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81 commits

Author SHA1 Message Date
Sergeanur 509ca11d76 Merge remote-tracking branch 'origin/master' into miami
# Conflicts:
#	src/control/GameLogic.cpp
#	src/control/PathFind.cpp
#	src/control/RoadBlocks.cpp
#	src/control/Script.cpp
#	src/control/Script.h
#	src/core/Frontend.cpp
#	src/core/Frontend.h
#	src/core/MenuScreens.cpp
#	src/core/TempColModels.cpp
#	src/core/config.h
#	src/core/re3.cpp
#	src/modelinfo/SimpleModelInfo.cpp
#	src/modelinfo/VehicleModelInfo.cpp
#	src/modelinfo/VehicleModelInfo.h
#	src/render/Skidmarks.h
#	src/render/WaterLevel.cpp
#	src/save/GenericGameStorage.h
#	src/vehicles/Automobile.cpp
#	src/vehicles/Automobile.h
#	src/vehicles/DamageManager.cpp
#	src/vehicles/Vehicle.cpp
#	src/vehicles/Vehicle.h
2020-06-03 01:24:08 +03:00
eray orçunus 329a387fdf Frontend customization functions, freecam toggle, minor things 2020-05-28 11:34:12 +03:00
Sergeanur 88b6168f1c Merge branch 'master' into miami
# Conflicts:
#	premake5.lua
#	src/control/Script.cpp
#	src/core/SurfaceTable.cpp
#	src/core/config.h
#	src/entities/Physical.cpp
#	src/entities/Physical.h
#	src/objects/Object.h
#	src/skel/skeleton.h
#	src/vehicles/Vehicle.h
2020-05-23 21:14:16 +03:00
aap 9313bfa155 skeleton typos 2020-05-23 11:34:48 +02:00
aap e2d3ef449c skeleton typos 2020-05-23 11:34:40 +02:00
erorcun 8b82e9c40f
Merge pull request #574 from Xinerki/miami
many additions
2020-05-22 15:49:37 +03:00
eray orçunus a5f23a0342 VC CMenuManager struct, ctor etc. 2020-05-22 03:48:12 +03:00
Xinerki 900d5a4ce0 focus loss improvement
for u aap
2020-05-21 21:48:39 +03:00
Xinerki 1cb7b9876f scuffed InitAfterFocusLoss implementation 2020-05-21 14:23:12 +03:00
aap 9dc5dca209 remove some unneeded plane paths for the moment; also different exe icon 2020-05-16 11:34:51 +02:00
Sergeanur 24875f34d0 Merge branch 'master' into miami
# Conflicts:
#	src/modelinfo/ClumpModelInfo.cpp
2020-05-14 17:05:42 +03:00
aap f5345f59ea blacklist for glfw "joysticks" 2020-05-14 00:09:45 +02:00
Sergeanur 7c2b9478d5 Merge branch 'master' into miami
# Conflicts:
#	src/control/Garages.cpp
#	src/core/FileLoader.cpp
#	src/core/Streaming.cpp
#	src/core/Zones.cpp
#	src/core/Zones.h
#	src/render/Renderer.cpp
#	src/rw/VisibilityPlugins.cpp
2020-05-13 00:55:52 +03:00
Sergeanur 33dfaf7da1 Merge remote-tracking branch 'origin/master' into miami
# Conflicts:
#	premake5.lua
#	src/core/ZoneCull.cpp
#	src/core/Zones.cpp
#	src/objects/CutsceneHead.cpp
#	src/render/Clouds.cpp
2020-05-13 00:27:15 +03:00
Filip Gawin c2ac6b3759 Fix linux warnings 2020-05-12 23:18:54 +02:00
eray orçunus 36e2bc95d3 Fix Windows build and premake 2020-05-11 20:10:01 +03:00
eray orçunus 8a4fa58cd4 Linux build support 2020-05-11 21:00:55 +03:00
eray orçunus b80c4bae6b Menu map fixes and resizable window on GLFW 2020-05-09 13:58:31 +03:00
eray orçunus f754da272f Menu map fixes and resizable window on GLFW 2020-05-09 13:43:08 +03:00
aap 2eee4c5176 most of animation system done; little stuff here and there 2020-05-08 15:59:57 +02:00
aap 05a1d64fbb VC vehicles just barely working now 2020-05-07 11:33:20 +02:00
aap edd9301d7f reverting fuckup 2020-05-06 09:59:04 +02:00
aap bb0541404d updated librw 2020-05-06 09:24:12 +02:00
eray orçunus 97b288c1e4 Screen mode selector and persistent map target fix 2020-05-01 21:16:02 +03:00
aap 1b40693f80 improved video modes for glfw 2020-04-30 15:38:25 +02:00
aap 804b022e67 implemented improved video modes for win.cpp 2020-04-29 18:24:25 +02:00
aap c7e2845602 removed cpuid stuff from glfw as they caused a crash by clobbering registers. what to do about win.cpp? 2020-04-28 10:56:30 +02:00
Nikolay Korolev 68bf239868
Merge pull request #489 from Nick007J/master
1.1 patch stuff + flying controls
2020-04-27 00:53:54 +03:00
aap 41586c7cda fixes for glfw 2020-04-26 20:16:31 +02:00
Sergeanur b7ee3792df Remove struct workaround in CControllerConfigManager 2020-04-26 20:11:19 +03:00
eray orçunus 6c1a1f7cd2 Initial GLFW support 2020-04-26 13:29:50 +03:00
Nikolay Korolev 34ef766c67 Merge remote-tracking branch 'upstream/master' 2020-04-25 12:15:29 +03:00
aap f03b4eec4c implemented skinned peds, no cutscene hands yet 2020-04-24 11:42:38 +02:00
Nikolay Korolev 0b12cacf15 more 1.1 patch 2020-04-24 01:01:41 +03:00
eray orçunus c80403a2e0 Crossplatform work continues 2020-04-22 05:24:02 +03:00
Sergeanur 599164006a Remove patches 2020-04-17 16:31:11 +03:00
Fire-Head a4922d5cb7 rem refs 2020-04-17 08:54:14 +03:00
Sergeanur d455cd8a62 Default native resolution mode and small camera fixes 2020-04-16 00:46:09 +03:00
Fire-Head 3769170113 (PS2) TheGame/main/GameInit/SystemInit, ProcessSlowMode 2020-04-09 02:52:38 +03:00
eray orçunus a3b519ea64 CShotInfo, CWanted done, Frontend fix 2020-03-29 19:02:26 +03:00
eray orçunus 39c9a05827 Limit frontend FPS to 100 2020-03-28 23:28:36 +03:00
Fire-Head 3366cd0ff8 WaterCannon done, resource ico 2020-03-28 17:02:44 +03:00
Filip Gawin 8f01eab5ab Fixes for Serge's review 2020-03-22 17:30:54 +01:00
Sergeanur a3e5ccde47 cMusicManager 2020-02-07 02:30:00 +02:00
Sergeanur c202fc3b55 Implemented faststrcmp, faststricmp, strcasecmp 2019-10-30 01:35:31 +02:00
Sergeanur d84033a710 Small CPad fixes 2019-10-29 17:21:02 +02:00
Fire_Head 6a46cc6c3b
Merge branch 'master' into master 2019-10-27 06:36:58 +03:00
Fire-Head 537aaca5c2 ControllerConfig done
Fix Cam enum
2019-10-27 06:17:30 +03:00
Sergeanur d5a72fa597 Audio stuff moved around, removed MusicManager dependencies, eMusicMode used for ChangeMusicMode 2019-10-26 15:20:12 +03:00
Filip Gawin 2fabbc3b4c More more more audio 2019-08-27 21:18:47 +02:00