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re3/src/control/TrafficLights.cpp
Nikolay Korolev 28b47b601f fix
2020-10-11 18:14:35 +03:00

539 lines
17 KiB
C++

#include "common.h"
#include "Camera.h"
#include "Clock.h"
#include "Coronas.h"
#include "General.h"
#include "PathFind.h"
#include "PointLights.h"
#include "Shadows.h"
#include "SpecialFX.h"
#include "Timecycle.h"
#include "Timer.h"
#include "TrafficLights.h"
#include "Vehicle.h"
#include "Weather.h"
#include "World.h"
//--MIAMI: file done
bool CTrafficLights::bGreenLightsCheat;
void
CTrafficLights::DisplayActualLight(CEntity *ent)
{
if(ent->GetUp().z < 0.96f || ent->bRenderDamaged)
return;
int phase;
if(FindTrafficLightType(ent) == 1)
phase = LightForCars1_Visual();
else
phase = LightForCars2_Visual();
int i, m = ent->GetModelIndex();
if (MI_TRAFFICLIGHTS == m) {
CBaseModelInfo* mi = CModelInfo::GetModelInfo(ent->GetModelIndex());
float x = mi->Get2dEffect(0)->pos.x;
float yMin = mi->Get2dEffect(0)->pos.y;
float yMax = mi->Get2dEffect(0)->pos.y;
float zMin = mi->Get2dEffect(0)->pos.z;
float zMax = mi->Get2dEffect(0)->pos.z;
for (i = 1; i < 6; i++) {
assert(mi->Get2dEffect(i));
yMin = Min(yMin, mi->Get2dEffect(i)->pos.y);
yMax = Max(yMax, mi->Get2dEffect(i)->pos.y);
zMin = Min(zMin, mi->Get2dEffect(i)->pos.z);
zMax = Max(zMax, mi->Get2dEffect(i)->pos.z);
}
CVector pos1, pos2;
uint8 r, g;
int id;
switch (phase) {
case CAR_LIGHTS_GREEN:
r = 0;
g = 255;
pos1 = ent->GetMatrix() * CVector(x, yMax, zMin);
pos2 = ent->GetMatrix() * CVector(x, yMin, zMin);
id = 0;
break;
case CAR_LIGHTS_YELLOW:
r = 255;
g = 128;
pos1 = ent->GetMatrix() * CVector(x, yMax, (zMin + zMax) / 2.0f);
pos2 = ent->GetMatrix() * CVector(x, yMin, (zMin + zMax) / 2.0f);
id = 1;
break;
case CAR_LIGHTS_RED:
r = 255;
g = 0;
pos1 = ent->GetMatrix() * CVector(x, yMax, zMax);
pos2 = ent->GetMatrix() * CVector(x, yMin, zMax);
id = 2;
break;
default:
r = 0;
g = 0;
pos1 = ent->GetMatrix() * CVector(x, yMax, (zMin + zMax) / 2.0f);
pos2 = ent->GetMatrix() * CVector(x, yMin, (zMin + zMax) / 2.0f);
id = -1;
break;
}
if (CWeather::TrafficLightBrightness > 0.5f)
CPointLights::AddLight(CPointLights::LIGHT_POINT,
pos1, CVector(0.0f, 0.0f, 0.0f), 8.0f,
r / 255.0f, g / 255.0f, 0 / 255.0f, CPointLights::FOG_NORMAL, true);
if (CWeather::TrafficLightBrightness > 0.05f)
CShadows::StoreStaticShadow((uintptr)ent,
SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &pos1,
8.0f, 0.0f, 0.0f, -8.0f, 128,
r * CTimeCycle::GetLightOnGroundBrightness() * CWeather::TrafficLightBrightness / 8.0f,
g * CTimeCycle::GetLightOnGroundBrightness() * CWeather::TrafficLightBrightness / 8.0f,
0 * CTimeCycle::GetLightOnGroundBrightness() * CWeather::TrafficLightBrightness / 8.0f,
12.0f, 1.0f, 40.0f, false, 0.0f);
if (DotProduct(TheCamera.GetForward(), ent->GetForward()) < 0.0f)
CCoronas::RegisterCorona((uintptr)ent + id,
r * CTimeCycle::GetSpriteBrightness() * 0.7f,
g * CTimeCycle::GetSpriteBrightness() * 0.7f,
0 * CTimeCycle::GetSpriteBrightness() * 0.7f,
255,
pos1, 1.75f * CTimeCycle::GetSpriteSize(), 50.0f,
CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
else
CCoronas::RegisterCorona((uintptr)ent + id + 3,
r * CTimeCycle::GetSpriteBrightness() * 0.7f,
g * CTimeCycle::GetSpriteBrightness() * 0.7f,
0 * CTimeCycle::GetSpriteBrightness() * 0.7f,
255,
pos2, 1.75f * CTimeCycle::GetSpriteSize(), 50.0f,
CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
CBrightLights::RegisterOne(pos1, ent->GetUp(), ent->GetRight(), CVector(0.0f, 0.0f, 0.0f), id + BRIGHTLIGHT_TRAFFIC_GREEN);
CBrightLights::RegisterOne(pos2, ent->GetUp(), -ent->GetRight(), CVector(0.0f, 0.0f, 0.0f), id + BRIGHTLIGHT_TRAFFIC_GREEN);
}
else if (MI_TRAFFICLIGHTS_VERTICAL == m) {
CBaseModelInfo* mi = CModelInfo::GetModelInfo(ent->GetModelIndex());
float x = mi->Get2dEffect(0)->pos.x;
float yMin = mi->Get2dEffect(0)->pos.y;
float yMax = mi->Get2dEffect(0)->pos.y;
float zMin = mi->Get2dEffect(0)->pos.z;
float zMax = mi->Get2dEffect(0)->pos.z;
for (i = 1; i < 6; i++) {
assert(mi->Get2dEffect(i));
yMin = Min(yMin, mi->Get2dEffect(i)->pos.y);
yMax = Max(yMax, mi->Get2dEffect(i)->pos.y);
zMin = Min(zMin, mi->Get2dEffect(i)->pos.z);
zMax = Max(zMax, mi->Get2dEffect(i)->pos.z);
}
CVector pos1;
uint8 r, g;
int id;
switch (phase) {
case CAR_LIGHTS_GREEN:
r = 0;
g = 255;
pos1 = ent->GetMatrix() * mi->Get2dEffect(2)->pos;
id = 0;
break;
case CAR_LIGHTS_YELLOW:
r = 255;
g = 128;
pos1 = ent->GetMatrix() * mi->Get2dEffect(1)->pos;
id = 1;
break;
case CAR_LIGHTS_RED:
r = 255;
g = 0;
pos1 = ent->GetMatrix() * mi->Get2dEffect(0)->pos;
id = 2;
break;
default:
r = 0;
g = 0;
pos1 = ent->GetMatrix() * mi->Get2dEffect(1)->pos;
id = -1;
break;
}
CBrightLights::RegisterOne(pos1, ent->GetUp(), ent->GetRight(), CVector(0.0f, 0.0f, 0.0f), id + BRIGHTLIGHT_TRAFFIC_GREEN);
if (CWeather::TrafficLightBrightness > 0.5f)
CPointLights::AddLight(CPointLights::LIGHT_POINT,
pos1, CVector(0.0f, 0.0f, 0.0f), 8.0f,
r / 255.0f, g / 255.0f, 0 / 255.0f, CPointLights::FOG_NORMAL, true);
if (CWeather::TrafficLightBrightness > 0.05f)
CShadows::StoreStaticShadow((uintptr)ent,
SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &pos1,
8.0f, 0.0f, 0.0f, -8.0f, 128,
r * CTimeCycle::GetLightOnGroundBrightness() * CWeather::TrafficLightBrightness / 8.0f,
g * CTimeCycle::GetLightOnGroundBrightness() * CWeather::TrafficLightBrightness / 8.0f,
0 * CTimeCycle::GetLightOnGroundBrightness() * CWeather::TrafficLightBrightness / 8.0f,
12.0f, 1.0f, 40.0f, false, 0.0f);
if (DotProduct(TheCamera.GetForward(), ent->GetForward()) < 0.0f)
CCoronas::RegisterCorona((uintptr)ent + id,
r * CTimeCycle::GetSpriteBrightness() * 0.7f,
g * CTimeCycle::GetSpriteBrightness() * 0.7f,
0 * CTimeCycle::GetSpriteBrightness() * 0.7f,
255,
pos1, 1.75f * CTimeCycle::GetSpriteSize(), 50.0f,
CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
}
else if (MI_TRAFFICLIGHTS_MIAMI == m || MI_TRAFFICLIGHTS_TWOVERTICAL == m) {
CBaseModelInfo* mi = CModelInfo::GetModelInfo(ent->GetModelIndex());
CVector pos1, pos2;
uint8 r, g;
int id;
if (MI_TRAFFICLIGHTS_MIAMI == m) {
switch (phase) {
case CAR_LIGHTS_GREEN:
r = 0;
g = 255;
pos1 = ent->GetMatrix() * mi->Get2dEffect(4)->pos;
pos2 = ent->GetMatrix() * mi->Get2dEffect(5)->pos;
id = 0;
break;
case CAR_LIGHTS_YELLOW:
r = 255;
g = 128;
pos1 = ent->GetMatrix() * mi->Get2dEffect(2)->pos;
pos2 = ent->GetMatrix() * mi->Get2dEffect(3)->pos;
id = 1;
break;
case CAR_LIGHTS_RED:
r = 255;
g = 0;
pos1 = ent->GetMatrix() * mi->Get2dEffect(0)->pos;
pos2 = ent->GetMatrix() * mi->Get2dEffect(1)->pos;
id = 2;
break;
default:
r = 0;
g = 0;
pos1 = ent->GetMatrix() * mi->Get2dEffect(2)->pos;
pos2 = ent->GetMatrix() * mi->Get2dEffect(3)->pos;
id = -1;
break;
}
}
else {
switch (phase) {
case CAR_LIGHTS_GREEN:
r = 0;
g = 255;
pos1 = ent->GetMatrix() * mi->Get2dEffect(2)->pos;
pos2 = ent->GetMatrix() * mi->Get2dEffect(5)->pos;
id = 0;
break;
case CAR_LIGHTS_YELLOW:
r = 255;
g = 128;
pos1 = ent->GetMatrix() * mi->Get2dEffect(1)->pos;
pos2 = ent->GetMatrix() * mi->Get2dEffect(4)->pos;
id = 1;
break;
case CAR_LIGHTS_RED:
r = 255;
g = 0;
pos1 = ent->GetMatrix() * mi->Get2dEffect(0)->pos;
pos2 = ent->GetMatrix() * mi->Get2dEffect(3)->pos;
id = 2;
break;
default:
r = 0;
g = 0;
pos1 = ent->GetMatrix() * mi->Get2dEffect(1)->pos;
pos2 = ent->GetMatrix() * mi->Get2dEffect(4)->pos;
id = -1;
break;
}
}
CVector pos = (pos1 + pos2) / 2;
if (id >= 0) {
CBrightLights::RegisterOne(pos1, ent->GetUp(), ent->GetRight(), CVector(0.0f, 0.0f, 0.0f), id + BRIGHTLIGHT_TRAFFIC_GREEN);
CBrightLights::RegisterOne(pos2, ent->GetUp(), ent->GetRight(), CVector(0.0f, 0.0f, 0.0f), id + BRIGHTLIGHT_TRAFFIC_GREEN);
}
if (CWeather::TrafficLightBrightness > 0.5f)
CPointLights::AddLight(CPointLights::LIGHT_POINT,
pos, CVector(0.0f, 0.0f, 0.0f), 8.0f,
r / 255.0f, g / 255.0f, 0 / 255.0f, CPointLights::FOG_NORMAL, true);
if (CWeather::TrafficLightBrightness > 0.05f)
CShadows::StoreStaticShadow((uintptr)ent,
SHADOWTYPE_ADDITIVE, gpShadowExplosionTex, &pos,
8.0f, 0.0f, 0.0f, -8.0f, 128,
r * CTimeCycle::GetLightOnGroundBrightness() * CWeather::TrafficLightBrightness / 8.0f,
g * CTimeCycle::GetLightOnGroundBrightness() * CWeather::TrafficLightBrightness / 8.0f,
0 * CTimeCycle::GetLightOnGroundBrightness() * CWeather::TrafficLightBrightness / 8.0f,
12.0f, 1.0f, 40.0f, false, 0.0f);
if (id >= 0) {
if (DotProduct(TheCamera.GetForward(), ent->GetForward()) < 0.0f)
CCoronas::RegisterCorona((uintptr)ent + id,
r * CTimeCycle::GetSpriteBrightness() * 0.7f,
g * CTimeCycle::GetSpriteBrightness() * 0.7f,
0 * CTimeCycle::GetSpriteBrightness() * 0.7f,
255,
pos1, 1.75f * CTimeCycle::GetSpriteSize(), 50.0f,
CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
else
CCoronas::RegisterCorona((uintptr)ent + id,
r * CTimeCycle::GetSpriteBrightness() * 0.7f,
g * CTimeCycle::GetSpriteBrightness() * 0.7f,
0 * CTimeCycle::GetSpriteBrightness() * 0.7f,
255,
pos2, 1.75f * CTimeCycle::GetSpriteSize(), 50.0f,
CCoronas::TYPE_STAR, CCoronas::FLARE_NONE, CCoronas::REFLECTION_ON,
CCoronas::LOSCHECK_OFF, CCoronas::STREAK_OFF, 0.0f);
}
}
}
bool DoesLineSegmentIntersect(float l1x1, float l1y1, float l1x2, float l1y2, float l2x1, float l2y1, float l2x2, float l2y2)
{
return ((l2y2 - l1y1) * (l1x2 - l1x1) + (l1x1 - l2x2) * (l1y2 - l1y1)) *
((l2y1 - l1y1) * (l1x2 - l1x1) + (l1x1 - l2x1) * (l1y2 - l1y1)) <= 0.0f &&
((l1y2 - l2y1) * (l2x2 - l2x1) + (l2y2 - l2y1) * (l2x1 - l1x2)) *
((l1y1 - l2y1) * (l2x2 - l2x1) + (l2y2 - l2y1) * (l2x1 - l1x1)) <= 0.0f;
}
void
CTrafficLights::ScanForLightsOnMap(void)
{
int x, y;
int i, j, k, l;
CPtrNode *node;
for(x = 0; x < NUMSECTORS_X; x++)
for(y = 0; y < NUMSECTORS_Y; y++){
CPtrList &list = CWorld::GetSector(x, y)->m_lists[ENTITYLIST_DUMMIES];
for(node = list.first; node; node = node->next){
CEntity *light = (CEntity*)node->item;
if (!IsTrafficLight(light->GetModelIndex()))
continue;
CVector pos1 = light->GetMatrix() * CVector(17.0f, 0.0f, 0.0f);
CVector pos2 = light->GetMatrix() * CVector(-15.0f, 0.0f, 0.0f);
// Check cars
for(i = 0; i < ThePaths.m_numCarPathNodes; i++){
if ((ThePaths.m_pathNodes[i].GetPosition() - pos1).MagnitudeSqr() >= SQR(100.0f))
continue;
for (j = 0; j < ThePaths.m_pathNodes[i].numLinks; j++){
int con = ThePaths.ConnectedNode(ThePaths.m_pathNodes[i].firstLink + j);
if (i < con) {
CVector i_pos = ThePaths.m_pathNodes[i].GetPosition();
CVector con_pos = ThePaths.m_pathNodes[con].GetPosition();
if (Abs(pos1.z - (i_pos.z + con_pos.z) / 2) < 10.0f &&
DoesLineSegmentIntersect(pos1.x, pos1.y, pos2.x, pos2.y, i_pos.x, i_pos.y, con_pos.x, con_pos.y)) {
//debug("Setting up light: nodes %f %f %f - %f %f %f, light %f %f %f - %f %f %f\n", i_pos.x, i_pos.y, i_pos.z, con_pos.x, con_pos.y, con_pos.z, pos1.x, pos1.y, pos1.z, pos2.x, pos2.y, pos2.z);
int link = ThePaths.m_carPathConnections[ThePaths.m_pathNodes[i].firstLink + j];
ThePaths.m_carPathLinks[link].trafficLightType = FindTrafficLightType(light);
if (ThePaths.m_pathNodes[i].numLinks > ThePaths.m_pathNodes[con].numLinks)
con = i;
if (ThePaths.m_carPathLinks[link].pathNodeIndex != con)
ThePaths.m_carPathLinks[link].trafficLightDirection = true;
}
}
}
}
// Check peds
for(i = ThePaths.m_numCarPathNodes; i < ThePaths.m_numPathNodes; i++){
float dist1, dist2;
dist1 = Abs(ThePaths.m_pathNodes[i].GetX() - light->GetPosition().x) +
Abs(ThePaths.m_pathNodes[i].GetY() - light->GetPosition().y);
if(dist1 < 50.0f){
for(l = 0; l < ThePaths.m_pathNodes[i].numLinks; l++){
j = ThePaths.m_pathNodes[i].firstLink + l;
if(ThePaths.ConnectionCrossesRoad(j)){
k = ThePaths.ConnectedNode(j);
dist2 = Abs(ThePaths.m_pathNodes[k].GetX() - light->GetPosition().x) +
Abs(ThePaths.m_pathNodes[k].GetY() - light->GetPosition().y);
if(dist1 < 15.0f || dist2 < 15.0f)
ThePaths.ConnectionSetTrafficLight(j);
}
}
}
}
}
}
}
bool
CTrafficLights::ShouldCarStopForLight(CVehicle *vehicle, bool alwaysStop)
{
int node, type;
bool direction;
node = vehicle->AutoPilot.m_nNextPathNodeInfo;
type = ThePaths.m_carPathLinks[node].trafficLightType;
direction = ThePaths.m_carPathLinks[node].trafficLightDirection;
if(type){
if((direction || ThePaths.m_carPathLinks[node].pathNodeIndex == vehicle->AutoPilot.m_nNextRouteNode) &&
(!direction || ThePaths.m_carPathLinks[node].pathNodeIndex != vehicle->AutoPilot.m_nNextRouteNode))
if(alwaysStop ||
type == 1 && LightForCars1() != CAR_LIGHTS_GREEN ||
type == 2 && LightForCars2() != CAR_LIGHTS_GREEN){
float dist = DotProduct2D(CVector2D(vehicle->GetPosition()) - ThePaths.m_carPathLinks[node].GetPosition(),
ThePaths.m_carPathLinks[node].GetDirection());
if(vehicle->AutoPilot.m_nNextDirection == -1){
if(dist > 0.0f && dist < 8.0f)
return true;
}else{
if(dist < 0.0f && dist > -8.0f)
return true;
}
}
}
node = vehicle->AutoPilot.m_nCurrentPathNodeInfo;
type = ThePaths.m_carPathLinks[node].trafficLightType;
direction = ThePaths.m_carPathLinks[node].trafficLightDirection;
if(type){
if((direction || ThePaths.m_carPathLinks[node].pathNodeIndex == vehicle->AutoPilot.m_nCurrentRouteNode) &&
(!direction || ThePaths.m_carPathLinks[node].pathNodeIndex != vehicle->AutoPilot.m_nCurrentRouteNode))
if(alwaysStop ||
type == 1 && LightForCars1() != CAR_LIGHTS_GREEN ||
type == 2 && LightForCars2() != CAR_LIGHTS_GREEN){
float dist = DotProduct2D(CVector2D(vehicle->GetPosition()) - ThePaths.m_carPathLinks[node].GetPosition(),
ThePaths.m_carPathLinks[node].GetDirection());
if(vehicle->AutoPilot.m_nCurrentDirection == -1){
if(dist > 0.0f && dist < 8.0f)
return true;
}else{
if(dist < 0.0f && dist > -8.0f)
return true;
}
}
}
if(vehicle->GetStatus() == STATUS_PHYSICS){
node = vehicle->AutoPilot.m_nPreviousPathNodeInfo;
type = ThePaths.m_carPathLinks[node].trafficLightType;
direction = ThePaths.m_carPathLinks[node].trafficLightDirection;
if(type){
if((direction || ThePaths.m_carPathLinks[node].pathNodeIndex == vehicle->AutoPilot.m_nPrevRouteNode) &&
(!direction || ThePaths.m_carPathLinks[node].pathNodeIndex != vehicle->AutoPilot.m_nPrevRouteNode))
if(alwaysStop ||
type == 1 && LightForCars1() != CAR_LIGHTS_GREEN ||
type == 2 && LightForCars2() != CAR_LIGHTS_GREEN){
float dist = DotProduct2D(CVector2D(vehicle->GetPosition()) - ThePaths.m_carPathLinks[node].GetPosition(),
ThePaths.m_carPathLinks[node].GetDirection());
if(vehicle->AutoPilot.m_nPreviousDirection == -1){
if(dist > 0.0f && dist < 6.0f)
return true;
}else{
if(dist < 0.0f && dist > -6.0f)
return true;
}
}
}
}
return false;
}
bool
CTrafficLights::ShouldCarStopForBridge(CVehicle *vehicle)
{
#ifdef GTA_BRIDGE
return ThePaths.m_carPathLinks[vehicle->AutoPilot.m_nNextPathNodeInfo].bBridgeLights &&
!ThePaths.m_carPathLinks[vehicle->AutoPilot.m_nCurrentPathNodeInfo].bBridgeLights;
#else
return false;
#endif
}
int
CTrafficLights::FindTrafficLightType(CEntity *light)
{
float orientation = RADTODEG(CGeneral::GetATanOfXY(light->GetForward().x, light->GetForward().y));
if((orientation > 60.0f && orientation < 60.0f + 90.0f) ||
(orientation > 240.0f && orientation < 240.0f + 90.0f))
return 1;
return 2;
}
uint8
CTrafficLights::LightForPeds(void)
{
uint32 period = CTimer::GetTimeInMilliseconds() % 16384;
if(period < 12000)
return PED_LIGHTS_DONT_WALK;
else if(period < 16384 - 1000)
return PED_LIGHTS_WALK;
else
return PED_LIGHTS_WALK_BLINK;
}
uint8
CTrafficLights::LightForCars1(void)
{
if (CWeather::Wind > 1.1f)
return CAR_LIGHTS_GREEN;
if (bGreenLightsCheat)
return CAR_LIGHTS_GREEN;
uint32 period = CTimer::GetTimeInMilliseconds() % 16384;
if(period < 5000)
return CAR_LIGHTS_GREEN;
else if(period < 5000 + 1000)
return CAR_LIGHTS_YELLOW;
else
return CAR_LIGHTS_RED;
}
uint8
CTrafficLights::LightForCars2(void)
{
if (CWeather::Wind > 1.1f)
return CAR_LIGHTS_GREEN;
if (bGreenLightsCheat)
return CAR_LIGHTS_GREEN;
uint32 period = CTimer::GetTimeInMilliseconds() % 16384;
if(period < 6000)
return CAR_LIGHTS_RED;
else if(period < 12000 - 1000)
return CAR_LIGHTS_GREEN;
else if(period < 12000)
return CAR_LIGHTS_YELLOW;
else
return CAR_LIGHTS_RED;
}
uint8
CTrafficLights::LightForCars1_Visual(void)
{
if (CWeather::Wind <= 1.1f)
return LightForCars1();
return (CTimer::GetTimeInMilliseconds() & 0x400 ? CAR_LIGHTS_NONE : CAR_LIGHTS_YELLOW);
}
uint8
CTrafficLights::LightForCars2_Visual(void)
{
if (CWeather::Wind <= 1.1f)
return LightForCars2();
return (CTimer::GetTimeInMilliseconds() & 0x400 ? CAR_LIGHTS_NONE : CAR_LIGHTS_YELLOW);
}