVENT_1, 2u); break; case SOUND_PED_CHAT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_STUDENT_FEMALE_CHAT_1, 4u); break; default: return GetGenericFemaleTalkSfx(sound); } return sfx; } uint32 cAudioManager::GetCasualMaleOldTalkSfx(int16 sound) { return GetGenericMaleTalkSfx(sound); } uint32 cAudioManager::GetSpecialCharacterTalkSfx(int32 modelIndex, int32 sound) { char *modelName = CModelInfo::GetModelInfo(modelIndex)->GetName(); if(strcmp(modelName, "eight") == 0 || strcmp(modelName, "eight2") == 0) { return GetEightTalkSfx(sound); } if(strcmp(modelName, "frankie") == 0) { return GetFrankieTalkSfx(sound); } if(strcmp(modelName, "misty") == 0) { return GetMistyTalkSfx(sound); } if(strcmp(modelName, "ojg") == 0 || strcmp(modelName, "ojg_p") == 0) { return GetOJGTalkSfx(sound); } if(strcmp(modelName, "cat") == 0) { return GetCatatalinaTalkSfx(sound); } if(strcmp(modelName, "bomber") == 0) { return GetBomberTalkSfx(sound); } if(strcmp(modelName, "s_guard") == 0) { return GetSecurityGuardTalkSfx(sound); } if(strcmp(modelName, "chunky") == 0) { return GetChunkyTalkSfx(sound); } if(strcmp(modelName, "asuka") == 0) { return GetGenericFemaleTalkSfx(sound); } if(strcmp(modelName, "maria") == 0) { return GetGenericFemaleTalkSfx(sound); } return GetGenericMaleTalkSfx(sound); } uint32 cAudioManager::GetEightTalkSfx(int16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; switch(sound) { case SOUND_PED_HANDS_UP: cAudioManager::GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_EIGHT_HANDS_UP_1, 2u); break; case SOUND_PED_ROBBED: cAudioManager::GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_EIGHT_ROBBED_1, 2u); break; case SOUND_PED_ATTACK: cAudioManager::GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_EIGHT_ATTACK_1, 6u); break; case SOUND_PED_EVADE: cAudioManager::GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_EIGHT_EVADE_1, 7u); break; default: return GetGenericMaleTalkSfx(sound); } return sfx; } uint32 cAudioManager::GetFrankieTalkSfx(int16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; switch(sound) { case SOUND_PED_HANDS_UP: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FRANKIE_HANDS_UP_1, 4u); break; case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FRANKIE_ROBBED_1, 2u); break; case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FRANKIE_ATTACK_1, 6u); break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FRANKIE_EVADE_1, 3u); break; default: return GetGenericMaleTalkSfx(sound); } return sfx; } uint32 cAudioManager::GetMistyTalkSfx(int16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; switch(sound) { case SOUND_PED_HANDS_UP: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MISTY_HANDS_UP_1, 5u); break; case SOUND_PED_ROBBED: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MISTY_ROBBED_1, 2u); break; case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MISTY_ATTACK_1, 4u); break; case SOUND_PED_EVADE: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MISTY_EVADE_1, 5u); break; case SOUND_PED_TAXI_CALL: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MISTY_THUMB_LIFT_1, 4u); break; default: return GetGenericFemaleTalkSfx(sound); break; } return sfx; } uint32 cAudioManager::GetOJGTalkSfx(int16 sound) { return GetGenericMaleTalkSfx(sound); } uint32 cAudioManager::GetCatatalinaTalkSfx(int16 sound) { return GetGenericFemaleTalkSfx(sound); } uint32 cAudioManager::GetBomberTalkSfx(int16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; if(sound != SOUND_PED_BOMBER) return GetGenericMaleTalkSfx(sound); GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_BOMBER_THREAT_1, 7u); return sfx; } uint32 cAudioManager::GetSecurityGuardTalkSfx(int16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; switch(sound) { case SOUND_PED_HANDS_UP: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SECURITY_GUARD_HANDS_UP_1, 2u); break; case SOUND_PED_HANDS_COWER: sfx = AUDIO_SAMPLE_PED_SECURITY_GUARD_HANDS_COWER_1; break; case SOUND_PED_CAR_JACKED: case SOUND_PED_CAR_COLLISION: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SECURITY_GUARD_CAR_EVENT_1, 6u); break; case SOUND_PED_ATTACK: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SECURITY_GUARD_ATTACK_1, 2u); break; case SOUND_PED_FLEE_RUN: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_SECURITY_GUARD_CAR_EVENT_1, 12u); break; default: return GetGenericMaleTalkSfx(sound); } return sfx; } uint32 cAudioManager::GetChunkyTalkSfx(int16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; if(sound == SOUND_PED_DEATH) return AUDIO_SAMPLE_PED_CHUNKY_DEATH_1; if(sound != SOUND_PED_FLEE_RUN) return GetGenericMaleTalkSfx(sound); GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_CHUNKY_FLEE_RUN_1, 5u); return sfx; } uint32 cAudioManager::GetGenericMaleTalkSfx(int16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; switch(sound) { case SOUND_PED_DEATH: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MALE_DEATH_1, 8u); break; case SOUND_PED_BULLET_HIT: case SOUND_PED_DEFEND: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_INJURED_PED_MALE_OUCH_1, 15u); break; case SOUND_PED_BURNING: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MALE_BURNING_1, 8u); break; case SOUND_PED_FLEE_SPRINT: GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_MALE_FLEE_SPRINT_1, 6u); break; default: return NO_SAMPLE; } return sfx; } uint32 cAudioManager::GetGenericFemaleTalkSfx(int16 sound) { uint32 sfx; static uint32 lastSfx = NO_SAMPLE; switch(sound) { case SOUND_PED_DEATH: cAudioManager::GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FEMALE_DEATH_1, 10u); break; case SOUND_PED_BULLET_HIT: case SOUND_PED_DEFEND: cAudioManager::GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_INJURED_PED_FEMALE_OUCH_1, 11u); break; case SOUND_PED_BURNING: cAudioManager::GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FEMALE_BURNING_1, 9u); break; case SOUND_PED_FLEE_SPRINT: cAudioManager::GetPhrase(&sfx, &lastSfx, AUDIO_SAMPLE_PED_FEMALE_FLEE_SPRINT_1, 8u); break; default: return NO_SAMPLE; } return sfx; } #if 1 WRAPPER void cAudioManager::ProcessActiveQueues() { EAXJMP(0x57BA60); } #else void cAudioManager::ProcessActiveQueues() { int v3; // ecx cAudioManager *v4; // edx tActiveSample *v5; // ebx cAudioManager *v6; // edi tActiveSample *v7; // esi char v8; // al unsigned __int8 v9; // dl double v10; // st7 double v11; // st6 float a4; // ST08_4 float a3; // ST04_4 int activeSampleFreq; // ecx int freq; // edi int newFreq; // ecx int v17; // eax char v18; // al unsigned __int8 v19; // al float v20; // ST0C_4 int v21; // edx unsigned __int8 v22; // bl cAudioManager *v23; // ebp int v24; // ecx cAudioManager *v25; // edx tActiveSample *v26; // ebx cAudioManager *v27; // ebp unsigned int v28; // edi unsigned int v29; // eax unsigned __int8 v30; // cl double v31; // st4 double v32; // st7 double v33; // st6 double v34; // st5 float v35; // ST0C_4 float v36; // ST08_4 float v37; // ST04_4 float v38; // ST0C_4 int v39; // edx int v40; // [esp+Ch] [ebp-58h] int v41; // [esp+Ch] [ebp-58h] unsigned int v42; // [esp+10h] [ebp-54h] int v43; // [esp+10h] [ebp-54h] char v44; // [esp+14h] [ebp-50h] unsigned __int8 v45; // [esp+14h] [ebp-50h] unsigned __int8 l; // [esp+24h] [ebp-40h] unsigned __int8 j; // [esp+28h] [ebp-3Ch] unsigned __int8 k; // [esp+34h] [ebp-30h] unsigned __int8 i; // [esp+38h] [ebp-2Ch] CVector a2; // [esp+48h] [ebp-1Ch] for(uint32 i = 0; i < m_bActiveSamples; i++) { m_asSamples[m_bActiveSampleQueue][i].m_bIsProcessed = 0; m_asActiveSamples[i].m_bIsProcessed = 0; } for(i = 0;; ++i) { v21 = m_bActiveSampleQueue; if(i >= m_bSampleRequestQueuesStatus[v21]) break; v3 = i + 27 * v21; v4 = (this + 2484 * v21); v5 = &v4->m_asSamples[m_abSampleQueueIndexTable[v3]]; if(v4->m_asSamples[m_abSampleQueueIndexTable[v3]].m_nSampleIndex != NO_SAMPLE) { v6 = this; for(j = 0;; ++j) { if(j >= m_bActiveSamples) goto LABEL_58; v7 = m_asActiveSamples; if(v5->m_nEntityIndex == m_asActiveSamples[0].m_nEntityIndex && v5->field_4 == m_asActiveSamples[0].field_4 && v5->m_nSampleIndex == m_asActiveSamples[0].m_nSampleIndex) { break; } LABEL_56: v6 = (v6 + 92); } if(v5->m_nLoopCount) { if(m_FrameCounter & 1) { if(!(j & 1)) { v8 = 0; goto LABEL_17; } LABEL_16: v8 = 1; } else { if(!(j & 1)) goto LABEL_16; v8 = 0; } LABEL_17: if(v8 && !SampleManager.GetChannelUsedFlag(j)) { v5->m_bLoopEnded = 1; m_asActiveSamples[0].m_bLoopEnded = 1; m_asActiveSamples[0].m_nSampleIndex = NO_SAMPLE; v7->m_nEntityIndex = -5; goto LABEL_56; } } v5->m_bIsProcessed = 1; m_asActiveSamples[0].m_bIsProcessed = 1; v5->field_88 = -1; if(!v5->field_56) { if(v5->m_bIsDistant) { if(field_4) { v9 = v5->m_bEmittingVolume; if(v9 >= 63u) v42 = 63; else v42 = v9; v43 = 2 * v42; } else { v43 = v5->m_bEmittingVolume; } SampleManager.SetChannelFrequency(j, v5->m_nFrequency); SampleManager.SetChannelEmittingVolume(j, v43); } else { v10 = m_asActiveSamples[0].m_fDistance; v11 = v5->m_fDistance; m_asActiveSamples[0].m_fDistance = v5->m_fDistance; a4 = v11; a3 = v10; v5->m_nFrequency = ComputeDopplerEffectedFrequency( v5->m_nFrequency, a3, a4, v5->field_48); activeSampleFreq = m_asActiveSamples[0].m_nFrequency; freq = v5->m_nFrequency; if(freq != activeSampleFreq) { if(freq <= activeSampleFreq) { if(activeSampleFreq - 6000 > freq) freq = activeSampleFreq - 6000; newFreq = freq; } else if(activeSampleFreq + 6000 >= freq) { newFreq = v5->m_nFrequency; } else { newFreq = activeSampleFreq + 6000; } v7->m_nFrequency = newFreq; SampleManager.SetChannelFrequency(j, newFreq); } v40 = v7->m_bEmittingVolume; v17 = v5->m_bEmittingVolume; if(v17 != v40) { if(v17 <= v40) { if(v40 - 10 > v17) v17 = v40 - 10; v41 = v17; } else if(v40 + 10 >= v17) { v41 = v5->m_bEmittingVolume; } else { v41 = v40 + 10; } if(field_4) { if(v41 >= 63) v18 = 63; else v18 = v41; v19 = 2 * v18; } else { v19 = v41; } SampleManager.SetChannelEmittingVolume(j, v19); v7->m_bEmittingVolume = v41; } TranslateEntity(&v5->m_vecPos, &a2); SampleManager.SetChannel3DPosition(j, a2.x, a2.y, a2.z); v20 = 0.25f * v5->m_fSoundIntensity; SampleManager.SetChannel3DDistances( j, v5->m_fSoundIntensity, v20); } SampleManager.SetChannelReverbFlag(j, v5->m_bReverbFlag); continue; } v5->m_bIsProcessed = 0; m_asActiveSamples[0].m_bIsProcessed = 0; goto LABEL_56; } LABEL_58:; } v22 = 0; v23 = this; for(uint32 i = 0; v22 < m_bActiveSamples; i++) { if(v23->m_asActiveSamples[0].m_nSampleIndex != NO_SAMPLE && !v23->m_asActiveSamples[0].m_bIsProcessed) { SampleManager.StopChannel(i); v23->m_asActiveSamples[0].m_nSampleIndex = NO_SAMPLE; v23->m_asActiveSamples[0].m_nEntityIndex = -5; } v23 = (v23 + 92); } for(k = 0; k < m_bSampleRequestQueuesStatus[m_bActiveSampleQueue]; ++k) { v24 = k + 27 * v39; v25 = (this + 2484 * v39); v26 = &v25->m_asSamples[m_abSampleQueueIndexTable[v24]]; if(!v25->m_asSamples[m_abSampleQueueIndexTable[v24]].m_bIsProcessed && !v25->m_asSamples[m_abSampleQueueIndexTable[v24]].m_bLoopEnded && m_asAudioEntities[v26->m_nEntityIndex].m_bIsUsed && v25->m_asSamples[m_abSampleQueueIndexTable[v24]].m_nSampleIndex < NO_SAMPLE) { if(v25->m_asSamples[m_abSampleQueueIndexTable[v24]].field_4 > 255u && v25->m_asSamples[m_abSampleQueueIndexTable[v24]].m_nLoopCount && v25->m_asSamples[m_abSampleQueueIndexTable[v24]].m_bLoopsRemaining) { --v25->m_asSamples[m_abSampleQueueIndexTable[v24]] .m_bLoopsRemaining; v26->field_76 = 1; } else { v27 = this; for(l = 0; l < m_bActiveSamples; ++l) { if(!v27->m_asActiveSamples[0].m_bIsProcessed) { if(!v26->m_nLoopCount) goto LABEL_80; v28 = v26->m_nFrequency / field_19192; v29 = v26->m_nLoopCount * SampleManager.GetSampleLength( v26->m_nSampleIndex); if(v28) { v26->field_76 = v29 / v28 + 1; LABEL_80: memcpy(v27->m_asActiveSamples, v26, 92); if(!v27->m_asActiveSamples[0].m_bIsDistant) TranslateEntity( &v27->m_asActiveSamples[0] .m_vecPos, &a2); if(field_4) { if(v27->m_asActiveSamples[0] .m_bEmittingVolume >= 63u) v44 = 63; else v44 = v27 ->m_asActiveSamples [0] .m_bEmittingVolume; v45 = 2 * v44; } else { v45 = v27->m_asActiveSamples[0] .m_bEmittingVolume; } if(SampleManager.InitialiseChannel( l, v27->m_asActiveSamples[0] .m_nSampleIndex, v27->m_asActiveSamples[0] .m_bBankIndex)) { SampleManager.SetChannelFrequency( l, v27->m_asActiveSamples[0] .m_nFrequency); cSampleManager .SetChannelEmittingVolume(l, v45); SampleManager.SetChannelLoopPoints( l, v27->m_asActiveSamples[0] .m_nLoopStart, v27->m_asActiveSamples[0] .m_nLoopEnd); SampleManager.SetChannelLoopCount( l, v27->m_asActiveSamples[0] .m_nLoopCount); SampleManager.SetChannelReverbFlag( l, v27->m_asActiveSamples[0] .m_bReverbFlag); if(v27->m_asActiveSamples[0] .m_bIsDistant) { v30 = v27->m_asActiveSamples [0] .m_bOffset; if(v30 == 63) { v31 = 0.0f; } else if(v30 >= 63u) { v31 = (v30 - 63) * 15.873f; } else { v31 = -((63 - v30) * 15.873f); } v32 = v31; v33 = 0.0f; v34 = 0.0f; v27->m_asActiveSamples[0] .m_fSoundIntensity = 100000.0f; } else { v32 = a2.x; v33 = a2.y; v34 = a2.z; } v35 = v34; v36 = v33; v37 = v32; SampleManager.SetChannel3DPosition( l, v37, v36, v35); v38 = 0.25f * v27->m_asActiveSamples[0] .m_fSoundIntensity; cSampleManager .SetChannel3DDistances( l, v27->m_asActiveSamples[0] .m_fSoundIntensity, v38); SampleManager.StartChannel(l); } v27->m_asActiveSamples[0].m_bIsProcessed = 1; v26->m_bIsProcessed = 1; v26->field_88 = -1; break; } } v27 = (v27 + 92); } } } } } #endif bool cAudioManager::ProcessAirBrakes(cVehicleParams *params) { CAutomobile *automobile; uint8 rand; if(params->m_fDistance > 900.0f) return 0; automobile = (CAutomobile *)params->m_pVehicle; if(!automobile->bEngineOn) return 1; if((automobile->m_fVelocityChangeForAudio < 0.025f || params->m_fVelocityChange >= 0.025f) && (automobile->m_fVelocityChangeForAudio > -0.025f || params->m_fVelocityChange <= 0.025f)) return 1; CalculateDistance((bool *)params, params->m_fDistance); rand = m_anRandomTable[0] % 10u + 70; m_sQueueSample.m_bVolume = ComputeVolume(rand, 30.0f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.field_4 = 13; m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_VEHICLE_AIR_BRAKES; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_VEHICLE_AIR_BRAKES); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4); m_sQueueSample.m_bBankIndex = 0; m_sQueueSample.m_bIsDistant = 0; m_sQueueSample.field_16 = 10; m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.m_bEmittingVolume = rand; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.field_48 = 0.0f; m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.field_56 = 1; m_sQueueSample.m_bReverbFlag = 1; m_sQueueSample.m_bRequireReflection = 0; AddSampleToRequestedQueue(); } return 1; } void cAudioManager::ProcessAirportScriptObject(uint8 sound) { float dist; float distSquared; float maxDist; static uint8 counter = 0; uint32 time = CTimer::GetTimeInMilliseconds(); if(time > audioLogicTimers[3]) { switch(sound) { case SCRIPT_SOUND_AIRPORT_LOOP_S: maxDist = 900.f; m_sQueueSample.m_fSoundIntensity = 30.0f; break; case SCRIPT_SOUND_AIRPORT_LOOP_L: maxDist = 6400.f; m_sQueueSample.m_fSoundIntensity = 80.0f; break; default: break; } distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); if(distSquared < maxDist) { dist = sqrt(distSquared); m_sQueueSample.m_fDistance = dist; m_sQueueSample.m_bVolume = ComputeVolume( 110u, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_nSampleIndex = (m_anRandomTable[1] & 3) + AUDIO_SAMPLE_AIRPORT_1; m_sQueueSample.m_bBankIndex = 0; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency( m_sQueueSample.m_nSampleIndex); m_sQueueSample.field_4 = counter++; m_sQueueSample.m_bIsDistant = 0; m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.field_56 = 1; m_sQueueSample.field_16 = 3; m_sQueueSample.field_48 = 2.0f; m_sQueueSample.m_bEmittingVolume = 110; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_bReverbFlag = 1; m_sQueueSample.m_bRequireReflection = 0; AddSampleToRequestedQueue(); audioLogicTimers[3] = time + 10000 + m_anRandomTable[3] % 20000u; } } } } WRAPPER bool cAudioManager::ProcessBoatEngine(cVehicleParams *params) { EAXJMP(0x56DE80); } WRAPPER bool cAudioManager::ProcessBoatMovingOverWater(cVehicleParams *params) { EAXJMP(0x56E500); } WRAPPER void cAudioManager::ProcessBridge() { EAXJMP(0x5790D0); } void cAudioManager::ProcessBridgeMotor() { if(m_sQueueSample.m_fDistance < 400.f) { m_sQueueSample.m_bVolume = ComputeVolume(127, 400.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.field_4 = 1; m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_MOTOR; m_sQueueSample.m_bBankIndex = 0; m_sQueueSample.m_bIsDistant = 0; m_sQueueSample.field_16 = 1; m_sQueueSample.m_nFrequency = 5500; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = 127; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.field_48 = 2.0f; m_sQueueSample.m_fSoundIntensity = 400.0f; m_sQueueSample.field_56 = 0; m_sQueueSample.field_76 = 3; m_sQueueSample.m_bReverbFlag = 0; AddSampleToRequestedQueue(); } } } WRAPPER void cAudioManager::ProcessBridgeOneShots() { EAXJMP(0x579310); } void cAudioManager::ProcessBridgeWarning() { if(CStats::CommercialPassed && m_sQueueSample.m_fDistance < 450.f) { m_sQueueSample.m_bVolume = ComputeVolume(100u, 450.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.field_4 = 0; m_sQueueSample.m_nSampleIndex = 457; m_sQueueSample.m_bBankIndex = 0; m_sQueueSample.m_bIsDistant = 0; m_sQueueSample.field_16 = 1; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_BRIDGE_WARNING); m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = 100; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.field_48 = 2.0f; m_sQueueSample.m_fSoundIntensity = 450.0f; m_sQueueSample.field_56 = 0; m_sQueueSample.field_76 = 8; m_sQueueSample.m_bReverbFlag = 0; m_sQueueSample.m_bRequireReflection = 0; AddSampleToRequestedQueue(); } } } WRAPPER bool cAudioManager::ProcessCarBombTick(void *) { EAXJMP(0x56CC20); } WRAPPER void cAudioManager::ProcessCesna(void *) { EAXJMP(0x56ADF0); } void cAudioManager::ProcessCinemaScriptObject(uint8 sound) { uint8 rand; float distSquared; float maxDist; static uint8 counter = 0; uint32 time = CTimer::GetTimeInMilliseconds(); if(time > audioLogicTimers[4]) { switch(sound) { case SCRIPT_SOUND_CINEMA_LOOP_S: maxDist = 900.f; m_sQueueSample.m_fSoundIntensity = 30.0f; break; case SCRIPT_SOUND_CINEMA_LOOP_L: maxDist = 6400.f; m_sQueueSample.m_fSoundIntensity = 80.0f; break; default: break; } distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); if(distSquared < maxDist) { m_sQueueSample.m_fDistance = sqrt(distSquared); rand = m_anRandomTable[0] % 90u + 30; m_sQueueSample.m_bVolume = ComputeVolume( rand, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_nSampleIndex = counter % 3 + AUDIO_SAMPLE_CINEMA_1; m_sQueueSample.m_bBankIndex = 0; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency( m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 2); m_sQueueSample.field_4 = counter++; m_sQueueSample.m_bIsDistant = 0; m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.field_56 = 1; m_sQueueSample.field_16 = 3; m_sQueueSample.field_48 = 2.0f; m_sQueueSample.m_bEmittingVolume = rand; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_bReverbFlag = 1; m_sQueueSample.m_bRequireReflection = 0; AddSampleToRequestedQueue(); audioLogicTimers[4] = time + 1000 + m_anRandomTable[3] % 4000u; } } } } WRAPPER void cAudioManager::ProcessCrane() { EAXJMP(0x578910); } void cAudioManager::ProcessDocksScriptObject(uint8 sound) { uint32 time; uint8 rand; float distSquared; float maxDist; static uint32 counter = 0; time = CTimer::GetTimeInMilliseconds(); if(time > audioLogicTimers[5]) { switch(sound) { case SCRIPT_SOUND_DOCKS_LOOP_S: maxDist = 900.f; m_sQueueSample.m_fSoundIntensity = 30.0f; break; case SCRIPT_SOUND_DOCKS_LOOP_L: maxDist = 6400.f; m_sQueueSample.m_fSoundIntensity = 80.0f; break; default: break; } distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); if(distSquared < maxDist) { m_sQueueSample.m_fDistance = sqrt(distSquared); rand = m_anRandomTable[0] % 60u + 40; m_sQueueSample.m_bVolume = ComputeVolume( rand, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_DOCKS; m_sQueueSample.m_bBankIndex = 0; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_DOCKS); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 3); m_sQueueSample.field_4 = counter++; m_sQueueSample.m_bIsDistant = 0; m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.field_56 = 1; m_sQueueSample.field_16 = 3; m_sQueueSample.field_48 = 2.0f; m_sQueueSample.m_bEmittingVolume = rand; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_bReverbFlag = 1; m_sQueueSample.m_bRequireReflection = 0; AddSampleToRequestedQueue(); audioLogicTimers[5] = time + 10000 + m_anRandomTable[3] % 40000u; } } } } void cAudioManager::ProcessEntity(int32 id) { if(m_asAudioEntities[id].m_bStatus) { m_sQueueSample.m_nEntityIndex = id; switch(m_asAudioEntities[id].m_nType) { case AUDIOTYPE_PHYSICAL: if(!m_bUserPause) { m_sQueueSample.m_bReverbFlag = 1; cAudioManager::ProcessPhysical(id); } break; case AUDIOTYPE_EXPLOSION: if(!m_bUserPause) { m_sQueueSample.m_bReverbFlag = 1; cAudioManager::ProcessExplosions(id); } break; case AUDIOTYPE_FIRE: if(!m_bUserPause) { m_sQueueSample.m_bReverbFlag = 1; cAudioManager::ProcessFires(id); } break; case AUDIOTYPE_WEATHER: if(!m_bUserPause) { m_sQueueSample.m_bReverbFlag = 1; cAudioManager::ProcessWeather(id); } break; case AUDIOTYPE_CRANE: if(!m_bUserPause) { m_sQueueSample.m_bReverbFlag = 1; cAudioManager::ProcessCrane(); } break; case AUDIOTYPE_ONE_SHOT: if(!m_bUserPause) { m_sQueueSample.m_bReverbFlag = 1; cAudioManager::ProcessScriptObject(id); } break; case AUDIOTYPE_BRIDGE: if(!m_bUserPause) { m_sQueueSample.m_bReverbFlag = 1; cAudioManager::ProcessBridgeOneShots(); } break; case AUDIOTYPE_FRONTEND: m_sQueueSample.m_bReverbFlag = 0; cAudioManager::ProcessFrontEnd(); break; case AUDIOTYPE_PROJECTILE: if(!m_bUserPause) { m_sQueueSample.m_bReverbFlag = 1; cAudioManager::ProcessProjectiles(); } break; case AUDIOTYPE_GARAGE: if(!m_bUserPause) cAudioManager::ProcessGarages(); break; case AUDIOTYPE_HYDRANT: if(!m_bUserPause) { m_sQueueSample.m_bReverbFlag = 1; cAudioManager::ProcessFireHydrant(); } break; case AUDIOTYPE_WATER_CANNON: if(!m_bUserPause) { m_sQueueSample.m_bReverbFlag = 1; cAudioManager::ProcessWaterCannon(id); } break; default: return; } } } WRAPPER void cAudioManager::ProcessExplosions(int32 explosion) { EAXJMP(0x575AC0); } void cAudioManager::ProcessFireHydrant() { float distSquared; bool something = false; m_sQueueSample.m_vecPos = *(CVector *)((size_t)m_asAudioEntities[m_sQueueSample.m_nEntityIndex].m_pEntity + 52); distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); if(distSquared < 1225.f) { CalculateDistance(&something, distSquared); m_sQueueSample.m_bVolume = ComputeVolume(40u, 35.f, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.field_4 = 0; m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_JUMBO_TAXI_SOUND; m_sQueueSample.m_bBankIndex = 0; m_sQueueSample.m_bIsDistant = 0; m_sQueueSample.field_16 = 4; m_sQueueSample.m_nFrequency = 15591; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.m_bEmittingVolume = 40; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.field_48 = 2.0f; m_sQueueSample.m_fSoundIntensity = 35.0f; m_sQueueSample.field_56 = 0; m_sQueueSample.field_76 = 3; m_sQueueSample.m_bReverbFlag = 1; m_sQueueSample.m_bRequireReflection = 0; AddSampleToRequestedQueue(); } } } WRAPPER void cAudioManager::ProcessFires(int32 entity) { EAXJMP(0x575CD0); } void cAudioManager::ProcessFrontEnd() { bool processed; int16 sample; static uint32 counter = 0; for(uint32 i = 0; i < m_asAudioEntities[m_sQueueSample.m_nEntityIndex].field_24; i++) { processed = 0; switch( m_asAudioEntities[0].m_awAudioEvent[i + 20 * m_sQueueSample.m_nEntityIndex]) { case SOUND_WEAPON_SNIPER_SHOT_NO_ZOOM: m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_SNIPER_NO_ZOOM; break; case SOUND_WEAPON_ROCKET_SHOT_NO_ZOOM: m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_ROCKET_NO_ZOOM; break; case SOUND_GARAGE_NO_MONEY: case SOUND_GARAGE_BAD_VEHICLE: case SOUND_3C: m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PICKUP_FAIL_1; processed = 1; break; case SOUND_GARAGE_OPENING: case SOUND_GARAGE_BOMB1_SET: case SOUND_GARAGE_BOMB2_SET: case SOUND_GARAGE_BOMB3_SET: case SOUND_41: case SOUND_GARAGE_VEHICLE_DECLINED: case SOUND_GARAGE_VEHICLE_ACCEPTED: case SOUND_PICKUP_HEALTH: case SOUND_4B: case SOUND_PICKUP_ADRENALINE: case SOUND_PICKUP_ARMOUR: case SOUND_EVIDENCE_PICKUP: case SOUND_UNLOAD_GOLD: m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PICKUP_SUCCESS_1; processed = 1; break; case SOUND_PICKUP_WEAPON_BOUGHT: case SOUND_PICKUP_WEAPON: m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PICKUP_NEUTRAL_1; processed = 1; break; case SOUND_4A: m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PICKUP_FAIL_1; processed = 1; break; case SOUND_PICKUP_BONUS: case SOUND_PICKUP_MONEY: case SOUND_PICKUP_HIDDEN_PACKAGE: case SOUND_PICKUP_PACMAN_PILL: case SOUND_PICKUP_PACMAN_PACKAGE: case SOUND_PICKUP_FLOAT_PACKAGE: m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PICKUP_SUCCESS_3; processed = 1; break; case SOUND_PAGER: m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PAGER; break; case SOUND_RACE_START_3: case SOUND_RACE_START_2: case SOUND_RACE_START_1: case SOUND_CLOCK_TICK: m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_FRONTEND_CLOCK_TICK; break; case SOUND_RACE_START_GO: m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_FRONTEND_PART_MISSION_COMPLETED; break; case SOUND_PART_MISSION_COMPLETE: m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_FRONTEND_PART_MISSION_COMPLETED; break; case SOUND_FRONTEND_MENU_STARTING: processed = 1; m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_FRONTEND_MENU_STARTING_1; break; case SOUND_FRONTEND_MENU_COMPLETED: processed = 1; m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_FRONTEND_MENU_COMPLETED_1; break; case SOUND_FRONTEND_MENU_DENIED: processed = 1; m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_FRONTEND_MENU_DENIED_1; break; case SOUND_FRONTEND_MENU_SUCCESS: processed = 1; m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_FRONTEND_MENU_SUCCESS_1; break; case SOUND_FRONTEND_EXIT: processed = 1; m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_FRONTEND_MENU_EXIT_1; break; case SOUND_9A: processed = 1; m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_380; break; case SOUND_9B: m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_382; break; case SOUND_FRONTEND_AUDIO_TEST: m_sQueueSample.m_nSampleIndex = m_anRandomTable[0] % 3u + AUDIO_SAMPLE_FRONTEND_MENU_AUDIO_TEST_1; break; case SOUND_FRONTEND_FAIL: processed = 1; m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_FRONTEND_MENU_FAIL_1; break; case SOUND_FRONTEND_NO_RADIO: case SOUND_FRONTEND_RADIO_CHANGE: m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_FRONTEND_GAMEPLAY_FAIL; break; case SOUND_A0: m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_FRONTEND_GAMEPLAY_SUCCESS; break; default: continue; } sample = m_asAudioEntities[0].m_awAudioEvent[i + 20 * m_sQueueSample.m_nEntityIndex]; if(sample == AUDIO_SAMPLE_COLLISION_LOOPING_GRASS) { m_sQueueSample.m_nFrequency = 28509; } else if(sample == AUDIO_SAMPLE_PICKUP_NEUTRAL_1) { if(1.f == m_asAudioEntities[0].m_afVolume[i + 10 * m_sQueueSample.m_nEntityIndex]) m_sQueueSample.m_nFrequency = 32000; else m_sQueueSample.m_nFrequency = 48000; } else { m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); } m_sQueueSample.m_bVolume = 110; m_sQueueSample.field_4 = counter++; m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.field_56 = 1; m_sQueueSample.m_bBankIndex = 0; m_sQueueSample.field_16 = 0; m_sQueueSample.m_bIsDistant = 1; m_sQueueSample.m_bEmittingVolume = m_sQueueSample.m_bVolume; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; if(processed) m_sQueueSample.m_bOffset = m_anRandomTable[0] & 0x1F; else m_sQueueSample.m_bOffset = 63; m_sQueueSample.m_bReverbFlag = 0; m_sQueueSample.m_bRequireReflection = 0; AddSampleToRequestedQueue(); if(processed) { ++m_sQueueSample.m_nSampleIndex; m_sQueueSample.field_4 = counter++; m_sQueueSample.m_bOffset = 127 - m_sQueueSample.m_bOffset; AddSampleToRequestedQueue(); } } } WRAPPER void cAudioManager::ProcessGarages() { EAXJMP(0x578C20); } void cAudioManager::ProcessHomeScriptObject(uint8 sound) { uint32 time; uint8 rand; float dist; float maxDist; static uint8 counter = 0; time = CTimer::GetTimeInMilliseconds(); if(time > audioLogicTimers[6]) { switch(sound) { case SCRIPT_SOUND_HOME_LOOP_S: maxDist = 900.f; m_sQueueSample.m_fSoundIntensity = 30.0f; break; case SCRIPT_SOUND_HOME_LOOP_L: maxDist = 6400.f; m_sQueueSample.m_fSoundIntensity = 80.0f; break; default: break; } dist = GetDistanceSquared(&m_sQueueSample.m_vecPos); if(dist < maxDist) { m_sQueueSample.m_fDistance = sqrt(dist); rand = m_anRandomTable[0] % 30u + 40; m_sQueueSample.m_bVolume = ComputeVolume( rand, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_nSampleIndex = m_anRandomTable[0] % 5u + AUDIO_SAMPLE_HOME_1; m_sQueueSample.m_bBankIndex = 0; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency( m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4); m_sQueueSample.field_4 = counter++; m_sQueueSample.m_bIsDistant = 0; m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.field_56 = 1; m_sQueueSample.field_16 = 3; m_sQueueSample.field_48 = 0.0f; m_sQueueSample.m_bEmittingVolume = rand; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_bReverbFlag = 1; m_sQueueSample.m_bRequireReflection = 1; AddSampleToRequestedQueue(); audioLogicTimers[6] = time + 1000 + m_anRandomTable[3] % 4000u; } } } } float *PlanePathPosition = (float *)0x8F5FC8; float &LandingPoint = *(float *)0x8F2C7C; float &TakeOffPoint = *(float *)0x8E28A4; void cAudioManager::ProcessJumbo(cVehicleParams *params) { CPlane *plane; float position; if(params->m_fDistance < 193600.0f) { CalculateDistance((bool *)params, params->m_fDistance); plane = (CPlane *)params->m_pVehicle; DoJumboVolOffset(); position = PlanePathPosition[plane->m_wIndex]; if(position <= TakeOffPoint) { if(plane->field_656 <= 0.10334f) { ProcessJumboTaxi(); return; } ProcessJumboAccel(plane); } else if(300.0f + TakeOffPoint >= position) { ProcessJumboTakeOff(plane); } else if(LandingPoint - 350.0f >= position) { ProcessJumboFlying(); } else { if(position > LandingPoint) { if(plane->field_656 > 0.10334f) { ProcessJumboDecel(plane); return; } ProcessJumboTaxi(); return; } ProcessJumboLanding(plane); } } } void cAudioManager::ProcessJumboAccel(CPlane *plane) { int32 engineFreq; int32 vol; float whineSoundFreq; float modificator; if(SetupJumboFlySound(20u)) { modificator = (plane->field_656 - 0.10334f) * 1.676f; if(modificator > 1.0f) modificator = 1.0f; if(cAudioManager::SetupJumboRumbleSound(maxVolume * modificator) && SetupJumboTaxiSound((1.0f - modificator) * 75.f)) { if(modificator < 0.2f) { whineSoundFreq = modificator * 5.f * 14600.0f + 29500; vol = modificator * 5.f * maxVolume; engineFreq = modificator * 5.f * 6050.f + 16000; } else { whineSoundFreq = 44100; engineFreq = 22050; vol = maxVolume; } SetupJumboEngineSound(vol, engineFreq); SetupJumboWhineSound(18u, whineSoundFreq); } } } void cAudioManager::ProcessJumboDecel(CPlane *plane) { float modificator; if(SetupJumboFlySound(20u) && SetupJumboTaxiSound(75u)) { modificator = (plane->field_656 - 0.10334f) * 1.676f; if(modificator > 1.0f) modificator = 1.0f; SetupJumboEngineSound(maxVolume * modificator, 6050.f * modificator + 16000); SetupJumboWhineSound(18u, 29500); } } void cAudioManager::ProcessJumboFlying() { if(SetupJumboFlySound(127u)) SetupJumboEngineSound(63u, 22050); } void cAudioManager::ProcessJumboLanding(CPlane *plane) { float modificator = (LandingPoint - PlanePathPosition[plane->m_wIndex]) * 0.0028571f; if(SetupJumboFlySound(107.f * modificator + 20)) { if(SetupJumboTaxiSound(75.f * (1.f - modificator))) { SetupJumboEngineSound(maxVolume, 22050); SetupJumboWhineSound(18.f * (1.f - modificator), 14600.f * modificator + 29500); } } } void cAudioManager::ProcessJumboTakeOff(CPlane *plane) { double modificator = (PlanePathPosition[plane->m_wIndex] - TakeOffPoint) * 0.0033333f; if(cAudioManager::SetupJumboFlySound((107.f * modificator) + 20) && cAudioManager::SetupJumboRumbleSound(maxVolume * (1.f - modificator))) { if(cAudioManager::SetupJumboEngineSound(127u, 22050)) cAudioManager::SetupJumboWhineSound(18.f * (1.f - modificator), 44100); } } void cAudioManager::ProcessJumboTaxi() { if(SetupJumboFlySound(20u)) { if(SetupJumboTaxiSound(75u)) SetupJumboWhineSound(18u, 29500); } } void cAudioManager::ProcessLaunderetteScriptObject(uint8 sound) { float maxDist; float distSquared; switch(sound) { case SCRIPT_SOUND_LAUNDERETTE_LOOP_S: case SCRIPT_SOUND_LAUNDERETTE_LOOP_L: maxDist = 900.f; m_sQueueSample.m_fSoundIntensity = 30.0f; break; default: break; } distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); if(distSquared < maxDist) { m_sQueueSample.m_fDistance = sqrt(distSquared); m_sQueueSample.m_bVolume = ComputeVolume(45u, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_LAUNDERETTE_1; m_sQueueSample.m_bBankIndex = 0; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_LAUNDERETTE_1); m_sQueueSample.field_4 = 0; m_sQueueSample.m_bIsDistant = 0; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.field_56 = 0; m_sQueueSample.field_16 = 5; m_sQueueSample.field_48 = 2.0f; m_sQueueSample.m_bEmittingVolume = 45; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_bReverbFlag = 1; m_sQueueSample.m_bRequireReflection = 0; AddSampleToRequestedQueue(); } m_sQueueSample.m_bVolume = ComputeVolume(110u, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_LAUNDERETTE_2; m_sQueueSample.m_bBankIndex = 0; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_LAUNDERETTE_2); m_sQueueSample.field_4 = 1; m_sQueueSample.m_bIsDistant = 0; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.field_56 = 0; m_sQueueSample.field_16 = 3; m_sQueueSample.field_48 = 2.0f; m_sQueueSample.m_bEmittingVolume = 110; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_bReverbFlag = 1; m_sQueueSample.m_bRequireReflection = 0; AddSampleToRequestedQueue(); } } } void cAudioManager::ProcessLoopingScriptObject(uint8 sound) { uint8 emittingVolume; float maxDist; float distSquared; switch(sound) { case SCRIPT_SOUND_PARTY_1_LOOP_S: maxDist = 900.f; m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_1; m_sQueueSample.m_bBankIndex = 0; emittingVolume = 127; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_1); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; break; case SCRIPT_SOUND_PARTY_1_LOOP_L: maxDist = 6400.f; m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_1; m_sQueueSample.m_bBankIndex = 0; emittingVolume = 127; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_1); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; break; case SCRIPT_SOUND_PARTY_2_LOOP_S: maxDist = 900.f; m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_2; m_sQueueSample.m_bBankIndex = 0; emittingVolume = 127; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_2); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; break; case SCRIPT_SOUND_PARTY_2_LOOP_L: maxDist = 6400.f; m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_2; m_sQueueSample.m_bBankIndex = 0; emittingVolume = 127; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_2); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; break; case SCRIPT_SOUND_PARTY_3_LOOP_S: maxDist = 900.f; m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_3; m_sQueueSample.m_bBankIndex = 0; emittingVolume = 127; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_3); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; break; case SCRIPT_SOUND_PARTY_3_LOOP_L: maxDist = 6400.f; m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_3; m_sQueueSample.m_bBankIndex = 0; emittingVolume = 127; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_3); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; break; case SCRIPT_SOUND_PARTY_4_LOOP_S: maxDist = 900.f; m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_4; m_sQueueSample.m_bBankIndex = 0; emittingVolume = 127; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_4); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; break; case SCRIPT_SOUND_PARTY_4_LOOP_L: maxDist = 6400.f; m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_4; m_sQueueSample.m_bBankIndex = 0; emittingVolume = 127; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_4); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; break; case SCRIPT_SOUND_PARTY_5_LOOP_S: maxDist = 900.f; m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_5; m_sQueueSample.m_bBankIndex = 0; emittingVolume = 127; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_5); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; break; case SCRIPT_SOUND_PARTY_5_LOOP_L: maxDist = 6400.f; m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_5; m_sQueueSample.m_bBankIndex = 0; emittingVolume = 127; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_5); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; break; case SCRIPT_SOUND_PARTY_6_LOOP_S: maxDist = 900.f; m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_6; m_sQueueSample.m_bBankIndex = 0; emittingVolume = 127; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_6); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; break; case SCRIPT_SOUND_PARTY_6_LOOP_L: maxDist = 6400.f; m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_6; m_sQueueSample.m_bBankIndex = 0; emittingVolume = 127; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_6); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; break; case SCRIPT_SOUND_PARTY_7_LOOP_S: maxDist = 900.f; m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_7; m_sQueueSample.m_bBankIndex = 0; emittingVolume = 127; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_7); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; break; case SCRIPT_SOUND_PARTY_7_LOOP_L: maxDist = 6400.f; m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_7; m_sQueueSample.m_bBankIndex = 0; emittingVolume = 127; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_7); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; break; case SCRIPT_SOUND_PARTY_8_LOOP_S: maxDist = 900.f; m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_8; m_sQueueSample.m_bBankIndex = 0; emittingVolume = 127; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_8); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; break; case SCRIPT_SOUND_PARTY_8_LOOP_L: maxDist = 6400.f; m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_8; m_sQueueSample.m_bBankIndex = 0; emittingVolume = 127; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_8); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; break; case SCRIPT_SOUND_PARTY_9_LOOP_S: maxDist = 900.f; m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_9; m_sQueueSample.m_bBankIndex = 0; emittingVolume = 127; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_9); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; break; case SCRIPT_SOUND_PARTY_9_LOOP_L: maxDist = 6400.f; m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_9; m_sQueueSample.m_bBankIndex = 0; emittingVolume = 127; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_9); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; break; case SCRIPT_SOUND_PARTY_10_LOOP_S: maxDist = 900.f; m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_10; m_sQueueSample.m_bBankIndex = 0; emittingVolume = 127; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_10); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; break; case SCRIPT_SOUND_PARTY_10_LOOP_L: maxDist = 6400.f; m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_10; m_sQueueSample.m_bBankIndex = 0; emittingVolume = 127; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_10); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; break; case SCRIPT_SOUND_PARTY_11_LOOP_S: maxDist = 900.f; m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_11; m_sQueueSample.m_bBankIndex = 0; emittingVolume = 127; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_11); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; break; case SCRIPT_SOUND_PARTY_11_LOOP_L: maxDist = 6400.f; m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_11; m_sQueueSample.m_bBankIndex = 0; emittingVolume = 127; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_11); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; break; case SCRIPT_SOUND_PARTY_12_LOOP_S: maxDist = 900.f; m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_12; m_sQueueSample.m_bBankIndex = 0; emittingVolume = 127; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_12); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; break; case SCRIPT_SOUND_PARTY_12_LOOP_L: maxDist = 6400.f; m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_12; m_sQueueSample.m_bBankIndex = 0; emittingVolume = 127; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_12); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; break; case SCRIPT_SOUND_PARTY_13_LOOP_S: maxDist = 900.f; m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_13; m_sQueueSample.m_bBankIndex = 0; emittingVolume = 127; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_13); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; break; case SCRIPT_SOUND_PARTY_13_LOOP_L: maxDist = 6400.f; m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_13; m_sQueueSample.m_bBankIndex = 0; emittingVolume = 127; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_13); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; break; case SCRIPT_SOUND_STRIP_CLUB_LOOP_1_S: maxDist = 900.f; m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_STRIP_CLUB_1; m_sQueueSample.m_bBankIndex = 0; emittingVolume = 127; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_STRIP_CLUB_1); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; break; case SCRIPT_SOUND_STRIP_CLUB_LOOP_1_L: maxDist = 6400.f; m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_STRIP_CLUB_1; m_sQueueSample.m_bBankIndex = 0; emittingVolume = 127; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_STRIP_CLUB_1); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; break; case SCRIPT_SOUND_STRIP_CLUB_LOOP_2_S: maxDist = 900.f; m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_STRIP_CLUB_2; m_sQueueSample.m_bBankIndex = 0; emittingVolume = 127; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_STRIP_CLUB_2); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; break; case SCRIPT_SOUND_STRIP_CLUB_LOOP_2_L: maxDist = 6400.f; m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_STRIP_CLUB_2; m_sQueueSample.m_bBankIndex = 0; emittingVolume = 127; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_STRIP_CLUB_2); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; break; case SCRIPT_SOUND_WORK_SHOP_LOOP_S: case SCRIPT_SOUND_WORK_SHOP_LOOP_L: cAudioManager::ProcessWorkShopScriptObject(sound); return; case SCRIPT_SOUND_SAWMILL_LOOP_S: case SCRIPT_SOUND_SAWMILL_LOOP_L: cAudioManager::ProcessSawMillScriptObject(sound); return; case SCRIPT_SOUND_38: maxDist = 900.f; m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_409; m_sQueueSample.m_bBankIndex = 0; emittingVolume = 110; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_409); m_sQueueSample.field_16 = 6; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; break; case SCRIPT_SOUND_39: maxDist = 6400.f; m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_409; m_sQueueSample.m_bBankIndex = 0; emittingVolume = 110; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_409); m_sQueueSample.field_16 = 6; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; break; case SCRIPT_SOUND_LAUNDERETTE_LOOP_S: case SCRIPT_SOUND_LAUNDERETTE_LOOP_L: ProcessLaunderetteScriptObject(sound); return; case SCRIPT_SOUND_CHINATOWN_RESTAURANT_S: maxDist = 900.f; m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_CHINATOWN_RESTAURANT; m_sQueueSample.m_bBankIndex = 0; emittingVolume = 110; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_CHINATOWN_RESTAURANT); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; break; case SCRIPT_SOUND_CHINATOWN_RESTAURANT_L: maxDist = 6400.f; m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_CHINATOWN_RESTAURANT; m_sQueueSample.m_bBankIndex = 0; emittingVolume = 110; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_CHINATOWN_RESTAURANT); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; break; case SCRIPT_SOUND_CIPRIANI_RESAURANT_S: maxDist = 900.f; m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_CIPRIANI_RESTAURANT; m_sQueueSample.m_bBankIndex = 0; emittingVolume = 110; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_CIPRIANI_RESTAURANT); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; break; case SCRIPT_SOUND_CIPRIANI_RESAURANT_L: maxDist = 6400.f; m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_CIPRIANI_RESTAURANT; m_sQueueSample.m_bBankIndex = 0; emittingVolume = 110; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_CIPRIANI_RESTAURANT); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; break; case SCRIPT_SOUND_46: maxDist = 900.f; m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_414; m_sQueueSample.m_bBankIndex = 0; emittingVolume = 110; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_414); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; break; case SCRIPT_SOUND_47: maxDist = 6400.f; m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_414; m_sQueueSample.m_bBankIndex = 0; emittingVolume = 110; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_414); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; break; case SCRIPT_SOUND_MARCO_BISTRO_S: maxDist = 900.f; m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_MARCO_BISTRO; m_sQueueSample.m_bBankIndex = 0; emittingVolume = 110; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_MARCO_BISTRO); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; break; case SCRIPT_SOUND_MARCO_BISTRO_L: maxDist = 6400.f; m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_MARCO_BISTRO; m_sQueueSample.m_bBankIndex = 0; emittingVolume = 110; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_MARCO_BISTRO); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; break; case SCRIPT_SOUND_AIRPORT_LOOP_S: case SCRIPT_SOUND_AIRPORT_LOOP_L: ProcessAirportScriptObject(sound); return; case SCRIPT_SOUND_SHOP_LOOP_S: case SCRIPT_SOUND_SHOP_LOOP_L: ProcessShopScriptObject(sound); return; case SCRIPT_SOUND_CINEMA_LOOP_S: case SCRIPT_SOUND_CINEMA_LOOP_L: ProcessCinemaScriptObject(sound); return; case SCRIPT_SOUND_DOCKS_LOOP_S: case SCRIPT_SOUND_DOCKS_LOOP_L: cAudioManager::ProcessDocksScriptObject(sound); return; case SCRIPT_SOUND_HOME_LOOP_S: case SCRIPT_SOUND_HOME_LOOP_L: cAudioManager::ProcessHomeScriptObject(sound); return; case SCRIPT_SOUND_FRANKIE_PIANO: maxDist = 900.f; m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_FRANKIE_PIANO; m_sQueueSample.m_bBankIndex = 0; emittingVolume = 127; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_FRANKIE_PIANO); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; break; case SCRIPT_SOUND_PARTY_1_LOOP: maxDist = 6400.f; m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PARTY_1; m_sQueueSample.m_bBankIndex = 0; emittingVolume = 127; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_PARTY_1); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; break; case SCRIPT_SOUND_PORN_CINEMA_1_S: case SCRIPT_SOUND_PORN_CINEMA_1_L: case SCRIPT_SOUND_PORN_CINEMA_2_S: case SCRIPT_SOUND_PORN_CINEMA_2_L: case SCRIPT_SOUND_PORN_CINEMA_3_S: case SCRIPT_SOUND_PORN_CINEMA_3_L: case SCRIPT_SOUND_MISTY_SEX_S: case SCRIPT_SOUND_MISTY_SEX_L: ProcessPornCinema(sound); return; case SCRIPT_SOUND_BANK_ALARM_LOOP_S: maxDist = 900.f; m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_BANK_ALARM; m_sQueueSample.m_bBankIndex = 0; emittingVolume = 90; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_BANK_ALARM); m_sQueueSample.field_16 = 2; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; break; case SCRIPT_SOUND_BANK_ALARM_LOOP_L: maxDist = 6400.f; m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_BANK_ALARM; m_sQueueSample.m_bBankIndex = 0; emittingVolume = 90; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_BANK_ALARM); m_sQueueSample.field_16 = 2; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; break; case SCRIPT_SOUND_POLICE_BALL_LOOP_S: maxDist = 900.f; m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_POLICE_BALL; m_sQueueSample.m_bBankIndex = 0; emittingVolume = 127; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_POLICE_BALL); m_sQueueSample.field_16 = 2; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; break; case SCRIPT_SOUND_POLICE_BALL_LOOP_L: maxDist = 6400.f; m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_POLICE_BALL; m_sQueueSample.m_bBankIndex = 0; emittingVolume = 127; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_POLICE_BALL); m_sQueueSample.field_16 = 2; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; break; case SCRIPT_SOUND_RAVE_LOOP_INDUSTRIAL_S: maxDist = 900.f; m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_RAVE_INDUSTRIAL; m_sQueueSample.m_bBankIndex = 0; emittingVolume = 127; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_RAVE_INDUSTRIAL); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; break; case SCRIPT_SOUND_RAVE_LOOP_INDUSTRIAL_L: maxDist = 6400.f; m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_RAVE_INDUSTRIAL; m_sQueueSample.m_bBankIndex = 0; emittingVolume = 127; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_RAVE_INDUSTRIAL); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; break; case SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_S: case SCRIPT_SOUND_POLICE_CELL_BEATING_LOOP_L: cAudioManager::ProcessPoliceCellBeatingScriptObject(sound); return; case SCRIPT_SOUND_RAVE_1_LOOP_S: case SCRIPT_SOUND_RAVE_2_LOOP_S: maxDist = 900.f; m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_RAVE_1; m_sQueueSample.m_bBankIndex = 0; emittingVolume = 127; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; break; case SCRIPT_SOUND_RAVE_1_LOOP_L: case SCRIPT_SOUND_RAVE_2_LOOP_L: maxDist = 6400.f; m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_RAVE_1; m_sQueueSample.m_bBankIndex = 0; emittingVolume = 127; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; break; case SCRIPT_SOUND_RAVE_3_LOOP_S: maxDist = 900.f; m_sQueueSample.m_fSoundIntensity = 30.0f; m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_RAVE_2; m_sQueueSample.m_bBankIndex = 0; emittingVolume = 127; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_RAVE_2); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; break; case SCRIPT_SOUND_RAVE_3_LOOP_L: maxDist = 6400.f; m_sQueueSample.m_fSoundIntensity = 80.0f; m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_RAVE_2; m_sQueueSample.m_bBankIndex = 0; emittingVolume = 127; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_RAVE_2); m_sQueueSample.field_16 = 3; m_sQueueSample.field_76 = 3; m_sQueueSample.field_48 = 2.0f; break; case SCRIPT_SOUND_PRETEND_FIRE_LOOP: maxDist = 2500.f; m_sQueueSample.m_fSoundIntensity = 50.0f; m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_FIRE_ENTITY; m_sQueueSample.m_bBankIndex = 0; emittingVolume = 80; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_FIRE_ENTITY); m_sQueueSample.field_16 = 8; m_sQueueSample.field_76 = 10; m_sQueueSample.field_48 = 2.0f; break; default: return; } distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); if(distSquared < maxDist) { m_sQueueSample.m_fDistance = Sqrt(distSquared); m_sQueueSample.m_bVolume = ComputeVolume( emittingVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.field_4 = 0; m_sQueueSample.m_bIsDistant = 0; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.field_56 = 0; m_sQueueSample.m_bReverbFlag = 1; m_sQueueSample.m_bEmittingVolume = emittingVolume; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_bRequireReflection = 0; AddSampleToRequestedQueue(); } } } WRAPPER void cAudioManager::ProcessPed(CPhysical *) { EAXJMP(0x56F450); } void cAudioManager::ProcessPhysical(int32 id) { CPhysical *entity = (CPhysical *)m_asAudioEntities[id].m_pEntity; if(entity) { switch(entity->m_type & 7) { case ENTITY_TYPE_VEHICLE: ProcessVehicle((CVehicle *)m_asAudioEntities[id].m_pEntity); break; case ENTITY_TYPE_PED: ProcessPed((CPhysical *)m_asAudioEntities[id].m_pEntity); break; default: return; } } } WRAPPER void cAudioManager::ProcessPlane(void *ptr) { EAXJMP(0x56E860); } WRAPPER void cAudioManager::ProcessPoliceCellBeatingScriptObject(uint8 sound) { EAXJMP(0x578190); } void cAudioManager::ProcessPornCinema(uint8 sound) { eAudioSamples sample; uint32 time; int32 rand; float distSquared; float maxDist; switch(sound) { case SCRIPT_SOUND_PORN_CINEMA_1_S: case SCRIPT_SOUND_MISTY_SEX_S: m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PORN_CINEMA_1_BACKGROUND_1; m_sQueueSample.m_bBankIndex = 0; maxDist = 400.f; sample = AUDIO_SAMPLE_PORN_CINEMA_1_SEX_1; m_sQueueSample.m_fSoundIntensity = 20.0f; break; case SCRIPT_SOUND_PORN_CINEMA_1_L: case SCRIPT_SOUND_MISTY_SEX_L: m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PORN_CINEMA_1_BACKGROUND_1; m_sQueueSample.m_bBankIndex = 0; maxDist = 6400.f; sample = AUDIO_SAMPLE_PORN_CINEMA_1_SEX_1; m_sQueueSample.m_fSoundIntensity = 80.0f; break; case SCRIPT_SOUND_PORN_CINEMA_2_S: m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PORN_CINEMA_2_BACKGROUND_2; m_sQueueSample.m_bBankIndex = 0; maxDist = 400.f; sample = AUDIO_SAMPLE_PORN_CINEMA_2_SEX_1; m_sQueueSample.m_fSoundIntensity = 20.0f; break; case SCRIPT_SOUND_PORN_CINEMA_2_L: m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PORN_CINEMA_2_BACKGROUND_2; m_sQueueSample.m_bBankIndex = 0; maxDist = 6400.f; sample = AUDIO_SAMPLE_PORN_CINEMA_2_SEX_1; m_sQueueSample.m_fSoundIntensity = 80.0f; break; case SCRIPT_SOUND_PORN_CINEMA_3_S: m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PORN_CINEMA_3_BACKGROUND_3; m_sQueueSample.m_bBankIndex = 0; maxDist = 400.f; m_sQueueSample.m_fSoundIntensity = 20.0f; sample = AUDIO_SAMPLE_PORN_CINEMA_3_SEX_1; break; case SCRIPT_SOUND_PORN_CINEMA_3_L: m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_PORN_CINEMA_3_BACKGROUND_3; m_sQueueSample.m_bBankIndex = 0; maxDist = 6400.f; m_sQueueSample.m_fSoundIntensity = 80.0f; sample = AUDIO_SAMPLE_PORN_CINEMA_3_SEX_1; break; default: break; } distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); if(distSquared < maxDist) { m_sQueueSample.m_fDistance = sqrt(distSquared); if(sound != SCRIPT_SOUND_MISTY_SEX_S && sound != SCRIPT_SOUND_MISTY_SEX_L) { m_sQueueSample.m_bVolume = ComputeVolume(maxVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency( m_sQueueSample.m_nSampleIndex); m_sQueueSample.field_4 = 0; m_sQueueSample.m_bIsDistant = 0; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.field_56 = 0; m_sQueueSample.field_16 = 3; m_sQueueSample.field_48 = 2.0f; m_sQueueSample.m_bEmittingVolume = maxVolume; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset( m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset( m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_bReverbFlag = 1; m_sQueueSample.m_bRequireReflection = 0; AddSampleToRequestedQueue(); } } time = CTimer::GetTimeInMilliseconds(); if(time > audioLogicTimers[0]) { m_sQueueSample.m_bVolume = ComputeVolume( 90u, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { rand = m_anRandomTable[1] & 1; m_sQueueSample.m_nSampleIndex = rand + sample; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency( m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nFrequency += RandomDisplacement(m_sQueueSample.m_nFrequency >> 4); m_sQueueSample.field_4 = rand + 1; m_sQueueSample.m_bIsDistant = 0; m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.field_56 = 1; m_sQueueSample.field_16 = 6; m_sQueueSample.field_48 = 0.0f; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_bReverbFlag = 1; m_sQueueSample.m_bRequireReflection = 0; AddSampleToRequestedQueue(); audioLogicTimers[0] = time + 2000 + m_anRandomTable[3] % 6000u; } } } } WRAPPER void cAudioManager::ProcessProjectiles() { EAXJMP(0x578A80); } void cAudioManager::ProcessSawMillScriptObject(uint8 sound) { uint32 time; float distSquared; float maxDist; switch(sound) { case SCRIPT_SOUND_SAWMILL_LOOP_S: case SCRIPT_SOUND_SAWMILL_LOOP_L: maxDist = 900.f; m_sQueueSample.m_fSoundIntensity = 30.0f; break; default: break; } distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); if(distSquared < maxDist) { m_sQueueSample.m_fDistance = sqrt(distSquared); m_sQueueSample.m_bVolume = cAudioManager::ComputeVolume( 30u, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_SAWMILL_1; m_sQueueSample.m_bBankIndex = 0; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_SAWMILL_1); m_sQueueSample.field_4 = 0; m_sQueueSample.m_bIsDistant = 0; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.field_56 = 0; m_sQueueSample.field_16 = 5; m_sQueueSample.field_48 = 2.0f; m_sQueueSample.m_bEmittingVolume = 30; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_bReverbFlag = 1; m_sQueueSample.m_bRequireReflection = 0; AddSampleToRequestedQueue(); } time = CTimer::GetTimeInMilliseconds(); if(time > audioLogicTimers[1]) { m_sQueueSample.m_bVolume = cAudioManager::ComputeVolume( 70u, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_SAWMILL_2; m_sQueueSample.m_bBankIndex = 0; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency( m_sQueueSample.m_nSampleIndex); m_sQueueSample.field_4 = 1; m_sQueueSample.m_bIsDistant = 0; m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.field_56 = 1; m_sQueueSample.field_16 = 3; m_sQueueSample.field_48 = 2.0f; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_bReverbFlag = 1; m_sQueueSample.m_bRequireReflection = 0; AddSampleToRequestedQueue(); audioLogicTimers[1] = time + 2000 + m_anRandomTable[3] % 4000u; } } } } WRAPPER void cAudioManager::ProcessScriptObject(int32 id) { EAXJMP(0x576070); } void cAudioManager::ProcessShopScriptObject(uint8 sound) { uint32 time; int32 rand; float distSquared; float maxDist; switch(sound) { case SCRIPT_SOUND_SHOP_LOOP_S: case SCRIPT_SOUND_SHOP_LOOP_L: maxDist = 900.f; m_sQueueSample.m_fSoundIntensity = 30.0f; break; default: break; } distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); if(distSquared < maxDist) { m_sQueueSample.m_fDistance = sqrt(distSquared); m_sQueueSample.m_bVolume = ComputeVolume(30u, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_SHOP_1; m_sQueueSample.m_bBankIndex = 0; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_SHOP_1); m_sQueueSample.field_4 = 0; m_sQueueSample.m_bIsDistant = 0; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.field_56 = 0; m_sQueueSample.field_16 = 5; m_sQueueSample.field_48 = 2.0f; m_sQueueSample.m_bEmittingVolume = 30; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_bReverbFlag = 1; m_sQueueSample.m_bRequireReflection = 0; cAudioManager::AddSampleToRequestedQueue(); } time = CTimer::GetTimeInMilliseconds(); if(time > audioLogicTimers[2]) { m_sQueueSample.m_bVolume = ComputeVolume( 70u, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { rand = m_anRandomTable[1] & 1; m_sQueueSample.m_nSampleIndex = rand + AUDIO_SAMPLE_SHOP_2; m_sQueueSample.m_bBankIndex = 0; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency( m_sQueueSample.m_nSampleIndex); m_sQueueSample.field_4 = rand + 1; m_sQueueSample.m_bIsDistant = 0; m_sQueueSample.m_nLoopCount = 1; m_sQueueSample.field_56 = 1; m_sQueueSample.field_16 = 3; m_sQueueSample.field_48 = 2.0f; m_sQueueSample.m_bEmittingVolume = 70; m_sQueueSample.m_nLoopStart = 0; m_sQueueSample.m_nLoopEnd = -1; m_sQueueSample.m_bReverbFlag = 1; m_sQueueSample.m_bRequireReflection = 0; AddSampleToRequestedQueue(); audioLogicTimers[2] = time + 3000 + m_anRandomTable[3] % 7000u; } } } } void cAudioManager::ProcessSpecial() { if(m_bUserPause) { if(!m_bPreviousUserPause) { MusicManager.ChangeMusicMode(0); SampleManager.SetEffectsFadeVolume(maxVolume); SampleManager.SetMusicFadeVolume(maxVolume); } } else { if(m_bPreviousUserPause) { MusicManager.StopFrontEndTrack(); MusicManager.ChangeMusicMode(1u); } CPlayerPed *playerPed = FindPlayerPed(); if(playerPed) { const PedState &state = playerPed->m_nPedState; if(state != PED_ENTER_CAR && state != PED_STEAL_CAR && !playerPed->bInVehicle) SampleManager.StopChannel(m_bActiveSamples); } } } #if 1 WRAPPER void cAudioManager::ProcessVehicle(CVehicle *) { EAXJMP(0x569A00); } #else void cAudioManager::ProcessVehicle(CVehicle *) { EAXJMP(0x569A00); } #endif WRAPPER void cAudioManager::ProcessWaterCannon(int32) { EAXJMP(0x575F30); } WRAPPER void cAudioManager::ProcessWeather(int32 id) { EAXJMP(0x578370); } void cAudioManager::ProcessWorkShopScriptObject(uint8 sound) { float distSquared; float maxDist; switch(sound) { case SCRIPT_SOUND_WORK_SHOP_LOOP_S: case SCRIPT_SOUND_WORK_SHOP_LOOP_L: maxDist = 400.f; m_sQueueSample.m_fSoundIntensity = 20.0; break; default: break; } distSquared = GetDistanceSquared(&m_sQueueSample.m_vecPos); if(distSquared < maxDist) { m_sQueueSample.m_fDistance = sqrt(distSquared); m_sQueueSample.m_bVolume = ComputeVolume(30u, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance); if(m_sQueueSample.m_bVolume) { m_sQueueSample.m_nSampleIndex = AUDIO_SAMPLE_WORK_SHOP; m_sQueueSample.m_bBankIndex = 0; m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(AUDIO_SAMPLE_WORK_SHOP); m_sQueueSample.field_4 = 0; m_sQueueSample.m_bIsDistant = 0; m_sQueueSample.m_nLoopCount = 0; m_sQueueSample.field_56 = 0; m_sQueueSample.field_16 = 5; m_sQueueSample.field_48 = 2.0; m_sQueueSample.m_bEmittingVolume = 30; m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex); m_sQueueSample.m_bReverbFlag = 1; m_sQueueSample.m_bRequireReflection = 0; AddSampleToRequestedQueue(); } } } WRAPPER void cAudioManager::Service() { EAXJMP(0x57A2A0); } STARTPATCHES InjectHook(0x57B210, &cAudioManager::AddDetailsToRequestedOrderList, PATCH_JUMP); InjectHook(0x56AD30, &cAudioManager::AddPlayerCarSample, PATCH_JUMP); InjectHook(0x57B300, &cAudioManager::AddReflectionsToRequestedQueue, PATCH_JUMP); // InjectHook(0x57B8D0, &cAudioManager::AddReleasingSounds, PATCH_JUMP); InjectHook(0x57B070, &cAudioManager::AddSampleToRequestedQueue, PATCH_JUMP); InjectHook(0x57A8F0, &cAudioManager::GetCurrent3DProviderIndex, PATCH_JUMP); // InjectHook(0x580AF0, &cAudioManager::AgeCrimes, PATCH_JUMP); InjectHook(0x5697A0, &cAudioManager::CalculateDistance, PATCH_JUMP); InjectHook(0x57AA10, &cAudioManager::CheckForAnAudioFileOnCD, PATCH_JUMP); InjectHook(0x5796A0, &cAudioManager::ClearMissionAudio, PATCH_JUMP); InjectHook(0x57C120, &cAudioManager::ClearRequestedQueue, PATCH_JUMP); InjectHook(0x57AE00, &cAudioManager::ComputeDopplerEffectedFrequency, PATCH_JUMP); InjectHook(0x57ABB0, &cAudioManager::ComputeVolume, PATCH_JUMP); InjectHook(0x57A310, &cAudioManager::CreateEntity, PATCH_JUMP); InjectHook(0x57A830, &cAudioManager::DestroyAllGameCreatedEntities, PATCH_JUMP); InjectHook(0x57A400, &cAudioManager::DestroyEntity, PATCH_JUMP); InjectHook(0x57F060, &cAudioManager::DoPoliceRadioCrackle, PATCH_JUMP); InjectHook(0x57C290, &cAudioManager::GenerateIntegerRandomNumberTable, PATCH_JUMP); InjectHook(0x569750, &cAudioManager::GetDistanceSquared, PATCH_JUMP); InjectHook(0x57AC60, &cAudioManager::TranslateEntity, PATCH_JUMP); InjectHook(0x57A0E0, &cAudioManager::Initialise, PATCH_JUMP); InjectHook(0x569420, &cAudioManager::PostInitialiseGameSpecificSetup, PATCH_JUMP); // InjectHook(0x57EAC0, &cAudioManager::InitialisePoliceRadioZones, PATCH_JUMP); // InjectHook(0x569650, &cAudioManager::ResetAudioLogicTimers, PATCH_JUMP); InjectHook(0x57A150, &cAudioManager::Terminate, PATCH_JUMP); InjectHook(0x57F050, &cAudioManager::GetMissionScriptPoliceAudioPlayingStatus, PATCH_JUMP); InjectHook(0x5795D0, &cAudioManager::GetMissionAudioLoadingStatus, PATCH_JUMP); InjectHook(0x57A8A0, &cAudioManager::GetNum3DProvidersAvailable, PATCH_JUMP); InjectHook(0x57A9C0, &cAudioManager::IsMP3RadioChannelAvailable, PATCH_JUMP); InjectHook(0x57AA30, &cAudioManager::GetCDAudioDriveLetter, PATCH_JUMP); InjectHook(0x57A730, &cAudioManager::SetEffectsMasterVolume, PATCH_JUMP); InjectHook(0x57A750, &cAudioManager::SetMusicMasterVolume, PATCH_JUMP); InjectHook(0x57A770, &cAudioManager::SetEffectsFadeVolume, PATCH_JUMP); InjectHook(0x57A790, &cAudioManager::SetMusicFadeVolume, PATCH_JUMP); InjectHook(0x57A9A0, &cAudioManager::SetSpeakerConfig, PATCH_JUMP); InjectHook(0x569400, &cAudioManager::PreInitialiseGameSpecificSetup, PATCH_JUMP); InjectHook(0x57F020, &cAudioManager::SetMissionScriptPoliceAudio, PATCH_JUMP); InjectHook(0x56C3C0, &cAudioManager::UsesSiren, PATCH_JUMP); InjectHook(0x56C3F0, &cAudioManager::UsesSirenSwitching, PATCH_JUMP); InjectHook(0x579520, &cAudioManager::MissionScriptAudioUsesPoliceChannel, PATCH_JUMP); InjectHook(0x57A8C0, &cAudioManager::Get3DProviderName, PATCH_JUMP); InjectHook(0x56F230, &cAudioManager::SetupJumboFlySound, PATCH_JUMP); InjectHook(0x56F310, &cAudioManager::SetupJumboRumbleSound, PATCH_JUMP); InjectHook(0x56EF20, &cAudioManager::SetupJumboTaxiSound, PATCH_JUMP); InjectHook(0x56F070, &cAudioManager::SetupJumboWhineSound, PATCH_JUMP); InjectHook(0x579620, &cAudioManager::PlayLoadedMissionAudio, PATCH_JUMP); InjectHook(0x5795F0, &cAudioManager::SetMissionAudioLocation, PATCH_JUMP); InjectHook(0x57EFF0, &cAudioManager::ResetPoliceRadio, PATCH_JUMP); InjectHook(0x57B030, &cAudioManager::InterrogateAudioEntities, PATCH_JUMP); InjectHook(0x56C600, &cAudioManager::UsesReverseWarning, PATCH_JUMP); InjectHook(0x56CAB0, &cAudioManager::HasAirBrakes, PATCH_JUMP); InjectHook(0x56F410, &cAudioManager::GetJumboTaxiFreq, PATCH_JUMP); InjectHook(0x579650, &cAudioManager::IsMissionAudioSampleFinished, PATCH_JUMP); InjectHook(0x57AF90, &cAudioManager::RandomDisplacement, PATCH_JUMP); InjectHook(0x57A9E0, &cAudioManager::ReleaseDigitalHandle, PATCH_JUMP); InjectHook(0x57A9F0, &cAudioManager::ReacquireDigitalHandle, PATCH_JUMP); InjectHook(0x57AA00, &cAudioManager::SetDynamicAcousticModelingStatus, PATCH_JUMP); InjectHook(0x57AA50, &cAudioManager::IsAudioInitialised, PATCH_JUMP); InjectHook(0x57A4C0, &cAudioManager::SetEntityStatus, PATCH_JUMP); InjectHook(0x569570, &cAudioManager::PreTerminateGameSpecificShutdown, PATCH_JUMP); InjectHook(0x569640, &cAudioManager::PostTerminateGameSpecificShutdown, PATCH_JUMP); InjectHook(0x56AD10, &cAudioManager::PlayerJustGotInCar, PATCH_JUMP); InjectHook(0x56AD20, &cAudioManager::PlayerJustLeftCar, PATCH_JUMP); InjectHook(0x570DB0, &cAudioManager::GetPhrase, PATCH_JUMP); // Get ped sfx stuff InjectHook(0x570960, &cAudioManager::GetPedCommentSfx, PATCH_JUMP); InjectHook(0x570E00, &cAudioManager::GetPlayerTalkSfx, PATCH_JUMP); InjectHook(0x570EA0, &cAudioManager::GetCopTalkSfx, PATCH_JUMP); InjectHook(0x570F80, &cAudioManager::GetSwatTalkSfx, PATCH_JUMP); InjectHook(0x571040, &cAudioManager::GetFBITalkSfx, PATCH_JUMP); InjectHook(0x571110, &cAudioManager::GetArmyTalkSfx, PATCH_JUMP); InjectHook(0x5711C0, &cAudioManager::GetMedicTalkSfx, PATCH_JUMP); InjectHook(0x5712B0, &cAudioManager::GetFiremanTalkSfx, PATCH_JUMP); InjectHook(0x575340, &cAudioManager::GetNormalMaleTalkSfx, PATCH_JUMP); InjectHook(0x575190, &cAudioManager::GetTaxiDriverTalkSfx, PATCH_JUMP); InjectHook(0x575240, &cAudioManager::GetPimpTalkSfx, PATCH_JUMP); InjectHook(0x571510, &cAudioManager::GetMafiaTalkSfx, PATCH_JUMP); InjectHook(0x571650, &cAudioManager::GetTriadTalkSfx, PATCH_JUMP); InjectHook(0x571770, &cAudioManager::GetDiabloTalkSfx, PATCH_JUMP); InjectHook(0x5718D0, &cAudioManager::GetYakuzaTalkSfx, PATCH_JUMP); InjectHook(0x5719E0, &cAudioManager::GetYardieTalkSfx, PATCH_JUMP); InjectHook(0x571B00, &cAudioManager::GetColumbianTalkSfx, PATCH_JUMP); InjectHook(0x571C30, &cAudioManager::GetHoodTalkSfx, PATCH_JUMP); InjectHook(0x571D80, &cAudioManager::GetBlackCriminalTalkSfx, PATCH_JUMP); InjectHook(0x571E60, &cAudioManager::GetWhiteCriminalTalkSfx, PATCH_JUMP); InjectHook(0x571F40, &cAudioManager::GetMaleNo2TalkSfx, PATCH_JUMP); InjectHook(0x572AF0, &cAudioManager::GetBlackProjectMaleTalkSfx, PATCH_JUMP); InjectHook(0x5725D0, &cAudioManager::GetWhiteFatMaleTalkSfx, PATCH_JUMP); InjectHook(0x5726C0, &cAudioManager::GetBlackFatMaleTalkSfx, PATCH_JUMP); InjectHook(0x572050, &cAudioManager::GetBlackCasualFemaleTalkSfx, PATCH_JUMP); InjectHook(0x572170, &cAudioManager::GetWhiteCasualFemaleTalkSfx, PATCH_JUMP); InjectHook(0x572280, &cAudioManager::GetFemaleNo3TalkSfx, PATCH_JUMP); InjectHook(0x5724D0, &cAudioManager::GetBlackFatFemaleTalkSfx, PATCH_JUMP); InjectHook(0x5727B0, &cAudioManager::GetWhiteFatFemaleTalkSfx, PATCH_JUMP); InjectHook(0x5728B0, &cAudioManager::GetBlackFemaleProstituteTalkSfx, PATCH_JUMP); InjectHook(0x5729D0, &cAudioManager::GetWhiteFemaleProstituteTalkSfx, PATCH_JUMP); InjectHook(0x572C20, &cAudioManager::GetBlackProjectFemaleOldTalkSfx, PATCH_JUMP); InjectHook(0x572D20, &cAudioManager::GetBlackProjectFemaleYoungTalkSfx, PATCH_JUMP); InjectHook(0x572E10, &cAudioManager::GetChinatownMaleOldTalkSfx, PATCH_JUMP); InjectHook(0x572F10, &cAudioManager::GetChinatownMaleYoungTalkSfx, PATCH_JUMP); InjectHook(0x573010, &cAudioManager::GetChinatownFemaleOldTalkSfx, PATCH_JUMP); InjectHook(0x5730F0, &cAudioManager::GetChinatownFemaleYoungTalkSfx, PATCH_JUMP); InjectHook(0x5731E0, &cAudioManager::GetLittleItalyMaleTalkSfx, PATCH_JUMP); InjectHook(0x573310, &cAudioManager::GetLittleItalyFemaleOldTalkSfx, PATCH_JUMP); InjectHook(0x573400, &cAudioManager::GetLittleItalyFemaleYoungTalkSfx, PATCH_JUMP); InjectHook(0x5734F0, &cAudioManager::GetWhiteDockerMaleTalkSfx, PATCH_JUMP); InjectHook(0x5735E0, &cAudioManager::GetBlackDockerMaleTalkSfx, PATCH_JUMP); InjectHook(0x5736D0, &cAudioManager::GetScumMaleTalkSfx, PATCH_JUMP); InjectHook(0x5737E0, &cAudioManager::GetScumFemaleTalkSfx, PATCH_JUMP); InjectHook(0x5738D0, &cAudioManager::GetWhiteWorkerMaleTalkSfx, PATCH_JUMP); InjectHook(0x5739C0, &cAudioManager::GetBlackWorkerMaleTalkSfx, PATCH_JUMP); InjectHook(0x5713E0, &cAudioManager::GetBusinessMaleYoungTalkSfx, PATCH_JUMP); InjectHook(0x5712C0, &cAudioManager::GetBusinessMaleOldTalkSfx, PATCH_JUMP); InjectHook(0x5723A0, &cAudioManager::GetWhiteBusinessFemaleTalkSfx, PATCH_JUMP); InjectHook(0x573AB0, &cAudioManager::GetBlackBusinessFemaleTalkSfx, PATCH_JUMP); InjectHook(0x573BD0, &cAudioManager::GetSupermodelMaleTalkSfx, PATCH_JUMP); InjectHook(0x573CD0, &cAudioManager::GetSupermodelFemaleTalkSfx, PATCH_JUMP); InjectHook(0x573DC0, &cAudioManager::GetStewardMaleTalkSfx, PATCH_JUMP); InjectHook(0x573E90, &cAudioManager::GetStewardFemaleTalkSfx, PATCH_JUMP); InjectHook(0x573F60, &cAudioManager::GetFanMaleTalkSfx, PATCH_JUMP); InjectHook(0x574040, &cAudioManager::GetFanFemaleTalkSfx, PATCH_JUMP); InjectHook(0x574120, &cAudioManager::GetHospitalMaleTalkSfx, PATCH_JUMP); InjectHook(0x5741F0, &cAudioManager::GetHospitalFemaleTalkSfx, PATCH_JUMP); InjectHook(0x574290, &cAudioManager::GetWhiteConstructionWorkerTalkSfx, PATCH_JUMP); InjectHook(0x574380, &cAudioManager::GetBlackConstructionWorkerTalkSfx, PATCH_JUMP); InjectHook(0x574480, &cAudioManager::GetShopperFemaleTalkSfx, PATCH_JUMP); InjectHook(0x574590, &cAudioManager::GetStudentMaleTalkSfx, PATCH_JUMP); InjectHook(0x574690, &cAudioManager::GetStudentFemaleTalkSfx, PATCH_JUMP); InjectHook(0x572040, &cAudioManager::GetCasualMaleOldTalkSfx, PATCH_JUMP); InjectHook(0x574790, &cAudioManager::GetSpecialCharacterTalkSfx, PATCH_JUMP); InjectHook(0x574DA0, &cAudioManager::GetEightTalkSfx, PATCH_JUMP); InjectHook(0x574E50, &cAudioManager::GetFrankieTalkSfx, PATCH_JUMP); InjectHook(0x574F00, &cAudioManager::GetMistyTalkSfx, PATCH_JUMP); InjectHook(0x574FD0, &cAudioManager::GetOJGTalkSfx, PATCH_JUMP); InjectHook(0x574FE0, &cAudioManager::GetCatatalinaTalkSfx, PATCH_JUMP); InjectHook(0x574FF0, &cAudioManager::GetBomberTalkSfx, PATCH_JUMP); InjectHook(0x575060, &cAudioManager::GetSecurityGuardTalkSfx, PATCH_JUMP); InjectHook(0x575120, &cAudioManager::GetChunkyTalkSfx, PATCH_JUMP); InjectHook(0x575460, &cAudioManager::GetGenericMaleTalkSfx, PATCH_JUMP); InjectHook(0x575510, &cAudioManager::GetGenericFemaleTalkSfx, PATCH_JUMP); // Process stuff // InjectHook(0x57BA60, &cAudioManager::ProcessActiveQueues, PATCH_JUMP); InjectHook(0x56C940, &cAudioManager::ProcessAirBrakes, PATCH_JUMP); InjectHook(0x577B30, &cAudioManager::ProcessAirportScriptObject, PATCH_JUMP); InjectHook(0x579250, &cAudioManager::ProcessBridgeMotor, PATCH_JUMP); InjectHook(0x579170, &cAudioManager::ProcessBridgeWarning, PATCH_JUMP); InjectHook(0x577CA0, &cAudioManager::ProcessCinemaScriptObject, PATCH_JUMP); InjectHook(0x577E50, &cAudioManager::ProcessDocksScriptObject, PATCH_JUMP); InjectHook(0x569870, &cAudioManager::ProcessEntity, PATCH_JUMP); InjectHook(0x578FD0, &cAudioManager::ProcessFireHydrant, PATCH_JUMP); InjectHook(0x5785E0, &cAudioManager::ProcessFrontEnd, PATCH_JUMP); InjectHook(0x577FE0, &cAudioManager::ProcessHomeScriptObject, PATCH_JUMP); InjectHook(0x56E8F0, &cAudioManager::ProcessJumbo, PATCH_JUMP); InjectHook(0x56EA40, &cAudioManager::ProcessJumboAccel, PATCH_JUMP); InjectHook(0x56EE40, &cAudioManager::ProcessJumboDecel, PATCH_JUMP); InjectHook(0x56ECF0, &cAudioManager::ProcessJumboFlying, PATCH_JUMP); InjectHook(0x56ED10, &cAudioManager::ProcessJumboLanding, PATCH_JUMP); InjectHook(0x56EC00, &cAudioManager::ProcessJumboTakeOff, PATCH_JUMP); InjectHook(0x56EA10, &cAudioManager::ProcessJumboTaxi, PATCH_JUMP); InjectHook(0x5777E0, &cAudioManager::ProcessLaunderetteScriptObject, PATCH_JUMP); InjectHook(0x576770, &cAudioManager::ProcessLoopingScriptObject, PATCH_JUMP); InjectHook(0x5699C0, &cAudioManager::ProcessPhysical, PATCH_JUMP); InjectHook(0x577280, &cAudioManager::ProcessPornCinema, PATCH_JUMP); InjectHook(0x577630, &cAudioManager::ProcessSawMillScriptObject, PATCH_JUMP); InjectHook(0x577970, &cAudioManager::ProcessShopScriptObject, PATCH_JUMP); InjectHook(0x5697D0, &cAudioManager::ProcessSpecial, PATCH_JUMP); InjectHook(0x577530, &cAudioManager::ProcessWorkShopScriptObject, PATCH_JUMP); ENDPATCHES