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commit
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368
src/audio/sampman_null.cpp
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368
src/audio/sampman_null.cpp
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#include "common.h"
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#if !defined(AUDIO_OAL) && !defined(AUDIO_MSS)
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#include "sampman.h"
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#include "AudioManager.h"
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cSampleManager SampleManager;
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bool _bSampmanInitialised = false;
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uint32 BankStartOffset[MAX_SAMPLEBANKS];
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uint32 nNumMP3s;
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cSampleManager::cSampleManager(void)
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{
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;
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}
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cSampleManager::~cSampleManager(void)
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{
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}
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void cSampleManager::SetSpeakerConfig(int32 nConfig)
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{
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}
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uint32 cSampleManager::GetMaximumSupportedChannels(void)
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{
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return MAXCHANNELS;
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}
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uint32 cSampleManager::GetNum3DProvidersAvailable()
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{
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return 1;
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}
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void cSampleManager::SetNum3DProvidersAvailable(uint32 num)
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{
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}
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char *cSampleManager::Get3DProviderName(uint8 id)
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{
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static char name[64] = "NULL";
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return name;
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}
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void cSampleManager::Set3DProviderName(uint8 id, char *name)
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{
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}
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int8 cSampleManager::GetCurrent3DProviderIndex(void)
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{
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return 0;
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}
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int8 cSampleManager::SetCurrent3DProvider(uint8 nProvider)
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{
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return 0;
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}
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bool
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cSampleManager::IsMP3RadioChannelAvailable(void)
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{
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return nNumMP3s != 0;
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}
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void cSampleManager::ReleaseDigitalHandle(void)
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{
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}
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void cSampleManager::ReacquireDigitalHandle(void)
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{
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}
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bool
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cSampleManager::Initialise(void)
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{
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return true;
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}
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void
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cSampleManager::Terminate(void)
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{
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}
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bool cSampleManager::CheckForAnAudioFileOnCD(void)
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{
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return true;
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}
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char cSampleManager::GetCDAudioDriveLetter(void)
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{
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return '\0';
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}
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void
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cSampleManager::UpdateEffectsVolume(void)
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{
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}
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void
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cSampleManager::SetEffectsMasterVolume(uint8 nVolume)
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{
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}
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void
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cSampleManager::SetMusicMasterVolume(uint8 nVolume)
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{
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}
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void
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cSampleManager::SetEffectsFadeVolume(uint8 nVolume)
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{
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}
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void
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cSampleManager::SetMusicFadeVolume(uint8 nVolume)
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{
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}
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void
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cSampleManager::SetMonoMode(uint8 nMode)
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{
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}
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bool
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cSampleManager::LoadSampleBank(uint8 nBank)
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{
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ASSERT( nBank < MAX_SAMPLEBANKS );
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return false;
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}
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void
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cSampleManager::UnloadSampleBank(uint8 nBank)
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{
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ASSERT( nBank < MAX_SAMPLEBANKS );
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}
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bool
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cSampleManager::IsSampleBankLoaded(uint8 nBank)
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{
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ASSERT( nBank < MAX_SAMPLEBANKS );
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return false;
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}
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bool
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cSampleManager::IsPedCommentLoaded(uint32 nComment)
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{
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ASSERT( nComment < TOTAL_AUDIO_SAMPLES );
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return false;
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}
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int32
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cSampleManager::_GetPedCommentSlot(uint32 nComment)
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{
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return -1;
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}
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bool
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cSampleManager::LoadPedComment(uint32 nComment)
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{
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ASSERT( nComment < TOTAL_AUDIO_SAMPLES );
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return false;
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}
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int32
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cSampleManager::GetBankContainingSound(uint32 offset)
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{
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return SAMPLEBANK_INVALID;
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}
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int32
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cSampleManager::GetSampleBaseFrequency(uint32 nSample)
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{
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ASSERT( nSample < TOTAL_AUDIO_SAMPLES );
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return 0;
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}
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int32
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cSampleManager::GetSampleLoopStartOffset(uint32 nSample)
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{
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ASSERT( nSample < TOTAL_AUDIO_SAMPLES );
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return 0;
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}
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int32
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cSampleManager::GetSampleLoopEndOffset(uint32 nSample)
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{
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ASSERT( nSample < TOTAL_AUDIO_SAMPLES );
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return 0;
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}
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uint32
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cSampleManager::GetSampleLength(uint32 nSample)
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{
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ASSERT( nSample < TOTAL_AUDIO_SAMPLES );
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return 0;
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}
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bool cSampleManager::UpdateReverb(void)
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{
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return false;
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}
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void
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cSampleManager::SetChannelReverbFlag(uint32 nChannel, uint8 nReverbFlag)
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{
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ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
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}
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bool
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cSampleManager::InitialiseChannel(uint32 nChannel, uint32 nSfx, uint8 nBank)
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{
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ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
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return false;
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}
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void
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cSampleManager::SetChannelEmittingVolume(uint32 nChannel, uint32 nVolume)
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{
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ASSERT( nChannel != CHANNEL2D );
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ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
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}
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void
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cSampleManager::SetChannel3DPosition(uint32 nChannel, float fX, float fY, float fZ)
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{
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ASSERT( nChannel != CHANNEL2D );
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ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
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}
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void
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cSampleManager::SetChannel3DDistances(uint32 nChannel, float fMax, float fMin)
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{
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ASSERT( nChannel != CHANNEL2D );
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ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
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}
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void
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cSampleManager::SetChannelVolume(uint32 nChannel, uint32 nVolume)
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{
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ASSERT( nChannel == CHANNEL2D );
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ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
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}
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void
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cSampleManager::SetChannelPan(uint32 nChannel, uint32 nPan)
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{
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ASSERT(nChannel == CHANNEL2D);
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ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
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}
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void
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cSampleManager::SetChannelFrequency(uint32 nChannel, uint32 nFreq)
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{
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ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
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}
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void
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cSampleManager::SetChannelLoopPoints(uint32 nChannel, uint32 nLoopStart, int32 nLoopEnd)
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{
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ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
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}
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void
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cSampleManager::SetChannelLoopCount(uint32 nChannel, uint32 nLoopCount)
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{
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ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
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}
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bool
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cSampleManager::GetChannelUsedFlag(uint32 nChannel)
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{
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ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
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return false;
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}
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void
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cSampleManager::StartChannel(uint32 nChannel)
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{
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ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
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}
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void
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cSampleManager::StopChannel(uint32 nChannel)
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{
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ASSERT( nChannel < MAXCHANNELS+MAX2DCHANNELS );
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}
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void
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cSampleManager::PreloadStreamedFile(uint8 nFile, uint8 nStream)
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{
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ASSERT( nStream < MAX_STREAMS );
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}
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void
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cSampleManager::PauseStream(uint8 nPauseFlag, uint8 nStream)
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{
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ASSERT( nStream < MAX_STREAMS );
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}
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void
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cSampleManager::StartPreloadedStreamedFile(uint8 nStream)
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{
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ASSERT( nStream < MAX_STREAMS );
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}
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bool
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cSampleManager::StartStreamedFile(uint8 nFile, uint32 nPos, uint8 nStream)
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{
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ASSERT( nStream < MAX_STREAMS );
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return false;
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}
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void
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cSampleManager::StopStreamedFile(uint8 nStream)
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{
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ASSERT( nStream < MAX_STREAMS );
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}
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int32
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cSampleManager::GetStreamedFilePosition(uint8 nStream)
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{
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ASSERT( nStream < MAX_STREAMS );
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return 0;
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}
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void
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cSampleManager::SetStreamedVolumeAndPan(uint8 nVolume, uint8 nPan, uint8 nEffectFlag, uint8 nStream)
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{
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ASSERT( nStream < MAX_STREAMS );
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}
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int32
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cSampleManager::GetStreamedFileLength(uint8 nStream)
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{
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ASSERT( nStream < TOTAL_STREAMED_SOUNDS );
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return 1;
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}
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bool
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cSampleManager::IsStreamPlaying(uint8 nStream)
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{
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ASSERT( nStream < MAX_STREAMS );
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return false;
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}
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bool
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cSampleManager::InitialiseSampleBanks(void)
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{
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return true;
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}
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#endif
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