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re3/src/animation
2020-05-27 03:29:54 +03:00
..
AnimationId.h Weapon fixes and thingies 2020-05-17 21:01:52 +03:00
AnimBlendAssocGroup.cpp some debug changes 2020-05-18 00:34:24 +03:00
AnimBlendAssocGroup.h most of animation system done; little stuff here and there 2020-05-08 15:59:57 +02:00
AnimBlendAssociation.cpp RpAnimBlend and frame updates 2020-05-10 23:47:53 +02:00
AnimBlendAssociation.h Weapon fixes and thingies 2020-05-17 21:01:52 +03:00
AnimBlendClumpData.cpp most of animation system done; little stuff here and there 2020-05-08 15:59:57 +02:00
AnimBlendClumpData.h Merge branch 'master' into miami 2020-05-11 21:07:12 +03:00
AnimBlendHierarchy.cpp most of animation system done; little stuff here and there 2020-05-08 15:59:57 +02:00
AnimBlendHierarchy.h Merge branch 'master' into miami 2020-05-11 21:07:12 +03:00
AnimBlendList.h more small fixes 2020-05-08 20:58:40 +02:00
AnimBlendNode.cpp more small fixes 2020-05-08 20:58:40 +02:00
AnimBlendNode.h Merge branch 'master' into miami 2020-05-11 21:07:12 +03:00
AnimBlendSequence.cpp most of animation system done; little stuff here and there 2020-05-08 15:59:57 +02:00
AnimBlendSequence.h Merge branch 'master' into miami 2020-05-11 21:07:12 +03:00
AnimManager.cpp only one sunbathe anim group 2020-05-18 22:25:06 +02:00
AnimManager.h Weapon layer in Peds 2020-05-15 21:21:25 +03:00
Bones.cpp accidentally swapped reft and light 2020-05-09 17:29:13 +02:00
Bones.h peds starting to work 2020-05-09 17:05:26 +02:00
CutsceneMgr.cpp Support of original mp3/wav/adf 2020-05-27 03:29:54 +03:00
CutsceneMgr.h removed cutscene heads 2020-05-09 13:00:39 +02:00
FrameUpdate.cpp Merge branch 'master' into miami 2020-05-13 00:55:52 +03:00
RpAnimBlend.cpp few fixes 2020-05-11 09:18:41 +02:00
RpAnimBlend.h RpAnimBlend and frame updates 2020-05-10 23:47:53 +02:00