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Merge pull request #483 from Fire-Head/master
fix RenderExtraPlayerShadows
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commit
f754e05321
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@ -1642,9 +1642,9 @@ CShadows::RenderExtraPlayerShadows(void)
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int32 nColorStrength;
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if ( fLightDist < fRadius*0.5f )
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nColorStrength = CTimeCycle::GetLightShadowStrength();
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nColorStrength = (5*CTimeCycle::GetLightShadowStrength()/8);
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else
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nColorStrength = int32(CTimeCycle::GetLightShadowStrength() * fMult);
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nColorStrength = int32((5*CTimeCycle::GetLightShadowStrength()/8) * fMult);
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float fInv = 1.0f / fLightDist;
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vecLight.x *= fInv;
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