mirror of
https://git.rip/DMCA_FUCKER/re3.git
synced 2024-11-08 12:24:54 +00:00
fixed boats for new renderer
This commit is contained in:
parent
e1279b01bc
commit
244b91ee80
|
@ -109,6 +109,9 @@ void DebugMenuPopulate(void);
|
|||
|
||||
#ifdef NEW_RENDERER
|
||||
bool gbNewRenderer;
|
||||
#define CLEARMODE (rwCAMERACLEARZ | rwCAMERACLEARSTENCIL)
|
||||
#else
|
||||
#define CLEARMODE (rwCAMERACLEARZ)
|
||||
#endif
|
||||
|
||||
void
|
||||
|
@ -155,7 +158,7 @@ DoRWStuffStartOfFrame(int16 TopRed, int16 TopGreen, int16 TopBlue, int16 BottomR
|
|||
CDraw::CalculateAspectRatio();
|
||||
CameraSize(Scene.camera, nil, SCREEN_VIEWWINDOW, SCREEN_ASPECT_RATIO);
|
||||
CVisibilityPlugins::SetRenderWareCamera(Scene.camera);
|
||||
RwCameraClear(Scene.camera, &TopColor.rwRGBA, rwCAMERACLEARZ);
|
||||
RwCameraClear(Scene.camera, &TopColor.rwRGBA, CLEARMODE);
|
||||
|
||||
if(!RsCameraBeginUpdate(Scene.camera))
|
||||
return false;
|
||||
|
@ -174,7 +177,7 @@ DoRWStuffStartOfFrame_Horizon(int16 TopRed, int16 TopGreen, int16 TopBlue, int16
|
|||
CDraw::CalculateAspectRatio();
|
||||
CameraSize(Scene.camera, nil, SCREEN_VIEWWINDOW, SCREEN_ASPECT_RATIO);
|
||||
CVisibilityPlugins::SetRenderWareCamera(Scene.camera);
|
||||
RwCameraClear(Scene.camera, &gColourTop, rwCAMERACLEARZ);
|
||||
RwCameraClear(Scene.camera, &gColourTop, CLEARMODE);
|
||||
|
||||
if(!RsCameraBeginUpdate(Scene.camera))
|
||||
return false;
|
||||
|
@ -873,7 +876,7 @@ MattRenderScene(void)
|
|||
// CMattRenderer::ResetRenderStates
|
||||
CRenderer::ClearForFrame();
|
||||
// CClock::CalcEnvMapTimeMultiplicator
|
||||
if(gbRenderWater)
|
||||
//if(gbRenderWater)
|
||||
CWaterLevel::RenderWater(); // actually CMattRenderer::RenderWater
|
||||
// CClock::ms_EnvMapTimeMultiplicator = 1.0f;
|
||||
// cWorldStream::ClearDynamics
|
||||
|
@ -889,10 +892,12 @@ if(gbRenderRoads)
|
|||
CRenderer::RenderRoads();
|
||||
|
||||
// not sure where to put these since LCS has no underwater entities
|
||||
if(gbRenderBoats)
|
||||
CRenderer::RenderBoats();
|
||||
if(gbRenderFadingInUnderwaterEntities)
|
||||
CRenderer::RenderFadingInUnderwaterEntities();
|
||||
if(gbRenderWater)
|
||||
CWaterLevel::RenderTransparentWater();
|
||||
CRenderer::RenderTransparentWater();
|
||||
|
||||
if(gbRenderEverythingBarRoads)
|
||||
CRenderer::RenderEverythingBarRoads();
|
||||
|
@ -910,8 +915,7 @@ RenderScene_new(void)
|
|||
MattRenderScene();
|
||||
DefinedState();
|
||||
// CMattRenderer::ResetRenderStates
|
||||
if(gbRenderBoats)
|
||||
CRenderer::RenderBoats();
|
||||
// moved CRenderer::RenderBoats to before transparent water
|
||||
}
|
||||
|
||||
// TODO
|
||||
|
@ -1259,7 +1263,7 @@ Idle(void *arg)
|
|||
CameraSize(Scene.camera, nil, SCREEN_VIEWWINDOW, DEFAULT_ASPECT_RATIO);
|
||||
#endif
|
||||
CVisibilityPlugins::SetRenderWareCamera(Scene.camera);
|
||||
RwCameraClear(Scene.camera, &gColourTop, rwCAMERACLEARZ);
|
||||
RwCameraClear(Scene.camera, &gColourTop, CLEARMODE);
|
||||
if(!RsCameraBeginUpdate(Scene.camera))
|
||||
return;
|
||||
}
|
||||
|
@ -1308,7 +1312,7 @@ FrontendIdle(void)
|
|||
|
||||
CameraSize(Scene.camera, nil, SCREEN_VIEWWINDOW, SCREEN_ASPECT_RATIO);
|
||||
CVisibilityPlugins::SetRenderWareCamera(Scene.camera);
|
||||
RwCameraClear(Scene.camera, &gColourTop, rwCAMERACLEARZ);
|
||||
RwCameraClear(Scene.camera, &gColourTop, CLEARMODE);
|
||||
if(!RsCameraBeginUpdate(Scene.camera))
|
||||
return;
|
||||
|
||||
|
@ -1584,7 +1588,7 @@ void TheGame(void)
|
|||
{
|
||||
CameraSize(Scene.camera, NULL, SCREEN_VIEWWINDOW, SCREEN_ASPECT_RATIO);
|
||||
CVisibilityPlugins::SetRenderWareCamera(Scene.camera);
|
||||
RwCameraClear(Scene.camera, &gColourTop, rwCAMERACLEARZ);
|
||||
RwCameraClear(Scene.camera, &gColourTop, CLEARMODE);
|
||||
if (!RsCameraBeginUpdate(Scene.camera))
|
||||
break;
|
||||
}
|
||||
|
|
|
@ -7,6 +7,7 @@
|
|||
#include "Treadable.h"
|
||||
#include "Ped.h"
|
||||
#include "Vehicle.h"
|
||||
#include "Boat.h"
|
||||
#include "Heli.h"
|
||||
#include "Bike.h"
|
||||
#include "Object.h"
|
||||
|
@ -334,6 +335,7 @@ CRenderer::RenderBoats(void)
|
|||
#ifndef LIBRW
|
||||
#error "Need librw for EXTENDED_PIPELINES"
|
||||
#endif
|
||||
#include "WaterLevel.h"
|
||||
|
||||
enum {
|
||||
// blend passes
|
||||
|
@ -355,6 +357,34 @@ struct BuildingInst
|
|||
static BuildingInst blendInsts[3][2000];
|
||||
static int numBlendInsts[3];
|
||||
|
||||
static void
|
||||
SetStencilState(int state)
|
||||
{
|
||||
switch(state){
|
||||
// disable stencil
|
||||
case 0:
|
||||
rw::d3d::setRenderState(D3DRS_STENCILENABLE, FALSE);
|
||||
break;
|
||||
// test against stencil
|
||||
case 1:
|
||||
rw::d3d::setRenderState(D3DRS_STENCILENABLE, TRUE);
|
||||
rw::d3d::setRenderState(D3DRS_STENCILFUNC, D3DCMP_NOTEQUAL);
|
||||
rw::d3d::setRenderState(D3DRS_STENCILPASS, D3DSTENCILOP_KEEP);
|
||||
rw::d3d::setRenderState(D3DRS_STENCILFAIL, D3DSTENCILOP_KEEP);
|
||||
rw::d3d::setRenderState(D3DRS_STENCILZFAIL, D3DSTENCILOP_KEEP);
|
||||
rw::d3d::setRenderState(D3DRS_STENCILMASK, 0xFF);
|
||||
rw::d3d::setRenderState(D3DRS_STENCILREF, 0xFF);
|
||||
break;
|
||||
// write to stencil
|
||||
case 2:
|
||||
rw::d3d::setRenderState(D3DRS_STENCILENABLE, TRUE);
|
||||
rw::d3d::setRenderState(D3DRS_STENCILFUNC, D3DCMP_ALWAYS);
|
||||
rw::d3d::setRenderState(D3DRS_STENCILPASS, D3DSTENCILOP_REPLACE);
|
||||
rw::d3d::setRenderState(D3DRS_STENCILREF, 0xFF);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
SetMatrix(BuildingInst *building, rw::Matrix *worldMat)
|
||||
{
|
||||
|
@ -448,6 +478,7 @@ AtomicFullyTransparent(RpAtomic *atomic, int pass, int fadeAlpha)
|
|||
assert(building->instHeader != nil);
|
||||
assert(building->instHeader->platform == PLATFORM_D3D9);
|
||||
building->fadeAlpha = fadeAlpha;
|
||||
building->lighting = !!(atomic->geometry->flags & rw::Geometry::LIGHT);
|
||||
SetMatrix(building, atomic->getFrame()->getLTM());
|
||||
numBlendInsts[pass]++;
|
||||
}
|
||||
|
@ -506,6 +537,30 @@ struct BuildingInst
|
|||
static BuildingInst blendInsts[3][2000];
|
||||
static int numBlendInsts[3];
|
||||
|
||||
static void
|
||||
SetStencilState(int state)
|
||||
{
|
||||
switch(state){
|
||||
// disable stencil
|
||||
case 0:
|
||||
glDisable(GL_STENCIL_TEST);
|
||||
break;
|
||||
// test against stencil
|
||||
case 1:
|
||||
glEnable(GL_STENCIL_TEST);
|
||||
glStencilFunc(GL_NOTEQUAL, 0xFF, 0xFF);
|
||||
glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
|
||||
glStencilMask(0xFF);
|
||||
break;
|
||||
// write to stencil
|
||||
case 2:
|
||||
glEnable(GL_STENCIL_TEST);
|
||||
glStencilFunc(GL_ALWAYS, 0xFF, 0xFF);
|
||||
glStencilOp(GL_REPLACE, GL_REPLACE, GL_REPLACE);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static bool
|
||||
IsTextureTransparent(RwTexture *tex)
|
||||
{
|
||||
|
@ -595,6 +650,7 @@ AtomicFullyTransparent(RpAtomic *atomic, int pass, int fadeAlpha)
|
|||
assert(building->instHeader != nil);
|
||||
assert(building->instHeader->platform == PLATFORM_GL3);
|
||||
building->fadeAlpha = fadeAlpha;
|
||||
building->lighting = !!(atomic->geometry->flags & rw::Geometry::LIGHT);
|
||||
building->matrix = *atomic->getFrame()->getLTM();
|
||||
numBlendInsts[pass]++;
|
||||
}
|
||||
|
@ -643,6 +699,9 @@ RenderBlendPass(int pass)
|
|||
|
||||
drawInst(building->instHeader, inst);
|
||||
}
|
||||
#ifndef RW_GL_USE_VAOS
|
||||
disableAttribPointers(building->instHeader->attribDesc, building->instHeader->numAttribs);
|
||||
#endif
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
@ -773,6 +832,37 @@ CRenderer::RenderVehiclesAndPeds(void)
|
|||
// RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
|
||||
}
|
||||
|
||||
void
|
||||
CRenderer::RenderTransparentWater(void)
|
||||
{
|
||||
int i;
|
||||
CEntity *e;
|
||||
|
||||
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, nil);
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
|
||||
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
|
||||
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDZERO);
|
||||
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
|
||||
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
|
||||
SetStencilState(2);
|
||||
|
||||
for(i = 0; i < ms_nNoOfVisibleVehicles; i++){
|
||||
e = ms_aVisibleVehiclePtrs[i];
|
||||
if(e->IsVehicle() && ((CVehicle*)e)->IsBoat())
|
||||
((CBoat*)e)->RenderWaterOutPolys();
|
||||
}
|
||||
|
||||
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)TRUE);
|
||||
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
|
||||
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
|
||||
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
|
||||
SetStencilState(1);
|
||||
|
||||
CWaterLevel::RenderTransparentWater();
|
||||
|
||||
SetStencilState(0);
|
||||
}
|
||||
|
||||
void
|
||||
CRenderer::ClearForFrame(void)
|
||||
{
|
||||
|
@ -1540,6 +1630,20 @@ CRenderer::ScanSectorPoly(RwV2d *poly, int32 numVertices, void (*scanfunc)(CPtrL
|
|||
}
|
||||
}
|
||||
|
||||
void
|
||||
CRenderer::InsertEntityIntoList(CEntity *ent)
|
||||
{
|
||||
#ifdef NEW_RENDERER
|
||||
// TODO: there are more flags being checked here
|
||||
if(gbNewRenderer && (ent->IsVehicle() || ent->IsPed()))
|
||||
ms_aVisibleVehiclePtrs[ms_nNoOfVisibleVehicles++] = ent;
|
||||
else if(gbNewRenderer && ent->IsBuilding())
|
||||
ms_aVisibleBuildingPtrs[ms_nNoOfVisibleBuildings++] = ent;
|
||||
else
|
||||
#endif
|
||||
ms_aVisibleEntityPtrs[ms_nNoOfVisibleEntities++] = ent;
|
||||
}
|
||||
|
||||
void
|
||||
CRenderer::ScanBigBuildingList(CPtrList &list)
|
||||
{
|
||||
|
@ -1557,15 +1661,7 @@ CRenderer::ScanBigBuildingList(CPtrList &list)
|
|||
vis = VIS_VISIBLE;
|
||||
switch(vis){
|
||||
case VIS_VISIBLE:
|
||||
#ifdef NEW_RENDERER
|
||||
// TODO: this isn't quite right...
|
||||
if(gbNewRenderer && (ent->IsVehicle() || ent->IsPed()))
|
||||
ms_aVisibleVehiclePtrs[ms_nNoOfVisibleVehicles++] = ent;
|
||||
else if(gbNewRenderer && ent->IsBuilding())
|
||||
ms_aVisibleBuildingPtrs[ms_nNoOfVisibleBuildings++] = ent;
|
||||
else
|
||||
#endif
|
||||
ms_aVisibleEntityPtrs[ms_nNoOfVisibleEntities++] = ent;
|
||||
InsertEntityIntoList(ent);
|
||||
ent->bOffscreen = false;
|
||||
break;
|
||||
case VIS_STREAMME:
|
||||
|
@ -1596,15 +1692,7 @@ CRenderer::ScanSectorList(CPtrList *lists)
|
|||
|
||||
switch(SetupEntityVisibility(ent)){
|
||||
case VIS_VISIBLE:
|
||||
#ifdef NEW_RENDERER
|
||||
// TODO: this isn't quite right...
|
||||
if(gbNewRenderer && (ent->IsVehicle() || ent->IsPed()))
|
||||
ms_aVisibleVehiclePtrs[ms_nNoOfVisibleVehicles++] = ent;
|
||||
else if(gbNewRenderer && ent->IsBuilding())
|
||||
ms_aVisibleBuildingPtrs[ms_nNoOfVisibleBuildings++] = ent;
|
||||
else
|
||||
#endif
|
||||
ms_aVisibleEntityPtrs[ms_nNoOfVisibleEntities++] = ent;
|
||||
InsertEntityIntoList(ent);
|
||||
break;
|
||||
case VIS_INVISIBLE:
|
||||
if(!IsGlass(ent->GetModelIndex()))
|
||||
|
@ -1649,15 +1737,7 @@ CRenderer::ScanSectorList_Priority(CPtrList *lists)
|
|||
|
||||
switch(SetupEntityVisibility(ent)){
|
||||
case VIS_VISIBLE:
|
||||
#ifdef NEW_RENDERER
|
||||
// TODO: this isn't quite right...
|
||||
if(gbNewRenderer && (ent->IsVehicle() || ent->IsPed()))
|
||||
ms_aVisibleVehiclePtrs[ms_nNoOfVisibleVehicles++] = ent;
|
||||
else if(gbNewRenderer && ent->IsBuilding())
|
||||
ms_aVisibleBuildingPtrs[ms_nNoOfVisibleBuildings++] = ent;
|
||||
else
|
||||
#endif
|
||||
ms_aVisibleEntityPtrs[ms_nNoOfVisibleEntities++] = ent;
|
||||
InsertEntityIntoList(ent);
|
||||
break;
|
||||
case VIS_INVISIBLE:
|
||||
if(!IsGlass(ent->GetModelIndex()))
|
||||
|
@ -1704,15 +1784,7 @@ CRenderer::ScanSectorList_Subway(CPtrList *lists)
|
|||
ent->bOffscreen = false;
|
||||
switch(SetupEntityVisibility(ent)){
|
||||
case VIS_VISIBLE:
|
||||
#ifdef NEW_RENDERER
|
||||
// TODO: this isn't quite right...
|
||||
if(gbNewRenderer && (ent->IsVehicle() || ent->IsPed()))
|
||||
ms_aVisibleVehiclePtrs[ms_nNoOfVisibleVehicles++] = ent;
|
||||
else if(gbNewRenderer && ent->IsBuilding())
|
||||
ms_aVisibleBuildingPtrs[ms_nNoOfVisibleBuildings++] = ent;
|
||||
else
|
||||
#endif
|
||||
ms_aVisibleEntityPtrs[ms_nNoOfVisibleEntities++] = ent;
|
||||
InsertEntityIntoList(ent);
|
||||
break;
|
||||
case VIS_OFFSCREEN:
|
||||
ent->bOffscreen = true;
|
||||
|
|
|
@ -77,5 +77,7 @@ public:
|
|||
static void RenderVehiclesAndPeds(void); // just called RenderVehicles in LCS
|
||||
static void RenderOneBuilding(CEntity *ent, float camdist = 0.0f);
|
||||
static void RenderWorld(int pass); // like cWorldStream::Render(int)
|
||||
static void RenderTransparentWater(void); // keep-out polys and transparent water
|
||||
#endif
|
||||
static void InsertEntityIntoList(CEntity *ent);
|
||||
};
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
#include "common.h"
|
||||
|
||||
#include "main.h"
|
||||
#include "General.h"
|
||||
#include "Timecycle.h"
|
||||
#include "Weather.h"
|
||||
|
@ -1100,6 +1101,15 @@ CBoat::Render()
|
|||
m_nSetPieceExtendedRangeTime = CTimer::GetTimeInMilliseconds() + 3000;
|
||||
if (!CVehicle::bWheelsOnlyCheat)
|
||||
CEntity::Render();
|
||||
#ifdef NEW_RENDERER
|
||||
if(!gbNewRenderer)
|
||||
#endif
|
||||
RenderWaterOutPolys(); // not separate function in VC
|
||||
}
|
||||
|
||||
void
|
||||
CBoat::RenderWaterOutPolys(void)
|
||||
{
|
||||
if(GetModelIndex() == MI_SKIMMER)
|
||||
return;
|
||||
KeepWaterOutIndices[0] = 0;
|
||||
|
@ -1178,11 +1188,16 @@ CBoat::Render()
|
|||
KeepWaterOutVertices[2].v = 1.0f;
|
||||
KeepWaterOutVertices[3].u = 1.0f;
|
||||
KeepWaterOutVertices[3].v = 1.0f;
|
||||
#ifdef NEW_RENDERER
|
||||
if(!gbNewRenderer)
|
||||
#endif
|
||||
{
|
||||
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, gpWaterRaster);
|
||||
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
|
||||
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
|
||||
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDZERO);
|
||||
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDONE);
|
||||
}
|
||||
if (!CVehicle::bWheelsOnlyCheat && RwIm3DTransform(KeepWaterOutVertices, 4, GetMatrix().m_attachment, rwIM3D_VERTEXUV)) {
|
||||
RwIm3DRenderIndexedPrimitive(rwPRIMTYPETRILIST, KeepWaterOutIndices, 6);
|
||||
RwIm3DEnd();
|
||||
|
@ -1209,10 +1224,15 @@ CBoat::Render()
|
|||
RwIm3DEnd();
|
||||
}
|
||||
}
|
||||
#ifdef NEW_RENDERER
|
||||
if(!gbNewRenderer)
|
||||
#endif
|
||||
{
|
||||
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)TRUE);
|
||||
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
|
||||
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
|
||||
}
|
||||
}
|
||||
|
||||
void
|
||||
CBoat::Teleport(CVector v)
|
||||
|
|
|
@ -62,7 +62,8 @@ public:
|
|||
virtual void GetComponentWorldPosition(int32 component, CVector &pos);
|
||||
virtual bool IsComponentPresent(int32 component) { return true; }
|
||||
virtual void BlowUpCar(CEntity *ent);
|
||||
|
||||
|
||||
void RenderWaterOutPolys(void);
|
||||
void ApplyWaterResistance(void);
|
||||
void SetupModelNodes();
|
||||
void PruneWakeTrail(void);
|
||||
|
|
2
vendor/librw
vendored
2
vendor/librw
vendored
|
@ -1 +1 @@
|
|||
Subproject commit 8c00f787cb8f53781c4335ecbc9d28fb9c664ba7
|
||||
Subproject commit 5ef54dcb78ea01171e2c0d690e5a64c2ed2ceb3b
|
Loading…
Reference in a new issue