Sergeanur
de31bdc89f
Small type use fixes
2020-12-25 08:59:32 +02:00
Sergeanur
86a7d4415b
Fix argument type
2020-10-22 22:04:12 +03:00
Sergeanur
94f0ecfa21
Police Radio fixes
2020-10-22 12:36:47 +03:00
Sergeanur
7efc153dc9
Renaming audio enum entries to something more like original
2020-09-19 15:55:27 +03:00
Sergeanur
e891cf858f
Remove MAX_VOLUME dups
2020-05-18 20:17:24 +03:00
aap
cbfc45b3f7
some work on zones
2020-05-06 12:23:26 +02:00
Sergeanur
e9b334d7bf
More use of GetModelIndex
2020-05-05 14:48:35 +03:00
Sergeanur
299bbc47ec
Changing prefixes for some audio fields
2020-04-28 14:00:38 +03:00
Filip Gawin
3f32b69a79
Fix crash in cAudioManager::ServicePoliceRadio
2020-04-18 12:20:20 +02:00
Sergeanur
599164006a
Remove patches
2020-04-17 16:31:11 +03:00
Fire-Head
a4922d5cb7
rem refs
2020-04-17 08:54:14 +03:00
Filip Gawin
7d137d8f2d
Cleanup audio code
2020-04-12 02:50:52 +02:00
aap
34349c4df2
normalized line endings to LF
2020-04-09 20:50:24 +02:00
Filip Gawin
bf2316bd54
Cleanup audiocode and fix for ComputeDopplerEffectedFrequency
2020-04-07 15:44:31 +02:00
Filip Gawin
0e817230af
Remove all constexpr
2020-03-22 17:30:54 +01:00
Filip Gawin
a097f225bc
Fixes for review
2020-03-22 17:30:54 +01:00
Filip Gawin
7c425ac4ac
Implement ProcessGarages + small cleanup
2020-03-22 17:30:54 +01:00
Sergeanur
72a4abd347
Audio, use of enums and true/false
2020-02-02 15:57:27 +02:00
Sergeanur
da253837d1
audio stuff
...
Collision audio and police radio stuff moved to a separate cpp's like in the original code
cPoliceRadioQueue added, code refactored correspondingly
cAudioManager::ServiceCollisions reversed
PlayOneShotScriptObject reversed
cAudioScriptObject moved to AudioScriptObject.cpp
Fixed use of numbers on non-integer types (bools, pointers)
enum is now used for ped audio calculation
Added fixes for vehicle description in the police radio (missing vehicles and wrong colors)
2020-01-25 12:48:27 +02:00