Commit Graph

129 Commits

Author SHA1 Message Date
Sergeanur 8d0b0051b4 AudioManager.cpp autoformat 2020-05-02 16:27:40 +03:00
Sergeanur 05b2ae10c6 Replacing >> and << to / and * in AudioManager 2020-05-02 15:56:59 +03:00
Sergeanur d23b2c423e SetPosition, part 1 2020-05-02 15:13:09 +03:00
Sergeanur 7d758f3a9f Adding getters and setters for type and status 2020-04-30 16:45:45 +03:00
Sergeanur 299bbc47ec Changing prefixes for some audio fields 2020-04-28 14:00:38 +03:00
Sergeanur 64e6af1db8 Fix tVehicleSampleData struct 2020-04-27 20:26:24 +03:00
Sergeanur 7bf45124e6 Fix use of integers instead of enum/bool/nil 2020-04-27 12:41:34 +03:00
Sergeanur 81fce4edab Audio fixes 2020-04-27 02:49:07 +03:00
Fire-Head 2925b7e0c3 fix #ifdef 2020-04-23 11:35:42 +03:00
Fire-Head 75acd78190 ps2 particles, sampman oal started 2020-04-23 11:24:03 +03:00
Filip Gawin 370c4e48cd Try to build with mingw 2020-04-20 18:18:46 +02:00
Filip Gawin d6314f9564 Revert "Part one"
This reverts commit 63951d9b95.
2020-04-18 12:29:28 +02:00
Filip Gawin 63951d9b95 Part one 2020-04-17 19:30:57 +02:00
Sergeanur 599164006a Remove patches 2020-04-17 16:31:11 +03:00
Fire-Head a4922d5cb7 rem refs 2020-04-17 08:54:14 +03:00
aap 89b7085353 Merge branch 'master' of github.com:gtamodding/re3 2020-04-16 09:23:31 +02:00
eray orçunus c22e59abab Various fixes 2020-04-16 05:07:32 +03:00
aap 90be379bed implemented most of librw wrapper 2020-04-15 14:05:40 +02:00
Sergeanur 9a7b833aa5 Added missing audio ctors 2020-04-14 17:13:38 +03:00
Filip Gawin 67055c1fbb Cleanup cAudioManager::ProcessRainOnVehicle a bit 2020-04-13 21:13:07 +02:00
Filip Gawin 3b9f1255af Finish audio code 2020-04-13 20:30:18 +02:00
Filip Gawin 7d137d8f2d Cleanup audio code 2020-04-12 02:50:52 +02:00
Filip Gawin 95e4466846 Fix CI build 2020-04-07 15:53:51 +02:00
Filip Gawin bf2316bd54 Cleanup audiocode and fix for ComputeDopplerEffectedFrequency 2020-04-07 15:44:31 +02:00
Nikolay Korolev 7f8a78e5de Cranes done 2020-04-06 02:01:03 +03:00
Nikolay Korolev 92edf92570 Merge branch 'master' into garages_dev 2020-03-28 23:42:11 +03:00
Filip Gawin d13afe5cc1 audio16 fixes for review 2020-03-28 20:18:54 +01:00
Filip Gawin 58ec4b2157 ProcessVehicleEngine and ProcessActiveQueues
Also some smaller fixes, thx erorcun for help.
2020-03-28 20:18:54 +01:00
Nikolay Korolev 101c21e064 merge with master 2020-03-28 20:55:15 +03:00
Nikolay Korolev 775bc3e666 garage update part 2 2020-03-28 20:52:25 +03:00
erorcun c056871e07
Merge pull request #363 from erorcun/erorcun
CCopPed done and #include cleanup
2020-03-28 19:12:22 +03:00
eray orçunus 112685ebac CCopPed done and #include cleanup 2020-03-28 18:52:25 +03:00
Fire-Head 3366cd0ff8 WaterCannon done, resource ico 2020-03-28 17:02:44 +03:00
Nikolay Korolev 268f92bfbe garages part 1 2020-03-28 15:24:13 +03:00
Filip Gawin da2d25c020
Fix order of math operations on integers (fires) 2020-03-22 19:32:01 +01:00
Filip Gawin 0e817230af Remove all constexpr 2020-03-22 17:30:54 +01:00
Filip Gawin 39462a3865 Fixes for review 2020-03-22 17:30:54 +01:00
Filip Gawin a097f225bc Fixes for review 2020-03-22 17:30:54 +01:00
Filip Gawin 337924c794 Cleanup audio code + fixes for review 2020-03-22 17:30:54 +01:00
Filip Gawin 8f01eab5ab Fixes for Serge's review 2020-03-22 17:30:54 +01:00
Filip Gawin 7c425ac4ac Implement ProcessGarages + small cleanup 2020-03-22 17:30:54 +01:00
Filip Gawin 3b8a177470 Implement SetupJumboEngineSound 2020-03-22 17:30:54 +01:00
Filip Gawin 67398809a3 Implement ProcessFires 2020-03-22 17:30:54 +01:00
Filip Gawin 0d1f42add1 Implement ProcessCrane 2020-03-22 17:30:54 +01:00
Filip Gawin 31382bc22c Implement ProcessCesna 2020-03-22 17:30:54 +01:00
Filip Gawin c92dfb0064
Fix police radio condition
thx @Nick007J
2020-02-22 19:47:42 +01:00
Sergeanur d1700b3257 Fixed random sound volume 2020-02-07 21:40:10 +02:00
Sergeanur 72a4abd347 Audio, use of enums and true/false 2020-02-02 15:57:27 +02:00
Sergeanur ff831a8956 Removed dup hook 2020-02-01 20:02:04 +02:00
Sergeanur da253837d1 audio stuff
Collision audio and police radio stuff moved to a separate cpp's like in the original code
cPoliceRadioQueue added, code refactored correspondingly
cAudioManager::ServiceCollisions reversed
PlayOneShotScriptObject reversed
cAudioScriptObject moved to AudioScriptObject.cpp
Fixed use of numbers on non-integer types (bools, pointers)
enum is now used for ped audio calculation
Added fixes for vehicle description in the police radio (missing vehicles and wrong colors)
2020-01-25 12:48:27 +02:00