From e2dc1ba10242dfd94faab1a59d27862de92bcf37 Mon Sep 17 00:00:00 2001 From: Fire-Head Date: Tue, 27 Oct 2020 18:55:28 +0300 Subject: [PATCH] fix rainraindrop --- src/render/Weather.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/render/Weather.cpp b/src/render/Weather.cpp index 2c0b27d2..f16467b6 100644 --- a/src/render/Weather.cpp +++ b/src/render/Weather.cpp @@ -346,7 +346,7 @@ void CWeather::AddRain() pos.y = CGeneral::GetRandomNumberInRange(DROPLETS_TOP_OFFSET, screen_height - DROPLETS_TOP_OFFSET); pos.z = 0.0f; CParticle::AddParticle(PARTICLE_RAINDROP_2D, pos, CVector(0.0f, 0.0f, 0.0f), nil, CGeneral::GetRandomNumberInRange(0.5f, 0.9f), - colour, CGeneral::GetRandomNumberInRange(-10, 10), 360 - rain_angle + CGeneral::GetRandomNumberInRange(-30, 30), cur_frame, 0); + colour, CGeneral::GetRandomNumberInRange(-10, 10), 360 - rain_angle + CGeneral::GetRandomNumberInRange(-30, 30), cur_frame, 50); } int num_splash_attempts = (int)(3 * Rain) + 1; int num_splashes = (int)(3 * Rain) + 4;