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91 commits

Author SHA1 Message Date
Sergeanur 4f9bfb4387 Fix missing ifdef 2021-01-04 21:55:41 +02:00
Sergeanur 42e4a068bb CVarConsole 2021-01-02 13:32:25 +02:00
Sergeanur 7959b7fd1f NO_ISLAND_LOADING ported from re3 2020-12-27 18:26:30 +02:00
aap fb97335d9f push/pop memids 2020-12-21 12:34:29 +01:00
Nikolay Korolev 8d1996833b merge attempt 2020-12-19 03:21:04 +03:00
aap f3a356375e added MemoryHeap from III, MemoryMgr 2020-12-18 14:19:03 +01:00
aap 4b9fb631fc added a few registered pointers and memory debug 2020-11-30 23:44:58 +01:00
aap a8035b6466 moved some stuff to MemoryMgr 2020-11-28 17:05:57 +01:00
aap b23bda6e45 Merge branch 'master' of github.com:GTAmodding/re3 2020-11-28 16:02:21 +01:00
aap d857758c16 start using CMemoryHeap 2020-11-26 17:39:59 +01:00
Sergeanur 491274f188 CStreaming::PrintStreamingBufferState 2020-11-26 18:11:55 +02:00
Sergeanur 8374a346e5 Fix loading island LODs with big buildings 2020-11-13 18:28:15 +02:00
aap 546ed0ff07 changes to RW layer so loading foreign files works 2020-11-11 09:42:30 +01:00
Sergeanur 588fb26728 Fix player model not changing in cutscenes 2020-10-17 18:26:48 +03:00
Filip Gawin 6bae5a6031 Fix unsigned comparison in CStreaming::MakeSpaceFor(int32 size) 2020-10-08 18:45:07 +03:00
eray orçunus fec01aeff1 Fix some sanitizer errors, improve POSIX streamer 2020-10-08 17:58:18 +03:00
eray orçunus c5a61b3d3b Merge branch 'master' of https://github.com/GTAmodding/re3 2020-10-05 14:26:42 +03:00
eray orçunus 8c170a62ee Fix some sanitizer errors, improve POSIX streamer 2020-10-04 22:39:54 +03:00
Filip Gawin 0ac2be0093 Fix unsigned comparison in CStreaming::MakeSpaceFor(int32 size) 2020-10-04 13:18:24 +02:00
Sergeanur bbcf3fd7d2 CutsceneMgr done 2020-08-24 21:52:16 +03:00
aap cc2f13710d fix streaming bug 2020-08-21 12:09:45 +02:00
aap dace79c7c3 small streaming fixes 2020-08-20 23:45:45 +02:00
aap a6fe606ce6 CStreaming done, hopefully 2020-08-20 23:44:40 +02:00
aap 5ac83e4b4c changing silly streaming memory limit 2020-08-19 14:58:43 +02:00
Sergeanur 4d1cfb7214 Island loading cleanup and fix 2020-08-19 03:31:42 +03:00
Sergeanur 732681db08 Island loading and PS2 alpha test added to options 2020-08-16 17:26:44 +03:00
eray orçunus 15918feb8e 90% fixes, 10% skel refactoring 2020-07-24 21:35:04 +03:00
eray orçunus 732b760829 64-bit on Windows 2020-07-24 20:26:33 +03:00
eray orçunus 1dc6fbda1f 64-bit on Windows 2020-07-22 18:51:28 +03:00
Sergeanur d0f5464200 Merge branch 'master' into miami
# Conflicts:
#	src/control/CarAI.cpp
#	src/control/Phones.cpp
#	src/control/Phones.h
#	src/control/Record.cpp
#	src/control/Restart.cpp
#	src/control/Script.cpp
#	src/core/Collision.cpp
#	src/core/Frontend.cpp
#	src/core/Frontend.h
#	src/core/Game.h
#	src/core/Streaming.cpp
#	src/core/TempColModels.cpp
#	src/core/Wanted.cpp
#	src/core/Zones.cpp
#	src/core/config.h
#	src/core/main.cpp
#	src/core/re3.cpp
#	src/entities/Entity.cpp
#	src/entities/Physical.cpp
#	src/extras/frontendoption.cpp
#	src/modelinfo/ModelInfo.cpp
#	src/modelinfo/PedModelInfo.cpp
#	src/peds/CivilianPed.cpp
#	src/peds/CopPed.cpp
#	src/peds/EmergencyPed.cpp
#	src/peds/Ped.cpp
#	src/peds/Ped.h
#	src/peds/Population.cpp
#	src/render/Renderer.cpp
#	src/save/GenericGameStorage.cpp
#	src/skel/win/win.cpp
#	src/vehicles/Automobile.cpp
#	src/vehicles/Boat.cpp
#	src/vehicles/Boat.h
#	src/vehicles/Vehicle.cpp
2020-07-13 18:10:17 +03:00
Sergeanur cf69f22a0c Remove island loading 2020-07-09 19:18:42 +03:00
eray orçunus 67a3c7d2ee VC fighting, Peds, many fixes including ghost bikes 2020-07-09 17:01:07 +03:00
majestic 015921522d fixed condition in CBoat::ProcessControl and changed enum 2020-06-14 07:53:45 -07:00
nrb d59862eb5e fixed compiler errors 2020-05-24 17:27:12 +02:00
eray orçunus a6972714b7 Melee weapons(half-working), Ped and Hud bits 2020-05-19 17:43:16 +03:00
Nikolay Korolev e3291b0cb1 gangs, script and replay fixes 2020-05-16 17:00:40 +03:00
eray orçunus acd1ea9909 Weapon layer in Peds 2020-05-15 21:21:25 +03:00
Sergeanur 7c2b9478d5 Merge branch 'master' into miami
# Conflicts:
#	src/control/Garages.cpp
#	src/core/FileLoader.cpp
#	src/core/Streaming.cpp
#	src/core/Zones.cpp
#	src/core/Zones.h
#	src/render/Renderer.cpp
#	src/rw/VisibilityPlugins.cpp
2020-05-13 00:55:52 +03:00
Sergeanur 33dfaf7da1 Merge remote-tracking branch 'origin/master' into miami
# Conflicts:
#	premake5.lua
#	src/core/ZoneCull.cpp
#	src/core/Zones.cpp
#	src/objects/CutsceneHead.cpp
#	src/render/Clouds.cpp
2020-05-13 00:27:15 +03:00
Filip Gawin c2ac6b3759 Fix linux warnings 2020-05-12 23:18:54 +02:00
erorcun 5f40f06bf0
Merge pull request #533 from erorcun/master
Linux build support
2020-05-12 00:33:13 +03:00
eray orçunus 8a4fa58cd4 Linux build support 2020-05-11 21:00:55 +03:00
aap 95920d54f2 random fixes 2020-05-11 17:04:08 +02:00
aap d4250fc2c7 CRenderer 2020-05-11 17:03:44 +02:00
aap 7919b92d28 force load weapons as long as we dont stream em yet 2020-05-10 19:09:49 +02:00
Nikolay Korolev 2f7d2fa3ad more car control 2020-05-10 12:25:30 +03:00
Nikolay Korolev 3d394c2f95 Merge remote-tracking branch 'upstream/miami' into miami 2020-05-08 23:30:04 +03:00
Nikolay Korolev 7e753c2596 CCarCtrl::GenerateOneRandomCar 2020-05-08 23:29:43 +03:00
aap f12e76fa13 more small fixes 2020-05-08 20:58:40 +02:00
aap 08de6d487a anims streaming 2020-05-08 20:56:42 +02:00