From f7b1ba4049006fa772d9e16db96ce326dbde4aa8 Mon Sep 17 00:00:00 2001 From: Fire-Head Date: Wed, 28 Oct 2020 03:10:53 +0300 Subject: [PATCH] fix FireShotgun missing normalise --- src/weapons/Weapon.cpp | 12 ++++++++++-- 1 file changed, 10 insertions(+), 2 deletions(-) diff --git a/src/weapons/Weapon.cpp b/src/weapons/Weapon.cpp index 85f0bc15..9494c745 100644 --- a/src/weapons/Weapon.cpp +++ b/src/weapons/Weapon.cpp @@ -108,10 +108,17 @@ CWeapon::Fire(CEntity *shooter, CVector *fireSource) CVector fireOffset(0.0f, 0.0f, 0.6f); CVector *source = fireSource; - if (!fireSource) { + if (!fireSource) + { + fireOffset = shooter->GetMatrix() * fireOffset; +#ifdef FIX_BUGS static CVector tmp; - tmp = shooter->GetMatrix() * fireOffset; + tmp = fireOffset; source = &tmp; +#else + source = &fireOffset; +#endif + } if ( m_bAddRotOffset ) { @@ -1166,6 +1173,7 @@ CWeapon::FireShotgun(CEntity *shooter, CVector *fireSource) { float shootAngle = DEGTORAD(7.5f*i + shooterAngle - 15.0f); CVector2D shootRot(-Sin(shootAngle), Cos(shootAngle)); + shootRot.Normalise(); CVector source, target; CColPoint point;