mirror of
https://git.rip/DMCA_FUCKER/re3.git
synced 2024-12-23 08:50:00 +00:00
Fix chainsaw sound
This commit is contained in:
parent
0d3e6a3dce
commit
f639aae2ae
|
@ -4279,7 +4279,7 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms)
|
|||
break;
|
||||
case SOUND_FALL_LAND:
|
||||
case SOUND_FALL_COLLAPSE:
|
||||
if (params.m_pPed->bIsInTheAir)
|
||||
if (ped->bIsInTheAir)
|
||||
continue;
|
||||
maxDist = SQR(30);
|
||||
emittingVol = m_anRandomTable[3] % 20 + 80;
|
||||
|
@ -4474,7 +4474,7 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms)
|
|||
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(SFX_CAR_ACCEL_13);
|
||||
m_sQueueSample.m_nEmittingVolume = 100;
|
||||
m_sQueueSample.m_bIs2D = false;
|
||||
m_sQueueSample.m_bReverbFlag = false;
|
||||
m_sQueueSample.m_bReleasingSoundFlag = false;
|
||||
m_sQueueSample.m_nReleasingVolumeDivider = 5;
|
||||
break;
|
||||
case SOUND_WEAPON_CHAINSAW_IDLE:
|
||||
|
|
Loading…
Reference in a new issue