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41 commits

Author SHA1 Message Date
aap 793a6a6d7e bla 2020-05-16 13:07:08 +02:00
Nikolay Korolev 4defd8b75c minimal weather stuff + multiple bugfixes 2020-05-16 13:31:23 +03:00
Sergeanur 7c2b9478d5 Merge branch 'master' into miami
# Conflicts:
#	src/control/Garages.cpp
#	src/core/FileLoader.cpp
#	src/core/Streaming.cpp
#	src/core/Zones.cpp
#	src/core/Zones.h
#	src/render/Renderer.cpp
#	src/rw/VisibilityPlugins.cpp
2020-05-13 00:55:52 +03:00
Sergeanur 33dfaf7da1 Merge remote-tracking branch 'origin/master' into miami
# Conflicts:
#	premake5.lua
#	src/core/ZoneCull.cpp
#	src/core/Zones.cpp
#	src/objects/CutsceneHead.cpp
#	src/render/Clouds.cpp
2020-05-13 00:27:15 +03:00
Filip Gawin c2ac6b3759 Fix linux warnings 2020-05-12 23:18:54 +02:00
erorcun 5f40f06bf0
Merge pull request #533 from erorcun/master
Linux build support
2020-05-12 00:33:13 +03:00
aap 70a8234dad RenderPedCB from VC 2020-05-11 22:24:53 +02:00
aap 6e4710b717 CVisibilityPlugins 2020-05-11 22:21:18 +02:00
eray orçunus 8a4fa58cd4 Linux build support 2020-05-11 21:00:55 +03:00
aap d4250fc2c7 CRenderer 2020-05-11 17:03:44 +02:00
aap 5b605c1271 some fixes and cosmetic changes 2020-05-10 17:09:57 +02:00
aap 0552d49fce CVehicleModelInfo 2020-05-10 17:09:14 +02:00
aap f0442960a2 Merge branch 'miami' of github.com:GTAmodding/re3 into miami 2020-05-10 10:04:27 +02:00
aap e9fbd2ccfd CWeaponModelInfo 2020-05-10 10:04:20 +02:00
Sergeanur 35c41208f5 Merge branch 'master' into miami
# Conflicts:
#	src/animation/AnimManager.cpp
#	src/control/CarCtrl.cpp
#	src/control/Curves.cpp
#	src/core/templates.h
2020-05-10 01:26:12 +03:00
Sergeanur 28103775ba Place debug menu under ifdef 2020-05-09 16:06:13 +03:00
aap 31f9bb566b implemented most of timecycle and mblur 2020-05-06 00:53:26 +02:00
aap 68d3ea9c42 getting the vice city map to work 2020-05-05 23:27:43 +02:00
aap e81652c2fc cleaned up MIAMI ifdefs 2020-05-05 18:06:38 +02:00
Sergeanur 4cc1bb92e7 Make CBaseModelInfo fields protected 2020-05-05 15:06:55 +03:00
Sergeanur e9b334d7bf More use of GetModelIndex 2020-05-05 14:48:35 +03:00
aap 41586c7cda fixes for glfw 2020-04-26 20:16:31 +02:00
eray orçunus 6c1a1f7cd2 Initial GLFW support 2020-04-26 13:29:50 +03:00
aap f15a5ac0f9 using librw GS alpha test emulation 2020-04-25 12:16:50 +02:00
aap ac19de45b8 few fixes 2020-04-25 00:41:17 +02:00
aap 5bb4e99926 implemented debugmenu 2020-04-24 14:08:06 +02:00
aap f03b4eec4c implemented skinned peds, no cutscene hands yet 2020-04-24 11:42:38 +02:00
eray orçunus c80403a2e0 Crossplatform work continues 2020-04-22 05:24:02 +03:00
Filip Gawin 370c4e48cd Try to build with mingw 2020-04-20 18:18:46 +02:00
aap bdf9fa2f01 implemented librw alphatest setting 2020-04-17 23:55:20 +02:00
Sergeanur 64cf568691 We don't need rw.cpp anymore 2020-04-17 18:46:43 +03:00
Sergeanur 599164006a Remove patches 2020-04-17 16:31:11 +03:00
Fire-Head a4922d5cb7 rem refs 2020-04-17 08:54:14 +03:00
eray orçunus 2c2da558ca Some refs removed, little fixes and teleport 2020-04-16 22:19:56 +03:00
Sergeanur 69c32376fe Increase alpha entity list capacity for wide screen 2020-04-16 12:44:04 +03:00
Sergeanur b1fc7bc533 More refs removed 2020-04-16 11:50:45 +03:00
aap 4b602940eb first fake RW implementation working 2020-04-16 10:26:16 +02:00
aap 90be379bed implemented most of librw wrapper 2020-04-15 14:05:40 +02:00
Sergeanur 6d934892ec RwMatFX support with linked RW libs 2020-04-14 18:35:07 +03:00
Sergeanur 7f8a4b4867 Debug font and CProfiles 2020-04-14 10:31:37 +03:00
Sergeanur daceee593b Link with RW libs 2020-04-11 23:37:04 +03:00