From fa1263b6a483011ec2b033dc8e80e444dc8d456e Mon Sep 17 00:00:00 2001 From: Dominik Date: Tue, 7 Jul 2020 01:02:39 +0200 Subject: [PATCH] CDarkel miami hud colors. --- src/control/Darkel.cpp | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) diff --git a/src/control/Darkel.cpp b/src/control/Darkel.cpp index f00486e8..bbb35080 100644 --- a/src/control/Darkel.cpp +++ b/src/control/Darkel.cpp @@ -27,6 +27,7 @@ int32 CDarkel::KillsNeeded; int8 CDarkel::InterruptedWeapon; /* + * TODO: Collect timer/kill counter RGBA colors on top like in Hud/Frontend. * bStandardSoundAndMessages is a completely beta thing, * makes game handle sounds & messages instead of SCM (just like in GTA2) * but it's never been used in the game. Has unused sliding text when frenzy completed etc. @@ -102,7 +103,7 @@ CDarkel::DrawMessages() if (timeLeft > 4000 || CTimer::GetFrameCounter() & 1) { CFont::SetColor(CRGBA(0, 0, 0, 255)); CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(35.0f), SCREEN_SCALE_Y(109.0f), gUString); - CFont::SetColor(CRGBA(150, 100, 255, 255)); + CFont::SetColor(CRGBA(0, 207, 133, 255)); CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(34.0f), SCREEN_SCALE_Y(108.0f), gUString); } } @@ -110,7 +111,7 @@ CDarkel::DrawMessages() AsciiToUnicode(gString, gUString); CFont::SetColor(CRGBA(0, 0, 0, 255)); CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(35.0f), SCREEN_SCALE_Y(144.0f), gUString); - CFont::SetColor(CRGBA(255, 128, 128, 255)); + CFont::SetColor(CRGBA(156, 91, 40, 255)); CFont::PrintString(SCREEN_SCALE_FROM_RIGHT(34.0f), SCREEN_SCALE_Y(143.0f), gUString); break; }