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garage update part 2

This commit is contained in:
Nikolay Korolev 2020-03-28 20:52:25 +03:00
parent 9fb101fdd9
commit 775bc3e666
8 changed files with 681 additions and 143 deletions

View file

@ -3732,7 +3732,7 @@ cAudioManager::ProcessFrontEnd()
break;
case SOUND_GARAGE_NO_MONEY:
case SOUND_GARAGE_BAD_VEHICLE:
case SOUND_3C:
case SOUND_GARAGE_BOMB_ALREADY_SET:
m_sQueueSample.m_nSampleIndex = SFX_PICKUP_ERROR_LEFT;
stereo = true;
break;

View file

@ -65,7 +65,7 @@ enum eSound : int16
SOUND_GARAGE_NO_MONEY = 57,
SOUND_GARAGE_BAD_VEHICLE = 58,
SOUND_GARAGE_OPENING = 59,
SOUND_GARAGE_DENIED = 60,
SOUND_GARAGE_BOMB_ALREADY_SET = 60,
SOUND_GARAGE_BOMB1_SET = 61,
SOUND_GARAGE_BOMB2_SET = 62,
SOUND_GARAGE_BOMB3_SET = 63,

View file

@ -5,6 +5,7 @@
#include "General.h"
#include "Font.h"
#include "HandlingMgr.h"
#include "Hud.h"
#include "Messages.h"
#include "ModelIndices.h"
@ -28,28 +29,62 @@
#define ROTATED_DOOR_CLOSE_SPEED (0.02f)
#define DEFAULT_DOOR_OPEN_SPEED (0.035f)
#define DEFAULT_DOOR_CLOSE_SPEED (0.04f)
#define CRUSHER_CRANE_SPEED 0.005f
// Prices
#define BOMB_PRICE 1000
#define RESPRAY_PRICE 1000
// Distances
#define DISTANCE_TO_CALL_OFF_CHASE 10.0f
#define DISTANCE_FOR_MRWHOOP_HACK 4.0f
#define DISTANCE_TO_ACTIVATE_GARAGE 8.0f
#define DISTANCE_TO_ACTIVATE_KEEPCAR_GARAGE 17.0f
#define DISTANCE_TO_CLOSE_MISSION_GARAGE 30.0f
#define DISTANCE_TO_CLOSE_COLLECTCARS_GARAGE 25.0
#define DISTANCE_TO_CLOSE_COLLECTSPECIFICCARS_GARAGE 25.0
#define DISTANCE_TO_CLOSE_COLLECTCARS_GARAGE 40.0f
#define DISTANCE_TO_CLOSE_HIDEOUT_GARAGE_ON_FOOT 2.4f
#define DISTANCE_TO_CLOSE_HIDEOUT_GARAGE_IN_CAR 15.0f
#define DISTANCE_TO_FORCE_CLOSE_HIDEOUT_GARAGE 70.0f
#define DISTANCE_TO_OPEN_HIDEOUT_GARAGE_ON_FOOT 1.7f
#define DISTANCE_TO_OPEN_HIDEOUT_GARAGE_IN_CAR 10.0f
#define DISTANCE_TO_SHOW_HIDEOUT_MESSAGE 5.0f
// Time
#define TIME_TO_RESPRAY 2000
#define TIME_TO_SETUP_BOMB 2000
#define TIME_TO_CRUSH_CAR 3000
#define TIME_TO_PROCESS_KEEPCAR_GARAGE 2000
// Respray stuff
#define FREE_RESPRAY_HEALTH_THRESHOLD 970.0f
#define NUM_PARTICLES_IN_RESPRAY 200
// Bomb stuff
#define KGS_OF_EXPLOSIVES_IN_BOMB 10
// Collect specific cars stuff
#define REWARD_FOR_FIRST_POLICE_CAR 5000
#define REWARD_FOR_FIRST_BANK_VAN 5000
#define MAX_POLICE_CARS_TO_COLLECT 10
#define MAX_BANK_VANS_TO_COLLECT 10
// Collect cars stuff
#define MAX_SPEED_TO_SHOW_COLLECTED_MESSAGE 0.03f
// Crusher stuff
#define CRUSHER_VEHICLE_TEST_SPAN 8
#define CRUSHER_MIN_REWARD 25
#define CRUSHER_MAX_REWARD 125
#define CRUSHER_REWARD_COEFFICIENT 1.0f/500000
// Hideout stuff
#define MAX_STORED_CARS_IN_INDUSTRIAL 1
#define MAX_STORED_CARS_IN_COMMERCIAL NUM_GARAGE_STORED_CARS
#define MAX_STORED_CARS_IN_SUBURBAN NUM_GARAGE_STORED_CARS
#define HIDEOUT_DOOR_SPEED_COEFFICIENT 1.7f
#define TIME_BETWEEN_HIDEOUT_MESSAGES 18000
int32 &CGarages::BankVansCollected = *(int32 *)0x8F1B34;
bool &CGarages::BombsAreFree = *(bool *)0x95CD7A;
bool &CGarages::RespraysAreFree = *(bool *)0x95CD1D;
@ -268,7 +303,7 @@ void CGarage::Update()
switch (m_eGarageState) {
case GS_OPENED:
if (IsStaticPlayerCarEntirelyInside() && !IsAnyOtherCarTouchingGarage(FindPlayerVehicle())) {
if (IsCarSprayable()) {
if (CGarages::IsCarSprayable(FindPlayerVehicle())) {
if (CWorld::Players[CWorld::PlayerInFocus].m_nMoney >= RESPRAY_PRICE || CGarages::RespraysAreFree) {
m_eGarageState = GS_CLOSING;
CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_GARAGE);
@ -405,6 +440,7 @@ void CGarage::Update()
//case GS_CLOSEDCONTAINSCAR:
//case GS_AFTERDROPOFF:
default:
break;
}
break;
case GARAGE_BOMBSHOP1:
@ -420,7 +456,7 @@ void CGarage::Update()
#endif
CGarages::TriggerMessage("GA_5", -1, 4000, -1); //"Your car is already fitted with a bomb"
m_eGarageState = GS_OPENEDCONTAINSCAR;
DMAudio.PlayFrontEndSound(SOUND_GARAGE_DENIED, 1);
DMAudio.PlayFrontEndSound(SOUND_GARAGE_BOMB_ALREADY_SET, 1);
break;
}
if (!CGarages::BombsAreFree && CWorld::Players[CWorld::PlayerInFocus].m_nMoney >= BOMB_PRICE) {
@ -438,6 +474,7 @@ void CGarage::Update()
m_fDoorPos = max(0.0f, m_fDoorPos - m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED * CTimer::GetTimeStep());
if (m_fDoorPos == 0.0f) {
m_eGarageState = GS_FULLYCLOSED;
m_nTimeToStartAction = CTimer::GetTimeInMilliseconds() + TIME_TO_SETUP_BOMB;
DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
}
UpdateDoorsHeight();
@ -585,8 +622,8 @@ void CGarage::Update()
m_eGarageState = GS_CLOSING;
}
}
else if (Abs(FindPlayerCoors().x - GetGarageCenterX()) > DISTANCE_TO_CLOSE_COLLECTCARS_GARAGE ||
Abs(FindPlayerCoors().y - GetGarageCenterY()) > DISTANCE_TO_CLOSE_COLLECTCARS_GARAGE) {
else if (Abs(FindPlayerCoors().x - GetGarageCenterX()) > DISTANCE_TO_CLOSE_COLLECTSPECIFICCARS_GARAGE ||
Abs(FindPlayerCoors().y - GetGarageCenterY()) > DISTANCE_TO_CLOSE_COLLECTSPECIFICCARS_GARAGE) {
m_eGarageState = GS_CLOSING;
m_pTarget = nil;
}
@ -595,6 +632,7 @@ void CGarage::Update()
case GS_CLOSING:
m_fDoorPos = max(0.0f, m_fDoorPos - m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED * CTimer::GetTimeStep());
if (m_fDoorPos == 0.0f) {
m_eGarageState = GS_FULLYCLOSED;
DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
if (m_pTarget) {
DestroyVehicleAndDriverAndPassengers(m_pTarget);
@ -644,166 +682,472 @@ void CGarage::Update()
m_eGarageState = GS_OPENED;
DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
}
UpdateDoorsHeight();
break;
//case GS_OPENEDCONTAINSCAR:
//case GS_CLOSEDCONTAINSCAR:
//case GS_AFTERDROPOFF:
default:
break;
}
break;
case GARAGE_COLLECTORSITEMS:
case GARAGE_COLLECTCARS_1:
case GARAGE_COLLECTCARS_2:
case GARAGE_COLLECTCARS_3:
case GARAGE_FORCARTOCOMEOUTOF:
case GARAGE_60SECONDS:
case GARAGE_CRUSHER:
case GARAGE_MISSION_KEEPCAR:
case GARAGE_FOR_SCRIPT_TO_OPEN:
case GARAGE_HIDEOUT_ONE:
case GARAGE_HIDEOUT_TWO:
case GARAGE_HIDEOUT_THREE:
case GARAGE_FOR_SCRIPT_TO_OPEN_AND_CLOSE:
case GARAGE_KEEPS_OPENING_FOR_SPECIFIC_CAR:
case GARAGE_MISSION_KEEPCAR_REMAINCLOSED:
switch (m_eGarageState) {
case GS_FULLYCLOSED:
case GS_OPENING:
case GS_OPENED:
if (FindPlayerVehicle() && DoesCraigNeedThisCar(FindPlayerVehicle()->GetModelIndex())) {
m_pTarget = FindPlayerVehicle();
m_pTarget->RegisterReference((CEntity**)&m_pTarget);
}
if (Abs(FindPlayerCoors().x - GetGarageCenterX()) > DISTANCE_TO_CLOSE_COLLECTCARS_GARAGE ||
Abs(FindPlayerCoors().y - GetGarageCenterY()) > DISTANCE_TO_CLOSE_COLLECTCARS_GARAGE) {
m_eGarageState = GS_CLOSING;
m_pTarget = nil;
break;
}
if (m_pTarget && !FindPlayerVehicle() && IsEntityEntirelyInside3D(m_pTarget, 0.0f) &&
!IsAnyOtherCarTouchingGarage(m_pTarget) && IsEntityEntirelyOutside(FindPlayerPed(), 2.0f)) {
#ifdef FIX_BUGS
if (!m_pTarget->IsCar() ||
((CAutomobile*)(m_pTarget))->Damage.GetEngineStatus() <= ENGINE_STATUS_ON_FIRE &&
((CAutomobile*)(m_pTarget))->m_fFireBlowUpTimer == 0.0f) {
#else
if (((CAutomobile*)(m_pTarget))->Damage.GetEngineStatus() <= ENGINE_STATUS_ON_FIRE &&
((CAutomobile*)(m_pTarget))->m_fFireBlowUpTimer == 0.0f) {
#endif
if (m_pTarget->m_status != STATUS_WRECKED) {
CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_GARAGE);
FindPlayerPed()->m_pWanted->m_bIgnoredByCops = true;
m_eGarageState = GS_CLOSING;
TheCamera.SetCameraDirectlyBehindForFollowPed_CamOnAString();
}
}
}
break;
case GS_CLOSING:
m_fDoorPos = max(0.0f, m_fDoorPos - m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED * CTimer::GetTimeStep());
if (m_fDoorPos == 0.0f) {
m_eGarageState = GS_FULLYCLOSED;
DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
if (m_pTarget) {
MarkThisCarAsCollectedForCraig(m_pTarget->GetModelIndex());
DestroyVehicleAndDriverAndPassengers(m_pTarget);
m_pTarget = nil;
CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE);
FindPlayerPed()->m_pWanted->m_bIgnoredByCops = false;
}
}
UpdateDoorsHeight();
break;
case GS_FULLYCLOSED:
if (FindPlayerVehicle() &&
CalcSmallestDistToGarageDoorSquared(
FindPlayerVehicle()->GetPosition().x,
FindPlayerVehicle()->GetPosition().y
) < SQR(DISTANCE_TO_ACTIVATE_GARAGE)) {
if (DoesCraigNeedThisCar(FindPlayerVehicle()->GetModelIndex())) {
if (FindPlayerVehicle()->VehicleCreatedBy == MISSION_VEHICLE)
CGarages::TriggerMessage("GA_1A", -1, 5000, -1); // Come back when you're not so busy...
else
m_eGarageState = GS_OPENING;
}
else {
if (HasCraigCollectedThisCar(FindPlayerVehicle()->GetModelIndex()))
CGarages::TriggerMessage("GA_20", -1, 5000, -1); // We got more of these than we can shift. Sorry man, no deal.
else if (FindPlayerSpeed().Magnitude() < MAX_SPEED_TO_SHOW_COLLECTED_MESSAGE)
CGarages::TriggerMessage("GA_19", -1, 5000, -1); // We're not interested in that model.
}
}
m_pTarget = nil;
break;
case GS_OPENING:
if (FindPlayerVehicle() && DoesCraigNeedThisCar(FindPlayerVehicle()->GetModelIndex())) {
m_pTarget = FindPlayerVehicle();
m_pTarget->RegisterReference((CEntity**)&m_pTarget);
}
m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : ROTATED_DOOR_OPEN_SPEED * CTimer::GetTimeStep());
if (m_fDoorPos == m_fDoorHeight) {
m_eGarageState = GS_OPENED;
DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
}
UpdateDoorsHeight();
break;
//case GS_OPENEDCONTAINSCAR:
//case GS_CLOSEDCONTAINSCAR:
//case GS_AFTERDROPOFF:
default:
break;
}
break;
case GARAGE_FORCARTOCOMEOUTOF:
switch (m_eGarageState) {
case GS_OPENED:
if (IsGarageEmpty())
m_eGarageState = GS_CLOSING;
break;
case GS_CLOSING:
m_fDoorPos = max(0.0f, m_fDoorPos - m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED * CTimer::GetTimeStep());
if (m_fDoorPos == 0.0f) {
m_eGarageState = GS_FULLYCLOSED;
DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
}
if (!IsGarageEmpty())
m_eGarageState = GS_OPENING;
break;
case GS_FULLYCLOSED:
break;
case GS_OPENING:
m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : ROTATED_DOOR_OPEN_SPEED * CTimer::GetTimeStep());
if (m_fDoorPos == m_fDoorHeight) {
m_eGarageState = GS_OPENED;
DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
}
UpdateDoorsHeight();
break;
case GS_OPENEDCONTAINSCAR:
case GS_CLOSEDCONTAINSCAR:
case GS_AFTERDROPOFF:
default:
break;
}
break;
case GARAGE_CRUSHER:
switch (m_eGarageState) {
case GS_OPENED:
{
int i = CPools::GetVehiclePool()->GetSize() * (CTimer::GetFrameCounter() % CRUSHER_VEHICLE_TEST_SPAN) / CRUSHER_VEHICLE_TEST_SPAN;
int end = CPools::GetVehiclePool()->GetSize() * (CTimer::GetFrameCounter() % CRUSHER_VEHICLE_TEST_SPAN + 1) / CRUSHER_VEHICLE_TEST_SPAN;
for (; i < end; i++) {
CVehicle* pVehicle = CPools::GetVehiclePool()->GetSlot(i);
if (!pVehicle)
continue;
if (pVehicle->IsCar() && IsEntityEntirelyInside3D(pVehicle, 0.0f)) {
m_eGarageState = GS_CLOSING;
m_pTarget = pVehicle;
m_pTarget->RegisterReference((CEntity**)&m_pTarget);
}
}
break;
}
case GS_CLOSING:
if (m_pTarget) {
m_fDoorPos = max(0.0f, m_fDoorPos - CRUSHER_CRANE_SPEED * CTimer::GetTimeStep());
if (m_fDoorPos < TWOPI/5) {
m_pTarget->bUsesCollision = false;
m_pTarget->bAffectedByGravity = false;
m_pTarget->SetMoveSpeed(0.0f, 0.0f, 0.0f);
}
else {
m_pTarget->SetMoveSpeed(m_pTarget->GetMoveSpeed()* Pow(0.8f, CTimer::GetTimeStep()));
}
if (m_fDoorPos == 0.0f) {
CGarages::CrushedCarId = CPools::GetVehiclePool()->GetIndex(m_pTarget);
float reward = min(CRUSHER_MAX_REWARD, CRUSHER_MIN_REWARD + m_pTarget->pHandling->nMonetaryValue * m_pTarget->m_fHealth * CRUSHER_REWARD_COEFFICIENT);
CWorld::Players[CWorld::PlayerInFocus].m_nMoney += reward;
DestroyVehicleAndDriverAndPassengers(m_pTarget);
++CStats::CarsCrushed;
m_pTarget = nil;
m_eGarageState = GS_AFTERDROPOFF;
m_nTimeToStartAction = CTimer::GetTimeInMilliseconds() + TIME_TO_CRUSH_CAR;
DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
}
}
else
m_eGarageState = GS_OPENING;
UpdateCrusherAngle();
break;
case GS_AFTERDROPOFF:
if (CTimer::GetTimeInMilliseconds() <= m_nTimeToStartAction) {
UpdateCrusherShake((myrand() & 0xFF - 128) * 0.0002f, (myrand() & 0xFF - 128) * 0.0002f);
}
else {
UpdateCrusherShake(0.0f, 0.0f);
m_eGarageState = GS_OPENING;
}
break;
case GS_OPENING:
m_fDoorPos = min(HALFPI, m_fDoorPos + CTimer::GetTimeStep() * CRUSHER_CRANE_SPEED);
if (m_fDoorPos == HALFPI) {
m_eGarageState = GS_OPENED;
DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
}
UpdateCrusherAngle();
break;
//case GS_FULLYCLOSED:
//case GS_CLOSEDCONTAINSCAR:
//case GS_OPENEDCONTAINSCAR:
default:
break;
}
if (!FindPlayerVehicle() && (CTimer::GetFrameCounter() & 0x1F) == 0x17 && IsEntityEntirelyInside(FindPlayerPed()))
FindPlayerPed()->InflictDamage(nil, WEAPONTYPE_RAMMEDBYCAR, 300.0f, PEDPIECE_TORSO, 0);
break;
case GARAGE_MISSION_KEEPCAR:
case GARAGE_MISSION_KEEPCAR_REMAINCLOSED:
switch (m_eGarageState) {
case GS_OPENED:
if (((CVector2D)FindPlayerCoors() - CVector2D(GetGarageCenterX(), GetGarageCenterY())).MagnitudeSqr() > SQR(DISTANCE_TO_CLOSE_MISSION_GARAGE) &&
!IsAnyOtherCarTouchingGarage(nil)) {
m_eGarageState = GS_CLOSING;
m_bClosingWithoutTargetCar = true;
}
else if (m_pTarget && m_pTarget == FindPlayerVehicle() && IsStaticPlayerCarEntirelyInside() && !IsAnyCarBlockingDoor()) {
CPad::GetPad(0)->SetDisablePlayerControls(PLAYERCONTROL_GARAGE);
FindPlayerPed()->m_pWanted->m_bIgnoredByCops = true;
m_eGarageState = GS_CLOSING;
m_bClosingWithoutTargetCar = false;
}
break;
case GS_CLOSING:
m_fDoorPos = max(0.0f, m_fDoorPos - m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED * CTimer::GetTimeStep());
if (m_fDoorPos == 0.0f) {
DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
if (m_bClosingWithoutTargetCar)
m_eGarageState = GS_FULLYCLOSED;
else {
if (m_pTarget) {
m_eGarageState = GS_CLOSEDCONTAINSCAR;
m_nTimeToStartAction = CTimer::GetTimeInMilliseconds() + TIME_TO_PROCESS_KEEPCAR_GARAGE;
m_pTarget = nil;
}
else
m_eGarageState = GS_FULLYCLOSED;
CPad::GetPad(0)->SetEnablePlayerControls(PLAYERCONTROL_GARAGE);
FindPlayerPed()->m_pWanted->m_bIgnoredByCops = false;
}
}
UpdateDoorsHeight();
break;
case GS_FULLYCLOSED:
if (FindPlayerVehicle() == m_pTarget && m_pTarget &&
CalcDistToGarageRectangleSquared(
FindPlayerVehicle()->GetPosition().x,
FindPlayerVehicle()->GetPosition().y
) < SQR(DISTANCE_TO_ACTIVATE_KEEPCAR_GARAGE))
m_eGarageState = GS_OPENING;
break;
case GS_OPENING:
m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : ROTATED_DOOR_OPEN_SPEED * CTimer::GetTimeStep());
if (m_fDoorPos == m_fDoorHeight) {
m_eGarageState = GS_OPENED;
DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
}
UpdateDoorsHeight();
break;
case GS_CLOSEDCONTAINSCAR:
if (m_eGarageType == GARAGE_MISSION_KEEPCAR && CTimer::GetTimeInMilliseconds() > m_nTimeToStartAction)
m_eGarageState = GS_OPENING;
break;
//case GS_OPENEDCONTAINSCAR:
//case GS_AFTERDROPOFF:
default:
break;
}
break;
case GARAGE_FOR_SCRIPT_TO_OPEN:
switch (m_eGarageState) {
case GS_OPENING:
m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : ROTATED_DOOR_OPEN_SPEED * CTimer::GetTimeStep());
if (m_fDoorPos == m_fDoorHeight) {
m_eGarageState = GS_OPENED;
DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
}
UpdateDoorsHeight();
break;
//case GS_OPENED:
//case GS_CLOSING:
//case GS_FULLYCLOSED:
//case GS_OPENEDCONTAINSCAR:
//case GS_CLOSEDCONTAINSCAR:
//case GS_AFTERDROPOFF:
default:
break;
}
break;
case GARAGE_FOR_SCRIPT_TO_OPEN_AND_CLOSE:
switch (m_eGarageState) {
case GS_CLOSING:
m_fDoorPos = max(0.0f, m_fDoorPos - m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED * CTimer::GetTimeStep());
if (m_fDoorPos == 0.0f) {
m_eGarageState = GS_FULLYCLOSED;
DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
}
UpdateDoorsHeight();
break;
case GS_OPENING:
m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : ROTATED_DOOR_OPEN_SPEED * CTimer::GetTimeStep());
if (m_fDoorPos == m_fDoorHeight) {
m_eGarageState = GS_OPENED;
DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
}
UpdateDoorsHeight();
break;
//case GS_OPENED:
//case GS_FULLYCLOSED:
//case GS_OPENEDCONTAINSCAR:
//case GS_CLOSEDCONTAINSCAR:
//case GS_AFTERDROPOFF:
default:
break;
}
break;
case GARAGE_HIDEOUT_ONE:
case GARAGE_HIDEOUT_TWO:
case GARAGE_HIDEOUT_THREE:
switch (m_eGarageState) {
case GS_OPENED:
{
float distance = CalcDistToGarageRectangleSquared(FindPlayerCoors().x, FindPlayerCoors().y);
// Close car doors either if player is far, or if he is in vehicle and garage is full,
// or if player is very very far so that we can remove whatever is blocking garage door without him noticing
if ((distance > SQR(DISTANCE_TO_CLOSE_HIDEOUT_GARAGE_IN_CAR) ||
!FindPlayerVehicle() && distance > SQR(DISTANCE_TO_CLOSE_HIDEOUT_GARAGE_ON_FOOT) &&
!IsAnyCarBlockingDoor()))
m_eGarageState = GS_CLOSING;
else if (FindPlayerVehicle() &&
CountCarsWithCenterPointWithinGarage(FindPlayerVehicle()) >=
CGarages::FindMaxNumStoredCarsForGarage(m_eGarageType)) {
m_eGarageState = GS_CLOSING;
}
else if (distance > SQR(DISTANCE_TO_FORCE_CLOSE_HIDEOUT_GARAGE)) {
m_eGarageState = GS_CLOSING;
RemoveCarsBlockingDoorNotInside();
}
break;
}
case GS_CLOSING:
#ifndef FIX_BUGS // TODO: check and replace with ifdef
if (!IsPlayerOutsideGarage())
m_eGarageState = GS_OPENING;
m_fDoorPos = max(0.0f, m_fDoorPos - HIDEOUT_DOOR_SPEED_COEFFICIENT * m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED * CTimer::GetTimeStep());
#else
m_fDoorPos = max(0.0f, m_fDoorPos - HIDEOUT_DOOR_SPEED_COEFFICIENT * m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED * CTimer::GetTimeStep());
if (!IsPlayerOutsideGarage())
m_eGarageState = GS_OPENING;
#endif
else if (m_fDoorPos == 0.0f) {
DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
m_eGarageState = GS_FULLYCLOSED;
switch (m_eGarageType) {
case GARAGE_HIDEOUT_ONE: StoreAndRemoveCarsForThisHideout(CGarages::aCarsInSafeHouse1, MAX_STORED_CARS_IN_INDUSTRIAL); break;
case GARAGE_HIDEOUT_TWO: StoreAndRemoveCarsForThisHideout(CGarages::aCarsInSafeHouse2, MAX_STORED_CARS_IN_COMMERCIAL); break;
case GARAGE_HIDEOUT_THREE: StoreAndRemoveCarsForThisHideout(CGarages::aCarsInSafeHouse3, MAX_STORED_CARS_IN_SUBURBAN); break;
}
}
UpdateDoorsHeight();
break;
case GS_FULLYCLOSED:
{
float distance = CalcDistToGarageRectangleSquared(FindPlayerCoors().x, FindPlayerCoors().y);
if (distance < SQR(DISTANCE_TO_OPEN_HIDEOUT_GARAGE_ON_FOOT) ||
distance < SQR(DISTANCE_TO_CLOSE_HIDEOUT_GARAGE_IN_CAR) && FindPlayerVehicle()) {
if (FindPlayerVehicle() && CGarages::CountCarsInHideoutGarage(m_eGarageType) >= CGarages::FindMaxNumStoredCarsForGarage(m_eGarageType)) {
if (m_pDoor1) {
if (((CVector2D)FindPlayerVehicle()->GetPosition() - (CVector2D)m_pDoor1->GetPosition()).MagnitudeSqr() < SQR(DISTANCE_TO_SHOW_HIDEOUT_MESSAGE) &&
CTimer::GetTimeInMilliseconds() - CGarages::LastTimeHelpMessage > TIME_BETWEEN_HIDEOUT_MESSAGES) {
CHud::SetHelpMessage(TheText.Get("GA_21"), false); // You cannot store any more cars in this garage.
CGarages::LastTimeHelpMessage = CTimer::GetTimeInMilliseconds();
}
}
}
else {
#ifdef FIX_BUGS
bool bCreatedAllCars = false;
#else
bool bCraetedAllCars;
#endif
switch (m_eGarageType) {
case GARAGE_HIDEOUT_ONE: bCreatedAllCars = RestoreCarsForThisHideout(CGarages::aCarsInSafeHouse1); break;
case GARAGE_HIDEOUT_TWO: bCreatedAllCars = RestoreCarsForThisHideout(CGarages::aCarsInSafeHouse2); break;
case GARAGE_HIDEOUT_THREE: bCreatedAllCars = RestoreCarsForThisHideout(CGarages::aCarsInSafeHouse3); break;
}
if (bCreatedAllCars)
m_eGarageState = GS_OPENING;
}
}
break;
}
case GS_OPENING:
m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + HIDEOUT_DOOR_SPEED_COEFFICIENT * m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : ROTATED_DOOR_OPEN_SPEED * CTimer::GetTimeStep());
if (m_fDoorPos == m_fDoorHeight) {
m_eGarageState = GS_OPENED;
DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
}
UpdateDoorsHeight();
break;
//case GS_OPENEDCONTAINSCAR:
//case GS_CLOSEDCONTAINSCAR:
//case GS_AFTERDROPOFF:
default:
break;
}
break;
case GARAGE_KEEPS_OPENING_FOR_SPECIFIC_CAR:
switch (m_eGarageState) {
case GS_OPENED:
if (((CVector2D)FindPlayerCoors() - CVector2D(GetGarageCenterX(), GetGarageCenterY())).MagnitudeSqr() > SQR(DISTANCE_TO_CLOSE_MISSION_GARAGE)) {
if (m_pTarget && IsEntityEntirelyOutside(m_pTarget, 0.0f) && !IsAnyOtherCarTouchingGarage(nil)) {
m_eGarageState = GS_CLOSING;
m_bClosingWithoutTargetCar = true;
}
}
break;
case GS_CLOSING:
m_fDoorPos = max(0.0f, m_fDoorPos - m_bRotatedDoor ? ROTATED_DOOR_CLOSE_SPEED : ROTATED_DOOR_CLOSE_SPEED * CTimer::GetTimeStep());
if (m_fDoorPos == 0.0f) {
m_eGarageState = GS_FULLYCLOSED;
DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_CLOSED, 1.0f);
}
UpdateDoorsHeight();
break;
case GS_FULLYCLOSED:
if (FindPlayerVehicle() == m_pTarget && m_pTarget &&
CalcDistToGarageRectangleSquared(
FindPlayerVehicle()->GetPosition().x,
FindPlayerVehicle()->GetPosition().y
) < SQR(DISTANCE_TO_ACTIVATE_GARAGE))
m_eGarageState = GS_OPENING;
break;
case GS_OPENING:
m_fDoorPos = min(m_fDoorHeight, m_fDoorPos + m_bRotatedDoor ? ROTATED_DOOR_OPEN_SPEED : ROTATED_DOOR_OPEN_SPEED * CTimer::GetTimeStep());
if (m_fDoorPos == m_fDoorHeight) {
m_eGarageState = GS_OPENED;
DMAudio.PlayOneShot(CGarages::AudioEntity, SOUND_GARAGE_DOOR_OPENED, 1.0f);
}
UpdateDoorsHeight();
break;
//case GS_OPENEDCONTAINSCAR:
//case GS_CLOSEDCONTAINSCAR:
//case GS_AFTERDROPOFF:
default:
break;
}
break;
//case GARAGE_COLLECTORSITEMS:
//case GARAGE_60SECONDS:
default:
break;
}
}
WRAPPER void CGarages::Load(uint8* buf, uint32 size) { EAXJMP(0x428940); }
WRAPPER void CGarages::Save(uint8* buf, uint32 *size) { EAXJMP(0x4284E0); }
WRAPPER bool CGarage::IsStaticPlayerCarEntirelyInside() { EAXJMP(0x4251C0); }
WRAPPER bool CGarage::IsEntityEntirelyInside(CEntity*) { EAXJMP(0x425370); }
WRAPPER bool CGarage::IsEntityEntirelyInside3D(CEntity*, float) { EAXJMP(0x4254F0); }
WRAPPER bool CGarage::IsEntityEntirelyOutside(CEntity*, float) { EAXJMP(0x425740); }
WRAPPER bool CGarage::IsGarageEmpty() { EAXJMP(0x425890); }
WRAPPER bool CGarage::IsPlayerOutsideGarage() { EAXJMP(0x425910); }
WRAPPER bool CGarage::IsEntityTouching3D(CEntity*) { EAXJMP(0x425950); }
WRAPPER bool CGarage::EntityHasASphereWayOutsideGarage(CEntity*, float) { EAXJMP(0x425B30); }
WRAPPER bool CGarage::IsAnyOtherCarTouchingGarage(CVehicle* pException) { EAXJMP(0x425C90); }
WRAPPER bool CGarage::IsAnyOtherPedTouchingGarage(CPed* pException) { EAXJMP(0x425E20); }
WRAPPER bool CGarage::IsAnyCarBlockingDoor() { EAXJMP(0x425FB0); }
WRAPPER int32 CGarage::CountCarsWithCenterPointWithinGarage(CEntity* pException) { EAXJMP(0x426130); }
WRAPPER void CGarage::RemoveCarsBlockingDoorNotInside() { EAXJMP(0x4261F0); }
WRAPPER void CGarage::TidyUpGarageClose() { EAXJMP(0x427D90); }
WRAPPER void CGarage::TidyUpGarage() { EAXJMP(0x427C30); }
WRAPPER void CGarage::RefreshDoorPointers(bool) { EAXJMP(0x426980); }
WRAPPER void CGarage::UpdateCrusherAngle() { EAXJMP(0x4268A0); }
WRAPPER void CGarage::UpdateDoorsHeight() { EAXJMP(0x426730); }
WRAPPER float CGarages::FindDoorHeightForMI(int32) { EAXJMP(0x427C10); }
bool
CGarages::IsModelIndexADoor(uint32 id)
{
return id == MI_GARAGEDOOR1 ||
id == MI_GARAGEDOOR2 ||
id == MI_GARAGEDOOR3 ||
id == MI_GARAGEDOOR4 ||
id == MI_GARAGEDOOR5 ||
id == MI_GARAGEDOOR6 ||
id == MI_GARAGEDOOR7 ||
id == MI_GARAGEDOOR9 ||
id == MI_GARAGEDOOR10 ||
id == MI_GARAGEDOOR11 ||
id == MI_GARAGEDOOR12 ||
id == MI_GARAGEDOOR13 ||
id == MI_GARAGEDOOR14 ||
id == MI_GARAGEDOOR15 ||
id == MI_GARAGEDOOR16 ||
id == MI_GARAGEDOOR17 ||
id == MI_GARAGEDOOR18 ||
id == MI_GARAGEDOOR19 ||
id == MI_GARAGEDOOR20 ||
id == MI_GARAGEDOOR21 ||
id == MI_GARAGEDOOR22 ||
id == MI_GARAGEDOOR23 ||
id == MI_GARAGEDOOR24 ||
id == MI_GARAGEDOOR25 ||
id == MI_GARAGEDOOR26 ||
id == MI_GARAGEDOOR27 ||
id == MI_GARAGEDOOR28 ||
id == MI_GARAGEDOOR29 ||
id == MI_GARAGEDOOR30 ||
id == MI_GARAGEDOOR31 ||
id == MI_GARAGEDOOR32 ||
id == MI_CRUSHERBODY ||
id == MI_CRUSHERLID;
}
bool CGarages::HasCarBeenCrushed(int32 handle)
{
return CrushedCarId == handle;
}
WRAPPER void CGarages::TriggerMessage(const char *text, int16, uint16 time, int16) { EAXJMP(0x426B20); }
WRAPPER bool CGarages::IsPointWithinHideOutGarage(CVector&) { EAXJMP(0x428260); }
WRAPPER bool CGarages::IsPointWithinAnyGarage(CVector&) { EAXJMP(0x428320); }
WRAPPER void CGarages::PlayerArrestedOrDied() { EAXJMP(0x427F60); }
WRAPPER void CGarages::SetTargetCarForMissonGarage(int16, CVehicle*) { EAXJMP(0x426BD0); }
WRAPPER bool CGarages::HasCarBeenDroppedOffYet(int16) { EAXJMP(0x426C20); }
WRAPPER void CGarages::DeActivateGarage(int16) { EAXJMP(0x426C40); }
WRAPPER void CGarages::ActivateGarage(int16) { EAXJMP(0x426C60); }
int32 CGarages::QueryCarsCollected(int16 garage)
{
return 0;
}
void CGarages::GivePlayerDetonator()
{
FindPlayerPed()->GiveWeapon(WEAPONTYPE_DETONATOR, 1);
FindPlayerPed()->GetWeapon(FindPlayerPed()->GetWeaponSlot(WEAPONTYPE_DETONATOR)).m_eWeaponState = WEAPONSTATE_READY;
}
WRAPPER bool CGarages::HasThisCarBeenCollected(int16 garage, uint8 id) { EAXJMP(0x426D50); }
WRAPPER bool CGarages::HasResprayHappened(int16 garage) { EAXJMP(0x4274F0); }
WRAPPER bool CGarages::IsThisCarWithinGarageArea(int16 garage, CEntity* pCar) { EAXJMP(0x427570); }
void CGarage::OpenThisGarage()
{
if (m_eGarageState == GS_FULLYCLOSED || m_eGarageState == GS_CLOSING || m_eGarageState == GS_CLOSEDCONTAINSCAR)
m_eGarageState = GS_OPENING;
}
bool CGarages::IsGarageOpen(int16 garage)
{
return aGarages[garage].IsOpen();
}
bool CGarages::IsGarageClosed(int16 garage)
{
return aGarages[garage].IsClosed();
}
void CGarage::CloseThisGarage()
{
if (m_eGarageState == GS_OPENED || m_eGarageState == GS_OPENING)
m_eGarageState = GS_CLOSING;
}
void CGarages::SetGarageDoorToRotate(int16 garage)
{
if (aGarages[garage].m_bRotatedDoor)
return;
aGarages[garage].m_bRotatedDoor = true;
aGarages[garage].m_fDoorHeight /= 2.0f;
aGarages[garage].m_fDoorHeight -= 0.1f;
}
bool CGarages::HasImportExportGarageCollectedThisCar(int16 garage, int8 car)
{
return CarTypesCollected[GetCarsCollectedIndexForGarageType(aGarages[garage].m_eGarageType)] & (1 << car);
}
void CGarages::SetLeaveCameraForThisGarage(int16 garage)
{
aGarages[garage].m_bCameraFollowsPlayer = true;
}
#if 0
WRAPPER void CGarages::PrintMessages(void) { EAXJMP(0x426310); }
#else
void CGarages::PrintMessages()
{
if (CTimer::GetTimeInMilliseconds() > MessageStartTime && CTimer::GetTimeInMilliseconds() < MessageEndTime) {
@ -844,7 +1188,168 @@ void CGarages::PrintMessages()
}
}
}
#endif
WRAPPER bool CGarages::IsCarSprayable(CVehicle*) { EAXJMP(0x426700); }
WRAPPER void CGarage::UpdateDoorsHeight() { EAXJMP(0x426730); }
WRAPPER void CGarage::BuildRotatedDoorMatrix(CEntity*, float) { EAXJMP(0x4267C0); }
WRAPPER void CGarage::UpdateCrusherAngle() { EAXJMP(0x4268A0); }
WRAPPER void CGarage::UpdateCrusherShake(float, float) { EAXJMP(0x4268E0); }
WRAPPER void CGarage::RefreshDoorPointers(bool) { EAXJMP(0x426980); }
WRAPPER void CGarages::TriggerMessage(const char* text, int16, uint16 time, int16) { EAXJMP(0x426B20); }
WRAPPER void CGarages::SetTargetCarForMissonGarage(int16, CVehicle*) { EAXJMP(0x426BD0); }
WRAPPER bool CGarages::HasCarBeenDroppedOffYet(int16) { EAXJMP(0x426C20); }
WRAPPER void CGarages::DeActivateGarage(int16) { EAXJMP(0x426C40); }
WRAPPER void CGarages::ActivateGarage(int16) { EAXJMP(0x426C60); }
int32 CGarages::QueryCarsCollected(int16 garage)
{
return 0;
}
bool CGarages::HasImportExportGarageCollectedThisCar(int16 garage, int8 car)
{
return CarTypesCollected[GetCarsCollectedIndexForGarageType(aGarages[garage].m_eGarageType)] & (1 << car);
}
bool CGarages::IsGarageOpen(int16 garage)
{
return aGarages[garage].IsOpen();
}
bool CGarages::IsGarageClosed(int16 garage)
{
return aGarages[garage].IsClosed();
}
WRAPPER bool CGarages::HasThisCarBeenCollected(int16 garage, uint8 id) { EAXJMP(0x426D50); }
WRAPPER bool CGarage::DoesCraigNeedThisCar(int32) { EAXJMP(0x426D90); }
WRAPPER bool CGarage::HasCraigCollectedThisCar(int32) { EAXJMP(0x426DF0); }
WRAPPER void CGarage::MarkThisCarAsCollectedForCraig(int32) { EAXJMP(0x426E50); }
void CGarage::OpenThisGarage()
{
if (m_eGarageState == GS_FULLYCLOSED || m_eGarageState == GS_CLOSING || m_eGarageState == GS_CLOSEDCONTAINSCAR)
m_eGarageState = GS_OPENING;
}
void CGarage::CloseThisGarage()
{
if (m_eGarageState == GS_OPENED || m_eGarageState == GS_OPENING)
m_eGarageState = GS_CLOSING;
}
WRAPPER float CGarage::CalcDistToGarageRectangleSquared(float, float) { EAXJMP(0x426F50); }
WRAPPER float CGarage::CalcSmallestDistToGarageDoorSquared(float, float) { EAXJMP(0x426FE0); }
WRAPPER void CGarage::FindDoorsEntities() { EAXJMP(0x427060); }
WRAPPER void CGarage::FindDoorsEntitiesSectorList(CPtrList&, bool) { EAXJMP(0x427300); }
WRAPPER bool CGarages::HasResprayHappened(int16 garage) { EAXJMP(0x4274F0); }
void CGarages::SetGarageDoorToRotate(int16 garage)
{
if (aGarages[garage].m_bRotatedDoor)
return;
aGarages[garage].m_bRotatedDoor = true;
aGarages[garage].m_fDoorHeight /= 2.0f;
aGarages[garage].m_fDoorHeight -= 0.1f;
}
void CGarages::SetLeaveCameraForThisGarage(int16 garage)
{
aGarages[garage].m_bCameraFollowsPlayer = true;
}
WRAPPER bool CGarages::IsThisCarWithinGarageArea(int16 garage, CEntity* pCar) { EAXJMP(0x427570); }
bool CGarages::HasCarBeenCrushed(int32 handle)
{
return CrushedCarId == handle;
}
WRAPPER void CStoredCar::StoreCar(CVehicle*) { EAXJMP(0x4275C0); }
WRAPPER CVehicle* CStoredCar::RestoreCar() { EAXJMP(0x427690); }
WRAPPER void CGarage::StoreAndRemoveCarsForThisHideout(CStoredCar*, int32) { EAXJMP(0x427840); }
WRAPPER bool CGarage::RestoreCarsForThisHideout(CStoredCar*) { EAXJMP(0x427A40); }
WRAPPER bool CGarages::IsPointInAGarageCameraZone(CVector) { EAXJMP(0x427AB0); }
WRAPPER bool CGarages::CameraShouldBeOutside() { EAXJMP(0x427BC0); }
void CGarages::GivePlayerDetonator()
{
FindPlayerPed()->GiveWeapon(WEAPONTYPE_DETONATOR, 1);
FindPlayerPed()->GetWeapon(FindPlayerPed()->GetWeaponSlot(WEAPONTYPE_DETONATOR)).m_eWeaponState = WEAPONSTATE_READY;
}
WRAPPER float CGarages::FindDoorHeightForMI(int32) { EAXJMP(0x427C10); }
WRAPPER void CGarage::TidyUpGarage() { EAXJMP(0x427C30); }
WRAPPER void CGarage::TidyUpGarageClose() { EAXJMP(0x427D90); }
WRAPPER void CGarages::PlayerArrestedOrDied() { EAXJMP(0x427F60); }
WRAPPER void CGarage::PlayerArrestedOrDied() { EAXJMP(0x427FC0); }
WRAPPER void CGarage::CenterCarInGarage(CVehicle*) { EAXJMP(0x428000); }
WRAPPER void CGarages::CloseHideOutGaragesBeforeSave() { EAXJMP(0x428130); }
WRAPPER int32 CGarages::CountCarsInHideoutGarage(eGarageType) { EAXJMP(0x4281E0); }
WRAPPER int32 CGarages::FindMaxNumStoredCarsForGarage(eGarageType) { EAXJMP(0x428230); }
WRAPPER bool CGarages::IsPointWithinHideOutGarage(CVector&) { EAXJMP(0x428260); }
WRAPPER bool CGarages::IsPointWithinAnyGarage(CVector&) { EAXJMP(0x428320); }
WRAPPER void CGarages::SetAllDoorsBackToOriginalHeight() { EAXJMP(0x4283D0); }
WRAPPER void CGarages::Save(uint8* buf, uint32* size) { EAXJMP(0x4284E0); }
CStoredCar::CStoredCar(const CStoredCar& other)
{
m_nModelIndex = other.m_nModelIndex;
m_vecPos = other.m_vecPos;
m_vecAngle = other.m_vecAngle;
m_bBulletproof = other.m_bBulletproof;
m_bFireproof = other.m_bFireproof;
m_bExplosionproof = other.m_bExplosionproof;
m_bCollisionproof = other.m_bCollisionproof;
m_bMeleeproof = other.m_bMeleeproof;
m_nPrimaryColor = other.m_nPrimaryColor;
m_nSecondaryColor = other.m_nSecondaryColor;
m_nRadioStation = other.m_nRadioStation;
m_nVariationA = other.m_nVariationA;
m_nVariationB = other.m_nVariationB;
m_nCarBombType = other.m_nCarBombType;
}
WRAPPER void CGarages::Load(uint8* buf, uint32 size) { EAXJMP(0x428940); }
bool
CGarages::IsModelIndexADoor(uint32 id)
{
return id == MI_GARAGEDOOR1 ||
id == MI_GARAGEDOOR2 ||
id == MI_GARAGEDOOR3 ||
id == MI_GARAGEDOOR4 ||
id == MI_GARAGEDOOR5 ||
id == MI_GARAGEDOOR6 ||
id == MI_GARAGEDOOR7 ||
id == MI_GARAGEDOOR9 ||
id == MI_GARAGEDOOR10 ||
id == MI_GARAGEDOOR11 ||
id == MI_GARAGEDOOR12 ||
id == MI_GARAGEDOOR13 ||
id == MI_GARAGEDOOR14 ||
id == MI_GARAGEDOOR15 ||
id == MI_GARAGEDOOR16 ||
id == MI_GARAGEDOOR17 ||
id == MI_GARAGEDOOR18 ||
id == MI_GARAGEDOOR19 ||
id == MI_GARAGEDOOR20 ||
id == MI_GARAGEDOOR21 ||
id == MI_GARAGEDOOR22 ||
id == MI_GARAGEDOOR23 ||
id == MI_GARAGEDOOR24 ||
id == MI_GARAGEDOOR25 ||
id == MI_GARAGEDOOR26 ||
id == MI_GARAGEDOOR27 ||
id == MI_GARAGEDOOR28 ||
id == MI_GARAGEDOOR29 ||
id == MI_GARAGEDOOR30 ||
id == MI_GARAGEDOOR31 ||
id == MI_GARAGEDOOR32 ||
id == MI_CRUSHERBODY ||
id == MI_CRUSHERLID;
}
STARTPATCHES
InjectHook(0x421C60, CGarages::Init, PATCH_JUMP);

View file

@ -66,6 +66,9 @@ class CStoredCar
int8 m_nCarBombType;
public:
void Init() { m_nModelIndex = 0; }
CStoredCar(const CStoredCar& other);
void StoreCar(CVehicle*);
CVehicle* RestoreCar();
};
static_assert(sizeof(CStoredCar) == 0x28, "CStoredCar");
@ -139,12 +142,30 @@ public:
void UpdateDoorsHeight();
bool IsEntityEntirelyInside3D(CEntity*, float);
bool IsEntityEntirelyOutside(CEntity*, float);
bool IsEntityEntirelyInside(CEntity*);
float CalcDistToGarageRectangleSquared(float, float);
float CalcSmallestDistToGarageDoorSquared(float, float);
bool IsAnyOtherCarTouchingGarage(CVehicle* pException);
bool IsStaticPlayerCarEntirelyInside();
bool IsPlayerOutsideGarage();
bool IsCarSprayable();
bool IsAnyCarBlockingDoor();
void CenterCarInGarage(CVehicle*);
bool DoesCraigNeedThisCar(int32);
void MarkThisCarAsCollectedForCraig(int32);
bool HasCraigCollectedThisCar(int32);
bool IsGarageEmpty();
void UpdateCrusherShake(float, float);
int32 CountCarsWithCenterPointWithinGarage(CEntity* pException);
void RemoveCarsBlockingDoorNotInside();
void StoreAndRemoveCarsForThisHideout(CStoredCar*, int32);
bool RestoreCarsForThisHideout(CStoredCar*);
bool IsEntityTouching3D(CEntity*);
bool EntityHasASphereWayOutsideGarage(CEntity*, float);
bool IsAnyOtherPedTouchingGarage(CPed* pException);
void BuildRotatedDoorMatrix(CEntity*, float);
void FindDoorsEntities();
void FindDoorsEntitiesSectorList(CPtrList&, bool);
void PlayerArrestedOrDied();
};
static_assert(sizeof(CGarage) == 140, "CGarage");
@ -207,6 +228,13 @@ public:
static bool HasImportExportGarageCollectedThisCar(int16, int8);
static void SetLeaveCameraForThisGarage(int16);
static bool IsThisCarWithinGarageArea(int16, CEntity*);
static bool IsCarSprayable(CVehicle*);
static int32 FindMaxNumStoredCarsForGarage(eGarageType);
static int32 CountCarsInHideoutGarage(eGarageType);
static bool IsPointInAGarageCameraZone(CVector);
static bool CameraShouldBeOutside();
static void CloseHideOutGaragesBeforeSave();
static void SetAllDoorsBackToOriginalHeight();
static int GetBombTypeForGarageType(eGarageType type) { return type - GARAGE_BOMBSHOP1 + 1; }
static int GetCarsCollectedIndexForGarageType(eGarageType type) { return type - GARAGE_COLLECTCARS_1; }

View file

@ -49,6 +49,7 @@ int32& CStats::TimeTakenDefuseMission = *(int32*)0x880E24;
int32& CStats::TotalNumberKillFrenzies = *(int32*)0x8E2884;
int32& CStats::TotalNumberMissions = *(int32*)0x8E2820;
int32& CStats::KgOfExplosivesUsed = *(int32*)0x8F2510;
int32& CStats::CarsCrushed = *(int32*)0x943050;
int32(&CStats::FastestTimes)[CStats::TOTAL_FASTEST_TIMES] = *(int32(*)[CStats::TOTAL_FASTEST_TIMES])*(uintptr*)0x6E9128;
int32(&CStats::HighestScores)[CStats::TOTAL_HIGHEST_SCORES] = *(int32(*)[CStats::TOTAL_HIGHEST_SCORES]) * (uintptr*)0x8622B0;

View file

@ -54,6 +54,7 @@ public:
static int32(&FastestTimes)[TOTAL_FASTEST_TIMES];
static int32(&HighestScores)[TOTAL_HIGHEST_SCORES];
static int32 &KgOfExplosivesUsed;
static int32 &CarsCrushed;
public:
static void RegisterFastestTime(int32, int32);

View file

@ -1113,6 +1113,8 @@ public:
};
STARTPATCHES
InjectHook(0x427820, &CVehicleModelInfo::SetComponentsToUse, PATCH_JUMP);
InjectHook(0x51FDC0, &CVehicleModelInfo_::DeleteRwObject_, PATCH_JUMP);
InjectHook(0x51FCB0, &CVehicleModelInfo_::CreateInstance_, PATCH_JUMP);
InjectHook(0x51FC60, &CVehicleModelInfo_::SetClump_, PATCH_JUMP);

View file

@ -132,5 +132,6 @@ public:
static void ShutdownEnvironmentMaps(void);
static int GetMaximumNumberOfPassengersFromNumberOfDoors(int id);
static void SetComponentsToUse(int8 c1, int8 c2) { ms_compsToUse[0] = c1; ms_compsToUse[1] = c2; }
};
static_assert(sizeof(CVehicleModelInfo) == 0x1F8, "CVehicleModelInfo: error");