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147 commits

Author SHA1 Message Date
Sergeanur e38467ef3a Merge remote-tracking branch 'origin/miami' into lcs
# Conflicts:
#	.github/workflows/reLCS_msvc_amd64.yml
#	.github/workflows/reLCS_msvc_x86.yml
#	README.md
#	gamefiles/TEXT/american.gxt
#	gamefiles/TEXT/french.gxt
#	gamefiles/TEXT/german.gxt
#	gamefiles/TEXT/italian.gxt
#	gamefiles/TEXT/spanish.gxt
#	premake5.lua
#	src/animation/AnimManager.cpp
#	src/animation/AnimationId.h
#	src/audio/MusicManager.cpp
#	src/audio/audio_enums.h
#	src/control/Script7.cpp
#	src/core/FileLoader.cpp
#	src/core/re3.cpp
#	src/extras/custompipes_d3d9.cpp
#	src/extras/custompipes_gl.cpp
#	src/extras/postfx.cpp
#	src/extras/shaders/colourfilterVC.frag
#	src/extras/shaders/colourfilterVC_PS.hlsl
#	src/extras/shaders/make_hlsl.cmd
#	src/extras/shaders/obj/colourfilterVC_PS.cso
#	src/extras/shaders/obj/colourfilterVC_PS.inc
#	src/extras/shaders/obj/colourfilterVC_frag.inc
#	src/peds/PedFight.cpp
#	src/render/Font.cpp
#	src/render/Hud.cpp
#	src/render/Particle.cpp
#	src/render/WaterCannon.cpp
#	src/skel/win/gtavc.ico
#	src/vehicles/Automobile.cpp
#	utils/gxt/american.txt
#	utils/gxt/french.txt
#	utils/gxt/german.txt
#	utils/gxt/italian.txt
#	utils/gxt/spanish.txt
2021-02-16 18:08:19 +02:00
withmorten 2e37001881 fix UB and new renderer crashes 2021-01-31 01:19:25 +01:00
kusst 8a7c7efe85
ifdefs + fix progressbar being under dialogbox 2021-01-27 23:56:23 +01:00
kusst e1e13d14a4
Also change progressbar color 2021-01-27 03:36:22 +01:00
kusst 30c26e5a9c
Change text color in texture conversion dialog...
...so it matches VC style.
2021-01-27 00:35:57 +01:00
Sergeanur cea8ad4b85 Fix check 2021-01-25 19:40:19 +02:00
Sergeanur 129d7333be Fix function dupe 2021-01-25 19:38:13 +02:00
Sergeanur 9647901ba0 Merge branch 'miami' into lcs
# Conflicts:
#	src/control/Script.h
#	src/modelinfo/SimpleModelInfo.cpp
#	src/modelinfo/VehicleModelInfo.cpp
#	src/rw/VisibilityPlugins.cpp
#	src/rw/VisibilityPlugins.h
2021-01-25 19:35:03 +02:00
aap 453a16c978 modelinfo and visibility plg fixes 2021-01-24 23:25:12 +01:00
aap ce7f166ba3 CVehicleModelInfo 2021-01-24 22:50:16 +01:00
aap a1d6833bac txd store 2021-01-23 19:23:38 +01:00
Sergeanur 904090cbb6 Merge remote-tracking branch 'origin/miami' into lcs
# Conflicts:
#	src/modelinfo/BaseModelInfo.cpp
2021-01-23 15:14:15 +02:00
erorcun f85b5e99ed Includes overhaul, fix some compiler warnings 2021-01-23 03:23:16 +03:00
Sergeanur cea6b20c09 Merge remote-tracking branch 'origin/miami' into lcs
# Conflicts:
#	src/animation/CutsceneMgr.cpp
#	src/control/CarCtrl.cpp
#	src/control/Script.cpp
#	src/control/Script2.cpp
#	src/core/Frontend.cpp
#	src/core/main.cpp
#	src/entities/Physical.cpp
#	src/peds/Ped.cpp
#	src/peds/PedAI.cpp
#	src/text/Messages.cpp
#	src/vehicles/Cranes.cpp
#	src/vehicles/Transmission.cpp
2021-01-22 15:04:09 +02:00
withmorten feb993e751 get rid of most --MIAMI comments 2021-01-22 11:43:29 +01:00
Sergeanur 06d8860d42 Merge remote-tracking branch 'origin/miami' into lcs
* origin/miami:
  fuck
  bletch
  fixed anisotropic filtering; updated librw
  fix
2021-01-22 01:58:38 +02:00
aap 8520bbd2c7 higher wheel LOD dist 2021-01-22 00:40:46 +01:00
aap 94ff966994 bletch 2021-01-21 22:25:14 +01:00
aap e99589a3eb fixed anisotropic filtering; updated librw 2021-01-21 22:17:35 +01:00
Sergeanur ff057838ec Merge branch 'miami' into lcs
* miami:
  Fix backface culling of cutscene objects
  more renames
  anim velocity union
  rename m_vehEnterType -> m_vehDoor
  Port cmake improvements to miami
  some loose ends
  move TODO to Readme
  Fix build without FIX_BUGS, divide to 0 fixes
2021-01-13 14:56:25 +02:00
erorcun 542a5393ac Fix build without FIX_BUGS, divide to 0 fixes 2021-01-13 03:08:50 +03:00
aap 37a58a04f2 timecycle; some rendering 2021-01-08 13:34:49 +01:00
aap ebdf08a514 first commit for LCS 2021-01-08 01:41:40 +01:00
Sergeanur b9e97ab79d Reorder CEntity functions into their original order 2020-12-29 13:55:26 +02:00
erorcun 57098a77ec Backface cull. in INI, mouse sensitivity fix, aspect ratio auto as default 2020-12-26 12:10:04 +03:00
erorcun a50244dc16 signed/unsigned fixes, and some other fixes 2020-12-25 12:54:41 +03:00
aap fb97335d9f push/pop memids 2020-12-21 12:34:29 +01:00
aap 2a51e1da04 Merge branch 'miami' of github.com:GTAmodding/re3 into miami 2020-12-19 17:27:01 +01:00
Nikolay Korolev 8d1996833b merge attempt 2020-12-19 03:21:04 +03:00
aap 9982f1f21b anim compression 2020-12-18 23:46:51 +01:00
aap f3a356375e added MemoryHeap from III, MemoryMgr 2020-12-18 14:19:03 +01:00
aap 9be5bfe75b sync vis-plugins with miami 2020-12-13 12:58:15 +01:00
aap 35cac6b93b some rendering things 2020-12-13 12:53:19 +01:00
aap 28a942735c fix pMemoryTop 2020-12-05 14:50:54 +01:00
aap 466eee84e7 typo 2020-12-04 10:23:04 +01:00
aap 9714a37769 bit more GTA_VERSION and GTA_PS2 2020-12-04 01:12:58 +01:00
aap 448ba9b7e8 bla 2020-12-02 13:08:30 +01:00
aap 50bf0f27a0 rpDefaultGeometryInstance 2020-12-02 12:58:29 +01:00
Sergeanur a259b6b8ab TexturePools
# Conflicts:
#	src/core/Game.cpp
#	src/rw/RwHelper.cpp
2020-12-01 22:54:19 +02:00
Sergeanur 9461998304 TexturePools 2020-12-01 22:12:46 +02:00
aap 83bbb631d1 some more GTA_VERSIONs and CGame tidy-up (not much actual memory moving yet) 2020-12-01 17:42:18 +01:00
Sergeanur 5a3a058ed3 Make texture conversion work a bit faster
# Conflicts:
#	src/core/config.h
2020-12-01 03:51:31 +02:00
aap c57fee38ca
Merge pull request #841 from aap/master
start using CMemoryHeap; also some PS2 define cleanup
2020-11-28 18:52:44 +01:00
aap a8035b6466 moved some stuff to MemoryMgr 2020-11-28 17:05:57 +01:00
Sergeanur ad48b9cde0 Make texture conversion work a bit faster 2020-11-28 16:29:45 +02:00
aap d857758c16 start using CMemoryHeap 2020-11-26 17:39:59 +01:00
aap 4ddc356341 memory heap starting to work 2020-11-25 22:49:50 +01:00
aap 88baa9ce5f implemented CMemoryHeap, not used or tested yet 2020-11-25 21:34:06 +01:00
aap b2f9b3175b two unused functions 2020-11-23 11:06:16 +01:00
aap b6da31cfaa two unused functions 2020-11-23 09:38:51 +01:00