some work on zones

This commit is contained in:
aap 2020-05-06 12:23:26 +02:00
parent edd9301d7f
commit cbfc45b3f7
11 changed files with 90 additions and 86 deletions

View File

@ -306,7 +306,7 @@ cAudioManager::SetupCrimeReport()
if (i == ARRAY_SIZE(m_sPoliceRadioQueue.crimes)) return false;
audioZoneId = CTheZones::FindAudioZone(&m_sPoliceRadioQueue.crimes[i].position);
if (audioZoneId >= 0 && audioZoneId < NUMAUDIOZONES) {
zone = &CTheZones::ZoneArray[CTheZones::AudioZoneArray[audioZoneId]];
zone = CTheZones::GetAudioZone(audioZoneId);
for (int j = 0; j < NUMAUDIOZONES; j++) {
if (strcmp(zone->name, ZoneSfx[j].m_aName) == 0) {
sampleIndex = ZoneSfx[j].m_nSampleIndex;
@ -722,7 +722,7 @@ cAudioManager::PlaySuspectLastSeen(float x, float y, float z)
if (MusicManager.m_nMusicMode != MUSICMODE_CUTSCENE && 60 - m_sPoliceRadioQueue.policeChannelTimer > 9) {
audioZone = CTheZones::FindAudioZone(&vec);
if (audioZone >= 0 && audioZone < NUMAUDIOZONES) {
zone = &CTheZones::ZoneArray[CTheZones::AudioZoneArray[audioZone]];
zone = CTheZones::GetAudioZone(audioZone);
for (int i = 0; i < NUMAUDIOZONES; i++) {
if (strcmp(zone->name, ZoneSfx[i].m_aName) == 0) {
sample = ZoneSfx[i].m_nSampleIndex;

View File

@ -987,7 +987,7 @@ void CReplay::FinishPlayback(void)
Mode = MODE_RECORD;
if (bDoLoadSceneWhenDone){
CVector v_ls(LoadSceneX, LoadSceneY, LoadSceneZ);
CGame::currLevel = CTheZones::GetLevelFromPosition(v_ls);
CGame::currLevel = CTheZones::GetLevelFromPosition(&v_ls);
CCollision::SortOutCollisionAfterLoad();
CStreaming::LoadScene(v_ls);
}
@ -1101,7 +1101,7 @@ void CReplay::TriggerPlayback(uint8 cam_mode, float cam_x, float cam_y, float ca
LoadSceneZ = TheCamera.GetPosition().z;
CVector ff_coord;
FindFirstFocusCoordinate(&ff_coord);
CGame::currLevel = CTheZones::GetLevelFromPosition(ff_coord);
CGame::currLevel = CTheZones::GetLevelFromPosition(&ff_coord);
CCollision::SortOutCollisionAfterLoad();
CStreaming::LoadScene(ff_coord);
}

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@ -1729,7 +1729,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
ped->SetOrientation(0.0f, 0.0f, 0.0f);
CTheScripts::ClearSpaceForMissionEntity(pos, ped);
CWorld::Add(ped);
ped->m_nZoneLevel = CTheZones::GetLevelFromPosition(pos);
ped->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pos);
CPopulation::ms_nTotalMissionPeds++;
ScriptParams[0] = CPools::GetPedPool()->GetIndex(ped);
StoreParameters(&m_nIp, 1);
@ -1968,7 +1968,7 @@ int8 CRunningScript::ProcessCommands100To199(int32 command)
car->AutoPilot.m_nCruiseSpeed = car->AutoPilot.m_fMaxTrafficSpeed = 9.0f;
car->AutoPilot.m_nCurrentLane = car->AutoPilot.m_nNextLane = 0;
car->bEngineOn = false;
car->m_nZoneLevel = CTheZones::GetLevelFromPosition(pos);
car->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pos);
car->bHasBeenOwnedByPlayer = true;
CWorld::Add(car);
handle = CPools::GetVehiclePool()->GetIndex(car);
@ -2674,7 +2674,7 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
m_nIp += KEY_LENGTH_IN_SCRIPT; /* why only if zone != 1? */
CVector pos = pPlayer->GetPos();
CZone* pZone = CTheZones::GetZone(zoneToCheck);
UpdateCompareFlag(CTheZones::PointLiesWithinZone(pos, pZone));
UpdateCompareFlag(CTheZones::PointLiesWithinZone(&pos, pZone));
return 0;
}
case COMMAND_IS_PLAYER_PRESSING_HORN:
@ -2773,7 +2773,7 @@ int8 CRunningScript::ProcessCommands200To299(int32 command)
#endif
pPed->m_pVehicleAnim = CAnimManager::BlendAnimation(pPed->GetClump(), ASSOCGRP_STD, anim, 100.0f);
pPed->StopNonPartialAnims();
pPed->m_nZoneLevel = CTheZones::GetLevelFromPosition(pPed->GetPosition());
pPed->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pPed->GetPosition());
CWorld::Add(pPed);
ScriptParams[0] = CPools::GetPedPool()->GetIndex(pPed);
StoreParameters(&m_nIp, 1);
@ -3026,7 +3026,7 @@ int8 CRunningScript::ProcessCommands300To399(int32 command)
if (zone != -1)
m_nIp += KEY_LENGTH_IN_SCRIPT;
CVector pos = pPed->bInVehicle ? pPed->m_pMyVehicle->GetPosition() : pPed->GetPosition();
UpdateCompareFlag(CTheZones::PointLiesWithinZone(pos, CTheZones::GetZone(zone)));
UpdateCompareFlag(CTheZones::PointLiesWithinZone(&pos, CTheZones::GetZone(zone)));
return 0;
}
case COMMAND_SET_CAR_DENSITY:
@ -3964,7 +3964,7 @@ int8 CRunningScript::ProcessCommands400To499(int32 command)
#endif
pPed->m_pVehicleAnim = CAnimManager::BlendAnimation(pPed->GetClump(), ASSOCGRP_STD, anim, 100.0f);
pPed->StopNonPartialAnims();
pPed->m_nZoneLevel = CTheZones::GetLevelFromPosition(pPed->GetPosition());
pPed->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pPed->GetPosition());
CWorld::Add(pPed);
ScriptParams[0] = CPools::GetPedPool()->GetIndex(pPed);
StoreParameters(&m_nIp, 1);
@ -5880,7 +5880,7 @@ int8 CRunningScript::ProcessCommands700To799(int32 command)
continue;
if (pPed->bIsLeader || pPed->m_leader)
continue;
if (!CTheZones::PointLiesWithinZone(pPed->GetPosition(), pZone))
if (!CTheZones::PointLiesWithinZone(&pPed->GetPosition(), pZone))
continue;
if (pos.z - PED_FIND_Z_OFFSET > pPed->GetPosition().z)
continue;
@ -6536,7 +6536,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
continue;
if (pVehicle->VehicleCreatedBy != RANDOM_VEHICLE)
continue;
if (!CTheZones::PointLiesWithinZone(pVehicle->GetPosition(), pZone))
if (!CTheZones::PointLiesWithinZone(&pVehicle->GetPosition(), pZone))
continue;
handle = CPools::GetVehiclePool()->GetIndex(pVehicle);
pVehicle->VehicleCreatedBy = MISSION_VEHICLE;
@ -7347,7 +7347,7 @@ int8 CRunningScript::ProcessCommands800To899(int32 command)
ped->SetOrientation(0.0f, 0.0f, 0.0f);
CTheScripts::ClearSpaceForMissionEntity(pos, ped);
CWorld::Add(ped);
ped->m_nZoneLevel = CTheZones::GetLevelFromPosition(pos);
ped->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pos);
CPopulation::ms_nTotalMissionPeds++;
ScriptParams[0] = CPools::GetPedPool()->GetIndex(ped);
StoreParameters(&m_nIp, 1);
@ -8178,7 +8178,7 @@ int8 CRunningScript::ProcessCommands900To999(int32 command)
car->AutoPilot.m_nCruiseSpeed = car->AutoPilot.m_fMaxTrafficSpeed = 9.0f;
car->AutoPilot.m_nCurrentLane = car->AutoPilot.m_nNextLane = 0;
car->bEngineOn = false;
car->m_nZoneLevel = CTheZones::GetLevelFromPosition(pos);
car->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pos);
CWorld::Add(car);
return 0;
}
@ -8504,7 +8504,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
CVehicle* pVehicle = CPools::GetVehiclePool()->GetAt(ScriptParams[0]);
assert(pVehicle);
if (ScriptParams[1])
pVehicle->m_nZoneLevel = CTheZones::GetLevelFromPosition(pVehicle->GetPosition());
pVehicle->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pVehicle->GetPosition());
else
pVehicle->m_nZoneLevel = LEVEL_NONE;
return 0;
@ -8515,7 +8515,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
CPed* pPed = CPools::GetPedPool()->GetAt(ScriptParams[0]);
assert(pPed);
if (ScriptParams[1])
pPed->m_nZoneLevel = CTheZones::GetLevelFromPosition(pPed->GetPosition());
pPed->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pPed->GetPosition());
else
pPed->m_nZoneLevel = LEVEL_NONE;
return 0;
@ -8920,7 +8920,7 @@ int8 CRunningScript::ProcessCommands1000To1099(int32 command)
if (ScriptParams[1])
pPed->m_nZoneLevel = LEVEL_IGNORE;
else
pPed->m_nZoneLevel = CTheZones::GetLevelFromPosition(pPed->GetPosition());
pPed->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pPed->GetPosition());
return 0;
}
case COMMAND_GET_CHASE_CAR:
@ -9119,7 +9119,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
if (ScriptParams[1])
pVehicle->m_nZoneLevel = LEVEL_IGNORE;
else
pVehicle->m_nZoneLevel = CTheZones::GetLevelFromPosition(pVehicle->GetPosition());
pVehicle->m_nZoneLevel = CTheZones::GetLevelFromPosition(&pVehicle->GetPosition());
return 0;
}
case COMMAND_MAKE_CRAIGS_CAR_A_BIT_STRONGER:
@ -9465,7 +9465,7 @@ int8 CRunningScript::ProcessCommands1100To1199(int32 command)
continue;
if (pPed->bIsLeader || pPed->m_leader)
continue;
if (!CTheZones::PointLiesWithinZone(pPed->GetPosition(), pZone))
if (!CTheZones::PointLiesWithinZone(&pPed->GetPosition(), pZone))
continue;
if (pos.z - PED_FIND_Z_OFFSET > pPed->GetPosition().z)
continue;

View File

@ -1088,7 +1088,7 @@ CFileLoader::LoadObjectInstance(const char *line)
entity = new CBuilding;
entity->SetModelIndexNoCreate(id);
entity->GetMatrix() = CMatrix(xform);
entity->m_level = CTheZones::GetLevelFromPosition(entity->GetPosition());
entity->m_level = CTheZones::GetLevelFromPosition(&entity->GetPosition());
if(mi->IsSimple()){
if(mi->m_isBigBuilding)
entity->SetupBigBuilding();
@ -1105,7 +1105,7 @@ CFileLoader::LoadObjectInstance(const char *line)
CWorld::Add(entity);
if(IsGlass(entity->GetModelIndex()))
entity->bIsVisible = false;
entity->m_level = CTheZones::GetLevelFromPosition(entity->GetPosition());
entity->m_level = CTheZones::GetLevelFromPosition(&entity->GetPosition());
}
RwMatrixDestroy(xform);

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@ -2422,7 +2422,7 @@ CStreaming::LoadScene(const CVector &pos)
CStreamingInfo *si, *prev;
eLevelName level;
level = CTheZones::GetLevelFromPosition(pos);
level = CTheZones::GetLevelFromPosition(&pos);
debug("Start load scene\n");
for(si = ms_endRequestedList.m_prev; si != &ms_startRequestedList; si = prev){
prev = si->m_prev;

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@ -32,15 +32,15 @@ void
CPlaceName::Process()
{
CVector pos = CWorld::Players[CWorld::PlayerInFocus].GetPos();
CZone *navigZone = CTheZones::FindSmallestZonePositionType(&pos, ZONE_TYPE1);
CZone *audioZone = CTheZones::FindSmallestZonePositionType(&pos, ZONE_AUDIO);
CZone *navigZone = CTheZones::FindSmallestZonePositionType(&pos, ZONE_NAVIG);
CZone *defaultZone = CTheZones::FindSmallestZonePositionType(&pos, ZONE_DEFAULT);
if (navigZone == nil) m_pZone = nil;
if (audioZone == nil) m_pZone2 = nil;
if (defaultZone == nil) m_pZone2 = nil;
if (navigZone == m_pZone) {
if (audioZone == m_pZone2 || m_pZone != nil) {
if (navigZone != nil || audioZone != nil) {
if (defaultZone == m_pZone2 || m_pZone != nil) {
if (navigZone != nil || defaultZone != nil) {
if (m_nAdditionalTimer != 0)
m_nAdditionalTimer--;
} else {
@ -49,7 +49,7 @@ CPlaceName::Process()
m_pZone2 = nil;
}
} else {
m_pZone2 = audioZone;
m_pZone2 = defaultZone;
m_nAdditionalTimer = 250;
}
} else {

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@ -533,7 +533,7 @@ CCullZone::IsEntityCloseEnoughToZone(CEntity *entity, bool checkLevel)
if (lodDist > distToZone) return true;
if (!checkLevel) return false;
return CTheZones::GetLevelFromPosition(pos) == CTheZones::GetLevelFromPosition(CVector(minx, miny, minz));
return CTheZones::GetLevelFromPosition(&pos) == CTheZones::GetLevelFromPosition(&CVector(minx, miny, minz));
}
bool

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@ -23,6 +23,8 @@ CZoneInfo CTheZones::ZoneInfoArray[2*NUMZONES];
#define SWAPF(a, b) { float t; t = a; a = b; b = t; }
inline bool IsNormalZone(int type) { return type == ZONE_DEFAULT || type == ZONE_NAVIG || type == ZONE_INFO; }
static void
CheckZoneInfo(CZoneInfo *info)
{
@ -58,6 +60,9 @@ CTheZones::Init(void)
AudioZoneArray[i] = -1;
NumberOfAudioZones = 0;
for(i = 0; i < NUMZONES; i++)
memset(&ZoneArray[i], 0, sizeof(CZone));
CZoneInfo *zonei;
int x = 1000/6;
for(i = 0; i < 2*NUMZONES; i++){
@ -81,10 +86,13 @@ CTheZones::Init(void)
zonei->gangThreshold[8] = zonei->gangThreshold[7];
CheckZoneInfo(zonei);
}
TotalNumberOfZoneInfos = 1; // why 1?
for(i = 0; i < NUMZONES; i++)
memset(&ZoneArray[i], 0, sizeof(CZone));
TotalNumberOfZoneInfos = 1; // why 1?
TotalNumberOfZones = 1;
m_CurrLevel = LEVEL_NONE;
m_pPlayersZone = &ZoneArray[0];
strcpy(ZoneArray[0].name, "CITYZON");
ZoneArray[0].minx = -4000.0f;
ZoneArray[0].miny = -4000.0f;
@ -93,15 +101,14 @@ CTheZones::Init(void)
ZoneArray[0].maxy = 4000.0f;
ZoneArray[0].maxz = 500.0f;
ZoneArray[0].level = LEVEL_NONE;
TotalNumberOfZones = 1;
m_CurrLevel = LEVEL_NONE;
m_pPlayersZone = &ZoneArray[0];
for(i = 0; i < NUMMAPZONES; i++){
memset(&MapZoneArray[i], 0, sizeof(CZone));
MapZoneArray[i].type = ZONE_MAPZONE;
}
TotalNumberOfMapZones = 1;
strcpy(MapZoneArray[0].name, "THEMAP");
MapZoneArray[0].minx = -4000.0f;
MapZoneArray[0].miny = -4000.0f;
@ -110,7 +117,6 @@ CTheZones::Init(void)
MapZoneArray[0].maxy = 4000.0f;
MapZoneArray[0].maxz = 500.0f;
MapZoneArray[0].level = LEVEL_NONE;
TotalNumberOfMapZones = 1;
}
void
@ -119,7 +125,7 @@ CTheZones::Update(void)
CVector pos;
pos = FindPlayerCoors();
m_pPlayersZone = FindSmallestZonePosition(&pos);
m_CurrLevel = GetLevelFromPosition(pos);
m_CurrLevel = GetLevelFromPosition(&pos);
}
void
@ -128,8 +134,8 @@ CTheZones::CreateZone(char *name, eZoneType type,
float maxx, float maxy, float maxz,
eLevelName level)
{
CZone *zone;
char *p;
char tmpname[8];
if(minx > maxx) SWAPF(minx, maxx);
if(miny > maxy) SWAPF(miny, maxy);
@ -139,21 +145,22 @@ CTheZones::CreateZone(char *name, eZoneType type,
for(p = name; *p; p++) if(islower(*p)) *p = toupper(*p);
// add zone
zone = &ZoneArray[TotalNumberOfZones++];
strncpy(zone->name, name, 7);
zone->name[7] = '\0';
zone->type = type;
zone->minx = minx;
zone->miny = miny;
zone->minz = minz;
zone->maxx = maxx;
zone->maxy = maxy;
zone->maxz = maxz;
zone->level = level;
if(type == ZONE_AUDIO || type == ZONE_TYPE1 || type == ZONE_TYPE2){
zone->zoneinfoDay = TotalNumberOfZoneInfos++;
zone->zoneinfoNight = TotalNumberOfZoneInfos++;
strncpy(tmpname, name, 7);
tmpname[7] = '\0';
strcpy(ZoneArray[TotalNumberOfZones].name, tmpname);
ZoneArray[TotalNumberOfZones].type = type;
ZoneArray[TotalNumberOfZones].minx = minx;
ZoneArray[TotalNumberOfZones].miny = miny;
ZoneArray[TotalNumberOfZones].minz = minz;
ZoneArray[TotalNumberOfZones].maxx = maxx;
ZoneArray[TotalNumberOfZones].maxy = maxy;
ZoneArray[TotalNumberOfZones].maxz = maxz;
ZoneArray[TotalNumberOfZones].level = level;
if(IsNormalZone(type)){
ZoneArray[TotalNumberOfZones].zoneinfoDay = TotalNumberOfZoneInfos++;
ZoneArray[TotalNumberOfZones].zoneinfoNight = TotalNumberOfZoneInfos++;
}
TotalNumberOfZones++;
}
void
@ -259,11 +266,11 @@ CTheZones::ZoneIsEntirelyContainedWithinOtherZone(CZone *inner, CZone *outer)
inner->minz < outer->minz ||
inner->maxz > outer->maxz){
CVector vmin(inner->minx, inner->miny, inner->minz);
if(PointLiesWithinZone(vmin, outer))
if(PointLiesWithinZone(&vmin, outer))
sprintf(tmp, "Overlapping zones %s and %s\n",
inner->name, outer->name);
CVector vmax(inner->maxx, inner->maxy, inner->maxz);
if(PointLiesWithinZone(vmax, outer))
if(PointLiesWithinZone(&vmax, outer))
sprintf(tmp, "Overlapping zones %s and %s\n",
inner->name, outer->name);
return false;
@ -272,15 +279,15 @@ CTheZones::ZoneIsEntirelyContainedWithinOtherZone(CZone *inner, CZone *outer)
}
bool
CTheZones::PointLiesWithinZone(const CVector &v, CZone *zone)
CTheZones::PointLiesWithinZone(const CVector *v, CZone *zone)
{
return zone->minx <= v.x && v.x <= zone->maxx &&
zone->miny <= v.y && v.y <= zone->maxy &&
zone->minz <= v.z && v.z <= zone->maxz;
return zone->minx <= v->x && v->x <= zone->maxx &&
zone->miny <= v->y && v->y <= zone->maxy &&
zone->minz <= v->z && v->z <= zone->maxz;
}
eLevelName
CTheZones::GetLevelFromPosition(CVector const &v)
CTheZones::GetLevelFromPosition(CVector const *v)
{
int i;
// char tmp[116];
@ -300,7 +307,7 @@ CTheZones::FindSmallestZonePosition(const CVector *v)
CZone *zone = ZoneArray[0].child;
while(zone)
// if in zone, descent into children
if(PointLiesWithinZone(*v, zone)){
if(PointLiesWithinZone(v, zone)){
best = zone;
zone = zone->child;
// otherwise try next zone
@ -319,7 +326,7 @@ CTheZones::FindSmallestZonePositionType(const CVector *v, eZoneType type)
CZone *zone = ZoneArray[0].child;
while(zone)
// if in zone, descent into children
if(PointLiesWithinZone(*v, zone)){
if(PointLiesWithinZone(v, zone)){
if(zone->type == type)
best = zone;
zone = zone->child;
@ -333,18 +340,14 @@ CZone*
CTheZones::FindSmallestZonePositionILN(const CVector *v)
{
CZone *best = nil;
if(ZoneArray[0].type == ZONE_AUDIO ||
ZoneArray[0].type == ZONE_TYPE1 ||
ZoneArray[0].type == ZONE_TYPE2)
if(IsNormalZone(ZoneArray[0].type))
best = &ZoneArray[0];
// zone to test next
CZone *zone = ZoneArray[0].child;
while(zone)
// if in zone, descent into children
if(PointLiesWithinZone(*v, zone)){
if(zone->type == ZONE_AUDIO ||
zone->type == ZONE_TYPE1 ||
zone->type == ZONE_TYPE2)
if(PointLiesWithinZone(v, zone)){
if(IsNormalZone(zone->type))
best = zone;
zone = zone->child;
// otherwise try next zone
@ -532,7 +535,7 @@ CTheZones::SetCarDensity(uint16 zoneid, uint8 day, uint16 cardensity)
{
CZone *zone;
zone = GetZone(zoneid);
if(zone->type == ZONE_AUDIO || zone->type == ZONE_TYPE1 || zone->type == ZONE_TYPE2)
if(IsNormalZone(zone->type))
ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight].carDensity = cardensity;
}
@ -541,7 +544,7 @@ CTheZones::SetPedDensity(uint16 zoneid, uint8 day, uint16 peddensity)
{
CZone *zone;
zone = GetZone(zoneid);
if(zone->type == ZONE_AUDIO || zone->type == ZONE_TYPE1 || zone->type == ZONE_TYPE2)
if(IsNormalZone(zone->type))
ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight].pedDensity = peddensity;
}
@ -550,7 +553,7 @@ CTheZones::SetPedGroup(uint16 zoneid, uint8 day, uint16 pedgroup)
{
CZone *zone;
zone = GetZone(zoneid);
if(zone->type == ZONE_AUDIO || zone->type == ZONE_TYPE1 || zone->type == ZONE_TYPE2)
if(IsNormalZone(zone->type))
ZoneInfoArray[day ? zone->zoneinfoDay : zone->zoneinfoNight].pedGroup = pedgroup;
}
@ -560,7 +563,7 @@ CTheZones::FindAudioZone(CVector *pos)
int i;
for(i = 0; i < NumberOfAudioZones; i++)
if(PointLiesWithinZone(*pos, GetZone(AudioZoneArray[i])))
if(PointLiesWithinZone(pos, GetAudioZone(i)))
return i;
return -1;
}
@ -568,11 +571,11 @@ CTheZones::FindAudioZone(CVector *pos)
eLevelName
CTheZones::FindZoneForPoint(const CVector &pos)
{
if(PointLiesWithinZone(pos, GetZone(FindZoneByLabelAndReturnIndex("IND_ZON"))))
if(PointLiesWithinZone(&pos, GetZone(FindZoneByLabelAndReturnIndex("IND_ZON"))))
return LEVEL_INDUSTRIAL;
if(PointLiesWithinZone(pos, GetZone(FindZoneByLabelAndReturnIndex("COM_ZON"))))
if(PointLiesWithinZone(&pos, GetZone(FindZoneByLabelAndReturnIndex("COM_ZON"))))
return LEVEL_COMMERCIAL;
if(PointLiesWithinZone(pos, GetZone(FindZoneByLabelAndReturnIndex("SUB_ZON"))))
if(PointLiesWithinZone(&pos, GetZone(FindZoneByLabelAndReturnIndex("SUB_ZON"))))
return LEVEL_SUBURBAN;
return LEVEL_NONE;
}
@ -582,7 +585,7 @@ CTheZones::AddZoneToAudioZoneArray(CZone *zone)
{
int i, z;
if(zone->type != ZONE_AUDIO)
if(zone->type != ZONE_DEFAULT)
return;
/* This is a bit stupid */

View File

@ -5,9 +5,9 @@
enum eZoneType
{
ZONE_AUDIO,
ZONE_TYPE1, // this should be NAVIG
ZONE_TYPE2, // this should be INFO...but all except MAPINFO get zoneinfo??
ZONE_DEFAULT,
ZONE_NAVIG,
ZONE_INFO,
ZONE_MAPZONE,
};
@ -51,8 +51,6 @@ public:
class CTheZones
{
public:
static eLevelName m_CurrLevel;
static CZone *m_pPlayersZone;
static int16 FindIndex;
@ -64,6 +62,8 @@ public:
static CZone MapZoneArray[NUMMAPZONES];
static uint16 TotalNumberOfZoneInfos;
static CZoneInfo ZoneInfoArray[2*NUMZONES];
public:
static eLevelName m_CurrLevel;
static void Init(void);
static void Update(void);
@ -76,12 +76,13 @@ public:
float maxx, float maxy, float maxz,
eLevelName level);
static CZone *GetZone(uint16 i) { return &ZoneArray[i]; }
static CZone *GetAudioZone(uint16 i) { return &ZoneArray[AudioZoneArray[i]]; }
static void PostZoneCreation(void);
static void InsertZoneIntoZoneHierarchy(CZone *zone);
static bool InsertZoneIntoZoneHierRecursive(CZone *z1, CZone *z2);
static bool ZoneIsEntirelyContainedWithinOtherZone(CZone *z1, CZone *z2);
static bool PointLiesWithinZone(const CVector &v, CZone *zone);
static eLevelName GetLevelFromPosition(CVector const &v);
static bool PointLiesWithinZone(const CVector *v, CZone *zone);
static eLevelName GetLevelFromPosition(const CVector *v);
static CZone *FindSmallestZonePosition(const CVector *v);
static CZone *FindSmallestZonePositionType(const CVector *v, eZoneType type);
static CZone *FindSmallestZonePositionILN(const CVector *v);

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@ -331,7 +331,7 @@ CEntity::SetupBigBuilding(void)
bIsBIGBuilding = true;
bStreamingDontDelete = true;
bUsesCollision = false;
m_level = CTheZones::GetLevelFromPosition(GetPosition());
m_level = CTheZones::GetLevelFromPosition(&GetPosition());
if(m_level == LEVEL_NONE){
if(mi->GetTxdSlot() != CTxdStore::FindTxdSlot("generic")){
mi->SetTexDictionary("generic");

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@ -396,7 +396,7 @@ CPopulation::FindCollisionZoneForCoors(CVector *coors, int *safeZoneOut, eLevelN
if (*safeZoneOut >= 0)
*levelOut = LEVEL_NONE;
else
*levelOut = CTheZones::GetLevelFromPosition(*coors);
*levelOut = CTheZones::GetLevelFromPosition(coors);
}
void