Sergeanur
da93b0a078
Audio fixes
2020-06-30 19:06:58 +03:00
Sergeanur
b26eec5daf
Merge remote-tracking branch 'origin/master' into miami
...
# Conflicts:
# src/audio/AudioLogic.cpp
# src/audio/soundlist.h
# src/control/Script.cpp
# src/control/ScriptCommands.h
# src/core/Cam.cpp
# src/core/Camera.cpp
# src/core/Camera.h
# src/core/Frontend.cpp
# src/core/Frontend.h
# src/core/Game.cpp
# src/core/MenuScreens.cpp
# src/core/Pad.cpp
# src/core/Pad.h
# src/core/config.h
# src/entities/Entity.cpp
# src/render/Credits.cpp
# src/render/Fluff.cpp
# src/render/Hud.cpp
# src/render/MBlur.cpp
# src/render/Timecycle.cpp
# src/skel/glfw/glfw.cpp
# src/skel/win/win.cpp
# src/text/Text.cpp
2020-06-29 12:56:50 +03:00
Fire-Head
63fdcf7e64
menu fixes
2020-06-29 10:29:02 +03:00
Fire_Head
860f75d66c
Merge branch 'master' into ps2menu
2020-06-29 09:37:53 +03:00
Fire-Head
1c11a8081f
mips overdose
2020-06-28 00:01:51 +03:00
Sergeanur
8cd87236c9
miamification of some audio structs
2020-06-08 14:29:55 +03:00
Sergeanur
36a6d124aa
Mission audio slots
2020-06-08 10:34:31 +03:00
Sergeanur
be9954ecc6
IsMissionAudioSamplePlaying (from VC)
2020-06-08 10:33:32 +03:00
Sergeanur
afa4fa6510
Merge branch 'master' into miami
...
# Conflicts:
# src/audio/AudioLogic.cpp
# src/audio/AudioSamples.h
# src/audio/soundlist.h
# src/core/Frontend.cpp
# src/core/Frontend.h
# src/core/MenuScreens.cpp
# src/peds/Ped.cpp
# src/peds/PlayerPed.cpp
# src/render/Hud.cpp
# src/vehicles/Vehicle.h
2020-06-06 08:42:58 +03:00
Sergeanur
2016cd54b0
ps2 audio banks
2020-06-06 03:45:24 +03:00
eray orçunus
016ebc0b00
fixes, mostly from miami
2020-06-04 06:03:12 +03:00
eray orçunus
5dc410a999
Peds, eSound and PedState enum, fixes
2020-06-03 17:01:11 +03:00
Sergeanur
1991aa388b
Very basic compatibility with original sfx.raw/sdt
2020-05-26 18:25:34 +03:00
Sergeanur
0ce2af7a0d
Merge remote-tracking branch 'origin/master' into miami
...
# Conflicts:
# src/audio/AudioLogic.cpp
# src/control/Garages.cpp
# src/core/SurfaceTable.cpp
# src/core/SurfaceTable.h
# src/core/World.cpp
# src/core/main.cpp
# src/modelinfo/PedModelInfo.cpp
# src/peds/Ped.cpp
# src/render/Timecycle.cpp
# src/vehicles/Automobile.cpp
# src/vehicles/Automobile.h
# src/vehicles/Heli.cpp
# src/vehicles/Vehicle.cpp
# src/weapons/Weapon.cpp
# src/weapons/WeaponInfo.h
2020-05-26 17:24:47 +03:00
Sergeanur
f2790f610b
More audio cleanup
2020-05-23 22:48:50 +03:00
Sergeanur
37480fb617
Fix compilation errors
2020-05-17 00:33:52 +03:00
Sergeanur
13a0bf1c43
Move sound processors to AudioLogic.cpp, plus small fixes
2020-05-16 20:29:13 +03:00
Sergeanur
ec1b91e527
Remove unused audio enum
2020-05-16 05:06:51 +03:00
erorcun
c66c45f4c8
Merge pull request #509 from Fire-Head/master
...
OpenAL update
2020-05-11 03:23:36 +03:00
bigbossbro08
c798e1bacd
Fixed typos and made all assert functions optional
2020-05-10 21:49:33 +06:00
bigbossbro08
af6e132b37
defined out asserts.
2020-05-10 19:54:37 +06:00
Sergeanur
1ac6bea590
Fix GetDistanceSquared
2020-05-07 14:32:00 +03:00
Sergeanur
ed1bb7236f
Fixed arguments for sound collisions
2020-05-07 14:10:56 +03:00
Fire-Head
8aac6060d3
oal upd
2020-05-04 20:33:48 +03:00
Sergeanur
7ba5b3c353
A bit more audio cleanup
2020-05-02 17:10:51 +03:00
Sergeanur
d23b2c423e
SetPosition, part 1
2020-05-02 15:13:09 +03:00
Sergeanur
299bbc47ec
Changing prefixes for some audio fields
2020-04-28 14:00:38 +03:00
Sergeanur
c94ccce6d6
Audio structs moved to their AudioManager.h
2020-04-27 20:06:54 +03:00
Fire-Head
75acd78190
ps2 particles, sampman oal started
2020-04-23 11:24:03 +03:00
Sergeanur
555f933780
Remove padding fields
2020-04-18 11:31:53 +03:00
Nikolay Korolev
5cb7e2e42a
Merge pull request #440 from Fire-Head/master
...
CWeapon done, fixes
2020-04-15 23:28:09 +03:00
Fire-Head
daed13485e
CWeapon done, ps2 cheats fix
2020-04-15 08:03:53 +03:00
Sergeanur
9a7b833aa5
Added missing audio ctors
2020-04-14 17:13:38 +03:00
Filip Gawin
3b9f1255af
Finish audio code
2020-04-13 20:30:18 +02:00
Filip Gawin
7d137d8f2d
Cleanup audio code
2020-04-12 02:50:52 +02:00
aap
34349c4df2
normalized line endings to LF
2020-04-09 20:50:24 +02:00
Filip Gawin
bf2316bd54
Cleanup audiocode and fix for ComputeDopplerEffectedFrequency
2020-04-07 15:44:31 +02:00
Filip Gawin
58ec4b2157
ProcessVehicleEngine and ProcessActiveQueues
...
Also some smaller fixes, thx erorcun for help.
2020-03-28 20:18:54 +01:00
Filip Gawin
b57e4febb0
fix include
2020-03-22 17:30:54 +01:00
Filip Gawin
a097f225bc
Fixes for review
2020-03-22 17:30:54 +01:00
Filip Gawin
337924c794
Cleanup audio code + fixes for review
2020-03-22 17:30:54 +01:00
Filip Gawin
7c425ac4ac
Implement ProcessGarages + small cleanup
2020-03-22 17:30:54 +01:00
Filip Gawin
3b8a177470
Implement SetupJumboEngineSound
2020-03-22 17:30:54 +01:00
Filip Gawin
67398809a3
Implement ProcessFires
2020-03-22 17:30:54 +01:00
Filip Gawin
31382bc22c
Implement ProcessCesna
2020-03-22 17:30:54 +01:00
Sergeanur
a3e5ccde47
cMusicManager
2020-02-07 02:30:00 +02:00
Sergeanur
72a4abd347
Audio, use of enums and true/false
2020-02-02 15:57:27 +02:00
Sergeanur
da253837d1
audio stuff
...
Collision audio and police radio stuff moved to a separate cpp's like in the original code
cPoliceRadioQueue added, code refactored correspondingly
cAudioManager::ServiceCollisions reversed
PlayOneShotScriptObject reversed
cAudioScriptObject moved to AudioScriptObject.cpp
Fixed use of numbers on non-integer types (bools, pointers)
enum is now used for ped audio calculation
Added fixes for vehicle description in the police radio (missing vehicles and wrong colors)
2020-01-25 12:48:27 +02:00
Sergeanur
045c638067
Two audio structs renamed to their original names
2020-01-13 20:01:23 +02:00
Filip Gawin
c7e9ddb566
Audio fixes for erorcun review
2019-12-01 20:44:57 +01:00
Filip Gawin
9afac431b0
Implement ProcessVehicleSirenOrAlarm
2019-12-01 20:44:57 +01:00
Filip Gawin
5e771f1737
RE cAudioManager::UpdateReflections
2019-11-05 12:29:42 +01:00
Filip Gawin
a2e59564c8
Implement PreloadMissionAudio + small fixes
2019-10-27 22:46:37 +01:00
Sergeanur
cce3aac4c3
Audio fixes
2019-10-27 19:04:13 +02:00
Filip Gawin
405b83ca0f
Audio9 (fixes)
2019-10-27 01:07:01 +02:00
Sergeanur
d5a72fa597
Audio stuff moved around, removed MusicManager dependencies, eMusicMode used for ChangeMusicMode
2019-10-26 15:20:12 +03:00
Filip Gawin
fef3b5f978
Audio fixes from Serg
2019-10-26 13:05:00 +02:00
Filip Gawin
c27dbcfe6d
Cleanup audio
2019-10-26 13:05:00 +02:00
Filip Gawin
8c52cdbedd
Cleanup police radio
2019-10-26 13:05:00 +02:00
Filip Gawin
47d2cf6c0a
More audio windows
2019-10-26 13:05:00 +02:00
Filip Gawin
d2941b0368
More audio (to hook and test)
2019-10-26 13:05:00 +02:00
Filip Gawin
003ac856c6
More work
2019-10-26 13:05:00 +02:00
Filip Gawin
12ee71e4f7
audio7
2019-10-26 13:05:00 +02:00
Filip Gawin
5a36d46692
Audio fixes
2019-08-27 23:45:27 +02:00
Filip Gawin
01ac2929cd
Cleanup
2019-08-27 22:29:23 +02:00
Filip Gawin
2fabbc3b4c
More more more audio
2019-08-27 21:18:47 +02:00
Filip Gawin
458fc63f01
Cleanup
2019-08-27 21:14:28 +02:00
Filip Gawin
af5bd951ae
More audio ped
2019-08-27 21:13:17 +02:00
Fire-Head
6093d855b0
CParticleObject done, cDMAudio done
2019-08-15 04:43:00 +03:00
Fire-Head
6ba2b05443
sampman done
2019-08-02 23:20:12 +03:00
Nikolay Korolev
a951996943
added CPool<cAudioScriptObject, cAudioScriptObject>
2019-07-20 18:00:57 +03:00
Filip Gawin
e003f7ffba
fixes for #142
2019-07-19 23:35:21 +02:00
Filip Gawin
40b3ff31bb
More audio script
2019-07-19 16:25:16 +02:00
Filip Gawin
88a6d67494
more audio process
2019-07-19 16:23:03 +02:00
Filip Gawin
113abec6fa
ProcessActiveQueues
2019-07-19 16:23:03 +02:00
Filip Gawin
a04d8f24be
ComputeDopplerEffectedFrequency
2019-07-19 16:22:46 +02:00
Filip Gawin
567937a8cd
Fix reverse warn and air brakes
2019-07-07 17:49:33 +02:00
Filip Gawin
d6944ec570
cAudioManager::Initialise
2019-07-07 17:48:32 +02:00
Filip Gawin
e3fcb686cc
More AudioManager
2019-07-04 22:20:05 +02:00
Filip Gawin
d6957aaa57
RandomDisplacement
2019-07-04 01:02:00 +02:00
Filip Gawin
0ec77e8329
RequireDigitalHandle
2019-07-04 01:02:00 +02:00
Filip Gawin
9357e5cc83
ReleaseDigitalHandle
2019-07-04 01:02:00 +02:00
Filip Gawin
e589589538
PlayerJustGotInCar
2019-07-04 01:02:00 +02:00
Filip Gawin
8cd2a19c4e
CreateEntity
2019-07-04 01:02:00 +02:00
Filip Gawin
198a92555c
SetEntityStatus
2019-07-04 01:02:00 +02:00
Filip Gawin
9df4bc2029
PreTerminateGameSpecificShutdown
2019-07-04 01:02:00 +02:00
Filip Gawin
1abd694107
DestroyEntity
2019-07-04 01:02:00 +02:00
Filip Gawin
bd23f2c425
PostTerminateGameSpecificShutdown
2019-07-04 01:02:00 +02:00
Filip Gawin
404d9bedd2
SetDynamicAcousticModelingStatus
2019-07-04 01:02:00 +02:00
Filip Gawin
7488f094e2
IsAudioInitialised
2019-07-04 01:02:00 +02:00
Filip Gawin
c6256aab4f
GenerateIntegerRandomNumberTable
2019-07-04 01:02:00 +02:00
Filip Gawin
321c7e4af7
Implement GetSpecialCharacterTalkSfx
2019-06-30 19:06:41 +02:00
Filip Gawin
87997fffd7
Implement the rest of GetXTalkSfx
2019-06-29 14:07:32 +02:00
Filip Gawin
72ab729623
Implement some GetXTalkSfx methods
2019-06-29 14:07:32 +02:00
Filip Gawin
6c0f81f12a
fixes for AudioManager::GetPhrase
2019-06-29 14:03:39 +02:00
Filip Gawin
d4b566ecb2
AudioManager::GetPhrase
2019-06-29 14:03:39 +02:00
_AG
28509e216f
Better organization for Frontend.cpp
2019-06-25 14:26:41 +02:00
eray orçunus
1e09bf9c30
CPed, CVehicle, mostly entering/exiting car
...
Signed-off-by: eray orçunus <erayorcunus@gmail.com>
2019-06-25 00:01:40 +03:00