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unused var
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@ -191,7 +191,7 @@ void
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cHandlingDataMgr::ConvertDataToGameUnits(tHandlingData *handling)
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cHandlingDataMgr::ConvertDataToGameUnits(tHandlingData *handling)
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{
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{
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// acceleration is in ms^-2, but we need mf^-2 where f is one frame time (50fps)
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// acceleration is in ms^-2, but we need mf^-2 where f is one frame time (50fps)
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float velocity, a, b, specificVolume;
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float velocity, a, b;
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handling->Transmission.fEngineAcceleration *= 1.0f/(50.0f*50.0f);
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handling->Transmission.fEngineAcceleration *= 1.0f/(50.0f*50.0f);
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handling->Transmission.fMaxVelocity *= 1000.0f/(60.0f*60.0f * 50.0f);
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handling->Transmission.fMaxVelocity *= 1000.0f/(60.0f*60.0f * 50.0f);
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