diff --git a/src/vehicles/HandlingMgr.cpp b/src/vehicles/HandlingMgr.cpp index fde280e8..00aaa682 100644 --- a/src/vehicles/HandlingMgr.cpp +++ b/src/vehicles/HandlingMgr.cpp @@ -191,7 +191,7 @@ void cHandlingDataMgr::ConvertDataToGameUnits(tHandlingData *handling) { // acceleration is in ms^-2, but we need mf^-2 where f is one frame time (50fps) - float velocity, a, b, specificVolume; + float velocity, a, b; handling->Transmission.fEngineAcceleration *= 1.0f/(50.0f*50.0f); handling->Transmission.fMaxVelocity *= 1000.0f/(60.0f*60.0f * 50.0f);