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CSphere and CBox for CColModel
This commit is contained in:
parent
fc8c28722f
commit
f1c1f56b12
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@ -354,7 +354,7 @@ CCarCtrl::GenerateOneRandomCar()
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pCar->m_bSirenOrAlarm = true;
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pCar->AutoPilot.m_nNextPathNodeInfo = connectionId;
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pCar->AutoPilot.m_nNextLane = pCar->AutoPilot.m_nCurrentLane = CGeneral::GetRandomNumber() % lanesOnCurrentRoad;
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CColBox* boundingBox = &CModelInfo::GetModelInfo(pCar->GetModelIndex())->GetColModel()->boundingBox;
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CBox* boundingBox = &CModelInfo::GetModelInfo(pCar->GetModelIndex())->GetColModel()->boundingBox;
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float carLength = 1.0f + (boundingBox->max.y - boundingBox->min.y) / 2;
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float distanceBetweenNodes = (pCurNode->GetPosition() - pNextNode->GetPosition()).Magnitude2D();
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/* If car is so long that it doesn't fit between two car nodes, place it directly in the middle. */
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@ -197,7 +197,7 @@ CPedPath::AddBlockadeSectorList(CPtrList& list, CPedPathNode(*pathNodes)[40], CV
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void
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CPedPath::AddBlockade(CEntity *pEntity, CPedPathNode(*pathNodes)[40], CVector *pPosition)
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{
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const CColBox& boundingBox = pEntity->GetColModel()->boundingBox;
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const CBox& boundingBox = pEntity->GetColModel()->boundingBox;
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const float fBoundMaxY = boundingBox.max.y + 0.3f;
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const float fBoundMinY = boundingBox.min.y - 0.3f;
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const float fBoundMaxX = boundingBox.max.x + 0.3f;
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@ -130,14 +130,14 @@ CCollision::LoadCollisionScreen(eLevelName level)
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bool
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CCollision::TestSphereSphere(const CColSphere &s1, const CColSphere &s2)
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CCollision::TestSphereSphere(const CSphere &s1, const CSphere &s2)
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{
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float d = s1.radius + s2.radius;
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return (s1.center - s2.center).MagnitudeSqr() < d*d;
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}
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bool
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CCollision::TestSphereBox(const CColSphere &sph, const CColBox &box)
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CCollision::TestSphereBox(const CSphere &sph, const CBox &box)
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{
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if(sph.center.x + sph.radius < box.min.x) return false;
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if(sph.center.x - sph.radius > box.max.x) return false;
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@ -149,7 +149,7 @@ CCollision::TestSphereBox(const CColSphere &sph, const CColBox &box)
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}
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bool
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CCollision::TestLineBox(const CColLine &line, const CColBox &box)
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CCollision::TestLineBox(const CColLine &line, const CBox &box)
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{
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float t, x, y, z;
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// If either line point is in the box, we have a collision
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@ -234,7 +234,7 @@ CCollision::TestLineBox(const CColLine &line, const CColBox &box)
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}
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bool
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CCollision::TestVerticalLineBox(const CColLine &line, const CColBox &box)
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CCollision::TestVerticalLineBox(const CColLine &line, const CBox &box)
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{
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if(line.p0.x <= box.min.x) return false;
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if(line.p0.y <= box.min.y) return false;
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@ -10,26 +10,37 @@
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#define MAX_COLLISION_POINTS 32
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#endif
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struct CColSphere
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struct CSphere
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{
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CVector center;
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float radius;
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void Set(float radius, const CVector ¢er) { this->center = center; this->radius = radius; }
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};
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struct CBox
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{
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CVector min;
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CVector max;
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CVector GetSize(void) { return max - min; }
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void Set(const CVector &min, const CVector &max) { this->min = min; this->max = max; }
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};
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struct CColSphere : public CSphere
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{
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uint8 surface;
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uint8 piece;
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void Set(float radius, const CVector ¢er, uint8 surf, uint8 piece);
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void Set(float radius, const CVector ¢er) { this->center = center; this->radius = radius; }
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using CSphere::Set;
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};
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struct CColBox
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struct CColBox : public CBox
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{
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CVector min;
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CVector max;
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uint8 surface;
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uint8 piece;
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void Set(const CVector &min, const CVector &max, uint8 surf, uint8 piece);
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CVector GetSize(void) { return max - min; }
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using CBox::Set;
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};
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struct CColLine
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@ -85,15 +96,15 @@ struct CStoredCollPoly
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bool valid;
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};
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//--MIAMI: done struct
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struct CColModel
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{
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// TODO(MIAMI): CSphere and CBox
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CColSphere boundingSphere;
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CColBox boundingBox;
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CSphere boundingSphere;
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CBox boundingBox;
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int16 numSpheres;
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int16 numLines;
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int16 numBoxes;
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int16 numTriangles;
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int8 numLines;
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uint8 level; // colstore slot but probably still named level
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bool ownsCollisionVolumes;
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CColSphere *spheres;
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@ -133,10 +144,10 @@ public:
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static void CalculateTrianglePlanes(CColModel *model);
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// all these return true if there's a collision
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static bool TestSphereSphere(const CColSphere &s1, const CColSphere &s2);
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static bool TestSphereBox(const CColSphere &sph, const CColBox &box);
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static bool TestLineBox(const CColLine &line, const CColBox &box);
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static bool TestVerticalLineBox(const CColLine &line, const CColBox &box);
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static bool TestSphereSphere(const CSphere &s1, const CSphere &s2);
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static bool TestSphereBox(const CSphere &sph, const CBox &box);
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static bool TestLineBox(const CColLine &line, const CBox &box);
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static bool TestVerticalLineBox(const CColLine &line, const CBox &box);
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static bool TestLineTriangle(const CColLine &line, const CVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane);
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static bool TestLineSphere(const CColLine &line, const CColSphere &sph);
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static bool TestSphereTriangle(const CColSphere &sphere, const CVector *verts, const CColTriangle &tri, const CColTrianglePlane &plane);
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@ -193,6 +193,8 @@ CFileLoader::LoadCollisionFile(const char *filename, uint8 colSlot)
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CFileMgr::CloseFile(fd);
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}
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//--MIAMI: done
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bool
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CFileLoader::LoadCollisionFileFirstTime(uint8 *buffer, uint32 size, uint8 colSlot)
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{
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@ -41,13 +41,13 @@ CTempColModels::Initialise(void)
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int i;
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ms_colModelBBox.boundingSphere.Set(2.0f, CVector(0.0f, 0.0f, 0.0f), SURFACE_DEFAULT, 0);
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ms_colModelBBox.boundingBox.Set(CVector(-2.0f, -2.0f, -2.0f), CVector(2.0f, 2.0f, 2.0f), SURFACE_DEFAULT, 0);
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ms_colModelBBox.boundingSphere.Set(2.0f, CVector(0.0f, 0.0f, 0.0f));
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ms_colModelBBox.boundingBox.Set(CVector(-2.0f, -2.0f, -2.0f), CVector(2.0f, 2.0f, 2.0f));
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ms_colModelBBox.level = LEVEL_NONE;
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for (i = 0; i < ARRAY_SIZE(ms_colModelCutObj); i++) {
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ms_colModelCutObj[i].boundingSphere.Set(2.0f, CVector(0.0f, 0.0f, 0.0f), SURFACE_DEFAULT, 0);
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ms_colModelCutObj[i].boundingBox.Set(CVector(-2.0f, -2.0f, -2.0f), CVector(2.0f, 2.0f, 2.0f), SURFACE_DEFAULT, 0);
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ms_colModelCutObj[i].boundingSphere.Set(2.0f, CVector(0.0f, 0.0f, 0.0f));
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ms_colModelCutObj[i].boundingBox.Set(CVector(-2.0f, -2.0f, -2.0f), CVector(2.0f, 2.0f, 2.0f));
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ms_colModelCutObj[i].level = LEVEL_NONE;
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}
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@ -69,8 +69,8 @@ CTempColModels::Initialise(void)
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s_aPedSpheres[i].piece = 0;
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}
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ms_colModelPed1.boundingSphere.Set(1.25f, CVector(0.0f, 0.0f, 0.0f), SURFACE_DEFAULT, 0);
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ms_colModelPed1.boundingBox.Set(CVector(-0.35f, -0.35f, -1.0f), CVector(0.35f, 0.35f, 0.9f), SURFACE_DEFAULT, 0);
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ms_colModelPed1.boundingSphere.Set(1.25f, CVector(0.0f, 0.0f, 0.0f));
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ms_colModelPed1.boundingBox.Set(CVector(-0.35f, -0.35f, -1.0f), CVector(0.35f, 0.35f, 0.9f));
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SET_COLMODEL_SPHERES(ms_colModelPed1, s_aPedSpheres);
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// Ped 2 Spheres
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@ -88,8 +88,8 @@ CTempColModels::Initialise(void)
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s_aPed2Spheres[i].piece = 0;
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}
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ms_colModelPed2.boundingSphere.Set(2.0f, CVector(0.0f, 0.0f, 0.0f), SURFACE_DEFAULT, 0);
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ms_colModelPed2.boundingBox.Set(CVector(-0.7f, -0.7f, -1.2f), CVector(0.7f, 0.7f, 0.0f), SURFACE_DEFAULT, 0);
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ms_colModelPed2.boundingSphere.Set(2.0f, CVector(0.0f, 0.0f, 0.0f));
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ms_colModelPed2.boundingBox.Set(CVector(-0.7f, -0.7f, -1.2f), CVector(0.7f, 0.7f, 0.0f));
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SET_COLMODEL_SPHERES(ms_colModelPed2, s_aPed2Spheres);
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@ -114,8 +114,8 @@ CTempColModels::Initialise(void)
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s_aPedGSpheres[2].piece = 0;
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s_aPedGSpheres[3].piece = 6;
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ms_colModelPedGroundHit.boundingSphere.Set(2.0f, CVector(0.0f, 0.0f, 0.0f), SURFACE_DEFAULT, 0);
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ms_colModelPedGroundHit.boundingBox.Set(CVector(-0.4f, -1.0f, -1.25f), CVector(0.4f, 1.2f, -0.5f), SURFACE_DEFAULT, 0);
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ms_colModelPedGroundHit.boundingSphere.Set(2.0f, CVector(0.0f, 0.0f, 0.0f));
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ms_colModelPedGroundHit.boundingBox.Set(CVector(-0.4f, -1.0f, -1.25f), CVector(0.4f, 1.2f, -0.5f));
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SET_COLMODEL_SPHERES(ms_colModelPedGroundHit, s_aPedGSpheres);
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@ -134,8 +134,8 @@ CTempColModels::Initialise(void)
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s_aDoorSpheres[i].piece = 0;
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}
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ms_colModelDoor1.boundingSphere.Set(1.5f, CVector(0.0f, -0.6f, 0.0f), SURFACE_DEFAULT, 0);
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ms_colModelDoor1.boundingBox.Set(CVector(-0.3f, 0.0f, -0.6f), CVector(0.3f, -1.2f, 0.6f), SURFACE_DEFAULT, 0);
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ms_colModelDoor1.boundingSphere.Set(1.5f, CVector(0.0f, -0.6f, 0.0f));
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ms_colModelDoor1.boundingBox.Set(CVector(-0.3f, 0.0f, -0.6f), CVector(0.3f, -1.2f, 0.6f));
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SET_COLMODEL_SPHERES(ms_colModelDoor1, s_aDoorSpheres);
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@ -154,8 +154,8 @@ CTempColModels::Initialise(void)
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s_aBumperSpheres[i].piece = 0;
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}
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ms_colModelBumper1.boundingSphere.Set(2.2f, CVector(0.0f, -0.6f, 0.0f), SURFACE_DEFAULT, 0);
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ms_colModelBumper1.boundingBox.Set(CVector(-1.2f, -0.3f, -0.2f), CVector(1.2f, 0.3f, -0.2f), SURFACE_DEFAULT, 0);
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ms_colModelBumper1.boundingSphere.Set(2.2f, CVector(0.0f, -0.6f, 0.0f));
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ms_colModelBumper1.boundingBox.Set(CVector(-1.2f, -0.3f, -0.2f), CVector(1.2f, 0.3f, -0.2f));
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SET_COLMODEL_SPHERES(ms_colModelBumper1, s_aBumperSpheres);
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@ -174,8 +174,8 @@ CTempColModels::Initialise(void)
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s_aPanelSpheres[i].piece = 0;
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}
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ms_colModelPanel1.boundingSphere.Set(1.4f, CVector(0.0f, 0.0f, 0.0f), SURFACE_DEFAULT, 0);
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ms_colModelPanel1.boundingBox.Set(CVector(-0.3f, -0.6f, -0.15f), CVector(0.3f, 0.6f, 0.15f), SURFACE_DEFAULT, 0);
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ms_colModelPanel1.boundingSphere.Set(1.4f, CVector(0.0f, 0.0f, 0.0f));
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ms_colModelPanel1.boundingBox.Set(CVector(-0.3f, -0.6f, -0.15f), CVector(0.3f, 0.6f, 0.15f));
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SET_COLMODEL_SPHERES(ms_colModelPanel1, s_aPanelSpheres);
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@ -194,8 +194,8 @@ CTempColModels::Initialise(void)
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s_aBonnetSpheres[i].piece = 0;
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}
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ms_colModelBonnet1.boundingSphere.Set(1.7f, CVector(0.0f, 0.5f, 0.0f), SURFACE_DEFAULT, 0);
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ms_colModelBonnet1.boundingBox.Set(CVector(-0.7f, -0.2f, -0.3f), CVector(0.7f, 1.2f, 0.3f), SURFACE_DEFAULT, 0);
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ms_colModelBonnet1.boundingSphere.Set(1.7f, CVector(0.0f, 0.5f, 0.0f));
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ms_colModelBonnet1.boundingBox.Set(CVector(-0.7f, -0.2f, -0.3f), CVector(0.7f, 1.2f, 0.3f));
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SET_COLMODEL_SPHERES(ms_colModelBonnet1, s_aBonnetSpheres);
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@ -214,8 +214,8 @@ CTempColModels::Initialise(void)
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s_aBootSpheres[i].piece = 0;
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}
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ms_colModelBoot1.boundingSphere.Set(1.4f, CVector(0.0f, -0.4f, 0.0f), SURFACE_DEFAULT, 0);
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ms_colModelBoot1.boundingBox.Set(CVector(-0.7f, -0.9f, -0.3f), CVector(0.7f, 0.2f, 0.3f), SURFACE_DEFAULT, 0);
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ms_colModelBoot1.boundingSphere.Set(1.4f, CVector(0.0f, -0.4f, 0.0f));
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ms_colModelBoot1.boundingBox.Set(CVector(-0.7f, -0.9f, -0.3f), CVector(0.7f, 0.2f, 0.3f));
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SET_COLMODEL_SPHERES(ms_colModelBoot1, s_aBootSpheres);
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@ -236,8 +236,8 @@ CTempColModels::Initialise(void)
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s_aWheelSpheres[i].piece = 0;
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}
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ms_colModelWheel1.boundingSphere.Set(1.4f, CVector(0.0f, 0.0f, 0.0f), SURFACE_DEFAULT, 0);
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ms_colModelWheel1.boundingBox.Set(CVector(-0.7f, -0.4f, -0.4f), CVector(0.7f, 0.4f, 0.4f), SURFACE_DEFAULT, 0);
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ms_colModelWheel1.boundingSphere.Set(1.4f, CVector(0.0f, 0.0f, 0.0f));
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ms_colModelWheel1.boundingBox.Set(CVector(-0.7f, -0.4f, -0.4f), CVector(0.7f, 0.4f, 0.4f));
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SET_COLMODEL_SPHERES(ms_colModelWheel1, s_aWheelSpheres);
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@ -258,8 +258,8 @@ CTempColModels::Initialise(void)
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s_aBodyPartSpheres1[i].piece = 0;
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}
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ms_colModelBodyPart1.boundingSphere.Set(0.7f, CVector(0.4f, 0.0f, 0.0f), SURFACE_DEFAULT, 0);
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ms_colModelBodyPart1.boundingBox.Set(CVector(-0.3f, -0.3f, -0.3f), CVector(1.1f, 0.3f, 0.3f), SURFACE_DEFAULT, 0);
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ms_colModelBodyPart1.boundingSphere.Set(0.7f, CVector(0.4f, 0.0f, 0.0f));
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ms_colModelBodyPart1.boundingBox.Set(CVector(-0.3f, -0.3f, -0.3f), CVector(1.1f, 0.3f, 0.3f));
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SET_COLMODEL_SPHERES(ms_colModelBodyPart1, s_aBodyPartSpheres1);
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@ -280,8 +280,8 @@ CTempColModels::Initialise(void)
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s_aBodyPartSpheres2[i].piece = 0;
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}
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ms_colModelBodyPart2.boundingSphere.Set(0.5f, CVector(0.25f, 0.0f, 0.0f), SURFACE_DEFAULT, 0);
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ms_colModelBodyPart2.boundingBox.Set(CVector(-0.2f, -0.2f, -0.2f), CVector(0.7f, 0.2f, 0.2f), SURFACE_DEFAULT, 0);
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ms_colModelBodyPart2.boundingSphere.Set(0.5f, CVector(0.25f, 0.0f, 0.0f));
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ms_colModelBodyPart2.boundingBox.Set(CVector(-0.2f, -0.2f, -0.2f), CVector(0.7f, 0.2f, 0.2f));
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SET_COLMODEL_SPHERES(ms_colModelBodyPart2, s_aBodyPartSpheres2);
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@ -920,6 +920,7 @@ CWorld::TestSphereAgainstSectorList(CPtrList &list, CVector spherePos, float rad
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bool ignoreSomeObjects)
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{
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static CColModel sphereCol;
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CColSphere sphere;
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sphereCol.boundingSphere.center.x = 0.0f;
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sphereCol.boundingSphere.center.y = 0.0f;
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@ -932,7 +933,8 @@ CWorld::TestSphereAgainstSectorList(CPtrList &list, CVector spherePos, float rad
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sphereCol.boundingBox.max.y = radius;
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sphereCol.boundingBox.max.z = radius;
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sphereCol.numSpheres = 1;
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sphereCol.spheres = &sphereCol.boundingSphere;
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sphere.Set(radius, CVector(0.0f, 0.0f, 0.0f));
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sphereCol.spheres = &sphere;
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sphereCol.numLines = 0;
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sphereCol.numBoxes = 0;
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sphereCol.numTriangles = 0;
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@ -1201,7 +1203,7 @@ CWorld::FindObjectsIntersectingCubeSectorList(CPtrList &list, const CVector &vec
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}
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void
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CWorld::FindObjectsIntersectingAngledCollisionBox(const CColBox &boundingBox, const CMatrix &matrix,
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CWorld::FindObjectsIntersectingAngledCollisionBox(const CBox &boundingBox, const CMatrix &matrix,
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const CVector &position, float fStartX, float fStartY, float fEndX,
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float fEndY, int16 *nEntitiesFound, int16 maxEntitiesToFind,
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CEntity **aEntities, bool bBuildings, bool bVehicles, bool bPeds,
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@ -1261,7 +1263,7 @@ CWorld::FindObjectsIntersectingAngledCollisionBox(const CColBox &boundingBox, co
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|||
}
|
||||
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||||
void
|
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CWorld::FindObjectsIntersectingAngledCollisionBoxSectorList(CPtrList &list, const CColBox &boundingBox,
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||||
CWorld::FindObjectsIntersectingAngledCollisionBoxSectorList(CPtrList &list, const CBox &boundingBox,
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const CMatrix &matrix, const CVector &position,
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||||
int16 *nEntitiesFound, int16 maxEntitiesToFind,
|
||||
CEntity **aEntities)
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||||
|
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|
@ -113,8 +113,8 @@ public:
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|||
static void FindObjectsKindaCollidingSectorList(CPtrList& list, const CVector& position, float radius, bool bCheck2DOnly, int16* nCollidingEntities, int16 maxEntitiesToFind, CEntity** aEntities);
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||||
static void FindObjectsIntersectingCube(const CVector& vecStartPos, const CVector& vecEndPos, int16* nIntersecting, int16 maxEntitiesToFind, CEntity** aEntities, bool bBuildings, bool bVehicles, bool bPeds, bool bObjects, bool bDummies);
|
||||
static void FindObjectsIntersectingCubeSectorList(CPtrList& list, const CVector& vecStartPos, const CVector& vecEndPos, int16* nIntersecting, int16 maxEntitiesToFind, CEntity** aEntities);
|
||||
static void FindObjectsIntersectingAngledCollisionBox(const CColBox &, const CMatrix &, const CVector &, float, float, float, float, int16*, int16, CEntity **, bool, bool, bool, bool, bool);
|
||||
static void FindObjectsIntersectingAngledCollisionBoxSectorList(CPtrList& list, const CColBox& boundingBox, const CMatrix& matrix, const CVector& position, int16* nEntitiesFound, int16 maxEntitiesToFind, CEntity** aEntities);
|
||||
static void FindObjectsIntersectingAngledCollisionBox(const CBox &, const CMatrix &, const CVector &, float, float, float, float, int16*, int16, CEntity **, bool, bool, bool, bool, bool);
|
||||
static void FindObjectsIntersectingAngledCollisionBoxSectorList(CPtrList& list, const CBox& boundingBox, const CMatrix& matrix, const CVector& position, int16* nEntitiesFound, int16 maxEntitiesToFind, CEntity** aEntities);
|
||||
static void FindMissionEntitiesIntersectingCube(const CVector& vecStartPos, const CVector& vecEndPos, int16* nIntersecting, int16 maxEntitiesToFind, CEntity** aEntities, bool bVehicles, bool bPeds, bool bObjects);
|
||||
static void FindMissionEntitiesIntersectingCubeSectorList(CPtrList& list, const CVector& vecStartPos, const CVector& vecEndPos, int16* nIntersecting, int16 maxEntitiesToFind, CEntity** aEntities, bool bIsVehicleList, bool bIsPedList);
|
||||
|
||||
|
|
|
@ -255,13 +255,13 @@ CPedModelInfo::CreateHitColModel(void)
|
|||
colmodel->spheres = spheres;
|
||||
colmodel->numSpheres = NUMPEDINFONODES;
|
||||
center.x = center.y = center.z = 0.0f;
|
||||
colmodel->boundingSphere.Set(2.0f, center, 0, 0);
|
||||
colmodel->boundingSphere.Set(2.0f, center);
|
||||
CVector min, max;
|
||||
min.x = min.y = -0.5f;
|
||||
min.z = -1.2f;
|
||||
max.x = max.y = 0.5f;
|
||||
max.z = 1.2f;
|
||||
colmodel->boundingBox.Set(min, max, 0, 0);
|
||||
colmodel->boundingBox.Set(min, max);
|
||||
colmodel->level = LEVEL_NONE;
|
||||
m_hitColModel = colmodel;
|
||||
}
|
||||
|
@ -339,13 +339,13 @@ CPedModelInfo::CreateHitColModelSkinned(RpClump *clump)
|
|||
colmodel->spheres = spheres;
|
||||
colmodel->numSpheres = NUMPEDINFONODES;
|
||||
center.x = center.y = center.z = 0.0f;
|
||||
colmodel->boundingSphere.Set(2.0f, center, 0, 0);
|
||||
colmodel->boundingSphere.Set(2.0f, center);
|
||||
CVector min, max;
|
||||
min.x = min.y = -0.5f;
|
||||
min.z = -1.2f;
|
||||
max.x = max.y = 0.5f;
|
||||
max.z = 1.2f;
|
||||
colmodel->boundingBox.Set(min, max, 0, 0);
|
||||
colmodel->boundingBox.Set(min, max);
|
||||
colmodel->level = LEVEL_NONE;
|
||||
m_hitColModel = colmodel;
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue