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cleanup carHeli

This commit is contained in:
Roman Masanin 2020-09-26 05:41:10 +03:00
parent a75ddd0d0c
commit e256eaf014

View file

@ -2628,9 +2628,8 @@ cAudioManager::ProcessVehicleOneShots(cVehicleParams *params)
case SOUND_31:{
const float SOUND_INTENSITY = 35.0f;
relVol = ((CAutomobile*)params->m_pVehicle)->m_aWheelSpeed[1] * 50.0f / 11.0f;
if (relVol < 0.2 || 1.0 == relVol)
if (relVol < 0.2f || 1.0f == relVol)
continue;
relVol /= 20;
emittingVol = (1.0f - relVol) * 70.0f;
maxDist = SQR(SOUND_INTENSITY);
m_sQueueSample.m_nSampleIndex = SFX_CAR_HELI_ROT;
@ -3085,19 +3084,19 @@ cAudioManager::ProcessHelicopter(cVehicleParams *params)
return true;
}
void cAudioManager::ProcessCarHeli(cVehicleParams* params)
void
cAudioManager::ProcessCarHeli(cVehicleParams* params)
{
const float SOUND_INTENSITY = 250.0f;
CVehicle* playerVeh; // eax
CVehicle* veh; // ecx
CAutomobile* automobile; // [esp+10h] [ebp-CCh]
CBoat* boat; // [esp+1Ch] [ebp-C0h]
signed int volume; // ebx
signed int volume_5; // ebx
signed int volume_3; // ebx
signed int volume_2; // ebx
signed int volume_4; // [esp+28h] [ebp-B4h]
signed int volume_1; // [esp+2Ch] [ebp-B0h]
float volumeModifier; // [esp+40h] [ebp-9Ch]
uint32 freq_6; // eax
@ -3114,7 +3113,6 @@ void cAudioManager::ProcessCarHeli(cVehicleParams* params)
float distance_3; // [esp+44h] [ebp-98h]
CVector posBackup; // [esp+48h] [ebp-94h]
CMatrix cameraMatrix; // [esp+60h] [ebp-7Ch]
CVector pos; // [esp+A8h] [ebp-34h]
//CVector multipliedVector; // [esp+B4h] [ebp-28h]
//CVector MatrixMultiplier; // [esp+C0h] [ebp-1Ch]
@ -3123,18 +3121,13 @@ void cAudioManager::ProcessCarHeli(cVehicleParams* params)
static uint32 freqPrev_1 = 7143;
static uint32 freqPrev_0 = 14287;
const float CarHeliDistance = 250.0f;
boat = nil;
hunterBool = false;
automobile = nil;
cameraMatrix.m_attachment = 0;
cameraMatrix.m_hasRwMatrix = 0;
hunterBool = false;
if (params->m_fDistance >= SQR(CarHeliDistance)) {//!!
cameraMatrix.~CMatrix();
if (params->m_fDistance >= SQR(SOUND_INTENSITY))
return;
}
playerVeh = FindPlayerVehicle();
veh = params->m_pVehicle;
if (playerVeh == veh) {
@ -3144,50 +3137,43 @@ void cAudioManager::ProcessCarHeli(cVehicleParams* params)
accelerate = veh->m_fGasPedal * 255.0f;
brake = veh->m_fBrakePedal * 255.0f;
}
cameraMatrix = TheCamera.m_matrix;
vehAtYAbs = Abs(veh->m_matrix.GetUp().y);
vehCameraDot = (DotProduct(veh->m_matrix.GetForward(), cameraMatrix.GetForward()) + 1.0f) / 2.0f;
if (veh->m_modelIndex == MI_SKIMMER) {//!!
boat = (CBoat*)params->m_pVehicle;
vehCameraDot = (DotProduct(veh->m_matrix.GetForward(), TheCamera.GetForward()) + 1.0f) / 2.0f;
if (veh->m_modelIndex == MI_SKIMMER) {
boat = (CBoat*)veh;
speedMultiplied = boat->m_fMovingSpeed * 50.0f / 11.0f;
} else if (params->m_VehicleType == VEHICLE_TYPE_HELI) {//!!
} else if (params->m_VehicleType == VEHICLE_TYPE_HELI) {
speedMultiplied = 1.0f;
} else {
automobile = (CAutomobile*)params->m_pVehicle;
automobile = (CAutomobile*)veh;
speedMultiplied = automobile->m_aWheelSpeed[1] * 50.0f / 11.0f;
}
if (speedMultiplied == 0.0f) {//??
cameraMatrix.~CMatrix();
if (speedMultiplied == 0.0f)
return;
}
speedMultiplied = Min(1.0f, speedMultiplied);
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
if (m_sQueueSample.m_fDistance >= 40.0f) //!!
//sound on long distances
if (m_sQueueSample.m_fDistance >= 40.0f)
volume = speedMultiplied * 75.0f;
else if (m_sQueueSample.m_fDistance >= 25.0f) //!!
else if (m_sQueueSample.m_fDistance >= 25.0f)
volume = (m_sQueueSample.m_fDistance - 25.0f) * 0.06666667f * (75.0f * speedMultiplied);
else
volume = 0;
//on height distance
if (volume != 0) {//!!
m_sQueueSample.m_nVolume = ComputeVolume(volume, 250.0f, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) { //!!
if (volume != 0) {
m_sQueueSample.m_nVolume = ComputeVolume(volume, SOUND_INTENSITY, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 88;
if (boat != nil) { //!!
if (boat != nil) {
m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO3;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
if (accelerate <= 0 && brake <= 0) { //!!
freqModifier = Min(1.0f, vehAtYAbs) * 949;//???
m_sQueueSample.m_nFrequency = 3651 + freqModifier;
} else {
freqModifier = Min(1.0f, (Max(accelerate, brake) / 255) * vehAtYAbs) * 563;
m_sQueueSample.m_nFrequency = 4600 + freqModifier;
}
if (accelerate <= 0 && brake <= 0)
m_sQueueSample.m_nFrequency = 3651 + Min(1.0f, vehAtYAbs) * 949;
else
m_sQueueSample.m_nFrequency = 4600 + Min(1.0f, (Max(accelerate, brake) / 255.0f) * vehAtYAbs) * 563;
} else {
m_sQueueSample.m_nSampleIndex = SFX_HELI_1;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
@ -3200,64 +3186,44 @@ void cAudioManager::ProcessCarHeli(cVehicleParams* params)
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
m_sQueueSample.m_fSoundIntensity = 250.0f;
m_sQueueSample.m_bReleasingSoundFlag = 0;
m_sQueueSample.m_fSoundIntensity = SOUND_INTENSITY;
m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 5;
m_sQueueSample.m_bReverbFlag = 1;
m_sQueueSample.m_bRequireReflection = 0;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
}
}
//244-
if (automobile) { //!!
automobile->GetComponentWorldPosition(CAR_BOOT, pos);
} else if (params->m_VehicleType == VEHICLE_TYPE_HELI) { //!!
//MatrixMultiplier.z = 0.0;
//MatrixMultiplier.x = 0.0;
//MatrixMultiplier.y = -10.0;
//multipliedVector = params->m_pVehicle->m_matrix * MatrixMultiplier;
pos = { 0.0f, -10.0f, 0.0f };
} else {
pos = m_sQueueSample.m_vecPos;
}
//263-270
if (params->m_fDistance >= 19600.0f) { //??
cameraMatrix.~CMatrix();
if (params->m_fDistance >= 19600.0f)
return;
}
if (speedMultiplied >= 0.4f) //??
if (speedMultiplied >= 0.4f)
volumeModifier = (speedMultiplied - 0.4f) * 5.0f / 3.0f;
else
volumeModifier = 0.0f;
//270-286
if (!boat) { //!!
if (!boat) {
freqModifier_2 = Min(1300, 7000.0f * vehAtYAbs);
if (playerVeh == veh && (accelerate > 0 || brake > 0) && freqModifier_2 < 1300) //!!
if (playerVeh == veh && (accelerate > 0 || brake > 0) && freqModifier_2 < 1300)//unnesesary freqModifier alredy <= 1300
freqModifier_2 = 1300;
if (veh->m_modelIndex == MI_HUNTER) //!!
if (veh->m_modelIndex == MI_HUNTER)
hunterBool = true;
}
//sound from front of helicopter
volume_1 = (1.0f - vehCameraDot) * volumeModifier * 127.0f;
m_sQueueSample.m_nVolume = ComputeVolume(volume_1, 140.0f, m_sQueueSample.m_fDistance);
volume = (1.0f - vehCameraDot) * volumeModifier * 127.0f;
m_sQueueSample.m_nVolume = ComputeVolume(volume, 140.0f, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 3; //347 andro
if (hunterBool) { //!!
m_sQueueSample.m_nCounter = 3;
if (hunterBool) {
m_sQueueSample.m_nSampleIndex = SFX_HELI_APACHE_1;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nFrequency = (volumeModifier + 1) * 16000 + freqModifier_2;
m_sQueueSample.m_nFrequency = (volumeModifier + 1.0f) * 16000 + freqModifier_2;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 1;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = volume_1;
m_sQueueSample.m_nEmittingVolume = volume;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
@ -3267,34 +3233,22 @@ void cAudioManager::ProcessCarHeli(cVehicleParams* params)
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
} else if (boat) { //!!
} else if (boat != nil) {
m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO1;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
if (accelerate <= 0 && brake <= 0) { //!!
//freqModifier_4 = 3713.0 * vehAtYAbs;
//if (freqModifier_4 > 3713)//!!
// freqModifier_4 = 3713;
m_sQueueSample.m_nFrequency = 14287 + Min(1.0f, vehAtYAbs) * 3713; //???
} else {
m_sQueueSample.m_nFrequency = 18000 + Min(1.0f, vehAtYAbs * (Max(accelerate, brake) / 255)) * 2204;
}
if (speedMultiplied < 1.0) { //??
//v27 = (double)(this_1->m_sQueueSample.m_nFrequency >> 1);
//this_1->m_sQueueSample.m_nFrequency = (signed __int64)(v27 * speedMultiplied + v27);
m_sQueueSample.m_nFrequency = (speedMultiplied + 1.0f) * m_sQueueSample.m_nFrequency / 2.0f;
}
m_sQueueSample.m_nFrequency = m_sQueueSample.m_nFrequency < freqPrev ?
Max(m_sQueueSample.m_nFrequency, freqPrev - 197) : Min(m_sQueueSample.m_nFrequency, freqPrev + 197);
freqPrev = m_sQueueSample.m_nFrequency;
//TODO maybe clamp!!!
if (accelerate <= 0 && brake <= 0)
m_sQueueSample.m_nFrequency = 14287 + Min(1.0f, vehAtYAbs) * 3713;
else
m_sQueueSample.m_nFrequency = 18000 + Min(1.0f, vehAtYAbs * (Max(accelerate, brake) / 255.0f)) * 2204;
if (speedMultiplied < 1.0f)
m_sQueueSample.m_nFrequency = (speedMultiplied + 1.0f) * (m_sQueueSample.m_nFrequency / 2.0f);
m_sQueueSample.m_nFrequency = clamp(m_sQueueSample.m_nFrequency, freqPrev - 197, freqPrev + 197);
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 1;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = volume_1;
m_sQueueSample.m_nEmittingVolume = volume;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
@ -3311,7 +3265,7 @@ void cAudioManager::ProcessCarHeli(cVehicleParams* params)
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 1;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = volume_1;
m_sQueueSample.m_nEmittingVolume = volume;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
@ -3325,13 +3279,12 @@ void cAudioManager::ProcessCarHeli(cVehicleParams* params)
}
if (!boat && params->m_VehicleType != VEHICLE_TYPE_HELI && m_sQueueSample.m_fDistance < 30.0f) { //!!
//engine starting sound
if (boat == nil && params->m_VehicleType != VEHICLE_TYPE_HELI && m_sQueueSample.m_fDistance < 30.0f) { //strange way to check if automobile != nil
if (automobile->bEngineOn) {
if (speedMultiplied < 1.0f) {
volume_5 = (1.0f - 0.5f * speedMultiplied) * 70.0f;
m_sQueueSample.m_nVolume = ComputeVolume(volume_5, 30.0, m_sQueueSample.m_fDistance);
volume = (1.0f - speedMultiplied / 2.0f) * 70.0f;
m_sQueueSample.m_nVolume = ComputeVolume(volume, 30.0, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume) {
if (hunterBool) {
m_sQueueSample.m_nSampleIndex = SFX_HELI_APACHE_4;
@ -3347,7 +3300,7 @@ void cAudioManager::ProcessCarHeli(cVehicleParams* params)
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 1;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = volume_5;
m_sQueueSample.m_nEmittingVolume = volume;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
@ -3365,8 +3318,8 @@ void cAudioManager::ProcessCarHeli(cVehicleParams* params)
//after accel rotor sound
volume_4 = ((vehCameraDot + 1) * volumeModifier * 127.0f) / 2;
m_sQueueSample.m_nVolume = ComputeVolume(volume_4, 140.0, m_sQueueSample.m_fDistance);
volume = ((vehCameraDot + 1.0f) * volumeModifier * 127.0f) / 2.0f;
m_sQueueSample.m_nVolume = ComputeVolume(volume, 140.0, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume != 0) {
m_sQueueSample.m_nCounter = 1;
if (hunterBool) {
@ -3377,12 +3330,12 @@ void cAudioManager::ProcessCarHeli(cVehicleParams* params)
m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO2;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
if (accelerate <= 0 && brake <= 0) //!!
if (accelerate <= 0 && brake <= 0)
m_sQueueSample.m_nFrequency = 7143 + Min(1.0f, vehAtYAbs) * 1857;
else
m_sQueueSample.m_nFrequency = 9000 + Min(1.0f, (Max(accelerate, brake) / 255) * vehAtYAbs) * 1102;
if (speedMultiplied < 1.0) //??
if (speedMultiplied < 1.0f)
m_sQueueSample.m_nFrequency = (speedMultiplied + 1) * (m_sQueueSample.m_nFrequency / 2);
m_sQueueSample.m_nFrequency = clamp(m_sQueueSample.m_nFrequency, freqPrev_1 - 98, freqPrev_1 + 98);
@ -3395,7 +3348,7 @@ void cAudioManager::ProcessCarHeli(cVehicleParams* params)
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 1;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = volume_4;
m_sQueueSample.m_nEmittingVolume = volume;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
@ -3410,30 +3363,28 @@ void cAudioManager::ProcessCarHeli(cVehicleParams* params)
if (boat) {
//489-568
if (TheCamera.Cams[TheCamera.ActiveCam].Mode == 15 && m_sQueueSample.m_fDistance < 20.0f && speedMultiplied > 0.0f) { //?? 525 andro
volume_3 = speedMultiplied * 100.0f;
m_sQueueSample.m_nVolume = ComputeVolume(volume_3, 20.0f, m_sQueueSample.m_fDistance);
if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_FIXED && m_sQueueSample.m_fDistance < 20.0f && speedMultiplied > 0.0f) {
m_sQueueSample.m_nVolume = ComputeVolume(speedMultiplied * 100.0f, 20.0f, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume) {
if (accelerate <= 0 && brake <= 0)//!!
if (accelerate <= 0 && brake <= 0)
m_sQueueSample.m_nFrequency = 14287 + Min(1.0f, vehAtYAbs) * 3713;
else
m_sQueueSample.m_nFrequency = 18000 + Min(1.0f, (Max(accelerate, brake) / 255) * vehAtYAbs) * 2204;
if (speedMultiplied < 1.0) //??
m_sQueueSample.m_nFrequency = (speedMultiplied + 1) * (m_sQueueSample.m_nFrequency / 2);
m_sQueueSample.m_nFrequency = 18000 + Min(1.0f, (Max(accelerate, brake) / 255.0f) * vehAtYAbs) * 2204;
if (speedMultiplied < 1.0)
m_sQueueSample.m_nFrequency = (speedMultiplied + 1) * (m_sQueueSample.m_nFrequency / 2.0f);
m_sQueueSample.m_nFrequency = clamp(m_sQueueSample.m_nFrequency, freqPrev_0 - 197, freqPrev_0 + 197);
freqPrev_0 = m_sQueueSample.m_nFrequency;
if (m_sQueueSample.m_nVolume) {
m_sQueueSample.m_nSampleIndex = SFX_SEAPLANE_PRO4;
m_sQueueSample.m_nBankIndex = SFX_BANK_0;
m_sQueueSample.m_nCounter = 12;
m_sQueueSample.m_bIs2D = false;
m_sQueueSample.m_nReleasingVolumeModificator = 3;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = volume_3;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(464);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(464);
m_sQueueSample.m_nEmittingVolume = speedMultiplied * 100.0f;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(SFX_SEAPLANE_PRO4);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(SFX_SEAPLANE_PRO4);
m_sQueueSample.m_fSpeedMultiplier = 5.0f;
m_sQueueSample.m_fSoundIntensity = 20.0f;
m_sQueueSample.m_bReleasingSoundFlag = false;
@ -3449,33 +3400,33 @@ void cAudioManager::ProcessCarHeli(cVehicleParams* params)
distCalcBool = params->m_bDistanceCalculated;
distance_3 = params->m_fDistance;
m_sQueueSample.m_vecPos = pos;
if (automobile != nil)
automobile->GetComponentWorldPosition(CAR_BOOT, m_sQueueSample.m_vecPos);
else if (params->m_VehicleType == VEHICLE_TYPE_HELI)
m_sQueueSample.m_vecPos = { 0.0f, -10.0f, 0.0f }; //this is from android, but for real it's not used
params->m_bDistanceCalculated = false;
params->m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);//580-589
if (params->m_fDistance < 729.0f) { //!!
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);//593-605
volume_2 = 25.0f * volumeModifier;
m_sQueueSample.m_nVolume = ComputeVolume(volume_2, 27.0f, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume) {//!!
params->m_fDistance = GetDistanceSquared(m_sQueueSample.m_vecPos);
if (params->m_fDistance < 729.0f) {
CalculateDistance(params->m_bDistanceCalculated, params->m_fDistance);
m_sQueueSample.m_nVolume = ComputeVolume(volumeModifier * 25.0f, 27.0f, m_sQueueSample.m_fDistance);
if (m_sQueueSample.m_nVolume) {
m_sQueueSample.m_nCounter = 2;
if (hunterBool)//!!
m_sQueueSample.m_nSampleIndex = SFX_HELI_APACHE_3;
else
m_sQueueSample.m_nSampleIndex = SFX_CAR_HELI_REA;
m_sQueueSample.m_nSampleIndex = hunterBool ? SFX_HELI_APACHE_3 : SFX_CAR_HELI_REA;
m_sQueueSample.m_nBankIndex = 0;
m_sQueueSample.m_bIs2D = 0;
m_sQueueSample.m_nReleasingVolumeModificator = 1;
m_sQueueSample.m_nFrequency = 16000.0f * volumeModifier + 16000;
m_sQueueSample.m_nFrequency = (volumeModifier + 1.0f) * 16000;
m_sQueueSample.m_nLoopCount = 0;
m_sQueueSample.m_nEmittingVolume = volume_2;
m_sQueueSample.m_nEmittingVolume = volumeModifier * 25.0f;
m_sQueueSample.m_nLoopStart = SampleManager.GetSampleLoopStartOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_nLoopEnd = SampleManager.GetSampleLoopEndOffset(m_sQueueSample.m_nSampleIndex);
m_sQueueSample.m_fSpeedMultiplier = 6.0f;
m_sQueueSample.m_fSoundIntensity = 27.0f;
m_sQueueSample.m_bReleasingSoundFlag = 0;
m_sQueueSample.m_bReleasingSoundFlag = false;
m_sQueueSample.m_nReleasingVolumeDivider = 5;
m_sQueueSample.m_bReverbFlag = 1;
m_sQueueSample.m_bRequireReflection = 0;
m_sQueueSample.m_bReverbFlag = true;
m_sQueueSample.m_bRequireReflection = false;
AddSampleToRequestedQueue();
}
}
@ -3484,8 +3435,6 @@ void cAudioManager::ProcessCarHeli(cVehicleParams* params)
params->m_bDistanceCalculated = distCalcBool;
params->m_fDistance = distance_3;
}
cameraMatrix.~CMatrix();
return;
}
void