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Fix compilation error

This commit is contained in:
Sergeanur 2020-04-13 15:21:26 +03:00
parent c008eb2431
commit d8be75ac46

View file

@ -1012,7 +1012,7 @@ CPacManPickup::Update()
float massMult = (veh->m_fMass + 250.0f) / veh->m_fMass; float massMult = (veh->m_fMass + 250.0f) / veh->m_fMass;
veh->m_fMass *= massMult; veh->m_fMass *= massMult;
veh->m_fTurnMass *= massMult; veh->m_fTurnMass *= massMult;
veh->fForceMultiplier *= massMult; veh->m_fForceMultiplier *= massMult;
FindPlayerPed()->m_pWanted->m_nChaos += 10; FindPlayerPed()->m_pWanted->m_nChaos += 10;
FindPlayerPed()->m_pWanted->UpdateWantedLevel(); FindPlayerPed()->m_pWanted->UpdateWantedLevel();
DMAudio.PlayFrontEndSound(SOUND_PICKUP_PACMAN_PACKAGE, 0); DMAudio.PlayFrontEndSound(SOUND_PICKUP_PACMAN_PACKAGE, 0);
@ -1059,9 +1059,9 @@ CPacManPickups::Update()
if (dist < 10.0f) { if (dist < 10.0f) {
ThingsToCollect -= FindPlayerVehicle()->m_nPacManPickupsCarried; ThingsToCollect -= FindPlayerVehicle()->m_nPacManPickupsCarried;
FindPlayerVehicle()->m_nPacManPickupsCarried = 0; FindPlayerVehicle()->m_nPacManPickupsCarried = 0;
FindPlayerVehicle()->m_fMass /= FindPlayerVehicle()->fForceMultiplier; FindPlayerVehicle()->m_fMass /= FindPlayerVehicle()->m_fForceMultiplier;
FindPlayerVehicle()->m_fTurnMass /= FindPlayerVehicle()->fForceMultiplier; FindPlayerVehicle()->m_fTurnMass /= FindPlayerVehicle()->m_fForceMultiplier;
FindPlayerVehicle()->fForceMultiplier = 1.0f; FindPlayerVehicle()->m_fForceMultiplier = 1.0f;
} }
if (ThingsToCollect <= 0) { if (ThingsToCollect <= 0) {
CollectGameState = 2; CollectGameState = 2;
@ -1400,9 +1400,9 @@ CPacManPickups::ResetPowerPillsCarriedByPlayer()
{ {
if (FindPlayerVehicle() != nil) { if (FindPlayerVehicle() != nil) {
FindPlayerVehicle()->m_nPacManPickupsCarried = 0; FindPlayerVehicle()->m_nPacManPickupsCarried = 0;
FindPlayerVehicle()->m_fMass /= FindPlayerVehicle()->fForceMultiplier; FindPlayerVehicle()->m_fMass /= FindPlayerVehicle()->m_fForceMultiplier;
FindPlayerVehicle()->m_fTurnMass /= FindPlayerVehicle()->fForceMultiplier; FindPlayerVehicle()->m_fTurnMass /= FindPlayerVehicle()->m_fForceMultiplier;
FindPlayerVehicle()->fForceMultiplier = 1.0f; FindPlayerVehicle()->m_fForceMultiplier = 1.0f;
} }
} }