aap
|
9b2037419f
|
mobile vehicle rendering
|
2021-01-12 13:41:29 +01:00 |
|
aap
|
c631e6c61c
|
env map tweaks
|
2021-01-10 14:32:37 +01:00 |
|
aap
|
0ee87d7b46
|
env map rendering
|
2021-01-10 11:59:57 +01:00 |
|
aap
|
03c5fdef43
|
moved new renderer; implemented leeds building rendering
|
2021-01-09 19:20:32 +01:00 |
|
Sergeanur
|
b9e97ab79d
|
Reorder CEntity functions into their original order
|
2020-12-29 13:55:26 +02:00 |
|
Sergeanur
|
7959b7fd1f
|
NO_ISLAND_LOADING ported from re3
|
2020-12-27 18:26:30 +02:00 |
|
Nikolay Korolev
|
196a13b1cc
|
removed renderer stuff
|
2020-12-19 14:52:32 +03:00 |
|
Nikolay Korolev
|
17efc38e35
|
removed cullzones stuff from renderer
|
2020-12-19 12:27:16 +03:00 |
|
Nikolay Korolev
|
8d1996833b
|
merge attempt
|
2020-12-19 03:21:04 +03:00 |
|
Sergeanur
|
cfda5eb148
|
PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixes
|
2020-12-18 02:58:09 +02:00 |
|
Sergeanur
|
e9a5670348
|
PlayerInfo functions reordered into original order, FindPlayer... functions moved to PlayerInfo, improved CVector <-> RwV3d conversion, small fixes
|
2020-12-18 02:57:54 +02:00 |
|
aap
|
9200810f60
|
update librw with stencil states
|
2020-12-16 15:49:22 +01:00 |
|
aap
|
35cac6b93b
|
some rendering things
|
2020-12-13 12:53:19 +01:00 |
|
aap
|
5282696699
|
fix backface culling on vehicles
|
2020-11-29 11:36:26 +01:00 |
|
aap
|
9b4cfa618d
|
Merge pull request #827 from aap/master
finished cullzones
|
2020-11-22 22:49:22 +01:00 |
|
Sergeanur
|
87e6edd554
|
Renderer fix
|
2020-11-22 23:16:21 +02:00 |
|
Sergeanur
|
c814a0a1a6
|
Renderer fix
|
2020-11-22 23:11:55 +02:00 |
|
aap
|
07303c62d1
|
finished cullzones
|
2020-11-22 00:13:07 +01:00 |
|
Sergeanur
|
fe40f65703
|
Reorganize CPed functions into their original cpp files
|
2020-11-20 01:18:37 +02:00 |
|
Sergeanur
|
9e45feb4fa
|
Reorganize CPed functions into their original cpp files
|
2020-11-19 21:12:20 +02:00 |
|
aap
|
67c894cda9
|
more fixes to new renderer
|
2020-11-04 23:11:27 +01:00 |
|
aap
|
0662de5323
|
fixed vehicle and ped sorting for new renderer
|
2020-11-04 22:45:01 +01:00 |
|
aap
|
244b91ee80
|
fixed boats for new renderer
|
2020-11-04 16:22:15 +01:00 |
|
aap
|
3c5bb4e8f3
|
new LCS-style renderer
|
2020-11-03 20:33:07 +01:00 |
|
aap
|
b3da518ae0
|
only do backface culling on buildings
|
2020-11-03 16:59:37 +01:00 |
|
aap
|
e97366c023
|
implemented extra model flags for backface culling and alpha test from mobile
|
2020-10-29 19:11:47 +01:00 |
|
Sergeanur
|
b91f6a4550
|
Setter for bIsStatic (became virtual in SA)
|
2020-10-18 16:40:06 +03:00 |
|
aap
|
23c52c1c86
|
fixed CRenderer::ScanSectorPoly again
|
2020-08-21 09:40:31 +02:00 |
|
aap
|
ac5af18891
|
fixed CRenderer::ScanSectorPoly again
|
2020-08-21 09:40:10 +02:00 |
|
aap
|
827ba62671
|
neo pipelines; postfx fix
|
2020-08-19 16:10:22 +02:00 |
|
aap
|
e3405f4be4
|
Merge branch 'master' of github.com:gtamodding/re3
|
2020-08-18 11:09:50 +02:00 |
|
aap
|
c556cbbbe0
|
neo pipelines
|
2020-08-18 10:58:15 +02:00 |
|
Sergeanur
|
732681db08
|
Island loading and PS2 alpha test added to options
|
2020-08-16 17:26:44 +03:00 |
|
aap
|
0d8fcb41ee
|
fix render poly bug
|
2020-08-13 16:30:23 +02:00 |
|
aap
|
f0503edf62
|
fix render poly bug
|
2020-08-13 16:29:42 +02:00 |
|
Sergeanur
|
7d8ffa9ebd
|
Merge remote-tracking branch 'origin/master' into miami
# Conflicts:
# src/control/RoadBlocks.cpp
# src/core/Collision.h
# src/core/Pad.cpp
# src/core/SurfaceTable.h
# src/core/main.cpp
# src/core/re3.cpp
# src/peds/Population.cpp
# src/render/Fluff.cpp
# src/render/Shadows.cpp
# src/render/Shadows.h
# src/render/Sprite2d.cpp
# src/weapons/BulletInfo.cpp
|
2020-08-07 12:34:41 +03:00 |
|
eray orçunus
|
e14252914e
|
Squeeze performance option, minor fixes
Fixes are already in miami
|
2020-08-03 16:00:32 +03:00 |
|
eray orçunus
|
7e32c603fc
|
New math wrappers
from miami
|
2020-07-23 00:31:06 +03:00 |
|
erorcun
|
b182fa4bb8
|
Merge pull request #656 from erorcun/miami
Peds, Hud, CFO 1/2, fixes - including zone names
|
2020-07-22 18:21:39 +03:00 |
|
eray orçunus
|
f40f44b14e
|
Peds, Hud, CFO 1/2, fixes - including zone names
|
2020-07-22 15:19:22 +03:00 |
|
aap
|
34b162d2c9
|
fixed to renderer
|
2020-07-21 11:12:15 +02:00 |
|
aap
|
d4d6290403
|
fixed to renderer
|
2020-07-21 11:12:10 +02:00 |
|
Sergeanur
|
d0f5464200
|
Merge branch 'master' into miami
# Conflicts:
# src/control/CarAI.cpp
# src/control/Phones.cpp
# src/control/Phones.h
# src/control/Record.cpp
# src/control/Restart.cpp
# src/control/Script.cpp
# src/core/Collision.cpp
# src/core/Frontend.cpp
# src/core/Frontend.h
# src/core/Game.h
# src/core/Streaming.cpp
# src/core/TempColModels.cpp
# src/core/Wanted.cpp
# src/core/Zones.cpp
# src/core/config.h
# src/core/main.cpp
# src/core/re3.cpp
# src/entities/Entity.cpp
# src/entities/Physical.cpp
# src/extras/frontendoption.cpp
# src/modelinfo/ModelInfo.cpp
# src/modelinfo/PedModelInfo.cpp
# src/peds/CivilianPed.cpp
# src/peds/CopPed.cpp
# src/peds/EmergencyPed.cpp
# src/peds/Ped.cpp
# src/peds/Ped.h
# src/peds/Population.cpp
# src/render/Renderer.cpp
# src/save/GenericGameStorage.cpp
# src/skel/win/win.cpp
# src/vehicles/Automobile.cpp
# src/vehicles/Boat.cpp
# src/vehicles/Boat.h
# src/vehicles/Vehicle.cpp
|
2020-07-13 18:10:17 +03:00 |
|
Sergeanur
|
841fa5155c
|
Rename LEVEL_NONE to LEVEL_GENERIC
|
2020-07-13 17:43:09 +03:00 |
|
Sergeanur
|
cf69f22a0c
|
Remove island loading
|
2020-07-09 19:18:42 +03:00 |
|
aap
|
c7a32bb83d
|
some camera code
|
2020-06-14 09:36:30 +02:00 |
|
aap
|
06c761e9ac
|
few bike things
|
2020-06-02 15:26:11 +02:00 |
|
aap
|
00dc86917e
|
some more CAutomobile
|
2020-05-31 17:05:59 +02:00 |
|
aap
|
c1e13177a1
|
some CAutomobile
|
2020-05-31 17:05:59 +02:00 |
|
aap
|
bdbe5d1080
|
CEntity and friends
|
2020-05-19 20:56:42 +02:00 |
|