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fix RenderExtraPlayerShadows 2
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@ -1644,7 +1644,7 @@ CShadows::RenderExtraPlayerShadows(void)
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if ( fLightDist < fRadius*0.5f )
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nColorStrength = (5*CTimeCycle::GetLightShadowStrength()/8);
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else
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nColorStrength = int32(CTimeCycle::GetLightShadowStrength() * fMult);
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nColorStrength = int32((5*CTimeCycle::GetLightShadowStrength()/8) * fMult);
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float fInv = 1.0f / fLightDist;
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vecLight.x *= fInv;
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