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fix rainraindrop

This commit is contained in:
Fire-Head 2020-10-27 18:55:28 +03:00
parent ee222d0384
commit e2dc1ba102

View file

@ -346,7 +346,7 @@ void CWeather::AddRain()
pos.y = CGeneral::GetRandomNumberInRange(DROPLETS_TOP_OFFSET, screen_height - DROPLETS_TOP_OFFSET); pos.y = CGeneral::GetRandomNumberInRange(DROPLETS_TOP_OFFSET, screen_height - DROPLETS_TOP_OFFSET);
pos.z = 0.0f; pos.z = 0.0f;
CParticle::AddParticle(PARTICLE_RAINDROP_2D, pos, CVector(0.0f, 0.0f, 0.0f), nil, CGeneral::GetRandomNumberInRange(0.5f, 0.9f), CParticle::AddParticle(PARTICLE_RAINDROP_2D, pos, CVector(0.0f, 0.0f, 0.0f), nil, CGeneral::GetRandomNumberInRange(0.5f, 0.9f),
colour, CGeneral::GetRandomNumberInRange(-10, 10), 360 - rain_angle + CGeneral::GetRandomNumberInRange(-30, 30), cur_frame, 0); colour, CGeneral::GetRandomNumberInRange(-10, 10), 360 - rain_angle + CGeneral::GetRandomNumberInRange(-30, 30), cur_frame, 50);
} }
int num_splash_attempts = (int)(3 * Rain) + 1; int num_splash_attempts = (int)(3 * Rain) + 1;
int num_splashes = (int)(3 * Rain) + 4; int num_splashes = (int)(3 * Rain) + 4;