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177 commits

Author SHA1 Message Date
Sergeanur 599164006a Remove patches 2020-04-17 16:31:11 +03:00
Fire-Head a4922d5cb7 rem refs 2020-04-17 08:54:14 +03:00
eray orçunus 2c2da558ca Some refs removed, little fixes and teleport 2020-04-16 22:19:56 +03:00
Sergeanur b1fc7bc533 More refs removed 2020-04-16 11:50:45 +03:00
aap 89b7085353 Merge branch 'master' of github.com:gtamodding/re3 2020-04-16 09:23:31 +02:00
Fire-Head c1fcb7bd43 Removed refs from sampman 2020-04-16 08:28:17 +03:00
eray orçunus c22e59abab Various fixes 2020-04-16 05:07:32 +03:00
aap afce2e1bb3 Merge branch 'master' of github.com:gtamodding/re3 2020-04-15 22:36:21 +02:00
Nikolay Korolev 5cb7e2e42a
Merge pull request #440 from Fire-Head/master
CWeapon done, fixes
2020-04-15 23:28:09 +03:00
aap 90be379bed implemented most of librw wrapper 2020-04-15 14:05:40 +02:00
Fire-Head daed13485e CWeapon done, ps2 cheats fix 2020-04-15 08:03:53 +03:00
Sergeanur 9a7b833aa5 Added missing audio ctors 2020-04-14 17:13:38 +03:00
Filip Gawin 67055c1fbb Cleanup cAudioManager::ProcessRainOnVehicle a bit 2020-04-13 21:13:07 +02:00
Filip Gawin 3b9f1255af Finish audio code 2020-04-13 20:30:18 +02:00
Filip Gawin 7d137d8f2d Cleanup audio code 2020-04-12 02:50:52 +02:00
aap 34349c4df2 normalized line endings to LF 2020-04-09 20:50:24 +02:00
Filip Gawin 95e4466846 Fix CI build 2020-04-07 15:53:51 +02:00
Filip Gawin bf2316bd54 Cleanup audiocode and fix for ComputeDopplerEffectedFrequency 2020-04-07 15:44:31 +02:00
Nikolay Korolev 7f8a78e5de Cranes done 2020-04-06 02:01:03 +03:00
Sergeanur 6e6912b613 fixes 2020-04-02 09:20:45 +03:00
Sergeanur 62ae7245ab AudioScriptObject finished 2020-04-01 06:09:25 +03:00
Nikolay Korolev 92edf92570 Merge branch 'master' into garages_dev 2020-03-28 23:42:11 +03:00
Filip Gawin d13afe5cc1 audio16 fixes for review 2020-03-28 20:18:54 +01:00
Filip Gawin 58ec4b2157 ProcessVehicleEngine and ProcessActiveQueues
Also some smaller fixes, thx erorcun for help.
2020-03-28 20:18:54 +01:00
Nikolay Korolev 101c21e064 merge with master 2020-03-28 20:55:15 +03:00
Nikolay Korolev 775bc3e666 garage update part 2 2020-03-28 20:52:25 +03:00
erorcun c056871e07
Merge pull request #363 from erorcun/erorcun
CCopPed done and #include cleanup
2020-03-28 19:12:22 +03:00
eray orçunus 112685ebac CCopPed done and #include cleanup 2020-03-28 18:52:25 +03:00
Fire-Head 3366cd0ff8 WaterCannon done, resource ico 2020-03-28 17:02:44 +03:00
Nikolay Korolev 268f92bfbe garages part 1 2020-03-28 15:24:13 +03:00
Filip Gawin da2d25c020
Fix order of math operations on integers (fires) 2020-03-22 19:32:01 +01:00
Filip Gawin 0e817230af Remove all constexpr 2020-03-22 17:30:54 +01:00
Filip Gawin b57e4febb0 fix include 2020-03-22 17:30:54 +01:00
Filip Gawin 39462a3865 Fixes for review 2020-03-22 17:30:54 +01:00
Filip Gawin a097f225bc Fixes for review 2020-03-22 17:30:54 +01:00
Filip Gawin 337924c794 Cleanup audio code + fixes for review 2020-03-22 17:30:54 +01:00
Filip Gawin 8f01eab5ab Fixes for Serge's review 2020-03-22 17:30:54 +01:00
Filip Gawin 7c425ac4ac Implement ProcessGarages + small cleanup 2020-03-22 17:30:54 +01:00
Filip Gawin 3b8a177470 Implement SetupJumboEngineSound 2020-03-22 17:30:54 +01:00
Filip Gawin 67398809a3 Implement ProcessFires 2020-03-22 17:30:54 +01:00
Filip Gawin 0d1f42add1 Implement ProcessCrane 2020-03-22 17:30:54 +01:00
Filip Gawin 31382bc22c Implement ProcessCesna 2020-03-22 17:30:54 +01:00
Wes Hampson c7f16879df GenericSave complete, still needs some testing 2020-03-11 00:12:40 -07:00
Filip Gawin c92dfb0064
Fix police radio condition
thx @Nick007J
2020-02-22 19:47:42 +01:00
Sergeanur d1700b3257 Fixed random sound volume 2020-02-07 21:40:10 +02:00
Sergeanur a3e5ccde47 cMusicManager 2020-02-07 02:30:00 +02:00
Sergeanur 72a4abd347 Audio, use of enums and true/false 2020-02-02 15:57:27 +02:00
Sergeanur ff831a8956 Removed dup hook 2020-02-01 20:02:04 +02:00
Sergeanur da253837d1 audio stuff
Collision audio and police radio stuff moved to a separate cpp's like in the original code
cPoliceRadioQueue added, code refactored correspondingly
cAudioManager::ServiceCollisions reversed
PlayOneShotScriptObject reversed
cAudioScriptObject moved to AudioScriptObject.cpp
Fixed use of numbers on non-integer types (bools, pointers)
enum is now used for ped audio calculation
Added fixes for vehicle description in the police radio (missing vehicles and wrong colors)
2020-01-25 12:48:27 +02:00
Sergeanur 045c638067 Two audio structs renamed to their original names 2020-01-13 20:01:23 +02:00