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re3/src/animation
2021-02-07 21:13:54 +03:00
..
AnimationId.h Use our synonyms for attack anims again 2021-02-07 21:13:54 +03:00
AnimBlendAssocGroup.cpp make building with Codewarrior 7 possible 2021-01-24 17:08:34 +01:00
AnimBlendAssocGroup.h most of animation system done; little stuff here and there 2020-05-08 15:59:57 +02:00
AnimBlendAssociation.cpp get rid of most --MIAMI comments 2021-01-22 11:43:29 +01:00
AnimBlendAssociation.h animation compression from PS2 2020-11-16 22:43:15 +01:00
AnimBlendClumpData.cpp get rid of most --MIAMI comments 2021-01-22 11:43:29 +01:00
AnimBlendClumpData.h anim velocity union 2021-01-13 13:06:38 +01:00
AnimBlendHierarchy.cpp get rid of most --MIAMI comments 2021-01-22 11:43:29 +01:00
AnimBlendHierarchy.h Merge branch 'miami' of github.com:GTAmodding/re3 into miami 2020-12-19 17:27:01 +01:00
AnimBlendList.h more small fixes 2020-05-08 20:58:40 +02:00
AnimBlendNode.cpp get rid of most --MIAMI comments 2021-01-22 11:43:29 +01:00
AnimBlendNode.h anim compression 2020-12-18 23:46:51 +01:00
AnimBlendSequence.cpp get rid of most --MIAMI comments 2021-01-22 11:43:29 +01:00
AnimBlendSequence.h Merge branch 'miami' of github.com:GTAmodding/re3 into miami 2020-12-19 17:27:01 +01:00
AnimManager.cpp Use our synonyms for attack anims again 2021-02-07 21:13:54 +03:00
AnimManager.h option for PC controls 2020-12-21 20:48:28 +01:00
Bones.cpp accidentally swapped reft and light 2020-05-09 17:29:13 +02:00
Bones.h peds starting to work 2020-05-09 17:05:26 +02:00
CutsceneMgr.cpp get rid of most --MIAMI comments 2021-01-22 11:43:29 +01:00
CutsceneMgr.h cMusicManager, cDMAudio, radio position save/load, a few commands implemented 2020-09-09 19:37:44 +03:00
FrameUpdate.cpp get rid of most --MIAMI comments 2021-01-22 11:43:29 +01:00
RpAnimBlend.cpp get rid of most --MIAMI comments 2021-01-22 11:43:29 +01:00
RpAnimBlend.h anim compression 2020-12-18 23:46:51 +01:00