erorcun
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ac3484b82e
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Merge pull request #872 from withmorten/sized-enums-miami
Get rid of sized enums 2: Electric Boogaloo
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2020-12-09 03:31:03 +03:00 |
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Sergeanur
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f3e9c82432
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Pool fixes from master
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2020-12-08 07:52:03 +02:00 |
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Sergeanur
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aae4f3319f
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Fixes
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2020-12-08 03:29:08 +02:00 |
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withmorten
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4c0744260d
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uint8 enums fixed
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2020-12-07 01:59:17 +01:00 |
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aap
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43fb7fe342
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one more original name
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2020-12-03 19:11:57 +01:00 |
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Nikolay Korolev
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be92957328
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fixed top gear
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2020-11-11 12:21:30 +03:00 |
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Nikolay Korolev
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ef2089cafb
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CWorld done
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2020-11-11 00:08:32 +03:00 |
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Sergeanur
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0d20f1c364
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Merge branch 'master' into miami
# Conflicts:
# src/audio/AudioLogic.cpp
# src/control/RoadBlocks.cpp
# src/entities/Entity.h
# src/entities/Physical.cpp
# src/peds/Ped.cpp
# src/render/Renderer.cpp
# src/vehicles/Automobile.cpp
# src/vehicles/CarGen.cpp
# src/weapons/BulletInfo.cpp
# src/weapons/Weapon.cpp
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2020-10-18 17:15:49 +03:00 |
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Sergeanur
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b91f6a4550
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Setter for bIsStatic (became virtual in SA)
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2020-10-18 16:40:06 +03:00 |
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Fire-Head
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a38702a7d2
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weapons
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2020-08-27 19:52:43 +03:00 |
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Sergeanur
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7d8ffa9ebd
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Merge remote-tracking branch 'origin/master' into miami
# Conflicts:
# src/control/RoadBlocks.cpp
# src/core/Collision.h
# src/core/Pad.cpp
# src/core/SurfaceTable.h
# src/core/main.cpp
# src/core/re3.cpp
# src/peds/Population.cpp
# src/render/Fluff.cpp
# src/render/Shadows.cpp
# src/render/Shadows.h
# src/render/Sprite2d.cpp
# src/weapons/BulletInfo.cpp
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2020-08-07 12:34:41 +03:00 |
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eray orçunus
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e14252914e
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Squeeze performance option, minor fixes
Fixes are already in miami
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2020-08-03 16:00:32 +03:00 |
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Sergeanur
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d0f5464200
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Merge branch 'master' into miami
# Conflicts:
# src/control/CarAI.cpp
# src/control/Phones.cpp
# src/control/Phones.h
# src/control/Record.cpp
# src/control/Restart.cpp
# src/control/Script.cpp
# src/core/Collision.cpp
# src/core/Frontend.cpp
# src/core/Frontend.h
# src/core/Game.h
# src/core/Streaming.cpp
# src/core/TempColModels.cpp
# src/core/Wanted.cpp
# src/core/Zones.cpp
# src/core/config.h
# src/core/main.cpp
# src/core/re3.cpp
# src/entities/Entity.cpp
# src/entities/Physical.cpp
# src/extras/frontendoption.cpp
# src/modelinfo/ModelInfo.cpp
# src/modelinfo/PedModelInfo.cpp
# src/peds/CivilianPed.cpp
# src/peds/CopPed.cpp
# src/peds/EmergencyPed.cpp
# src/peds/Ped.cpp
# src/peds/Ped.h
# src/peds/Population.cpp
# src/render/Renderer.cpp
# src/save/GenericGameStorage.cpp
# src/skel/win/win.cpp
# src/vehicles/Automobile.cpp
# src/vehicles/Boat.cpp
# src/vehicles/Boat.h
# src/vehicles/Vehicle.cpp
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2020-07-13 18:10:17 +03:00 |
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Sergeanur
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841fa5155c
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Rename LEVEL_NONE to LEVEL_GENERIC
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2020-07-13 17:43:09 +03:00 |
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Sergeanur
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655eaa36ce
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Merge remote-tracking branch 'origin/master' into miami
# Conflicts:
# src/control/Script.cpp
# src/core/Cam.cpp
# src/core/Camera.cpp
# src/core/Camera.h
# src/render/Fluff.cpp
# src/render/Hud.cpp
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2020-06-15 17:44:47 +03:00 |
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aap
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e6d2b49121
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more cleanup
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2020-06-14 23:16:22 +02:00 |
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aap
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0741fd5b1d
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some more camera stuff
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2020-06-14 23:15:56 +02:00 |
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aap
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41dac0773f
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little CCam cleanup; fix in CWorld sphere test
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2020-06-12 21:53:39 +02:00 |
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eray orçunus
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e07b6fdce7
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Message box, letterbox and ped attaching
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2020-06-07 21:44:54 +03:00 |
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Sergeanur
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509ca11d76
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Merge remote-tracking branch 'origin/master' into miami
# Conflicts:
# src/control/GameLogic.cpp
# src/control/PathFind.cpp
# src/control/RoadBlocks.cpp
# src/control/Script.cpp
# src/control/Script.h
# src/core/Frontend.cpp
# src/core/Frontend.h
# src/core/MenuScreens.cpp
# src/core/TempColModels.cpp
# src/core/config.h
# src/core/re3.cpp
# src/modelinfo/SimpleModelInfo.cpp
# src/modelinfo/VehicleModelInfo.cpp
# src/modelinfo/VehicleModelInfo.h
# src/render/Skidmarks.h
# src/render/WaterLevel.cpp
# src/save/GenericGameStorage.h
# src/vehicles/Automobile.cpp
# src/vehicles/Automobile.h
# src/vehicles/DamageManager.cpp
# src/vehicles/Vehicle.cpp
# src/vehicles/Vehicle.h
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2020-06-03 01:24:08 +03:00 |
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Nikolay Korolev
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111d23beab
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fix
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2020-05-28 17:21:00 +03:00 |
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aap
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3c3b1aadc0
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small fixes
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2020-05-25 20:36:23 +02:00 |
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aap
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7bf8337854
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CVehicle
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2020-05-25 18:33:34 +02:00 |
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eray orçunus
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2ab3fb5dd0
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Fixes for melees and various things
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2020-05-20 20:21:27 +03:00 |
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aap
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0b0ba49abc
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small fixes
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2020-05-19 21:42:55 +02:00 |
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aap
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bdbe5d1080
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CEntity and friends
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2020-05-19 20:56:42 +02:00 |
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eray orçunus
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84f8312b86
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Weapon fixes and thingies
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2020-05-17 21:01:52 +03:00 |
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Nikolay Korolev
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21329b8440
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sync with upstream
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2020-05-16 01:50:45 +03:00 |
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Nikolay Korolev
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08b2138c7e
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ped attractors done
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2020-05-16 01:49:30 +03:00 |
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eray orçunus
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acd1ea9909
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Weapon layer in Peds
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2020-05-15 21:21:25 +03:00 |
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Sergeanur
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7c2b9478d5
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Merge branch 'master' into miami
# Conflicts:
# src/control/Garages.cpp
# src/core/FileLoader.cpp
# src/core/Streaming.cpp
# src/core/Zones.cpp
# src/core/Zones.h
# src/render/Renderer.cpp
# src/rw/VisibilityPlugins.cpp
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2020-05-13 00:55:52 +03:00 |
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Filip Gawin
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c2ac6b3759
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Fix linux warnings
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2020-05-12 23:18:54 +02:00 |
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aap
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198b80f560
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RpAnimBlend and frame updates
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2020-05-10 23:47:53 +02:00 |
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aap
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f7300c7a27
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CPedModelInfo
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2020-05-10 13:08:02 +02:00 |
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aap
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1b936f6ffb
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CClumpModelInfo; little fixes
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2020-05-10 11:20:27 +02:00 |
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Sergeanur
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6ad66fb2d7
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Merge remote-tracking branch 'origin/master' into miami
# Conflicts:
# src/render/Renderer.cpp
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2020-05-06 19:32:57 +03:00 |
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Nikolay Korolev
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a24b65cbde
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IsStatic
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2020-05-06 19:17:47 +03:00 |
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aap
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f1c1f56b12
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CSphere and CBox for CColModel
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2020-05-06 17:56:38 +02:00 |
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aap
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13c24a310d
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little cworld bugfix
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2020-05-06 14:27:57 +02:00 |
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aap
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7c356b08e6
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little cworld bugfix
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2020-05-06 14:27:41 +02:00 |
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aap
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b3b9be5e8c
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merged master
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2020-05-05 14:21:13 +02:00 |
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Sergeanur
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e9b334d7bf
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More use of GetModelIndex
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2020-05-05 14:48:35 +03:00 |
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aap
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b44df26d3e
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implemented most of streamed collisions and big buildings
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2020-05-05 13:02:42 +02:00 |
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Sergeanur
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84c9484e55
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SetPosition, final part
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2020-05-05 04:45:18 +03:00 |
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aap
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702da55ec9
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implemented most of vice city path system
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2020-05-03 16:09:37 +02:00 |
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Sergeanur
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d23b2c423e
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SetPosition, part 1
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2020-05-02 15:13:09 +03:00 |
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Sergeanur
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7d758f3a9f
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Adding getters and setters for type and status
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2020-04-30 16:45:45 +03:00 |
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aap
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f03b4eec4c
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implemented skinned peds, no cutscene hands yet
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2020-04-24 11:42:38 +02:00 |
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Filip Gawin
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370c4e48cd
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Try to build with mingw
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2020-04-20 18:18:46 +02:00 |
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Nikolay Korolev
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c4cd45d47c
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replays bug fix
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2020-04-18 23:50:37 +03:00 |
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