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fix FireShotgun missing normalise

This commit is contained in:
Fire-Head 2020-10-28 03:10:53 +03:00
parent e2dc1ba102
commit f7b1ba4049

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@ -108,10 +108,17 @@ CWeapon::Fire(CEntity *shooter, CVector *fireSource)
CVector fireOffset(0.0f, 0.0f, 0.6f); CVector fireOffset(0.0f, 0.0f, 0.6f);
CVector *source = fireSource; CVector *source = fireSource;
if (!fireSource) { if (!fireSource)
{
fireOffset = shooter->GetMatrix() * fireOffset;
#ifdef FIX_BUGS
static CVector tmp; static CVector tmp;
tmp = shooter->GetMatrix() * fireOffset; tmp = fireOffset;
source = &tmp; source = &tmp;
#else
source = &fireOffset;
#endif
} }
if ( m_bAddRotOffset ) if ( m_bAddRotOffset )
{ {
@ -1166,6 +1173,7 @@ CWeapon::FireShotgun(CEntity *shooter, CVector *fireSource)
{ {
float shootAngle = DEGTORAD(7.5f*i + shooterAngle - 15.0f); float shootAngle = DEGTORAD(7.5f*i + shooterAngle - 15.0f);
CVector2D shootRot(-Sin(shootAngle), Cos(shootAngle)); CVector2D shootRot(-Sin(shootAngle), Cos(shootAngle));
shootRot.Normalise();
CVector source, target; CVector source, target;
CColPoint point; CColPoint point;