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re3/src/extras/shaders
2021-02-15 15:08:19 +01:00
..
obj removed some f suffixes from shaders 2021-02-15 15:08:19 +01:00
colourfilterLCS.frag removed some f suffixes from shaders 2021-02-15 15:08:19 +01:00
colourfilterLCS_PS.hlsl work on colourfilters 2021-01-19 20:42:16 +01:00
contrast.frag removed some f suffixes from shaders 2021-02-15 15:08:19 +01:00
contrastPS.hlsl implemented extended postfx 2020-08-11 18:40:04 +02:00
default_UV2.vert changes to librw layer, GLES now runtime choice 2020-11-18 10:32:18 +01:00
default_UV2_VS.hlsl neo pipelines; postfx fix 2020-08-19 16:10:22 +02:00
im2d.vert changes to librw layer, GLES now runtime choice 2020-11-18 10:32:18 +01:00
im2d_UV2.vert neo screen droplets 2020-11-19 19:07:32 +01:00
leedsBuilding.vert moved new renderer; implemented leeds building rendering 2021-01-09 19:20:32 +01:00
leedsBuilding_mobile.vert mobile building rendering 2021-01-10 19:45:58 +01:00
leedsBuilding_mobile_VS.hlsl mobile building rendering 2021-01-10 19:45:58 +01:00
leedsBuilding_VS.hlsl mobile building rendering 2021-01-10 19:45:58 +01:00
leedsDefault.frag PSP rendering and shader cleanup 2021-01-19 11:38:51 +01:00
leedsDefault.vert PSP rendering and shader cleanup 2021-01-19 11:38:51 +01:00
leedsDefault_PS_x.hlsl PSP rendering and shader cleanup 2021-01-19 11:38:51 +01:00
leedsDefault_VS_x.hlsl PSP rendering and shader cleanup 2021-01-19 11:38:51 +01:00
leedsVehicle_mobile.frag mobile vehicle rendering 2021-01-12 13:41:29 +01:00
leedsVehicle_mobile.vert little cleanup of vehicle rendering 2021-01-12 14:07:24 +01:00
leedsVehicle_mobile_PS.hlsl PSP rendering and shader cleanup 2021-01-19 11:38:51 +01:00
leedsVehicle_mobile_VS.hlsl little cleanup of vehicle rendering 2021-01-12 14:07:24 +01:00
lighting.h neo pipelines; postfx fix 2020-08-19 16:10:22 +02:00
make_glsl.sh PSP rendering and shader cleanup 2021-01-19 11:38:51 +01:00
make_hlsl.cmd PSP rendering and shader cleanup 2021-01-19 11:38:51 +01:00
makeinc_glsl.sh PSP rendering and shader cleanup 2021-01-19 11:38:51 +01:00
makeinc_hlsl.sh PSP rendering and shader cleanup 2021-01-19 11:38:51 +01:00
neoGloss.frag changes to librw layer, GLES now runtime choice 2020-11-18 10:32:18 +01:00
neoGloss.vert changes to librw layer, GLES now runtime choice 2020-11-18 10:32:18 +01:00
neoGloss_PS.hlsl neo pipelines; postfx fix 2020-08-19 16:10:22 +02:00
neoGloss_VS.hlsl neo pipelines; postfx fix 2020-08-19 16:10:22 +02:00
neoRim.vert changes to librw layer, GLES now runtime choice 2020-11-18 10:32:18 +01:00
neoRim_VS.hlsl neo pipelines; postfx fix 2020-08-19 16:10:22 +02:00
neoRimSkin.vert changes to librw layer, GLES now runtime choice 2020-11-18 10:32:18 +01:00
neoRimSkin_VS.hlsl neo pipelines; postfx fix 2020-08-19 16:10:22 +02:00
neoVehicle.frag changes to librw layer, GLES now runtime choice 2020-11-18 10:32:18 +01:00
neoVehicle.vert removed some f suffixes from shaders 2021-02-15 15:08:19 +01:00
neoVehicle_PS.hlsl neo pipelines; postfx fix 2020-08-19 16:10:22 +02:00
neoVehicle_VS.hlsl removed some f suffixes from shaders 2021-02-15 15:08:19 +01:00
neoWorldVC.frag changes to librw layer, GLES now runtime choice 2020-11-18 10:32:18 +01:00
neoWorldVC_PS.hlsl neo pipelines; postfx fix 2020-08-19 16:10:22 +02:00
scale.frag PSP rendering and shader cleanup 2021-01-19 11:38:51 +01:00
scale_PS.hlsl PSP rendering and shader cleanup 2021-01-19 11:38:51 +01:00
screenDroplet.frag neo screen droplets 2020-11-19 19:07:32 +01:00
screenDroplet_PS.hlsl neo screen droplets 2020-11-19 19:07:32 +01:00
simple.frag changes to librw layer, GLES now runtime choice 2020-11-18 10:32:18 +01:00
standardConstants.h neo pipelines; postfx fix 2020-08-19 16:10:22 +02:00