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https://git.rip/DMCA_FUCKER/re3.git
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cleanup carHeli
This commit is contained in:
parent
a75ddd0d0c
commit
e256eaf014
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@ -2628,9 +2628,8 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
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case SOUND_31:{
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const float SOUND_INTENSITY = 35.0f;
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relVol = ((CAutomobile*)params->m_pVehicle)->m_aWheelSpeed[1] * 50.0f / 11.0f;
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if (relVol < 0.2 || 1.0 == relVol)
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if (relVol < 0.2f || 1.0f == relVol)
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continue;
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relVol /= 20;
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emittingVol = (1.0f - relVol) * 70.0f;
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maxDist = SQR(SOUND_INTENSITY);
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m_sQueueSample.m_nSampleIndex = SFX_CAR_HELI_ROT;
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@ -3085,19 +3084,19 @@ cAudioManager::ProcessHelicopter(cVehicleParams *params)
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return true;
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}
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void cAudioManager::ProcessCarHeli(cVehicleParams* params)
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void
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cAudioManager::ProcessCarHeli(cVehicleParams* params)
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{
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const float SOUND_INTENSITY = 250.0f;
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CVehicle* playerVeh; // eax
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CVehicle* veh; // ecx
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CAutomobile* automobile; // [esp+10h] [ebp-CCh]
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CBoat* boat; // [esp+1Ch] [ebp-C0h]
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signed int volume; // ebx
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signed int volume_5; // ebx
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signed int volume_3; // ebx
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signed int volume_2; // ebx
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signed int volume_4; // [esp+28h] [ebp-B4h]
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signed int volume_1; // [esp+2Ch] [ebp-B0h]
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float volumeModifier; // [esp+40h] [ebp-9Ch]
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uint32 freq_6; // eax
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@ -3114,7 +3113,6 @@ void cAudioManager::ProcessCarHeli(cVehicleParams* params)
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float distance_3; // [esp+44h] [ebp-98h]
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CVector posBackup; // [esp+48h] [ebp-94h]
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CMatrix cameraMatrix; // [esp+60h] [ebp-7Ch]
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CVector pos; // [esp+A8h] [ebp-34h]
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//CVector multipliedVector; // [esp+B4h] [ebp-28h]
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//CVector MatrixMultiplier; // [esp+C0h] [ebp-1Ch]
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@ -3123,18 +3121,13 @@ void cAudioManager::ProcessCarHeli(cVehicleParams* params)
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static uint32 freqPrev_1 = 7143;
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static uint32 freqPrev_0 = 14287;
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const float CarHeliDistance = 250.0f;
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boat = nil;
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hunterBool = false;
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automobile = nil;
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cameraMatrix.m_attachment = 0;
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cameraMatrix.m_hasRwMatrix = 0;
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hunterBool = false;
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if (params->m_fDistance >= SQR(CarHeliDistance)) {//!!
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cameraMatrix.~CMatrix();
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if (params->m_fDistance >= SQR(SOUND_INTENSITY))
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return;
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}
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playerVeh = FindPlayerVehicle();
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veh = params->m_pVehicle;
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if (playerVeh == veh) {
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@ -3144,50 +3137,43 @@ void cAudioManager::ProcessCarHeli(cVehicleParams* params)
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accelerate = veh->m_fGasPedal * 255.0f;
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brake = veh->m_fBrakePedal * 255.0f;
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}
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cameraMatrix = TheCamera.m_matrix;
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vehAtYAbs = Abs(veh->m_matrix.GetUp().y);
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vehCameraDot = (DotProduct(veh->m_matrix.GetForward(), cameraMatrix.GetForward()) + 1.0f) / 2.0f;
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if (veh->m_modelIndex == MI_SKIMMER) {//!!
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boat = (CBoat*)params->m_pVehicle;
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vehCameraDot = (DotProduct(veh->m_matrix.GetForward(), TheCamera.GetForward()) + 1.0f) / 2.0f;
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if (veh->m_modelIndex == MI_SKIMMER) {
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boat = (CBoat*)veh;
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speedMultiplied = boat->m_fMovingSpeed * 50.0f / 11.0f;
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} else if (params->m_VehicleType == VEHICLE_TYPE_HELI) {//!!
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} else if (params->m_VehicleType == VEHICLE_TYPE_HELI) {
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speedMultiplied = 1.0f;
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} else {
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automobile = (CAutomobile*)params->m_pVehicle;
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automobile = (CAutomobile*)veh;
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speedMultiplied = automobile->m_aWheelSpeed[1] * 50.0f / 11.0f;
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}
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if (speedMultiplied == 0.0f) {//??
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cameraMatrix.~CMatrix();
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if (speedMultiplied == 0.0f)
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return;
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}
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speedMultiplied = Min(1.0f, speedMultiplied);
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CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
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if (m_sQueueSample.m_fDistance >= 40.0f) //!!
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//sound on long distances
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if (m_sQueueSample.m_fDistance >= 40.0f)
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volume = speedMultiplied * 75.0f;
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else if (m_sQueueSample.m_fDistance >= 25.0f) //!!
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else if (m_sQueueSample.m_fDistance >= 25.0f)
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volume = (m_sQueueSample.m_fDistance - 25.0f) * 0.06666667f * (75.0f * speedMultiplied);
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else
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volume = 0;
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//on height distance
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if (volume != 0) {//!!
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m_sQueueSample.m_nVolume = ComputeVolume(volume, 250.0f, m_sQueueSample.m_fDistance);
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if (m_sQueueSample.m_nVolume != 0) { //!!
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if (volume != 0) {
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m_sQueueSample.m_nVolume = ComputeVolume(volume, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
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if (m_sQueueSample.m_nVolume != 0) {
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m_sQueueSample.m_nCounter = 88;
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if (boat != nil) { //!!
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if (boat != nil) {
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m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO3;
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m_sQueueSample.m_nBankIndex = SFX_BANK_0;
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if (accelerate <= 0 && brake <= 0) { //!!
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freqModifier = Min(1.0f, vehAtYAbs) * 949;//???
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m_sQueueSample.m_nFrequency = 3651 + freqModifier;
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} else {
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freqModifier = Min(1.0f, (Max(accelerate, brake) / 255) * vehAtYAbs) * 563;
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m_sQueueSample.m_nFrequency = 4600 + freqModifier;
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}
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if (accelerate <= 0 && brake <= 0)
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m_sQueueSample.m_nFrequency = 3651 + Min(1.0f, vehAtYAbs) * 949;
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else
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m_sQueueSample.m_nFrequency = 4600 + Min(1.0f, (Max(accelerate, brake) / 255.0f) * vehAtYAbs) * 563;
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} else {
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m_sQueueSample.m_nSampleIndex = SFX_HELI_1;
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m_sQueueSample.m_nBankIndex = SFX_BANK_0;
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@ -3200,64 +3186,44 @@ void cAudioManager::ProcessCarHeli(cVehicleParams* params)
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m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_fSpeedMultiplier = 6.0f;
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m_sQueueSample.m_fSoundIntensity = 250.0f;
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m_sQueueSample.m_bReleasingSoundFlag = 0;
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m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
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m_sQueueSample.m_bReleasingSoundFlag = false;
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m_sQueueSample.m_nReleasingVolumeDivider = 5;
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m_sQueueSample.m_bReverbFlag = 1;
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m_sQueueSample.m_bRequireReflection = 0;
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m_sQueueSample.m_bReverbFlag = true;
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m_sQueueSample.m_bRequireReflection = false;
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AddSampleToRequestedQueue();
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}
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}
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//244-
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if (automobile) { //!!
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automobile->GetComponentWorldPosition(CAR_BOOT, pos);
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} else if (params->m_VehicleType == VEHICLE_TYPE_HELI) { //!!
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//MatrixMultiplier.z = 0.0;
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//MatrixMultiplier.x = 0.0;
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//MatrixMultiplier.y = -10.0;
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//multipliedVector = params->m_pVehicle->m_matrix * MatrixMultiplier;
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pos = { 0.0f, -10.0f, 0.0f };
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} else {
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pos = m_sQueueSample.m_vecPos;
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}
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//263-270
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if (params->m_fDistance >= 19600.0f) { //??
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cameraMatrix.~CMatrix();
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if (params->m_fDistance >= 19600.0f)
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return;
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}
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if (speedMultiplied >= 0.4f) //??
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if (speedMultiplied >= 0.4f)
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volumeModifier = (speedMultiplied - 0.4f) * 5.0f / 3.0f;
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else
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volumeModifier = 0.0f;
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//270-286
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if (!boat) { //!!
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if (!boat) {
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freqModifier_2 = Min(1300, 7000.0f * vehAtYAbs);
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if (playerVeh == veh && (accelerate > 0 || brake > 0) && freqModifier_2 < 1300) //!!
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if (playerVeh == veh && (accelerate > 0 || brake > 0) && freqModifier_2 < 1300)//unnesesary freqModifier alredy <= 1300
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freqModifier_2 = 1300;
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if (veh->m_modelIndex == MI_HUNTER) //!!
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if (veh->m_modelIndex == MI_HUNTER)
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hunterBool = true;
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}
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//sound from front of helicopter
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volume_1 = (1.0f - vehCameraDot) * volumeModifier * 127.0f;
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m_sQueueSample.m_nVolume = ComputeVolume(volume_1, 140.0f, m_sQueueSample.m_fDistance);
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volume = (1.0f - vehCameraDot) * volumeModifier * 127.0f;
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m_sQueueSample.m_nVolume = ComputeVolume(volume, 140.0f, m_sQueueSample.m_fDistance);
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if (m_sQueueSample.m_nVolume != 0) {
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m_sQueueSample.m_nCounter = 3; //347 andro
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if (hunterBool) { //!!
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m_sQueueSample.m_nCounter = 3;
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if (hunterBool) {
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m_sQueueSample.m_nSampleIndex = SFX_HELI_APACHE_1;
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m_sQueueSample.m_nBankIndex = SFX_BANK_0;
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m_sQueueSample.m_nFrequency = (volumeModifier + 1) * 16000 + freqModifier_2;
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m_sQueueSample.m_nFrequency = (volumeModifier + 1.0f) * 16000 + freqModifier_2;
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m_sQueueSample.m_bIs2D = false;
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m_sQueueSample.m_nReleasingVolumeModificator = 1;
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m_sQueueSample.m_nLoopCount = 0;
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m_sQueueSample.m_nEmittingVolume = volume_1;
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m_sQueueSample.m_nEmittingVolume = volume;
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m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_fSpeedMultiplier = 6.0f;
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@ -3267,34 +3233,22 @@ void cAudioManager::ProcessCarHeli(cVehicleParams* params)
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m_sQueueSample.m_bReverbFlag = true;
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m_sQueueSample.m_bRequireReflection = false;
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AddSampleToRequestedQueue();
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} else if (boat) { //!!
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} else if (boat != nil) {
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m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO1;
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m_sQueueSample.m_nBankIndex = SFX_BANK_0;
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if (accelerate <= 0 && brake <= 0) { //!!
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//freqModifier_4 = 3713.0 * vehAtYAbs;
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//if (freqModifier_4 > 3713)//!!
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// freqModifier_4 = 3713;
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m_sQueueSample.m_nFrequency = 14287 + Min(1.0f, vehAtYAbs) * 3713; //???
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} else {
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m_sQueueSample.m_nFrequency = 18000 + Min(1.0f, vehAtYAbs * (Max(accelerate, brake) / 255)) * 2204;
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}
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if (speedMultiplied < 1.0) { //??
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//v27 = (double)(this_1->m_sQueueSample.m_nFrequency >> 1);
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//this_1->m_sQueueSample.m_nFrequency = (signed __int64)(v27 * speedMultiplied + v27);
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m_sQueueSample.m_nFrequency = (speedMultiplied + 1.0f) * m_sQueueSample.m_nFrequency / 2.0f;
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}
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m_sQueueSample.m_nFrequency = m_sQueueSample.m_nFrequency < freqPrev ?
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Max(m_sQueueSample.m_nFrequency, freqPrev - 197) : Min(m_sQueueSample.m_nFrequency, freqPrev + 197);
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freqPrev = m_sQueueSample.m_nFrequency;
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//TODO maybe clamp!!!
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if (accelerate <= 0 && brake <= 0)
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m_sQueueSample.m_nFrequency = 14287 + Min(1.0f, vehAtYAbs) * 3713;
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else
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m_sQueueSample.m_nFrequency = 18000 + Min(1.0f, vehAtYAbs * (Max(accelerate, brake) / 255.0f)) * 2204;
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if (speedMultiplied < 1.0f)
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m_sQueueSample.m_nFrequency = (speedMultiplied + 1.0f) * (m_sQueueSample.m_nFrequency / 2.0f);
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m_sQueueSample.m_nFrequency = clamp(m_sQueueSample.m_nFrequency, freqPrev - 197, freqPrev + 197);
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m_sQueueSample.m_bIs2D = false;
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m_sQueueSample.m_nReleasingVolumeModificator = 1;
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m_sQueueSample.m_nLoopCount = 0;
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m_sQueueSample.m_nEmittingVolume = volume_1;
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m_sQueueSample.m_nEmittingVolume = volume;
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m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_fSpeedMultiplier = 6.0f;
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@ -3311,7 +3265,7 @@ void cAudioManager::ProcessCarHeli(cVehicleParams* params)
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m_sQueueSample.m_bIs2D = false;
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m_sQueueSample.m_nReleasingVolumeModificator = 1;
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m_sQueueSample.m_nLoopCount = 0;
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m_sQueueSample.m_nEmittingVolume = volume_1;
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m_sQueueSample.m_nEmittingVolume = volume;
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m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_fSpeedMultiplier = 6.0f;
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@ -3325,13 +3279,12 @@ void cAudioManager::ProcessCarHeli(cVehicleParams* params)
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}
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if (!boat && params->m_VehicleType != VEHICLE_TYPE_HELI && m_sQueueSample.m_fDistance < 30.0f) { //!!
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//engine starting sound
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//engine starting sound
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if (boat == nil && params->m_VehicleType != VEHICLE_TYPE_HELI && m_sQueueSample.m_fDistance < 30.0f) { //strange way to check if automobile != nil
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if (automobile->bEngineOn) {
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if (speedMultiplied < 1.0f) {
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volume_5 = (1.0f - 0.5f * speedMultiplied) * 70.0f;
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m_sQueueSample.m_nVolume = ComputeVolume(volume_5, 30.0, m_sQueueSample.m_fDistance);
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volume = (1.0f - speedMultiplied / 2.0f) * 70.0f;
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m_sQueueSample.m_nVolume = ComputeVolume(volume, 30.0, m_sQueueSample.m_fDistance);
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if (m_sQueueSample.m_nVolume) {
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if (hunterBool) {
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m_sQueueSample.m_nSampleIndex = SFX_HELI_APACHE_4;
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@ -3347,7 +3300,7 @@ void cAudioManager::ProcessCarHeli(cVehicleParams* params)
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m_sQueueSample.m_bIs2D = false;
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m_sQueueSample.m_nReleasingVolumeModificator = 1;
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m_sQueueSample.m_nLoopCount = 0;
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m_sQueueSample.m_nEmittingVolume = volume_5;
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m_sQueueSample.m_nEmittingVolume = volume;
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m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_fSpeedMultiplier = 6.0f;
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@ -3365,8 +3318,8 @@ void cAudioManager::ProcessCarHeli(cVehicleParams* params)
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//after accel rotor sound
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volume_4 = ((vehCameraDot + 1) * volumeModifier * 127.0f) / 2;
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m_sQueueSample.m_nVolume = ComputeVolume(volume_4, 140.0, m_sQueueSample.m_fDistance);
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volume = ((vehCameraDot + 1.0f) * volumeModifier * 127.0f) / 2.0f;
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m_sQueueSample.m_nVolume = ComputeVolume(volume, 140.0, m_sQueueSample.m_fDistance);
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if (m_sQueueSample.m_nVolume != 0) {
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m_sQueueSample.m_nCounter = 1;
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if (hunterBool) {
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@ -3377,12 +3330,12 @@ void cAudioManager::ProcessCarHeli(cVehicleParams* params)
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m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO2;
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m_sQueueSample.m_nBankIndex = SFX_BANK_0;
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if (accelerate <= 0 && brake <= 0) //!!
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if (accelerate <= 0 && brake <= 0)
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m_sQueueSample.m_nFrequency = 7143 + Min(1.0f, vehAtYAbs) * 1857;
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else
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m_sQueueSample.m_nFrequency = 9000 + Min(1.0f, (Max(accelerate, brake) / 255) * vehAtYAbs) * 1102;
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if (speedMultiplied < 1.0) //??
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if (speedMultiplied < 1.0f)
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m_sQueueSample.m_nFrequency = (speedMultiplied + 1) * (m_sQueueSample.m_nFrequency / 2);
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m_sQueueSample.m_nFrequency = clamp(m_sQueueSample.m_nFrequency, freqPrev_1 - 98, freqPrev_1 + 98);
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@ -3395,7 +3348,7 @@ void cAudioManager::ProcessCarHeli(cVehicleParams* params)
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m_sQueueSample.m_bIs2D = false;
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m_sQueueSample.m_nReleasingVolumeModificator = 1;
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m_sQueueSample.m_nLoopCount = 0;
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m_sQueueSample.m_nEmittingVolume = volume_4;
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m_sQueueSample.m_nEmittingVolume = volume;
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m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
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m_sQueueSample.m_fSpeedMultiplier = 6.0f;
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@ -3410,30 +3363,28 @@ void cAudioManager::ProcessCarHeli(cVehicleParams* params)
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if (boat) {
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//489-568
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if (TheCamera.Cams[TheCamera.ActiveCam].Mode == 15 && m_sQueueSample.m_fDistance < 20.0f && speedMultiplied > 0.0f) { //?? 525 andro
|
||||
volume_3 = speedMultiplied * 100.0f;
|
||||
m_sQueueSample.m_nVolume = ComputeVolume(volume_3, 20.0f, m_sQueueSample.m_fDistance);
|
||||
|
||||
if (accelerate <= 0 && brake <= 0)//!!
|
||||
m_sQueueSample.m_nFrequency = 14287 + Min(1.0f, vehAtYAbs) * 3713;
|
||||
else
|
||||
m_sQueueSample.m_nFrequency = 18000 + Min(1.0f, (Max(accelerate, brake) / 255) * vehAtYAbs) * 2204;
|
||||
if (speedMultiplied < 1.0) //??
|
||||
m_sQueueSample.m_nFrequency = (speedMultiplied + 1) * (m_sQueueSample.m_nFrequency / 2);
|
||||
m_sQueueSample.m_nFrequency = clamp(m_sQueueSample.m_nFrequency, freqPrev_0 - 197, freqPrev_0 + 197);
|
||||
freqPrev_0 = m_sQueueSample.m_nFrequency;
|
||||
|
||||
if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_FIXED && m_sQueueSample.m_fDistance < 20.0f && speedMultiplied > 0.0f) {
|
||||
m_sQueueSample.m_nVolume = ComputeVolume(speedMultiplied * 100.0f, 20.0f, m_sQueueSample.m_fDistance);
|
||||
if (m_sQueueSample.m_nVolume) {
|
||||
|
||||
if (accelerate <= 0 && brake <= 0)
|
||||
m_sQueueSample.m_nFrequency = 14287 + Min(1.0f, vehAtYAbs) * 3713;
|
||||
else
|
||||
m_sQueueSample.m_nFrequency = 18000 + Min(1.0f, (Max(accelerate, brake) / 255.0f) * vehAtYAbs) * 2204;
|
||||
if (speedMultiplied < 1.0)
|
||||
m_sQueueSample.m_nFrequency = (speedMultiplied + 1) * (m_sQueueSample.m_nFrequency / 2.0f);
|
||||
m_sQueueSample.m_nFrequency = clamp(m_sQueueSample.m_nFrequency, freqPrev_0 - 197, freqPrev_0 + 197);
|
||||
freqPrev_0 = m_sQueueSample.m_nFrequency;
|
||||
|
||||
m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO4;
|
||||
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
|
||||
m_sQueueSample.m_nCounter = 12;
|
||||
m_sQueueSample.m_bIs2D = false;
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 3;
|
||||
m_sQueueSample.m_nLoopCount = 0;
|
||||
m_sQueueSample.m_nEmittingVolume = volume_3;
|
||||
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(464);
|
||||
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(464);
|
||||
m_sQueueSample.m_nEmittingVolume = speedMultiplied * 100.0f;
|
||||
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(SFX_SEAPLANE_PRO4);
|
||||
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(SFX_SEAPLANE_PRO4);
|
||||
m_sQueueSample.m_fSpeedMultiplier = 5.0f;
|
||||
m_sQueueSample.m_fSoundIntensity = 20.0f;
|
||||
m_sQueueSample.m_bReleasingSoundFlag = false;
|
||||
|
@ -3449,33 +3400,33 @@ void cAudioManager::ProcessCarHeli(cVehicleParams* params)
|
|||
distCalcBool = params->m_bDistanceCalculated;
|
||||
distance_3 = params->m_fDistance;
|
||||
|
||||
m_sQueueSample.m_vecPos = pos;
|
||||
if (automobile != nil)
|
||||
automobile->GetComponentWorldPosition(CAR_BOOT, m_sQueueSample.m_vecPos);
|
||||
else if (params->m_VehicleType == VEHICLE_TYPE_HELI)
|
||||
m_sQueueSample.m_vecPos = { 0.0f, -10.0f, 0.0f }; //this is from android, but for real it's not used
|
||||
|
||||
params->m_bDistanceCalculated = false;
|
||||
params->m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);//580-589
|
||||
if (params->m_fDistance < 729.0f) { //!!
|
||||
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);//593-605
|
||||
volume_2 = 25.0f * volumeModifier;
|
||||
m_sQueueSample.m_nVolume = ComputeVolume(volume_2, 27.0f, m_sQueueSample.m_fDistance);
|
||||
if (m_sQueueSample.m_nVolume) {//!!
|
||||
params->m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);
|
||||
if (params->m_fDistance < 729.0f) {
|
||||
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
|
||||
m_sQueueSample.m_nVolume = ComputeVolume(volumeModifier * 25.0f, 27.0f, m_sQueueSample.m_fDistance);
|
||||
if (m_sQueueSample.m_nVolume) {
|
||||
m_sQueueSample.m_nCounter = 2;
|
||||
if (hunterBool)//!!
|
||||
m_sQueueSample.m_nSampleIndex = SFX_HELI_APACHE_3;
|
||||
else
|
||||
m_sQueueSample.m_nSampleIndex = SFX_CAR_HELI_REA;
|
||||
m_sQueueSample.m_nSampleIndex = hunterBool ? SFX_HELI_APACHE_3 : SFX_CAR_HELI_REA;
|
||||
m_sQueueSample.m_nBankIndex = 0;
|
||||
m_sQueueSample.m_bIs2D = 0;
|
||||
m_sQueueSample.m_nReleasingVolumeModificator = 1;
|
||||
m_sQueueSample.m_nFrequency = 16000.0f * volumeModifier + 16000;
|
||||
m_sQueueSample.m_nFrequency = (volumeModifier + 1.0f) * 16000;
|
||||
m_sQueueSample.m_nLoopCount = 0;
|
||||
m_sQueueSample.m_nEmittingVolume = volume_2;
|
||||
m_sQueueSample.m_nEmittingVolume = volumeModifier * 25.0f;
|
||||
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
|
||||
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
|
||||
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
|
||||
m_sQueueSample.m_fSoundIntensity = 27.0f;
|
||||
m_sQueueSample.m_bReleasingSoundFlag = 0;
|
||||
m_sQueueSample.m_bReleasingSoundFlag = false;
|
||||
m_sQueueSample.m_nReleasingVolumeDivider = 5;
|
||||
m_sQueueSample.m_bReverbFlag = 1;
|
||||
m_sQueueSample.m_bRequireReflection = 0;
|
||||
m_sQueueSample.m_bReverbFlag = true;
|
||||
m_sQueueSample.m_bRequireReflection = false;
|
||||
AddSampleToRequestedQueue();
|
||||
}
|
||||
}
|
||||
|
@ -3484,8 +3435,6 @@ void cAudioManager::ProcessCarHeli(cVehicleParams* params)
|
|||
params->m_bDistanceCalculated = distCalcBool;
|
||||
params->m_fDistance = distance_3;
|
||||
}
|
||||
cameraMatrix.~CMatrix();
|
||||
return;
|
||||
}
|
||||
|
||||
void
|
||||
|
|
Loading…
Reference in a new issue