From f639aae2ae1bda9220dc1e3a238645230e076e05 Mon Sep 17 00:00:00 2001 From: Sergeanur Date: Tue, 5 Jan 2021 13:04:42 +0200 Subject: [PATCH] Fix chainsaw sound --- src/audio/AudioLogic.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/src/audio/AudioLogic.cpp b/src/audio/AudioLogic.cpp index 4f678916..01b33fa5 100644 --- a/src/audio/AudioLogic.cpp +++ b/src/audio/AudioLogic.cpp @@ -4279,7 +4279,7 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) break; case SOUND_FALL_LAND: case SOUND_FALL_COLLAPSE: - if (params.m_pPed->bIsInTheAir) + if (ped->bIsInTheAir) continue; maxDist = SQR(30); emittingVol = m_anRandomTable[3] % 20 + 80; @@ -4474,7 +4474,7 @@ cAudioManager::ProcessPedOneShots(cPedParams ¶ms) m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(SFX_CAR_ACCEL_13); m_sQueueSample.m_nEmittingVolume = 100; m_sQueueSample.m_bIs2D = false; - m_sQueueSample.m_bReverbFlag = false; + m_sQueueSample.m_bReleasingSoundFlag = false; m_sQueueSample.m_nReleasingVolumeDivider = 5; break; case SOUND_WEAPON_CHAINSAW_IDLE: