mirror of
https://git.rip/DMCA_FUCKER/re3.git
synced 2024-12-22 22:20:01 +00:00
Remove MAX_VOLUME dups
This commit is contained in:
parent
b05e6632be
commit
e891cf858f
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@ -41,7 +41,6 @@
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const int channels = ARRAY_SIZE(cAudioManager::m_asActiveSamples);
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const int policeChannel = channels + 1;
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const int allChannels = channels + 2;
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const int maxVolume = 127;
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uint32 gPornNextTime;
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uint32 gSawMillNextTime;
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@ -207,8 +206,8 @@ cAudioManager::ProcessSpecial()
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if (m_nUserPause) {
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if (!m_nPreviousUserPause) {
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MusicManager.ChangeMusicMode(MUSICMODE_FRONTEND);
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SampleManager.SetEffectsFadeVolume(maxVolume);
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SampleManager.SetMusicFadeVolume(maxVolume);
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SampleManager.SetEffectsFadeVolume(MAX_VOLUME);
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SampleManager.SetMusicFadeVolume(MAX_VOLUME);
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}
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} else {
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if (m_nPreviousUserPause) {
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@ -2566,7 +2565,7 @@ cAudioManager::ProcessHelicopter(cVehicleParams *params)
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float dist;
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float baseDist;
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int32 emittingVol;
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static const tHelicopterSampleData gHeliSfxRanges[3] = {{400.f, 380.f, 100}, {100.f, 70.f, maxVolume}, {60.f, 30.f, maxVolume}};
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static const tHelicopterSampleData gHeliSfxRanges[3] = {{400.f, 380.f, 100}, {100.f, 70.f, MAX_VOLUME}, {60.f, 30.f, MAX_VOLUME}};
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if (gHeliSfxRanges[0].m_fMaxDistance * gHeliSfxRanges[0].m_fMaxDistance <= params->m_fDistance)
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return false;
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@ -2691,15 +2690,15 @@ cAudioManager::ProcessJumboAccel(CPlane *plane)
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modificator = (plane->m_fSpeed - 0.10334f) * 1.676f;
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if (modificator > 1.0f)
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modificator = 1.0f;
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if (SetupJumboRumbleSound(maxVolume * modificator) && SetupJumboTaxiSound((1.0f - modificator) * 75.f)) {
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if (SetupJumboRumbleSound(MAX_VOLUME * modificator) && SetupJumboTaxiSound((1.0f - modificator) * 75.f)) {
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if (modificator < 0.2f) {
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whineSoundFreq = modificator * 5.f * 14600.0f + 29500;
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vol = modificator * 5.f * maxVolume;
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vol = modificator * 5.f * MAX_VOLUME;
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engineFreq = modificator * 5.f * 6050.f + 16000;
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} else {
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whineSoundFreq = 44100;
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engineFreq = 22050;
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vol = maxVolume;
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vol = MAX_VOLUME;
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}
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SetupJumboEngineSound(vol, engineFreq);
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SetupJumboWhineSound(18, whineSoundFreq);
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@ -2712,8 +2711,8 @@ cAudioManager::ProcessJumboTakeOff(CPlane *plane)
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{
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const float modificator = (PlanePathPosition[plane->m_nPlaneId] - TakeOffPoint) / 300.f;
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if (SetupJumboFlySound((107.f * modificator) + 20) && SetupJumboRumbleSound(maxVolume * (1.f - modificator))) {
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if (SetupJumboEngineSound(maxVolume, 22050))
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if (SetupJumboFlySound((107.f * modificator) + 20) && SetupJumboRumbleSound(MAX_VOLUME * (1.f - modificator))) {
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if (SetupJumboEngineSound(MAX_VOLUME, 22050))
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SetupJumboWhineSound(18.f * (1.f - modificator), 44100);
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}
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}
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@ -2721,7 +2720,7 @@ cAudioManager::ProcessJumboTakeOff(CPlane *plane)
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void
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cAudioManager::ProcessJumboFlying()
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{
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if (SetupJumboFlySound(maxVolume))
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if (SetupJumboFlySound(MAX_VOLUME))
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SetupJumboEngineSound(63, 22050);
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}
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@ -2731,7 +2730,7 @@ cAudioManager::ProcessJumboLanding(CPlane *plane)
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const float modificator = (LandingPoint - PlanePathPosition[plane->m_nPlaneId]) / 350.f;
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if (SetupJumboFlySound(107.f * modificator + 20)) {
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if (SetupJumboTaxiSound(75.f * (1.f - modificator))) {
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SetupJumboEngineSound(maxVolume, 22050);
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SetupJumboEngineSound(MAX_VOLUME, 22050);
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SetupJumboWhineSound(18.f * (1.f - modificator), 14600.f * modificator + 29500);
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}
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}
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@ -2742,7 +2741,7 @@ cAudioManager::ProcessJumboDecel(CPlane *plane)
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{
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if (SetupJumboFlySound(20) && SetupJumboTaxiSound(75)) {
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const float modificator = Min(1.f, (plane->m_fSpeed - 0.10334f) * 1.676f);
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SetupJumboEngineSound(maxVolume * modificator, 6050.f * modificator + 16000);
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SetupJumboEngineSound(MAX_VOLUME * modificator, 6050.f * modificator + 16000);
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SetupJumboWhineSound(18, 29500);
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}
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}
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@ -2906,7 +2905,7 @@ cAudioManager::SetupJumboRumbleSound(uint8 emittingVol)
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m_sQueueSample.m_nCounter = 6;
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m_sQueueSample.m_nSampleIndex = SFX_JUMBO_RUMBLE;
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m_sQueueSample.m_nFrequency += 200;
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m_sQueueSample.m_nOffset = maxVolume;
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m_sQueueSample.m_nOffset = MAX_VOLUME;
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AddSampleToRequestedQueue();
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}
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return true;
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@ -3795,11 +3794,11 @@ cAudioManager::SetupPedComments(cPedParams *params, uint32 sound)
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case SOUND_AMMUNATION_WELCOME_1:
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case SOUND_AMMUNATION_WELCOME_2:
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case SOUND_AMMUNATION_WELCOME_3:
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emittingVol = maxVolume;
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emittingVol = MAX_VOLUME;
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break;
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default:
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if (CWorld::GetIsLineOfSightClear(TheCamera.GetPosition(), m_sQueueSample.m_vecPos, true, false, false, false, false, false))
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emittingVol = maxVolume;
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emittingVol = MAX_VOLUME;
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else
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emittingVol = 31;
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break;
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@ -6265,7 +6264,7 @@ cPedComments::Process()
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AudioManager.m_sQueueSample.m_nLoopCount = 1;
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AudioManager.m_sQueueSample.m_nLoopStart = 0;
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AudioManager.m_sQueueSample.m_nLoopEnd = -1;
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AudioManager.m_sQueueSample.m_nEmittingVolume = maxVolume;
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AudioManager.m_sQueueSample.m_nEmittingVolume = MAX_VOLUME;
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AudioManager.m_sQueueSample.m_fSpeedMultiplier = 3.0f;
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switch (sampleIndex) {
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case SFX_POLICE_HELI_1:
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@ -6376,7 +6375,7 @@ cAudioManager::ProcessExplosions(int32 explosion)
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distSquared = GetDistanceSquared(m_sQueueSample.m_vecPos);
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if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
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m_sQueueSample.m_fDistance = Sqrt(distSquared);
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m_sQueueSample.m_nVolume = ComputeVolume(maxVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
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m_sQueueSample.m_nVolume = ComputeVolume(MAX_VOLUME, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
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if (m_sQueueSample.m_nVolume) {
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m_sQueueSample.m_nCounter = i;
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m_sQueueSample.m_fSpeedMultiplier = 2.0f;
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@ -6384,7 +6383,7 @@ cAudioManager::ProcessExplosions(int32 explosion)
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m_sQueueSample.m_nLoopCount = 1;
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m_sQueueSample.m_bReleasingSoundFlag = true;
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m_sQueueSample.m_bReverbFlag = true;
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m_sQueueSample.m_nEmittingVolume = maxVolume;
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m_sQueueSample.m_nEmittingVolume = MAX_VOLUME;
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m_sQueueSample.m_nLoopStart = 0;
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m_sQueueSample.m_nLoopEnd = -1;
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m_sQueueSample.m_bReverbFlag = true;
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@ -6580,7 +6579,7 @@ cAudioManager::ProcessOneShotScriptObject(uint8 sound)
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m_sQueueSample.m_fSoundIntensity = 80.0f;
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m_sQueueSample.m_nSampleIndex = SFX_TRAIN_STATION_ANNOUNCE;
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m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
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emittingVolume = maxVolume;
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emittingVolume = MAX_VOLUME;
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m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_TRAIN_STATION_ANNOUNCE);
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m_sQueueSample.m_nReleasingVolumeModificator = 0;
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m_sQueueSample.m_fSpeedMultiplier = 2.0f;
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@ -6777,7 +6776,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
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m_sQueueSample.m_fSoundIntensity = 30.0f;
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m_sQueueSample.m_nSampleIndex = SFX_CLUB_1;
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m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
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emittingVolume = maxVolume;
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emittingVolume = MAX_VOLUME;
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m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_1);
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m_sQueueSample.m_nReleasingVolumeModificator = 3;
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m_sQueueSample.m_nReleasingVolumeDivider = 3;
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@ -6787,7 +6786,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
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m_sQueueSample.m_fSoundIntensity = 80.0f;
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m_sQueueSample.m_nSampleIndex = SFX_CLUB_1;
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m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
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emittingVolume = maxVolume;
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emittingVolume = MAX_VOLUME;
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m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_1);
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m_sQueueSample.m_nReleasingVolumeModificator = 3;
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m_sQueueSample.m_nReleasingVolumeDivider = 3;
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@ -6797,7 +6796,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
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m_sQueueSample.m_fSoundIntensity = 30.0f;
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m_sQueueSample.m_nSampleIndex = SFX_CLUB_2;
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m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
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emittingVolume = maxVolume;
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emittingVolume = MAX_VOLUME;
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m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_2);
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m_sQueueSample.m_nReleasingVolumeModificator = 3;
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m_sQueueSample.m_nReleasingVolumeDivider = 3;
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@ -6807,7 +6806,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
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m_sQueueSample.m_fSoundIntensity = 80.0f;
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m_sQueueSample.m_nSampleIndex = SFX_CLUB_2;
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m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
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emittingVolume = maxVolume;
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emittingVolume = MAX_VOLUME;
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m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_2);
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m_sQueueSample.m_nReleasingVolumeModificator = 3;
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m_sQueueSample.m_nReleasingVolumeDivider = 3;
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@ -6817,7 +6816,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
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m_sQueueSample.m_fSoundIntensity = 30.0f;
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m_sQueueSample.m_nSampleIndex = SFX_CLUB_3;
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m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
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emittingVolume = maxVolume;
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emittingVolume = MAX_VOLUME;
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m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_3);
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m_sQueueSample.m_nReleasingVolumeModificator = 3;
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m_sQueueSample.m_nReleasingVolumeDivider = 3;
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@ -6827,7 +6826,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
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m_sQueueSample.m_fSoundIntensity = 80.0f;
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m_sQueueSample.m_nSampleIndex = SFX_CLUB_3;
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m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
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emittingVolume = maxVolume;
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emittingVolume = MAX_VOLUME;
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m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_3);
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m_sQueueSample.m_nReleasingVolumeModificator = 3;
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m_sQueueSample.m_nReleasingVolumeDivider = 3;
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@ -6837,7 +6836,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
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m_sQueueSample.m_fSoundIntensity = 30.0f;
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m_sQueueSample.m_nSampleIndex = SFX_CLUB_4;
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m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
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emittingVolume = maxVolume;
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emittingVolume = MAX_VOLUME;
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m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_4);
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m_sQueueSample.m_nReleasingVolumeModificator = 3;
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m_sQueueSample.m_nReleasingVolumeDivider = 3;
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@ -6847,7 +6846,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
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m_sQueueSample.m_fSoundIntensity = 80.0f;
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m_sQueueSample.m_nSampleIndex = SFX_CLUB_4;
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m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
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emittingVolume = maxVolume;
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emittingVolume = MAX_VOLUME;
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m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_4);
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m_sQueueSample.m_nReleasingVolumeModificator = 3;
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m_sQueueSample.m_nReleasingVolumeDivider = 3;
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@ -6857,7 +6856,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
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m_sQueueSample.m_fSoundIntensity = 30.0f;
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m_sQueueSample.m_nSampleIndex = SFX_CLUB_5;
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m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
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emittingVolume = maxVolume;
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emittingVolume = MAX_VOLUME;
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m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_5);
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m_sQueueSample.m_nReleasingVolumeModificator = 3;
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m_sQueueSample.m_nReleasingVolumeDivider = 3;
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@ -6867,7 +6866,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
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m_sQueueSample.m_fSoundIntensity = 80.0f;
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m_sQueueSample.m_nSampleIndex = SFX_CLUB_5;
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m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
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emittingVolume = maxVolume;
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emittingVolume = MAX_VOLUME;
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m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_5);
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m_sQueueSample.m_nReleasingVolumeModificator = 3;
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m_sQueueSample.m_nReleasingVolumeDivider = 3;
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@ -6877,7 +6876,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
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m_sQueueSample.m_fSoundIntensity = 30.0f;
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m_sQueueSample.m_nSampleIndex = SFX_CLUB_6;
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m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
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emittingVolume = maxVolume;
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emittingVolume = MAX_VOLUME;
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m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_6);
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m_sQueueSample.m_nReleasingVolumeModificator = 3;
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m_sQueueSample.m_nReleasingVolumeDivider = 3;
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@ -6887,7 +6886,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
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m_sQueueSample.m_fSoundIntensity = 80.0f;
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m_sQueueSample.m_nSampleIndex = SFX_CLUB_6;
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m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
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emittingVolume = maxVolume;
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emittingVolume = MAX_VOLUME;
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m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_6);
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m_sQueueSample.m_nReleasingVolumeModificator = 3;
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m_sQueueSample.m_nReleasingVolumeDivider = 3;
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@ -6897,7 +6896,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
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m_sQueueSample.m_fSoundIntensity = 30.0f;
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m_sQueueSample.m_nSampleIndex = SFX_CLUB_7;
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m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
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emittingVolume = maxVolume;
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emittingVolume = MAX_VOLUME;
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m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_7);
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m_sQueueSample.m_nReleasingVolumeModificator = 3;
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m_sQueueSample.m_nReleasingVolumeDivider = 3;
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@ -6907,7 +6906,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
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m_sQueueSample.m_fSoundIntensity = 80.0f;
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m_sQueueSample.m_nSampleIndex = SFX_CLUB_7;
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m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
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emittingVolume = maxVolume;
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emittingVolume = MAX_VOLUME;
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m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_7);
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m_sQueueSample.m_nReleasingVolumeModificator = 3;
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m_sQueueSample.m_nReleasingVolumeDivider = 3;
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@ -6917,7 +6916,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
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m_sQueueSample.m_fSoundIntensity = 30.0f;
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m_sQueueSample.m_nSampleIndex = SFX_CLUB_8;
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m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
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emittingVolume = maxVolume;
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emittingVolume = MAX_VOLUME;
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m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_8);
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m_sQueueSample.m_nReleasingVolumeModificator = 3;
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m_sQueueSample.m_nReleasingVolumeDivider = 3;
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@ -6927,7 +6926,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
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m_sQueueSample.m_fSoundIntensity = 80.0f;
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m_sQueueSample.m_nSampleIndex = SFX_CLUB_8;
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m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
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emittingVolume = maxVolume;
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emittingVolume = MAX_VOLUME;
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m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_8);
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m_sQueueSample.m_nReleasingVolumeModificator = 3;
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m_sQueueSample.m_nReleasingVolumeDivider = 3;
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@ -6937,7 +6936,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
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m_sQueueSample.m_fSoundIntensity = 30.0f;
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m_sQueueSample.m_nSampleIndex = SFX_CLUB_9;
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m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
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emittingVolume = maxVolume;
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emittingVolume = MAX_VOLUME;
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m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_9);
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m_sQueueSample.m_nReleasingVolumeModificator = 3;
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m_sQueueSample.m_nReleasingVolumeDivider = 3;
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@ -6947,7 +6946,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
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m_sQueueSample.m_fSoundIntensity = 80.0f;
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m_sQueueSample.m_nSampleIndex = SFX_CLUB_9;
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m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
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emittingVolume = maxVolume;
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emittingVolume = MAX_VOLUME;
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m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_9);
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m_sQueueSample.m_nReleasingVolumeModificator = 3;
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m_sQueueSample.m_nReleasingVolumeDivider = 3;
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@ -6957,7 +6956,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
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m_sQueueSample.m_fSoundIntensity = 30.0f;
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m_sQueueSample.m_nSampleIndex = SFX_CLUB_10;
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m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
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emittingVolume = maxVolume;
|
||||
emittingVolume = MAX_VOLUME;
|
||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_10);
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
||||
m_sQueueSample.m_nReleasingVolumeDivider = 3;
|
||||
|
@ -6967,7 +6966,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
|
|||
m_sQueueSample.m_fSoundIntensity = 80.0f;
|
||||
m_sQueueSample.m_nSampleIndex = SFX_CLUB_10;
|
||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
||||
emittingVolume = maxVolume;
|
||||
emittingVolume = MAX_VOLUME;
|
||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_10);
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
||||
m_sQueueSample.m_nReleasingVolumeDivider = 3;
|
||||
|
@ -6977,7 +6976,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
|
|||
m_sQueueSample.m_fSoundIntensity = 30.0f;
|
||||
m_sQueueSample.m_nSampleIndex = SFX_CLUB_11;
|
||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
||||
emittingVolume = maxVolume;
|
||||
emittingVolume = MAX_VOLUME;
|
||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_11);
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
||||
m_sQueueSample.m_nReleasingVolumeDivider = 3;
|
||||
|
@ -6987,7 +6986,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
|
|||
m_sQueueSample.m_fSoundIntensity = 80.0f;
|
||||
m_sQueueSample.m_nSampleIndex = SFX_CLUB_11;
|
||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
||||
emittingVolume = maxVolume;
|
||||
emittingVolume = MAX_VOLUME;
|
||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_11);
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
||||
m_sQueueSample.m_nReleasingVolumeDivider = 3;
|
||||
|
@ -6997,7 +6996,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
|
|||
m_sQueueSample.m_fSoundIntensity = 30.0f;
|
||||
m_sQueueSample.m_nSampleIndex = SFX_CLUB_12;
|
||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
||||
emittingVolume = maxVolume;
|
||||
emittingVolume = MAX_VOLUME;
|
||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_12);
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
||||
m_sQueueSample.m_nReleasingVolumeDivider = 3;
|
||||
|
@ -7007,7 +7006,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
|
|||
m_sQueueSample.m_fSoundIntensity = 80.0f;
|
||||
m_sQueueSample.m_nSampleIndex = SFX_CLUB_12;
|
||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
||||
emittingVolume = maxVolume;
|
||||
emittingVolume = MAX_VOLUME;
|
||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_12);
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
||||
m_sQueueSample.m_nReleasingVolumeDivider = 3;
|
||||
|
@ -7017,7 +7016,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
|
|||
m_sQueueSample.m_fSoundIntensity = 30.0f;
|
||||
m_sQueueSample.m_nSampleIndex = SFX_CLUB_RAGGA;
|
||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
||||
emittingVolume = maxVolume;
|
||||
emittingVolume = MAX_VOLUME;
|
||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_RAGGA);
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
||||
m_sQueueSample.m_nReleasingVolumeDivider = 3;
|
||||
|
@ -7027,7 +7026,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
|
|||
m_sQueueSample.m_fSoundIntensity = 80.0f;
|
||||
m_sQueueSample.m_nSampleIndex = SFX_CLUB_RAGGA;
|
||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
||||
emittingVolume = maxVolume;
|
||||
emittingVolume = MAX_VOLUME;
|
||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_RAGGA);
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
||||
m_sQueueSample.m_nReleasingVolumeDivider = 3;
|
||||
|
@ -7037,7 +7036,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
|
|||
m_sQueueSample.m_fSoundIntensity = 30.0f;
|
||||
m_sQueueSample.m_nSampleIndex = SFX_STRIP_CLUB_1;
|
||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
||||
emittingVolume = maxVolume;
|
||||
emittingVolume = MAX_VOLUME;
|
||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_1);
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
||||
m_sQueueSample.m_nReleasingVolumeDivider = 3;
|
||||
|
@ -7047,7 +7046,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
|
|||
m_sQueueSample.m_fSoundIntensity = 80.0f;
|
||||
m_sQueueSample.m_nSampleIndex = SFX_STRIP_CLUB_1;
|
||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
||||
emittingVolume = maxVolume;
|
||||
emittingVolume = MAX_VOLUME;
|
||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_1);
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
||||
m_sQueueSample.m_nReleasingVolumeDivider = 3;
|
||||
|
@ -7057,7 +7056,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
|
|||
m_sQueueSample.m_fSoundIntensity = 30.0f;
|
||||
m_sQueueSample.m_nSampleIndex = SFX_STRIP_CLUB_2;
|
||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
||||
emittingVolume = maxVolume;
|
||||
emittingVolume = MAX_VOLUME;
|
||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_2);
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
||||
m_sQueueSample.m_nReleasingVolumeDivider = 3;
|
||||
|
@ -7067,7 +7066,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
|
|||
m_sQueueSample.m_fSoundIntensity = 80.0f;
|
||||
m_sQueueSample.m_nSampleIndex = SFX_STRIP_CLUB_2;
|
||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
||||
emittingVolume = maxVolume;
|
||||
emittingVolume = MAX_VOLUME;
|
||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_STRIP_CLUB_2);
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
||||
m_sQueueSample.m_nReleasingVolumeDivider = 3;
|
||||
|
@ -7209,7 +7208,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
|
|||
m_sQueueSample.m_fSoundIntensity = 30.0f;
|
||||
m_sQueueSample.m_nSampleIndex = SFX_PIANO_BAR_1;
|
||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
||||
emittingVolume = maxVolume;
|
||||
emittingVolume = MAX_VOLUME;
|
||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_PIANO_BAR_1);
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
||||
m_sQueueSample.m_nReleasingVolumeDivider = 3;
|
||||
|
@ -7219,7 +7218,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
|
|||
m_sQueueSample.m_fSoundIntensity = 80.0f;
|
||||
m_sQueueSample.m_nSampleIndex = SFX_CLUB_1;
|
||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
||||
emittingVolume = maxVolume;
|
||||
emittingVolume = MAX_VOLUME;
|
||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_CLUB_1);
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
||||
m_sQueueSample.m_nReleasingVolumeDivider = 3;
|
||||
|
@ -7259,7 +7258,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
|
|||
m_sQueueSample.m_fSoundIntensity = 30.0f;
|
||||
m_sQueueSample.m_nSampleIndex = SFX_POLICE_BALL_1;
|
||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
||||
emittingVolume = maxVolume;
|
||||
emittingVolume = MAX_VOLUME;
|
||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_POLICE_BALL_1);
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 2;
|
||||
m_sQueueSample.m_nReleasingVolumeDivider = 3;
|
||||
|
@ -7269,7 +7268,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
|
|||
m_sQueueSample.m_fSoundIntensity = 80.0f;
|
||||
m_sQueueSample.m_nSampleIndex = SFX_POLICE_BALL_1;
|
||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
||||
emittingVolume = maxVolume;
|
||||
emittingVolume = MAX_VOLUME;
|
||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_POLICE_BALL_1);
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 2;
|
||||
m_sQueueSample.m_nReleasingVolumeDivider = 3;
|
||||
|
@ -7279,7 +7278,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
|
|||
m_sQueueSample.m_fSoundIntensity = 30.0f;
|
||||
m_sQueueSample.m_nSampleIndex = SFX_RAVE_INDUSTRIAL;
|
||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
||||
emittingVolume = maxVolume;
|
||||
emittingVolume = MAX_VOLUME;
|
||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAVE_INDUSTRIAL);
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
||||
m_sQueueSample.m_nReleasingVolumeDivider = 3;
|
||||
|
@ -7289,7 +7288,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
|
|||
m_sQueueSample.m_fSoundIntensity = 80.0f;
|
||||
m_sQueueSample.m_nSampleIndex = SFX_RAVE_INDUSTRIAL;
|
||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
||||
emittingVolume = maxVolume;
|
||||
emittingVolume = MAX_VOLUME;
|
||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAVE_INDUSTRIAL);
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
||||
m_sQueueSample.m_nReleasingVolumeDivider = 3;
|
||||
|
@ -7304,7 +7303,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
|
|||
m_sQueueSample.m_fSoundIntensity = 30.0f;
|
||||
m_sQueueSample.m_nSampleIndex = SFX_RAVE_COMMERCIAL;
|
||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
||||
emittingVolume = maxVolume;
|
||||
emittingVolume = MAX_VOLUME;
|
||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
||||
m_sQueueSample.m_nReleasingVolumeDivider = 3;
|
||||
|
@ -7315,7 +7314,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
|
|||
m_sQueueSample.m_fSoundIntensity = 80.0f;
|
||||
m_sQueueSample.m_nSampleIndex = SFX_RAVE_COMMERCIAL;
|
||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
||||
emittingVolume = maxVolume;
|
||||
emittingVolume = MAX_VOLUME;
|
||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
||||
m_sQueueSample.m_nReleasingVolumeDivider = 3;
|
||||
|
@ -7325,7 +7324,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
|
|||
m_sQueueSample.m_fSoundIntensity = 30.0f;
|
||||
m_sQueueSample.m_nSampleIndex = SFX_RAVE_SUBURBAN;
|
||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
||||
emittingVolume = maxVolume;
|
||||
emittingVolume = MAX_VOLUME;
|
||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAVE_SUBURBAN);
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
||||
m_sQueueSample.m_nReleasingVolumeDivider = 3;
|
||||
|
@ -7335,7 +7334,7 @@ cAudioManager::ProcessLoopingScriptObject(uint8 sound)
|
|||
m_sQueueSample.m_fSoundIntensity = 80.0f;
|
||||
m_sQueueSample.m_nSampleIndex = SFX_RAVE_SUBURBAN;
|
||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
||||
emittingVolume = maxVolume;
|
||||
emittingVolume = MAX_VOLUME;
|
||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(SFX_RAVE_SUBURBAN);
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
||||
m_sQueueSample.m_nReleasingVolumeDivider = 3;
|
||||
|
@ -7429,7 +7428,7 @@ cAudioManager::ProcessPornCinema(uint8 sound)
|
|||
if (distSquared < SQR(m_sQueueSample.m_fSoundIntensity)) {
|
||||
m_sQueueSample.m_fDistance = Sqrt(distSquared);
|
||||
if (sound != SCRIPT_SOUND_MISTY_SEX_S && sound != SCRIPT_SOUND_MISTY_SEX_L) {
|
||||
m_sQueueSample.m_nVolume = ComputeVolume(maxVolume, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
||||
m_sQueueSample.m_nVolume = ComputeVolume(MAX_VOLUME, m_sQueueSample.m_fSoundIntensity, m_sQueueSample.m_fDistance);
|
||||
if (m_sQueueSample.m_nVolume) {
|
||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
|
||||
m_sQueueSample.m_nCounter = 0;
|
||||
|
@ -7438,7 +7437,7 @@ cAudioManager::ProcessPornCinema(uint8 sound)
|
|||
m_sQueueSample.m_bReleasingSoundFlag = false;
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
||||
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
|
||||
m_sQueueSample.m_nEmittingVolume = maxVolume;
|
||||
m_sQueueSample.m_nEmittingVolume = MAX_VOLUME;
|
||||
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
||||
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
||||
m_sQueueSample.m_bReverbFlag = true;
|
||||
|
@ -8155,7 +8154,7 @@ cAudioManager::ProcessFrontEnd()
|
|||
if (stereo) {
|
||||
++m_sQueueSample.m_nSampleIndex;
|
||||
m_sQueueSample.m_nCounter = counter++;
|
||||
m_sQueueSample.m_nOffset = maxVolume - m_sQueueSample.m_nOffset;
|
||||
m_sQueueSample.m_nOffset = MAX_VOLUME - m_sQueueSample.m_nOffset;
|
||||
AddSampleToRequestedQueue();
|
||||
}
|
||||
}
|
||||
|
@ -8224,7 +8223,7 @@ cAudioManager::ProcessProjectiles()
|
|||
if (CProjectileInfo::GetProjectileInfo(i)->m_bInUse) {
|
||||
switch (CProjectileInfo::GetProjectileInfo(i)->m_eWeaponType) {
|
||||
case WEAPONTYPE_ROCKETLAUNCHER:
|
||||
emittingVol = maxVolume;
|
||||
emittingVol = MAX_VOLUME;
|
||||
m_sQueueSample.m_fSoundIntensity = rocketLauncherIntensity;
|
||||
m_sQueueSample.m_nSampleIndex = SFX_ROCKET_FLY;
|
||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
||||
|
@ -8498,7 +8497,7 @@ void
|
|||
cAudioManager::ProcessBridgeMotor()
|
||||
{
|
||||
if (m_sQueueSample.m_fDistance < bridgeIntensity) {
|
||||
m_sQueueSample.m_nVolume = ComputeVolume(maxVolume, bridgeIntensity, m_sQueueSample.m_fDistance);
|
||||
m_sQueueSample.m_nVolume = ComputeVolume(MAX_VOLUME, bridgeIntensity, m_sQueueSample.m_fDistance);
|
||||
if (m_sQueueSample.m_nVolume) {
|
||||
m_sQueueSample.m_nCounter = 1;
|
||||
m_sQueueSample.m_nSampleIndex = SFX_FISHING_BOAT_IDLE; // todo check sfx name
|
||||
|
@ -8507,7 +8506,7 @@ cAudioManager::ProcessBridgeMotor()
|
|||
m_sQueueSample.m_nReleasingVolumeModificator = 1;
|
||||
m_sQueueSample.m_nFrequency = 5500;
|
||||
m_sQueueSample.m_nLoopCount = 0;
|
||||
m_sQueueSample.m_nEmittingVolume = maxVolume;
|
||||
m_sQueueSample.m_nEmittingVolume = MAX_VOLUME;
|
||||
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
||||
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
||||
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
|
||||
|
@ -8540,7 +8539,7 @@ cAudioManager::ProcessBridgeOneShots()
|
|||
}
|
||||
}
|
||||
if (m_sQueueSample.m_fDistance < bridgeIntensity) {
|
||||
m_sQueueSample.m_nVolume = ComputeVolume(maxVolume, bridgeIntensity, m_sQueueSample.m_fDistance);
|
||||
m_sQueueSample.m_nVolume = ComputeVolume(MAX_VOLUME, bridgeIntensity, m_sQueueSample.m_fDistance);
|
||||
if (m_sQueueSample.m_nVolume) {
|
||||
m_sQueueSample.m_nCounter = 2;
|
||||
m_sQueueSample.m_nBankIndex = SAMPLEBANK_MAIN;
|
||||
|
@ -8548,7 +8547,7 @@ cAudioManager::ProcessBridgeOneShots()
|
|||
m_sQueueSample.m_nReleasingVolumeModificator = 1;
|
||||
m_sQueueSample.m_nFrequency = SampleManager.GetSampleBaseFrequency(m_sQueueSample.m_nSampleIndex);
|
||||
m_sQueueSample.m_nLoopCount = 1;
|
||||
m_sQueueSample.m_nEmittingVolume = maxVolume;
|
||||
m_sQueueSample.m_nEmittingVolume = MAX_VOLUME;
|
||||
m_sQueueSample.m_nLoopStart = 0;
|
||||
m_sQueueSample.m_nLoopEnd = -1;
|
||||
m_sQueueSample.m_fSpeedMultiplier = 2.0f;
|
||||
|
|
|
@ -16,7 +16,6 @@ cAudioManager AudioManager;
|
|||
const int channels = ARRAY_SIZE(cAudioManager::m_asActiveSamples);
|
||||
const int policeChannel = channels + 1;
|
||||
const int allChannels = channels + 2;
|
||||
const int maxVolume = 127;
|
||||
|
||||
cAudioManager::cAudioManager()
|
||||
{
|
||||
|
@ -548,7 +547,7 @@ cAudioManager::AddSampleToRequestedQueue()
|
|||
bool bReflections;
|
||||
|
||||
if (m_sQueueSample.m_nSampleIndex < TOTAL_AUDIO_SAMPLES) {
|
||||
calculatedVolume = m_sQueueSample.m_nReleasingVolumeModificator * (maxVolume - m_sQueueSample.m_nVolume);
|
||||
calculatedVolume = m_sQueueSample.m_nReleasingVolumeModificator * (MAX_VOLUME - m_sQueueSample.m_nVolume);
|
||||
sampleIndex = m_SampleRequestQueuesStatus[m_nActiveSampleQueue];
|
||||
if (sampleIndex >= m_nActiveSamples) {
|
||||
sampleIndex = m_abSampleQueueIndexTable[m_nActiveSampleQueue][m_nActiveSamples - 1];
|
||||
|
@ -942,7 +941,7 @@ void
|
|||
cAudioManager::GenerateIntegerRandomNumberTable()
|
||||
{
|
||||
for (int32 i = 0; i < ARRAY_SIZE(m_anRandomTable); i++) {
|
||||
m_anRandomTable[i] = rand();
|
||||
m_anRandomTable[i] = myrand();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -21,8 +21,6 @@ int32 gNumRetunePresses;
|
|||
int32 gRetuneCounter;
|
||||
bool bHasStarted;
|
||||
|
||||
const int maxVolume = 127;
|
||||
|
||||
cMusicManager::cMusicManager()
|
||||
{
|
||||
m_bIsInitialised = false;
|
||||
|
@ -375,7 +373,7 @@ cMusicManager::Service()
|
|||
if (!m_bIsInitialised || m_bDisabled) return;
|
||||
|
||||
if (m_nMusicMode == MUSICMODE_CUTSCENE) {
|
||||
SampleManager.SetStreamedVolumeAndPan(maxVolume, 63, 1, 0);
|
||||
SampleManager.SetStreamedVolumeAndPan(MAX_VOLUME, 63, 1, 0);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -676,7 +674,7 @@ cMusicManager::PreloadCutSceneMusic(uint8 track)
|
|||
while (SampleManager.IsStreamPlaying(0))
|
||||
SampleManager.StopStreamedFile(0);
|
||||
SampleManager.PreloadStreamedFile(track, 0);
|
||||
SampleManager.SetStreamedVolumeAndPan(maxVolume, 63, 1, 0);
|
||||
SampleManager.SetStreamedVolumeAndPan(MAX_VOLUME, 63, 1, 0);
|
||||
m_nCurrentStreamedSound = track;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -14,7 +14,6 @@
|
|||
#include "Zones.h"
|
||||
#include "sampman.h"
|
||||
|
||||
const int maxVolume = 127;
|
||||
const int channels = ARRAY_SIZE(cAudioManager::m_asActiveSamples);
|
||||
const int policeChannel = channels + 1;
|
||||
|
||||
|
@ -225,7 +224,7 @@ cAudioManager::ServicePoliceRadioChannel(int32 wantedLevel)
|
|||
}
|
||||
} else if (!SampleManager.GetChannelUsedFlag(policeChannel)) {
|
||||
SampleManager.PreloadStreamedFile(g_nMissionAudioSfx, 1);
|
||||
SampleManager.SetStreamedVolumeAndPan(maxVolume, 63, 1, 1);
|
||||
SampleManager.SetStreamedVolumeAndPan(MAX_VOLUME, 63, 1, 1);
|
||||
SampleManager.StartPreloadedStreamedFile(1);
|
||||
g_nMissionAudioPlayingStatus = 1;
|
||||
bMissionAudioPhysicalPlayingStatus = 0;
|
||||
|
|
Loading…
Reference in a new issue